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Siege Introduction

 

 

- By default, all castles are initially occupied by non-player character (NPC) clans.

 

- When a player character (PC) clan defeats an NPC clan and occupies the castle, that castle becomes the possession of the PC clan. If a clan with ownership of a castle has been dissolved, the castle is returned to its initial state.

 

- Only the castle lord may select a siege time. Selecting a siege time is done through the chamberlain NPC. Take care when choosing a siege time, as it cannot be changed once it is set.

 

- Any lord occupying a castle must determine the next siege time within 24 hours of occupying the castle. If he/she does not select a time, the siege time is automatically set for 10:00 p.m. two weeks after the castle has been occupied -- on the same day of the week. (All sieges occur during the weekend in real-time).

 

- A castle does not receive damage from any form of attack until the next siege time. The next castle siege time is either Saturday or Sunday, two weeks after the castle has been occupied. A clan that has successfully occupied a castle may safely possess the castle for up to 15 days.

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Begining of Siege

 

A siege begins at the designated siege time. Here is what happens during a siege:

 

- The castle itself and its surrounding areas are designated as the battlefield.

 

- Some of the NPCs in and around the castle temporarily suspend their functions during a siege.

 

- When an attacker dies, he/she restarts in the town second closest to the castle during a siege.

 

- When the siege begins, all characters within the castle walls not listed on the defender list are

transported to the second nearest town.

 

- The outer castle gates will automatically be shut.

 

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Siege Preperation

 

Sieges are the most ambitious aspects of Lineage II, so their scale and systems are exciting factors in the game. Clans that have reached level 4 can occupy a castle and enjoy the fame and riches therein. Once they own a castle, clans can exercise tremendous influence in terms of tax rate adjustments and political activities.

 

INITIAL STAGE

 

- Sieges take place at the five castles of Gludio Castle, Dion Castle, Giran Castle, Oren Castle and Aden Castle.

 

- Only clans of level 4 and above can officially participate in a siege. Clans that are less than level 4 or players not belonging to a clan may still participate as non-related parties, but they do not have the right to own a castle.

 

- When the game starts, NPC clans occupy the castles.

 

- If there is a PC clan that defeats the NPC clan and occupies the castle according to the rules of the siege, the castle becomes the property of that PC clan.

 

- The very first castle lord must, within 24 hours of becoming castle lord, designate the time for the next siege. If this is not done, the default siege time will be applied automatically.

 

- If a clan that occupies a castle is dissolved, the castle returns to its initial status.

 

SIEGE REGISTRATION : ATTACKERS

 

- The challenging clan must have earned the level 5 clan skill (passive) Siege Participation Possible in order to participate in a siege.

 

- Visit your clan leader to register for a siege.

 

SIEGE REGISTRATION : DEFENDERS

 

- The clan owning the castle and all other clans that want to aid the clan in defending the castle must register their clans as defenders.

 

- Each clan wishing to participate must have earned the level 5 clan skill Siege Participation Possible. To participate as a defender in a siege, select 'Request Participation for Siege Defender' from the Guard Master or Chamberlain's menu. (The castle lord must approve participation)

 

- The castle lord may approve and finalize the siege defender participant list up to 24 hours before the siege begins.

 

- The clan occupying the castle does not have to register -- it is automatically listed on the siege list and cannot be taken off of the list.

 

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Siege Rules

 

During a siege, participants are classified into three categories: Attacker, Castle Defense, and Unlisted (or Open Target). They are further sorted into sub-categories: Friendly Forces, Enemies, and No Relationship. These relationships may change during the course of a siege.

 

- Clans on the attacker side that have not allied with each other have no relationship.

 

- Characters not registered as an attacker or defender in a siege are considered to have no relationship if they wander onto the battlefield.

 

- You do not have to press the Ctrl key to attack an enemy or no relation character.

 

- Ranged attacks inflict damage to the enemies and no relations around the target.

 

- The player killer (PK) counter is not activated when a player kills another player within the battlefield. Thus, during a siege, players do not become chaotic even if they kill another player.

 

- For a certain amount of time, the battle status of the participants remains even when they step outside the battlefield. There are no PK penalties during that time

 

- When a player is killed within the battlefield, there are some experience penalties. There is also a slight chance of dropping items when killed within the battlefield.

 

- Castle gates become attack targets during a siege. They may only be attacked during siege times.

 

- Castle gates cannot be strengthened during a siege.

 

- Castle gates that have been destroyed may not be repaired during a siege.

 

- Castle gates are opened again when the owner of a castle changes. However, the castle gates' HP is decreased and may need upgrading.

 

- The Encampment Creation skill is obtained at the same time the clan is eligible to have the Siege Participation skill. An encampment is an area created by an attacking clan leader near the castle/battlefield. It allows clan members to restart at that site (not at the second closest town) and regenerate HP and MP faster than they would normally.

 

- The encampment skill may only be used by clan leaders on the siege's attacker list.

 

- This skill may be used only within a designated area of the battlefield, and can only be used once during the siege period.

 

- A siege encampment disappears when the siege period is over.

 

- The encampment flag also has a certain HP and can be attacked.

 

- To use the Create Encampment skill, the clan leader must have 10,000 adena in his/her inventory. (The adena is used for encampment construction expenses.)

 

- A clan that has an encampment flag may select the encampment flag or the second nearest town as its restart position. However, if the encampment flag falls, members of the clan restart from the second nearest town upon their deaths.

 

- Clans defending the castle may restart either from the residence region within the castle or the second nearest town to the castle. This applies to not only the clan possessing the castle but also all other clans that are listed on the defender list.

 

- A siege lasts for two hours.

 

- Within the castle, there is a holy artifact depository that is independent of the residence regions of the clan occupying the castle.

 

- Within the depository is a holy artifact that records the owner of the castle.

 

- If an attacking clan leader successfully engraves his/her name on the holy artifact, the artifact recognizes the new controlling clan. This takes time, however, and the clan leader may not be interrupted while engraving the artifact. Only the clan leader may interact with the holy artifact.

 

- Clan leaders that are allied with the defense side may not interact with the holy artifact.

 

- The changing of the holy artifact's owner before the end of the siege is termed 'mid victory'.

 

- When the attacking side achieves a mid victory, the attackers and defenders change sides. All matters of the clan that had previously owned the castle, including the restart point, are transferred to the new defending clan.

 

- The encampment flag of a clan that has newly occupied the castle disappears.

 

- When mid victory occurs, all players, excluding the new castle defense clan's allies, are sent to their restart points.

 

- If the clan that had previously occupied the castle has never raised an encampment flag before, the clan may establish an encampment flag on the battlefield.

 

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Detailed Functions

 

- The castle is a structure which exists within each territory of the Lineage II world. By owning a castle, a clan retains central political and economic control through the collection of taxes in the territory.

 

- By default, the lord of the castle solely exercises all of the functions of the castle. However, the castle lord may temporarily hand over the right to use certain functions to members of his own clan or other alliance members by using the "rights delegation system" (scheduled to be implemented later).

 

- The castle lord can adjust the tax rates for shops within the territory, as well as collect the taxes from the grand chamberlain NPC. Because Aden Castle is the central city of the Aden Kingdom, it not only receives taxes within the Aden territory, but it also receives some taxes from Gludio Castle, Oren Castle, Giran Castle and Dion Castle.

 

- Once a castle is occupied, just as with a clan hall, the clan can use the clan warehouse and can use gatekeepers to watch over the comings and goings of the inner and outer castle. There are three types of gatekeepers, depending on their location, which are stationed at certain places: inner castle-outer castle, outer castle-castle item, inner castle-castle item.

 

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Structures of Gludio Castle, Dion Castle, Oren Castle and Giran Castle

 

-There is one outer castle gate and one inner castle gate. The wall inside the outer castle gate is shaped like the Korean character ¤§.

 

- The restart point for the defending clan is in the inner castle living quarters.

 

- The castle item is connected to the stream that flows under the castle, so it is located in an underground castle item storage location inside the inner castle.

 

- There is no passageway into the castle from the outside through the outer castle wall, but there is a passageway from the inside leading out.

 

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Structure of Aden Castle

 

- The outer castle is designed with a double structure: A #1 outer castle wall, which is on the very outside, and a #2 outer castle wall inside of that. One can reach the inner castle only by passing through these two outer castle walls.

 

- There is an entrance on the front side of the #1 outer castle wall. A certain place on the outer castle wall can be broken with a siege golem. In the #1 outer castle wall, there is a passageway to the outside of the castle.

 

- There is an entrance on the #2 outer castle wall next to the sheep/ram (?). There is also a certain place on the #2 outer castle wall that can be broken down with a siege golem.

 

- In some places between the #1 outer castle wall and the #2 outer castle wall, various kinds of traps can be set up through the guardian tower of flames. Other than that, the basic structure is the same as ordinary castles.

 

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What is a guardian tower of flames?

 

As a structure that activates the various facilities defending the castle, a guardian tower can be captured from the defending side if it receives more than a certain amount of attack. The side that captures a control tower can activate the functions of the guardian tower of flames. A certain amount of adena is required to activate these functions, which consist of a damage zone that continuously reduces HP and a slow zone that decreases movement speed. The strength of each of these functions is divided into four stages, depending on the adena invested. If the attacking side destroys a guardian tower of flames, the functions of the guardian tower cease to be activated.

 

 

 

I hope this guide will help the newbies :D :D :D

 

Posted

It's a really good guide for those who have started Lineage2 lately.

yeah...but i think who has started l2 lately can't even figure how to do a pvp :)

i can't find clan hall siege...they are only a bit different but nevermind :)

nice guide

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