~AmiDamar0u Posted August 11, 2010 Posted August 11, 2010 hello again..... i have a hero coin in my server (l2j interlude) and when i press it i become a hero but the coin doesn't disappear! how do i fix it? if you have a working code just give it to me
0 vagos123 Posted August 11, 2010 Posted August 11, 2010 lol? in my packs in l2j interlude it is ok wtf?
0 Erol Posted August 11, 2010 Posted August 11, 2010 hello again..... i have a hero coin in my server (l2j interlude) and when i press it i become a hero but the coin doesn't disappear! how do i fix it? if you have a working code just give it to me how about you post the code you are using here so we can configure out what's the problem?
0 vagos123 Posted August 12, 2010 Posted August 12, 2010 how about you post the code you are using here so we can configure out what's the problem? as he told me he is using interpid's code /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.handler.itemhandlers; import net.sf.l2j.gameserver.handler.IItemHandler; import net.sf.l2j.gameserver.model.L2ItemInstance; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance; /** * * @author HanWik */ public class HeroItem implements IItemHandler { private static final int[] ITEM_IDS = { YOUR ITEM ID - replace here }; public void useItem(L2PlayableInstance playable, L2ItemInstance item) { if (!(playable instanceof L2PcInstance)) return; L2PcInstance activeChar = (L2PcInstance)playable; int itemId = item.getItemId(); if (itemId == YOUR ITEM ID - replace here) // Item to become hero { activeChar.setHero(true); activeChar.broadcastUserInfo(); } } /** * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds() */ public int[] getItemIds() { return ITEM_IDS; } } go to GameServer.java and add these... Quote import net.sf.l2j.gameserver.handler.itemhandlers.Harvester; import net.sf.l2j.gameserver.handler.itemhandlers.HeroItem; import net.sf.l2j.gameserver.handler.itemhandlers.Maps; Quote _itemHandler.registerItemHandler(new BeastSpice()); _itemHandler.registerItemHandler(new HeroItem());
0 Matim Posted August 12, 2010 Posted August 12, 2010 Use this: playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
0 vagos123 Posted August 12, 2010 Posted August 12, 2010 Use this: can ya plz tell us where exactly to add this line?
0 vagos123 Posted August 12, 2010 Posted August 12, 2010 Under: Thank you very very much matim someone lock it :)
Question
~AmiDamar0u
hello again.....
i have a hero coin in my server (l2j interlude)
and when i press it i become a hero but the coin doesn't disappear!
how do i fix it?
if you have a working code just give it to me
8 answers to this question
Recommended Posts