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so i bought this crap of the server few years back and i just found it laying around on my pc and i thought i should share it, if i remember correctly this crap has a lot of bugs that people abuse 🙂
https://drive.google.com/file/d/13QWg8pi4BPbGbTmlygZ078LjL6Fb0J2a/view?usp=sharing source
https://drive.google.com/file/d/13QWg8pi4BPbGbTmlygZ078LjL6Fb0J2a/view?usp=sharing system
Since last massive leak as explained as 07/09 (notably all development branches), I don't accept anymore financial newcomers that easily. People will have to contribute 100 cookies worth of contributions (bug reports/fixes) as a first step to be accepted as Donator. Free user can join after sharing over 200 cookies out of contributions, compared to 100 cookies before.
You can say thanks to RusAcis, and notably his worthless leader, UnleashedForce.
The size of users will continue to shrink if more leaks occur, until true helpers only will be left.
New prices are as following :
Joining price: 200€ + 100 cookies, or 200 cookies
This fee has to be paid if you are joining aCis project. Next month, and all other months, you will have to donate only basic monthly donation.
Monthly price: 10€ / 10 cookies
This fee has to be paid every month.
I won't accept any new join fee before the 100 cookies contribution. Your money will be instantly sent back.
Also, in the same shape of idea, actual supporters/donators have to be active to stay in sources. It doesn't have to be a particular amount, you just have to share from time to time *anything*. I don't accept anymore silent ppl. Only useful people will be kept.
Question
Red-Hair-Shanks
paidia pernaw ena java code twra sto pack kai kolisa
me ta kokina gramata einai code pou exw eidei apo compile!
package .gameserver.model.zone.type;
import javolution.util.FastList;
import .Config;
import ll.gameserver.model.L2Character;
import.gameserver.model.actor.instance.L2PcInstance;
import gameserver.model.zone.L2ZoneType;
import .util.Rnd;
import org.w3c.dom.Node;
public class L2TownZone extends L2ZoneType
{
public L2TownZone(int id)
{
super(id);
_taxById = 0;
_spawnLocs = new FastList<int[]>();
_redirectTownId = 9;
_noPeace = false;
}
public void setParameter(String s, String s1)
{
if(s.equals("name"))
_townName = s1;
else
if(s.equals("townId"))
_townId = Integer.parseInt(s1);
else
if(s.equals("redirectTownId"))
_redirectTownId = Integer.parseInt(s1);
else
if(s.equals("taxById"))
_taxById = Integer.parseInt(s1);
else
if(s.equals("noPeace"))
_noPeace = Boolean.parseBoolean(s1);
else
super.setParameter(s, s1);
}
public void setSpawnLocs(Node node)
{
int ai[] = new int[3];
Node node1 = node.getAttributes().getNamedItem("X");
if(node1 != null)
ai[0] = Integer.parseInt(node1.getNodeValue());
node1 = node.getAttributes().getNamedItem("Y");
if(node1 != null)
ai[1] = Integer.parseInt(node1.getNodeValue());
node1 = node.getAttributes().getNamedItem("Z");
if(node1 != null)
ai[2] = Integer.parseInt(node1.getNodeValue());
if(ai != null)
_spawnLocs.add(ai);
}
protected void onEnter(L2Character l2character)
{
if((l2character instanceof L2PcInstance) && ((L2PcInstance)l2character).getSiegeState() != 0 && Config.ZONE_TOWN == 1)
return;
if(!_noPeace && Config.ZONE_TOWN != 2)
l2character.setInsideZone(2, true);
}
protected void onExit(L2Character l2character)
{
if(!_noPeace)
l2character.setInsideZone(2, false);
}
public void onDieInside(L2Character l2character)
{
}
public void onReviveInside(L2Character l2character)
{
}
public String getName()
{
return _townName;
}
public int getTownId()
{
return _townId;
}
public int getRedirectTownId()
{
return _redirectTownId;
}
public final int[] getSpawnLoc()
{
int ai[] = new int[3];
ai = (int[])_spawnLocs.get(Rnd.get(_spawnLocs.size()));
return ai;
}
public final int getTaxById()
{
return _taxById;
}
private String _townName;
private int _townId;
private int _redirectTownId;
private int _taxById;
private boolean _noPeace;
private FastList<int[]> _spawnLocs;
}
---------------------------------------------------------
kai aftw edw einai pou 8elw na perasw!
8elw na me help pws na to perasw gt kanw search kai den briskw tpt apo to ctrl+f.
@@ -95,12 +95,28 @@
{
if (character instanceof L2PcInstance)
{
+ // just a method, for efficiency
+ L2PcInstance activeChar = ((L2PcInstance)character);
+
// PVP possible during siege, now for siege participants only
// Could also check if this town is in siege, or if any siege is going on
- if (((L2PcInstance)character).getSiegeState() != 0 && Config.ZONE_TOWN == 1)
+ if (activeChar.getSiegeState() != 0 && Config.ZONE_TOWN == 1)
return;
//((L2PcInstance)character).sendMessage("You entered "+_townName);
+
+ if (activeChar.isDonator() && getTownId() == 7)
+ {
+ activeChar.sendMessage("Donators can't enter Gludio. You are now jailed.");
+ activeChar.setInJail(true, 10);
+ }
+ else if (activeChar.isDonator() && getTownId() == 8)
+ {
+ activeChar.sendMessage("Donators can't enter Dion. You are now jailed.");
+ activeChar.setInJail(true, 10);
+ }
+ else
+ activeChar.sendMessage("You have entered a non-restricted area.");
}
if (!_noPeace && Config.ZONE_TOWN != 2) character.setInsideZone(L2Character.ZONE_PEACE, true);
@@ -114,7 +130,15 @@
// if (character instanceof L2PcInstance)
//((L2PcInstance)character).sendMessage("You left "+_townName);
-
+
+ if (character instanceof L2PcInstance)
+ {
+ if (((L2PcInstance)character).isDonator() && (getTownId() == 7 || getTownId() == 8) && !((L2PcInstance)character).isInJail())
+ {
+ ((L2PcInstance)character).sendMessage("How you entered in first place? Oh i hate exploiters!");
+ ((L2PcInstance)character).setInJail(true, 60);
+ }
+ }
}
@Override
[move]
enas empiros dev pliz na mou dwsei to code perasmenw[/move]
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