Geia sas paidia Isos Yparxoun Kialla Post Paromia 8a h8ela thn Boh8ia sas Sto pws mporo na aferesw To Xroniko orio ton 15 sec kai na kanw Dunamosw tin posotita sto HP.Edw exw apo to skill file 2000-2099.Tha h8ela na moy peite ti prepei na allakso apo edw.Tnx
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
He's a scammer, I also made him a donation a week ago, I replied on multiple threads here but seems that is not banned and business are going good. Cheers and happy holidays!
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
AXTYPITOS120
Geia sas paidia Isos Yparxoun Kialla Post Paromia 8a h8ela thn Boh8ia sas Sto pws mporo na aferesw To Xroniko orio ton 15 sec kai na kanw Dunamosw tin posotita sto HP.Edw exw apo to skill file 2000-2099.Tha h8ela na moy peite ti prepei na allakso apo edw.Tnx
<skill id="2031" levels="1" name="Lesser Healing Potion">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="HOT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isPotion" val="true"/>
<set name="buffDuration" val="15000"/>
<set name="reuseDelay" val="10000"/>
<set name="staticReuse" val="true"/>
<cond msgId="113" addName="1">
<player flyMounted="False"/>
</cond>
<for>
<!-- retail value: 8HP/sec; stat update every 2 sec -->
<!-- Verified by slyce - Interlude - 8th Aug 2007 -->
<effect count="7" name="HealOverTime" time="2" val="16" stackOrder="8" stackType="HpRecover"/>
</for>
</skill>
<skill id="2032" levels="1" name="Healing potion">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="HOT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isPotion" val="true"/>
<set name="buffDuration" val="15000"/>
<set name="reuseDelay" val="10000"/>
<set name="staticReuse" val="true"/>
<cond msgId="113" addName="1">
<player flyMounted="False"/>
</cond>
<for>
<!-- retail value: 24HP/sec; stat update every 2 sec -->
<!-- Verified by slyce - Interlude - 8th Aug 2007 -->
<effect count="7" name="HealOverTime" time="2" val="48" stackOrder="24" stackType="HpRecover"/>
</for>
1 answer to this question
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