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Posted

Apo oti katalava den paizei na 3ereis kai tipota apo developing :P .

So....

Afou vreis h ftia3eis ena kalo pack, meta h anoigeis ton server apo to spiti sou(not recommend) h ton vazeis se etairia(recommend) plhrwnontas ka8e mhna.Vasika psa3e sto forum na deis merika guides na deis genikws ti paizei se auton ton xwro.

 

Posted

Apo develeropment dn kserw file m i alitheia einai.Gt dn m to sinistas apo to spiti m?

Giati sunh8ws oloi oi server homemade kleinoun se 1-2 evdomades to polu kai den 8elw na dw ki allous ;) .

Alla oxi 8a mporouses na ftia3eis enan ,kalo server ki apo to spiti arkei na exeis ta aparaithta

Posted

Kai o allos logos pou oi homemade server den einai kali einai i paroxi internet.

Genikos to internet sto spiti einai xamilo 24mbps adsl. Se etereia sou parexoun megali grami 100mbps++ dedicated. Opote less lag.

Opote sto spiti plironis kai pali.. (reuma, internet) sxedon ta idia pou tha plirosis se mia kali etereia kai ftini..

Posted

Nai, einai san na plironis enan parapano logariasmo :)

Eiparxei etereia pou ksekinaei apo 50 euro to mina (+200 euro setup ton proto mina mono), etereia me 300 euro ton mina (free setup). Genikos eiparxoun pola kai diafora

Posted

Gt kleinoun se 1-2 bdomades ti ftaiei?

 

1.Φταίει το internet γιατί πολλές φορές μαζεύεται πολύ κόσμος με αποτέλεσμα να κολάει πολύ(+ μερικές φορές κατεβάζουν από το σπίτι τους)

2.Φταίει η ηλικία γιατί τα περισσότερα παιδιά ανοίγουν σέρβερ για πλάκα και μετά από μία εβδομάδα τον κλείνουν.

3.Φταίει ότι δεν έχουν τις απαραίτητες γνώσεις με αποτέλεσμα να μην μπορούν να fix κάποια bug/hack κτλπ και έτσι να φεύγει ο κόσμος και να κλείνουν τον σέρβερ.

 

Άσε είναι πολλά για αυτό για το pc καλύτερα πάρε από μία εταιρεία και πάρε και έναν καλό dev να σου φτιάξει ένα καλό pack και μετά θα είσαι έτοιμος. Αλλά όλα αυτά κοστίζουν. ;)

Posted

Dedicates servers:

1)λειτουργούν 24/7

2)Έχουν το λιγότερο 100μβπσ uplink

 

 

Homemade servers:

1)Θα πληρώνεις τα μαλλιοκέρατα σου σε ρεύμα

2)Το PC θα τα παίξει

3)Οι συνδέσεις στο ίντερνετ δεν είναι καλές στην Ελλάδα

 

Πάρε dedicated ή φέρε το L2 ένα βήμα πιό κοντά στο τέλος του!

Posted

Ypologise, sou erxete 80 euro reuma to mina xwris ypologisti, me ypologisti emena mou erxete pantos 100(strogila) euro ton mina..

Opote to home den aksizi genikos to idio prama se lefta tha xalaseis.. ti home ti dedicated

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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