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[HELP] error stoping the server


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Posted

Whats the error ?

 

Exception in thread "SelectorThread-49" java.lang.NullPointerException

 

When this error appears, the game server is time outed, and players can only login to the table where listed servers, but nothing else..

14 answers to this question

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Posted

        
Exception in thread "SelectorThread-49" java.lang.NullPointerException
at lt.equal.gameserver.network.L2GameClient.onForcedDisconnection(L2Game
Client.java:503)
       at org.mmocore.network.SelectorThread.readPacket(SelectorThread.java:363
)
       at org.mmocore.network.SelectorThread.run(SelectorThread.java:195)

java.lang.NullPointerException
       at lt.equal.gameserver.handler.skillhandlers.Heal.useSkill(Heal.java:94)

       at lt.equal.gameserver.model.L2Character.callSkill(L2Character.java:6771
)
       at lt.equal.gameserver.model.L2Character.onMagicHitTimer(L2Character.jav
a:6456)
       at lt.equal.gameserver.model.L2Character$MagicUseTask.run(L2Character.ja
va:2366)
       at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
       at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
       at java.util.concurrent.FutureTask.run(Unknown Source)
       at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$301(Unknown Source)
       at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
       at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
       at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)

 

Here, I hope you can help me. :|

  • 0
Posted

Look Do something Go edit Gameserver! And Copy paste Here all Code!

Example!

@echo off
title L2J-Archid GameServer Console
:start
echo Starting L2J-Archid Game Server.
echo.
REM ----------- Set Class Paths and Calls setenv.bat -----------------
SET OLDCLASSPATH=%CLASSPATH%
call classpath.bat
REM ------------------------------------------------------------------

REM -------------------------------------
REM Default parameters for a basic server.
java -Dfile.encoding=UTF-8 -Xmx4000m com.l2jarchid.gameserver.L2GameServer
REM
REM If you have a big server and lots of memory, you could experiment for example with
REM java -server -Xmx1536m -Xms1024m -Xmn512m -XX:PermSize=256m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts
REM -------------------------------------

SET CLASSPATH=%OLDCLASSPATH%

if ERRORLEVEL 2 goto restart
if ERRORLEVEL 1 goto error
goto end
:restart
echo.
echo Administrator Restarted ...
echo.
goto start
:error
echo.
echo GameServer Terminated Abnormaly, Please Verify Your Files.
echo.
:end
echo.
echo GameServer Terminated.
echo.
pause

  • 0
Posted

My server is on linux, so I copy GameServer_loop.sh

 

#!/bin/bash


err=1
until [ $err == 0 ]; 
do
. ./setenv.sh
[ -f log/java0.log.0 ] && mv log/java0.log.0 "log/java/`date +%Y-%m-%d_%H-%M-%S`_java0.log.0"
[ -f log/stdout.log ] && mv log/stdout.log "log/stdout/`date +%Y-%m-%d_%H-%M-%S`_stdout.log"
# For developers mostly (1. line gc logrotate, 2. line parameters for gc logging):
#	[ -f log/gc.log ] && mv log/gc.log "log/gc/`date +%Y-%m-%d_%H-%M-%S`_gc.log"
#	-verbose:gc -Xloggc:log/gc.log -XX:+PrintGCDetails -XX:+PrintGCTimeStamps -XX:+PrintHeapAtGC -XX:+PrintTenuringDistribution
# Alternative startup by NB4L1
#	java -Dfile.encoding=UTF-8 -Xmn128m -Xms512m -Xmx1024m -server lt.equal.gameserver.GameServer > log/stdout.log 2>&1
java -Dfile.encoding=UTF-8 -Xmx1024m lt.equal.gameserver.GameServer > log/stdout.log 2>&1
err=$?
#	/etc/init.d/mysql restart
sleep 10;
done

 

Here

 

  • 0
Posted
at lt.equal.gameserver.network.L2GameClient.onForcedDisconnection(L2Game
Client.java:503

Here you are.

  • 0
Posted

protected void onForcedDisconnection()
{
	if (Config.DEBUG)
		_log.info("Client " + toString() + " disconnected abnormally.");
	if(activeChar.isInOlympiadMode())
	{
		Olympiad.processPlayer(activeChar);
	}
}

 

Here, what's wrong with it ?

 

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