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hello again.....

 

i have a hero coin in my server (l2j interlude)

 

and when i press it i become a hero but the coin doesn't disappear!

 

how do i fix it?

 

if you have a working code just give it to me

8 answers to this question

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Posted

hello again.....

 

i have a hero coin in my server (l2j interlude)

 

and when i press it i become a hero but the coin doesn't disappear!

 

how do i fix it?

 

if you have a working code just give it to me

how about you post the code you are using here so we can configure out what's the problem?

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Posted

how about you post the code you are using here so we can configure out what's the problem?

as he told me he is using interpid's code

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;


/**
*
* @author  HanWik
*/
public class HeroItem implements IItemHandler
{
   private static final int[] ITEM_IDS = { YOUR ITEM ID - replace here };

   public void useItem(L2PlayableInstance playable, L2ItemInstance item)
   {
      if (!(playable instanceof L2PcInstance))
         return;
      L2PcInstance activeChar = (L2PcInstance)playable;
       int itemId = item.getItemId();
      
       if (itemId == YOUR ITEM ID - replace here) // Item to become hero
       {
          activeChar.setHero(true);
          activeChar.broadcastUserInfo();
       }
   }
   
   /**
    * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
    */
   public int[] getItemIds()
   {
      return ITEM_IDS;
   }
}

go to GameServer.java and add these...

Quote
import net.sf.l2j.gameserver.handler.itemhandlers.Harvester;
import net.sf.l2j.gameserver.handler.itemhandlers.HeroItem;
import net.sf.l2j.gameserver.handler.itemhandlers.Maps;

Quote
      _itemHandler.registerItemHandler(new BeastSpice());
      _itemHandler.registerItemHandler(new HeroItem());

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