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Index: /java/config/l2jmods.properties
===================================================================
--- /java/config/l2jmods.properties	(revision 174)
+++ /java/config/l2jmods.properties	(working copy)
@@ -161,4 +161,62 @@
#----------------------------------
EnableWarehouseSortingClan = False
EnableWarehouseSortingPrivate = False
-EnableWarehouseSortingFreight = False
\ No newline at end of file
+EnableWarehouseSortingFreight = False
+
+# ---------------------------------------
+# 10PvPs Name Color Levels by Prince*
+# ---------------------------------------
+# Each Amount will change the name color to the values defined here.
+# Example: PvpAmmount1 = 500, when a character's PvP counter reaches 500, their name color will change
+# according to the ColorForAmount value.
+# Note: Colors Must Use RBG format
+EnablePvPColorSystem = false
+
+# Pvp Amount & Name color level 1.
+PvpAmount1 = 100
+ColorForAmount1 = CCFF00
+
+# Pvp Amount & Name color level 2.
+PvpAmount2 = 150
+ColorForAmount2 = 00FF00
+
+# Pvp Amount & Name color level 3.
+PvpAmount3 = 200
+ColorForAmount3 = 00FF00
+
+# Pvp Amount & Name color level 4.
+PvpAmount4 = 250
+ColorForAmount4 = 00FF00
+
+# Pvp Amount & Name color level 5.
+PvpAmount5 = 300
+ColorForAmount5 = 00FF00
+
+# Pvp Amount & Name color level 6.
+PvpAmount6 = 350
+ColorForAmount6 = 00FF00
+
+# Pvp Amount & Name color level 7.
+PvpAmount7 = 400
+ColorForAmount7 = 00FF00
+
+# Pvp Amount & Name color level 8.
+PvpAmount8 = 450
+ColorForAmount8 = 00FF00
+
+# Pvp Amount & Name color level 9.
+PvpAmount9 = 500
+ColorForAmount9 = 00FF00
+
+# Pvp Amount & Name color level 10.
+PvpAmount10 = 550
+ColorForAmount10 = 00FF00
+
+# ---------------------------------------
+# 10 Pks Color Title By Prince*
+# ---------------------------------------
+# Same as above, with the difference that the PK counter changes the title color.
+# Example:  PkAmmount1 = 100, when a character's PK counter reaches 100, their title color will change
+# according to the Title For Amount
+# WAN: Colors Must Use RBG format
+EnablePkColorSystem = false
+
+# Pk Amount & Title color level 1.
+PkAmount1 = 100
+TitleForAmount1 = 00FF00
+
+# Pk Amount & Title color level 2.
+PkAmount2 = 150
+TitleForAmount2 = 00FF00
+
+# Pk Amount & Title color level 3.
+PkAmount3 = 200
+TitleForAmount3 = 00FF00
+
+# Pk Amount & Title color level 4.
+PkAmount4 = 250
+TitleForAmount4 = 00FF00
+
+# Pk Amount & Title color level 5.
+PkAmount5 = 300
+TitleForAmount5 = 00FF00
+
+# Pk Amount & Title color level 6.
+PkAmount6 = 350
+TitleForAmount6 = 00FF00
+
+# Pk Amount & Title color level 7.
+PkAmount7 = 400
+TitleForAmount7 = 00FF00
+
+# Pk Amount & Title color level 8.
+PkAmount8 = 450
+TitleForAmount8 = 00FF00
+
+# Pk Amount & Title color level 9.
+PkAmount9 = 500
+TitleForAmount9 = 00FF00
+
+# Pk Amount & Title color level 10.
+PkAmount10 = 550
+TitleForAmount10 = 00FF00
\ No newline at end of file
Index: /java/net/sf/l2j/Config.java
===================================================================
--- /java/net/sf/l2j/Config.java	(revision 174)
+++ /java/net/sf/l2j/Config.java	(working copy)
@@ -544,6 +546,28 @@
     public static boolean	L2JMOD_ENABLE_WAREHOUSESORTING_CLAN;
     public static boolean	L2JMOD_ENABLE_WAREHOUSESORTING_PRIVATE;
     public static boolean	L2JMOD_ENABLE_WAREHOUSESORTING_FREIGHT;
+	public static boolean		PVP_COLOR_SYSTEM_ENABLED;
+	public static int			PVP_AMOUNT1;
+	public static int			PVP_AMOUNT2;
+	public static int			PVP_AMOUNT3;
+	public static int			PVP_AMOUNT4;
+	public static int			PVP_AMOUNT5;
+	public static int			PVP_AMOUNT6;
+	public static int			PVP_AMOUNT7;
+	public static int			PVP_AMOUNT8;
+	public static int			PVP_AMOUNT9;
+	public static int			PVP_AMOUNT10;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT1;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT2;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT3;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT4;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT5;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT6;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT7;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT8;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT9;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT10;
+	public static boolean		PK_COLOR_SYSTEM_ENABLED;
+	public static int			PK_AMOUNT1;
+	public static int			PK_AMOUNT2;
+	public static int			PK_AMOUNT3;
+	public static int			PK_AMOUNT4;
+	public static int			PK_AMOUNT5;
+	public static int			PK_AMOUNT6;
+	public static int			PK_AMOUNT7;
+	public static int			PK_AMOUNT8;
+	public static int			PK_AMOUNT9;
+	public static int			PK_AMOUNT10;
+	public static int			TITLE_COLOR_FOR_PK_AMOUNT1;
+	public static int			TITLE_COLOR_FOR_PK_AMOUNT2;
+	public static int			TITLE_COLOR_FOR_PK_AMOUNT3;
+	public static int			TITLE_COLOR_FOR_PK_AMOUNT4;
+	public static int			TITLE_COLOR_FOR_PK_AMOUNT5;
+	public static int			TITLE_COLOR_FOR_PK_AMOUNT6;
+	public static int			TITLE_COLOR_FOR_PK_AMOUNT7;
+	public static int			TITLE_COLOR_FOR_PK_AMOUNT8;
+	public static int			TITLE_COLOR_FOR_PK_AMOUNT9;
+	public static int			TITLE_COLOR_FOR_PK_AMOUNT10;
     
     /** ************************************************** **/
	/** L2JMods Settings -End                              **/
@@ -1654,6 +1678,34 @@
                 L2JMOD_ENABLE_WAREHOUSESORTING_CLAN     = Boolean.valueOf(L2JModSettings.getProperty("EnableWarehouseSortingClan", "False"));
                 L2JMOD_ENABLE_WAREHOUSESORTING_PRIVATE  = Boolean.valueOf(L2JModSettings.getProperty("EnableWarehouseSortingPrivate", "False"));
                 L2JMOD_ENABLE_WAREHOUSESORTING_FREIGHT  = Boolean.valueOf(L2JModSettings.getProperty("EnableWarehouseSortingFreight", "False"));
+                
+    			// PVP Name Color System configs - Start
+    			PVP_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(L2JModSettings.getProperty("EnablePvPColorSystem", "false"));
+    			PVP_AMOUNT1 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount1", "100"));
+    			PVP_AMOUNT2 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount2", "150"));
+    			PVP_AMOUNT3 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount3", "200"));
+    			PVP_AMOUNT4 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount4", "250"));
+    			PVP_AMOUNT5 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount5", "300"));
+    			PVP_AMOUNT6 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount6", "350"));
+    			PVP_AMOUNT7 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount7", "400"));
+    			PVP_AMOUNT8 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount8", "450"));
+    			PVP_AMOUNT9 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount9", "500"));
+    			PVP_AMOUNT10 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount10", "550"));
+    			NAME_COLOR_FOR_PVP_AMOUNT1 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount1", "00FF00"));
+    			NAME_COLOR_FOR_PVP_AMOUNT2 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount2", "00FF00"));
+    			NAME_COLOR_FOR_PVP_AMOUNT3 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount3", "00FF00"));
+    			NAME_COLOR_FOR_PVP_AMOUNT4 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount4", "00FF00"));
+    			NAME_COLOR_FOR_PVP_AMOUNT5 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount5", "00FF00"));
+    			NAME_COLOR_FOR_PVP_AMOUNT6 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount6", "00FF00"));
+    			NAME_COLOR_FOR_PVP_AMOUNT7 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount7", "00FF00"));
+    			NAME_COLOR_FOR_PVP_AMOUNT8 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount8", "00FF00"));
+    			NAME_COLOR_FOR_PVP_AMOUNT9 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount9", "00FF00"));
+    			NAME_COLOR_FOR_PVP_AMOUNT10 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount10", "00FF00"));
+    			// PvP Name Color System configs - End
+    			
+    			// PK Title Color System configs - Start
+    			PK_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(L2JModSettings.getProperty("EnablePkColorSystem", "false"));
+    			PK_AMOUNT1 = Integer.parseInt(L2JModSettings.getProperty("PkAmount1", "100"));
+    			PK_AMOUNT2 = Integer.parseInt(L2JModSettings.getProperty("PkAmount2", "150"));
+    			PK_AMOUNT3 = Integer.parseInt(L2JModSettings.getProperty("PkAmount3", "200"));
+    			PK_AMOUNT4 = Integer.parseInt(L2JModSettings.getProperty("PkAmount4", "250"));
+    			PK_AMOUNT5 = Integer.parseInt(L2JModSettings.getProperty("PkAmount5", "300"));
+    			PK_AMOUNT6 = Integer.parseInt(L2JModSettings.getProperty("PkAmount6", "350"));
+    			PK_AMOUNT7 = Integer.parseInt(L2JModSettings.getProperty("PkAmount7", "400"));
+    			PK_AMOUNT8 = Integer.parseInt(L2JModSettings.getProperty("PkAmount8", "450"));
+    			PK_AMOUNT9 = Integer.parseInt(L2JModSettings.getProperty("PkAmount9", "500"));
+    			PK_AMOUNT10 = Integer.parseInt(L2JModSettings.getProperty("PkAmount10", "550"));
+    			TITLE_COLOR_FOR_PK_AMOUNT1 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount1", "00FF00"));
+    			TITLE_COLOR_FOR_PK_AMOUNT2 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount2", "00FF00"));
+    			TITLE_COLOR_FOR_PK_AMOUNT3 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount3", "00FF00"));
+    			TITLE_COLOR_FOR_PK_AMOUNT4 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount4", "00FF00"));
+    			TITLE_COLOR_FOR_PK_AMOUNT5 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount5", "00FF00"));
+    			TITLE_COLOR_FOR_PK_AMOUNT6 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount6", "00FF00"));
+    			TITLE_COLOR_FOR_PK_AMOUNT7 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount7", "00FF00"));
+    			TITLE_COLOR_FOR_PK_AMOUNT8 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount8", "00FF00"));
+    			TITLE_COLOR_FOR_PK_AMOUNT9 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount9", "00FF00"));
+    			TITLE_COLOR_FOR_PK_AMOUNT10 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount10", "00FF00"));
+    			//PK Title Color System configs - End

                 if (TVT_EVENT_PARTICIPATION_NPC_ID == 0)
                 {
Index: /java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java
===================================================================
--- /java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java	(revision 174)
+++ /java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java	(working copy)
@@ -177,6 +177,16 @@
         Quest.playerEnter(activeChar);
         activeChar.sendPacket(new QuestList());
         loadTutorial(activeChar);
+
+        // =================================================================================
+        // Color System checks - Start =====================================================
+        // Check if the custom PvP and PK color systems are enabled and if so ==============
+        // check the character's counters and apply any color changes that must be done. ===
+        if (activeChar.getPvpKills()>=(Config.PVP_AMOUNT1) && (Config.PVP_COLOR_SYSTEM_ENABLED)) activeChar.updatePvPColor(activeChar.getPvpKills());
+        if (activeChar.getPkKills()>=(Config.PK_AMOUNT1) && (Config.PK_COLOR_SYSTEM_ENABLED)) activeChar.updatePkColor(activeChar.getPkKills());
+        // Color System checks - End =======================================================
+        // =================================================================================
+        
         
         if (Config.PLAYER_SPAWN_PROTECTION > 0)
             activeChar.setProtection(true);
@@ -3660,7 +3661,75 @@
         	DuelManager.getInstance().broadcastToOppositTeam(this, update);
         }
	}
-    
+
+	// Custom PVP Color System - Start
+	public void updatePvPColor(int pvpKillAmount)
+	{
+		if (Config.PVP_COLOR_SYSTEM_ENABLED)
+		{
+			//Check if the character has GM access and if so, let them be.
+			if (isGM())
+				return;
+			{
+				if ((pvpKillAmount >= (Config.PVP_AMOUNT1)) && (pvpKillAmount <= (Config.PVP_AMOUNT1)))
+				{
+					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT1);
+				}
+				else if ((pvpKillAmount >= (Config.PVP_AMOUNT2)) && (pvpKillAmount <= (Config.PVP_AMOUNT2)))
+				{
+					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT2);
+				}
+				else if ((pvpKillAmount >= (Config.PVP_AMOUNT3)) && (pvpKillAmount <= (Config.PVP_AMOUNT3)))
+				{
+					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT3);
+				}
+				else if ((pvpKillAmount >= (Config.PVP_AMOUNT4)) && (pvpKillAmount <= (Config.PVP_AMOUNT4)))
+				{
+					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT4);
+				}
+				else if ((pvpKillAmount >= (Config.PVP_AMOUNT5)) && (pvpKillAmount <= (Config.PVP_AMOUNT5)))
+				{
+					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT5);
+				}
+				else if ((pvpKillAmount >= (Config.PVP_AMOUNT6)) && (pvpKillAmount <= (Config.PVP_AMOUNT6)))
+				{
+					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT6);
+				}
+				else if ((pvpKillAmount >= (Config.PVP_AMOUNT7)) && (pvpKillAmount <= (Config.PVP_AMOUNT7)))
+				{
+					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT7);
+				}
+				else if ((pvpKillAmount >= (Config.PVP_AMOUNT8)) && (pvpKillAmount <= (Config.PVP_AMOUNT8)))
+				{
+					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT8);
+				}
+				else if ((pvpKillAmount >= (Config.PVP_AMOUNT9)) && (pvpKillAmount <= (Config.PVP_AMOUNT9)))
+				{
+					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT9);
+				}
+				else if (pvpKillAmount >= (Config.PVP_AMOUNT10))
+				{
+					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT10);
+				}
+			}
+		}
+	}
+	//Custom PVP Color System - End
+	
+	// Custom Pk Color System - Start
+	public void updatePkColor(int pkKillAmount)
+	{
+		if (Config.PK_COLOR_SYSTEM_ENABLED)
+		{
+			//Check if the character has GM access and if so, let them be, like above.
+			if (isGM())
+				return;
+			{
+				if ((pkKillAmount >= (Config.PK_AMOUNT1)) && (pkKillAmount <= (Config.PVP_AMOUNT1)))
+				{
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT1);
+				}
+				else if ((pkKillAmount >= (Config.PK_AMOUNT2)) && (pkKillAmount <= (Config.PVP_AMOUNT2)))
+				{
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT2);
+				}
+				else if ((pkKillAmount >= (Config.PK_AMOUNT3)) && (pkKillAmount <= (Config.PVP_AMOUNT3)))
+				{
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT3);
+				}
+				else if ((pkKillAmount >= (Config.PK_AMOUNT4)) && (pkKillAmount <= (Config.PVP_AMOUNT4)))
+				{
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT4);
+				}
+				else if ((pkKillAmount >= (Config.PK_AMOUNT5)) && (pkKillAmount <= (Config.PVP_AMOUNT5)))
+				{
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT5);
+				}
+				else if ((pkKillAmount >= (Config.PK_AMOUNT6)) && (pkKillAmount <= (Config.PVP_AMOUNT6)))
+				{
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT6);
+				}
+				else if ((pkKillAmount >= (Config.PK_AMOUNT7)) && (pkKillAmount <= (Config.PVP_AMOUNT7)))
+				{
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT7);
+				}
+				else if ((pkKillAmount >= (Config.PK_AMOUNT8)) && (pkKillAmount <= (Config.PVP_AMOUNT8)))
+				{
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT8);
+				}
+				else if ((pkKillAmount >= (Config.PK_AMOUNT9)) && (pkKillAmount <= (Config.PVP_AMOUNT9)))
+				{
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT9);
+				}
+				else if (pkKillAmount >= (Config.PK_AMOUNT10))
+				{
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT10);
+				}
+			}
+		}
+	}
+	//Custom Pk Color System - End
+	
     @Override
     public final void updateEffectIcons(boolean partyOnly)
     {
@@ -4996,6 +5065,10 @@
         // Add karma to attacker and increase its PK counter
         setPvpKills(getPvpKills() + 1);

+      //Update the character's name color if they reached any of the 10 PvP levels.
+        updatePvPColor(getPvpKills());
+        broadcastUserInfo();
+
         // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
         sendPacket(new UserInfo(this));
     }
@@ -5047,6 +5120,10 @@
         setPkKills(getPkKills() + 1);
         setKarma(getKarma() + newKarma);

+        //Update the character's title color if they reached any of the 10 PK levels.
+        updatePkColor(getPkKills());
+        broadcastUserInfo();
+        
         // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
         sendPacket(new UserInfo(this));
     }

 

 

Credit By Me

 

No Spam Please :)

PS: it is my first Share On MaxCheaters with this account :)

 

Posted

My friend i post code for 10 levels colors changes no for 5 levels colors change :)

 

please see name from title :)

yeah and are not your credits..you just had add 5 more rows

Posted

That shit's not gonna work.

Seriously, pure logic, ever heard of it?

 

if ((pvpKillAmount >= (Config.PVP_AMOUNT1)) && (pvpKillAmount <= (Config.PVP_AMOUNT1)))

How the fυck can he have less pvps than the first amount but in the same time more pvps than it?

pew pew

 

OMG and?? i copy Code from my pack and i edit.. after i share here...

 

Your pack is a huge teon shit.

 

PS:

# ---------------------------------------
+# 10PvPs Name Color Levels by Prince*
+# ---------------------------------------

 

The code isn't even yours, lol.

Posted

That shit's not gonna work.

Seriously, pure logic, ever heard of it?

 

if ((pvpKillAmount >= (Config.PVP_AMOUNT1)) && (pvpKillAmount <= (Config.PVP_AMOUNT1)))

How the fυck can he have less pvps than the first amount but in the same time more pvps than it?

pew pew

 

Your pack is a huge teon shit.

 

PS:

# ---------------------------------------
+# 10PvPs Name Color Levels by Prince*
+# ---------------------------------------

 

The code isn't even yours, lol.

 

OMG and you use teon pack.. i use Justice pack OMG..

 

Why to dekarma me?? why i post code with modif??

everyone have modif codes and post here again want dekarma?? you are noob ..

i don't like you you are kind OMG

 

Posted

OMG and you use teon pack.. i use Justice pack OMG..

 

Why to dekarma me?? why i post code with modif??

everyone have modif codes and post here again want dekarma?? you are noob ..

i don't like you you are kind OMG

 

 

Yea, I use Teon, that's why my server is running on Archid Premium.

1) Your code does not work, proof above.

2) It's not a modified code, it's a LEECHED, NON WORKING one.

When you decide to share something, do it properly.

Posted

Yea, I use Teon, that's why my server is running on Archid Premium.

1) Your code does not work, proof above.

2) It's not a modified code, it's a LEECHED, NON WORKING one.

When you decide to share something, do it properly.

Doesn't this ppl know that here is l2 Java section.

They leech and try to modify it by their mind to look like diferent and the result: it doesn't work anymore.

 

So this guy made not 5 level but 10

So it's same shit like making not 3 glows on enchant but 7.

It's like not making the glows yellow and red but blue and green.

Posted

That shit's not gonna work.

Seriously, pure logic, ever heard of it?

 

if ((pvpKillAmount >= (Config.PVP_AMOUNT1)) && (pvpKillAmount <= (Config.PVP_AMOUNT1)))

How the fυck can he have less pvps than the first amount but in the same time more pvps than it?

pew pew

indeed lol

even on eclipse i got so confused by errors

 

@ Prince*: Fix your code coz is full of errors

Test it and then PM me.

Locked.

Guest
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    • ⚡ Weekend Stock Refresh! Fast order fulfillment is active. Get Gemini Pro Advanced + Google One cloud storage activated on your own personal email within minutes.
    • New Release World & atmosphere A complete dynamic weather system has arrived, with Clear, Light Rain, Rain, Heavy Rain, Storm, Snow, and Windy presets. Rain and snow react to roofs, wind moves foliage, lightning illuminates storms, exposed ground becomes wet and develops puddles, and snow builds up and melts over time. Weather includes Low to Ultra quality levels and advanced controls for precipitation, wind, cloud cover, lightning, surface wetness, puddles, and snow. The game server can also select or restore the current weather while local quality settings continue to control rendering cost. The weather can be controlled from the server with custom packets. For more details use Shift+Alt+P. Enhanced lighting now allows authored lamps, fires, and other light sources to illuminate towns and interiors. Lights can pulse, flicker, blink, and strobe, flames produce warm dynamic light, and lamps display depth-aware halos. Remastered emissive surfaces are now supported, beginning with illuminated windows in Giran that glow and cast light into their surroundings. Broadcasting Towers now use their correct original scale and animated rings and glow effects. Map, quests & navigation A complete quest journal has been added, with active and completed quests, expandable stages, descriptions, requirements, item progress, quest inventory integration, location controls, and quest cancellation. Quest objectives now appear through flashing minimap and world-map markers, an overhead directional guide, a notification button beside chat, and rotating quest symbols above eligible NPCs. Server-directed radar markers now work across the live minimap and world map, including the original overhead guidance effect and arrival behavior. The original tutorial system now works, including scrollable tutorial pages, animated illustrations, the flashing question button, tutorial links, and movement, camera, pickup, and sit/rest progression events. Server-opened town maps now display their original artwork and the supplied player marker. Shops, storage & items Personal, clan, castle, and freight warehouses now work, including deposits, withdrawals, stack quantities, fees, weight and capacity previews, tooltips, and the original warning and empty-storage dialogs. Account freight now works through the original recipient picker and delivery window, allowing items to be sent to another character on the same account. Multisell exchanges now work, with paged recipe lists, product details, required materials, quantity selection, warnings, and server-backed completion. Manor seed purchasing is now supported through the shop interface, including availability and pricing. Inventory items can now be dragged to the trash button and destroyed after the appropriate warning or quantity prompt. The original in-game calculator now works with mouse and keyboard input. Community The Community Board is now available from the system menu or Alt+B, with Home, Favorites, Region, Clan, Memo, Mail, and Friends sections, retained navigation, forms, scrolling, minimization, and server-provided pages. Characters, cameras & events Striders and Wyverns now render as fully animated mounts with the rider attached correctly. Striders remain ground-based, while Wyverns support three-dimensional flight. Characters now enter a proper falling state after high drops or airborne dismounts, with falling animations and server-authoritative landing and fall-damage handling. Players can now sit on authored world chairs using the correct sit, wait, and stand animations. Server-driven special camera sequences now work, including target tracking, interpolation, duration, widescreen bars, and restoration to the normal camera. GM camera mode and server-authorized ///fly movement are now supported. The original 102-second Kamael teaser sequence has been restored with its complete slideshow, transitions, panning artwork, localized subtitles, and narration. Hats, masks, circlets, and other hair accessories now use their authored head placement and correctly adjust the character's hairstyle. Timed server confirmation dialogs, short-duration status effects, regeneration previews, and the seasonal Christmas Seal presentation are now supported. Interface & performance Character creation has been refined with corrected description wrapping, clipping, layout, and name-entry presentation. Tutorial and NPC dialog windows now use polished proportional scrollbars, improved HTML layout, and correctly sized illustrations and controls. A new independent 3D render-resolution setting offers Native, 720p, 900p, 1080p, 1440p, and 4K choices while keeping the window, HUD, text, and FermaUI at native resolution. Major rendering optimizations reduce unnecessary work in local lighting, shadows, visibility, exposure, bloom, post-processing, and GPU diagnostics. Download from the launcher you have installed, or at https://updates.fermata.gg/ if you don't have the launcher. Fermata Light Engine Preview All lights can be baked in the client, shipped to the users, and exported and imported as .femlight files.
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