hi all exw auto to scriptaki gia na kanoun oi caln leader antalagh festival adena me reputation points
import sys
from com.l2jserver.gameserver.model.quest import State
from com.l2jserver.gameserver.model.quest import QuestState
from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest
from com.l2jserver.gameserver.network.serverpackets import SystemMessage
qn = "9995_ReputationManager"
#NPC
BRICE = 9995
#ITEMS
EUROS = 6673
#HTML
HTMLEXPLAIN = "<html><body>Brice:<BR>Wow ! You have some Event Coins for me ? You can exchange them for Clan Reputation points. But be careful, I'll take 3 Coins, 3 for 5000 Clan Reputation Points. Do you really want to continue ?<BR><a action=\"bypass -h Quest 9995_ReputationManager 1\">Yes, I need Clan Reputation points</a></body></html>"
HTMLNOLEADER = "<html><body>Brice:<BR>Hey, you're not a clan leader at all. Go away from me, liar !</body></html>"
HTMLCLANLVL = "<html><body>Brice:<BR>Hum, it seems your clan is not strong enough to receive my benediction. Come back when your clan level is lv5.</body></html>"
HTMLNOGOLD = "<html><body>Brice:<BR>What do you want to do ? Do you want to receive my benediction for free ? Bring me back some Coins, and maybe, I will trade with you.</body></html>"
HTMLOK = "<html><body>Brice:<BR>Thanks to you for this present, I give you Clan Reputation Points. Please, come again if you have any Coins to exchange.</body></html>"
class Quest (JQuest) :
def __init__(self,id,name,descr) :
JQuest.__init__(self,id,name,descr)
def onEvent (self,event,st) :
htmltext = "<html><body>I have no task right for you now.</body></html>"
if event == "1" :
if st.getPlayer().getClan() == None or st.getPlayer().isClanLeader() == 0 :
# player is not in clan or is not clan leader
htmltext = HTMLNOLEADER
st.exitQuest(1)
return htmltext
else :
if st.getPlayer().getClan().getLevel() < 5 :
# player's clan is under lv5
htmltext = HTMLCLANLVL
st.exitQuest(1)
return htmltext
else :
if st.getQuestItemsCount(EUROS) == 3:
# player have some EUROS, the script take all of them
st.getPlayer().sendPacket(SystemMessage(1777).addNumber( st.getQuestItemsCount(EUROS)+ 5000 ))
st.getPlayer().getClan().setReputationScore( st.getPlayer().getClan().getReputationScore() + st.getQuestItemsCount(EUROS)+ 5000 , True)
st.takeItems(EUROS, st.getQuestItemsCount(EUROS))
htmltext = HTMLOK
st.exitQuest(1)
return htmltext
else :
# player haven't EUROS
htmltext = HTMLNOGOLD
st.exitQuest(1)
return htmltext
return htmltext
def onTalk(self,npc,player) :
st = player.getQuestState(qn)
if not st :
return "<html><body>I have nothing to say to you.</body></html>"
npcId = npc.getNpcId()
if npcId == BRICE :
# first click, default script text after the first in /html/default/ folder
st.set("cond","0")
htmltext = HTMLEXPLAIN
return htmltext
QUEST = Quest(9995,qn,"ReputationManager")
QUEST.addStartNpc(BRICE)
QUEST.addTalkId(BRICE)
alla otan milaw sto npc exw auto sto gameserver console :
File "__init__.py", line 46, in onEvent
AttributeError: setReputationScore
at org.python.core.Py.AttributeError(Unknown Source)
at org.python.core.PyInstance.invoke(Unknown Source)
at org.python.pycode.serializable._pyx1280312495656.onEvent$3(__init__.p
y:46)
at org.python.pycode.serializable._pyx1280312495656.call_function(__init
__.py)
at org.python.core.PyTableCode.call(Unknown Source)
at org.python.core.PyTableCode.call(Unknown Source)
at org.python.core.PyTableCode.call(Unknown Source)
at org.python.core.PyFunction.__call__(Unknown Source)
at org.python.core.PyMethod.__call__(Unknown Source)
at org.python.core.PyObject.__call__(Unknown Source)
at org.python.core.PyObject._jcallexc(Unknown Source)
at org.python.core.PyObject._jcall(Unknown Source)
at org.python.proxies.main$Quest$427.onEvent(Unknown Source)
at com.l2jserver.gameserver.model.quest.Quest.onAdvEvent(Quest.java:674)
at com.l2jserver.gameserver.model.quest.Quest.notifyEvent(Quest.java:405
)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.processQue
stEvent(L2PcInstance.java:1823)
at com.l2jserver.gameserver.network.clientpackets.RequestBypassToServer.
runImpl(RequestBypassToServer.java:238)
at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run
(L2GameClientPacket.java:93)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I've been working on downgrading the Interlude interface to C4. The problem is the complete downgrading of the clan system from the interlude interface to that of c4. I would like to know if there is an interface editor that can help me finish adapting the clan system from the interlude interface to be the same as that of C4. I've already done a lot of work on this and I'm just missing a few details. Basically the reason for this edit is because if you manage to downgrade the Interlude interface to C4 you can also use the c4 client with system interlude and generate a c4 pts vanganth server that looks like an original c4.
Below is an image of how the clan window currently looks in my edited interlude interface, it's the same as c4 only I need to finish making everything work.
Clan System Window:
Question
sakisd
hi all exw auto to scriptaki gia na kanoun oi caln leader antalagh festival adena me reputation points
alla otan milaw sto npc exw auto sto gameserver console :
Mporei Kaneis na helparei???
4 answers to this question
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