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I've been working on downgrading the Interlude interface to C4. The problem is the complete downgrading of the clan system from the interlude interface to that of c4. I would like to know if there is an interface editor that can help me finish adapting the clan system from the interlude interface to be the same as that of C4. I've already done a lot of work on this and I'm just missing a few details. Basically the reason for this edit is because if you manage to downgrade the Interlude interface to C4 you can also use the c4 client with system interlude and generate a c4 pts vanganth server that looks like an original c4.
Below is an image of how the clan window currently looks in my edited interlude interface, it's the same as c4 only I need to finish making everything work.
Clan System Window:
Question
Red-Hair-Shanks
paidia pernaw ena java code twra sto pack kai kolisa
me ta kokina gramata einai code pou exw eidei apo compile!
package .gameserver.model.zone.type;
import javolution.util.FastList;
import .Config;
import ll.gameserver.model.L2Character;
import.gameserver.model.actor.instance.L2PcInstance;
import gameserver.model.zone.L2ZoneType;
import .util.Rnd;
import org.w3c.dom.Node;
public class L2TownZone extends L2ZoneType
{
public L2TownZone(int id)
{
super(id);
_taxById = 0;
_spawnLocs = new FastList<int[]>();
_redirectTownId = 9;
_noPeace = false;
}
public void setParameter(String s, String s1)
{
if(s.equals("name"))
_townName = s1;
else
if(s.equals("townId"))
_townId = Integer.parseInt(s1);
else
if(s.equals("redirectTownId"))
_redirectTownId = Integer.parseInt(s1);
else
if(s.equals("taxById"))
_taxById = Integer.parseInt(s1);
else
if(s.equals("noPeace"))
_noPeace = Boolean.parseBoolean(s1);
else
super.setParameter(s, s1);
}
public void setSpawnLocs(Node node)
{
int ai[] = new int[3];
Node node1 = node.getAttributes().getNamedItem("X");
if(node1 != null)
ai[0] = Integer.parseInt(node1.getNodeValue());
node1 = node.getAttributes().getNamedItem("Y");
if(node1 != null)
ai[1] = Integer.parseInt(node1.getNodeValue());
node1 = node.getAttributes().getNamedItem("Z");
if(node1 != null)
ai[2] = Integer.parseInt(node1.getNodeValue());
if(ai != null)
_spawnLocs.add(ai);
}
protected void onEnter(L2Character l2character)
{
if((l2character instanceof L2PcInstance) && ((L2PcInstance)l2character).getSiegeState() != 0 && Config.ZONE_TOWN == 1)
return;
if(!_noPeace && Config.ZONE_TOWN != 2)
l2character.setInsideZone(2, true);
}
protected void onExit(L2Character l2character)
{
if(!_noPeace)
l2character.setInsideZone(2, false);
}
public void onDieInside(L2Character l2character)
{
}
public void onReviveInside(L2Character l2character)
{
}
public String getName()
{
return _townName;
}
public int getTownId()
{
return _townId;
}
public int getRedirectTownId()
{
return _redirectTownId;
}
public final int[] getSpawnLoc()
{
int ai[] = new int[3];
ai = (int[])_spawnLocs.get(Rnd.get(_spawnLocs.size()));
return ai;
}
public final int getTaxById()
{
return _taxById;
}
private String _townName;
private int _townId;
private int _redirectTownId;
private int _taxById;
private boolean _noPeace;
private FastList<int[]> _spawnLocs;
}
---------------------------------------------------------
kai aftw edw einai pou 8elw na perasw!
8elw na me help pws na to perasw gt kanw search kai den briskw tpt apo to ctrl+f.
@@ -95,12 +95,28 @@
{
if (character instanceof L2PcInstance)
{
+ // just a method, for efficiency
+ L2PcInstance activeChar = ((L2PcInstance)character);
+
// PVP possible during siege, now for siege participants only
// Could also check if this town is in siege, or if any siege is going on
- if (((L2PcInstance)character).getSiegeState() != 0 && Config.ZONE_TOWN == 1)
+ if (activeChar.getSiegeState() != 0 && Config.ZONE_TOWN == 1)
return;
//((L2PcInstance)character).sendMessage("You entered "+_townName);
+
+ if (activeChar.isDonator() && getTownId() == 7)
+ {
+ activeChar.sendMessage("Donators can't enter Gludio. You are now jailed.");
+ activeChar.setInJail(true, 10);
+ }
+ else if (activeChar.isDonator() && getTownId() == 8)
+ {
+ activeChar.sendMessage("Donators can't enter Dion. You are now jailed.");
+ activeChar.setInJail(true, 10);
+ }
+ else
+ activeChar.sendMessage("You have entered a non-restricted area.");
}
if (!_noPeace && Config.ZONE_TOWN != 2) character.setInsideZone(L2Character.ZONE_PEACE, true);
@@ -114,7 +130,15 @@
// if (character instanceof L2PcInstance)
//((L2PcInstance)character).sendMessage("You left "+_townName);
-
+
+ if (character instanceof L2PcInstance)
+ {
+ if (((L2PcInstance)character).isDonator() && (getTownId() == 7 || getTownId() == 8) && !((L2PcInstance)character).isInJail())
+ {
+ ((L2PcInstance)character).sendMessage("How you entered in first place? Oh i hate exploiters!");
+ ((L2PcInstance)character).setInJail(true, 60);
+ }
+ }
}
@Override
[move]
enas empiros dev pliz na mou dwsei to code perasmenw[/move]
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