Geia sas paidia Isos Yparxoun Kialla Post Paromia 8a h8ela thn Boh8ia sas Sto pws mporo na aferesw To Xroniko orio ton 15 sec kai na kanw Dunamosw tin posotita sto HP.Edw exw apo to skill file 2000-2099.Tha h8ela na moy peite ti prepei na allakso apo edw.Tnx
Added: a brand-new default dashboard template.
You can now add multiple game/login server builds.
Full support for running both PTS & L2J servers simultaneously, with switching between them.
Payment systems: added OmegaPay and Pally (new PayPal-style API).
Account history now stores everything: donations, items delivered to characters, referrals, transfers between game accounts, and coin transfers to another master account.
Personal Promo Code System: you can create a promo code and assign it to a user or promoter. When donating, a player can enter this promo code to receive bonus coins, and the promo code owner also receives a bonus — all fully configurable in the admin panel.
Look demo site: demo
MoMoProxy has updated more static residential proxies for USA location, anyone interested in can view: https://momoproxy.com/static-residential-proxies
Question
AXTYPITOS120
Geia sas paidia Isos Yparxoun Kialla Post Paromia 8a h8ela thn Boh8ia sas Sto pws mporo na aferesw To Xroniko orio ton 15 sec kai na kanw Dunamosw tin posotita sto HP.Edw exw apo to skill file 2000-2099.Tha h8ela na moy peite ti prepei na allakso apo edw.Tnx
<skill id="2031" levels="1" name="Lesser Healing Potion">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="HOT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isPotion" val="true"/>
<set name="buffDuration" val="15000"/>
<set name="reuseDelay" val="10000"/>
<set name="staticReuse" val="true"/>
<cond msgId="113" addName="1">
<player flyMounted="False"/>
</cond>
<for>
<!-- retail value: 8HP/sec; stat update every 2 sec -->
<!-- Verified by slyce - Interlude - 8th Aug 2007 -->
<effect count="7" name="HealOverTime" time="2" val="16" stackOrder="8" stackType="HpRecover"/>
</for>
</skill>
<skill id="2032" levels="1" name="Healing potion">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="HOT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isPotion" val="true"/>
<set name="buffDuration" val="15000"/>
<set name="reuseDelay" val="10000"/>
<set name="staticReuse" val="true"/>
<cond msgId="113" addName="1">
<player flyMounted="False"/>
</cond>
<for>
<!-- retail value: 24HP/sec; stat update every 2 sec -->
<!-- Verified by slyce - Interlude - 8th Aug 2007 -->
<effect count="7" name="HealOverTime" time="2" val="48" stackOrder="24" stackType="HpRecover"/>
</for>
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