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Posted

Server URL :

http://www.l2devotion.com

 

Server Rates:

Exp       : x500

Sp         : x500

Adenna : x800

Drop     : x2

 

Enchant Rates:

Normal Scroll Enchant Weapon : 80%

Normal Scroll Enchant Armor    : 80%

Normal Scroll Enchant Jewels   : 80%

 

Crystall Scroll Enchant Weapon : 75%

Crystall Scroll Enchant Armor    : 75%

Crystall Scroll Enchant Jewels   : 75%

 

Custom Weapons and Armors

Starter Weapons : Unique

Starter Armor     : Dread/Titanium

 

Middle Weapon   : Legendary

Middle Armor      : Devotion

 

Top Weapons     : Relic

Top Armor         : Rykros

Top Jewels        : Relic

Top Tatoo         :Seresin

Top Accesories   : Demon Circlet and Commodores Hat

 

Dedicated Server Machine:

 

Proccesor :  Intel® Core™ i7-920 Quadcore

Ram         : 8 GB DDR3    800Mhz

Operating System:  Windows Server 2008 standart

Hard disc: HD 2x750GB SATA II Software RAID 1

Internet   : 1 GBit OnBoard LAN Unshared

Uptime     : Network availability 99%

Hosting     : Germany

 

Safe/Max

Safe Enchant weapon : 7

Safe Enchant armor    : 7

Safe Enchant jewels   : 7

 

Max Enchant weapon  : 25

Max Enchant armor     : 25

Max Enchant jewels    : 25

 

2 Days server 25 players online

Posted

haracter Donation:

 

1)Sex Change:5 euro

2)Change name:5 euro

3)Add PvP Points(1000 PvP points per time):20 euro

4)Add Pk Points(500 Pk Points per time):20 euro

 

Armors Donation:

 

1)Dread Armor(full Set):10 euro

2)Titanium Armor(full Set):10 euro

3)Titanium armor(part):3 euro

4)Dread Armor(part):3 euro

5)Devotion Armor(full set):60 euro

6)Devotion Armor(part):15 euro

7)Rykros Armor(full Set):100 euro

8)Rykros Armor(part):25 euro

9)Relic Jewels(full):100 euro

10)Relic Jewels(part):20 euro

11)Demonic Armor(full set):80 euro

12)Demonic Armor(part):22 euro

 

Weapons Donation:

 

1)First Weapon Equipment(including Shields):12 euro

2)Devotion Weapons(including Shields):50 euro

3)Legendary Weapons(including Shields):70 euro

4)Evil Weapons(including Shields):100 euro

 

Enchanting Donation::

 

1)First Weapons Equipment +16(including Shields):30 euro

2)Titanium Armor(full Set) +16:30 euro

3)Dread Armor(full Set) +16:30 euro

4)Devotion Armor(full Set) +16:100 euro

5)Rykros Armor(full Set) +16:150 euro

6)Devotion Weapons(including Shields) +16:80 euro

7)Legendary Weapons +16:100 euro

8)Evil Weapons +16: 150 euro

9)If you already have the armor:

Enchant +16 all Set:20euro

Enchant part +16:5 euro

10)Relic Jewels +16(full):180 euro

11)Relic Jewels(part) +16:45 euro

12)First Weapon Equipment +25(including Shields):40 euro

13)Devotion Weapon +25(including Shields): 150 euro

14)Legendary Weapon +25(including Shields): 200 euro

15)Evil Weapons +25(including Shields): 250 euro

16)Titanium Armor(full set) +25:50 euro

17)dread Armor(full set)+25:50 euro

18)Devotion Armor(full set) +25:180 euro

19Rykros Armor(full set) +25: 250 euro

20)Demonic Armor(full set) +16:150 euro

21)Demonic Armor(full set) +25:210 euro

 

Accessories Donation

 

1)Demonic Circlet:70 euro

2)Wizard Hat:70 euro

3)Dapper Hat:70 euro

4)Valakas Slayer Circlet:70 euro

5)Antharas Slayer Circlet:70 euro

6)Pirate Hat:70 euro

7)Commodore's Hat:70 euro

8)Teddy Bear Hat:40 euro

9)Piggy Hat:40 euro

10)Scar:20 euro

11)Luxurious Gold Circlet:40 euro

12)Luxurious Silever Circlet:40 euro

13)Santa's Antler:45 euro

14)Angel Halo:50 euro

15)Goddess Circlet:45 euro

16)Eye Patch:45 euro

17)White Half Face Mask:45 euro

18)Romantic Chapeau:55 euro

19)Iron Circlet:45 euro

20)Jester Hat:30 euro

 

Clan Donation:

 

1)Increase Clan Level(one level per time):8 euro

2)Full Clan Skills:45 euro

3)Add Clan Skill(one per time):7 euro

4)Change Clan Name:5 euro

5)Add 5.000 reputation score: 15 euro

 

MONEY LOOKING SRV

Posted

Flavio post edited was my mistake..

Darkslayer2 if you want you donate no one forces you to do that server has some expenses and we are glad if anyone makes donation

and if you want you can take those items with farming ....

all money goes to the server we make no profit...

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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