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{HELP}L2J ATTACK


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Posted

Hi gyes tou maxcheaters w0w :D . tora arxizw na ma8enw apo develoop...elpizw na me katalavenete kai ema8a ta vasika dld compile,na pernaw custom mpla  mpla mpla. ekana compile to project l2j c6 client. ala mporei kapios na me dosei code na fixarw to server attacker klp?

kai kati alo...gia to noobish error to fix afou 8elei mmocore kai to project dn exei pos 8a to fixarw?

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Posted

http://www.l2jserver.com/svn/trunk/MMOCore/

αυτό είναι το source(δοκίμασετω και πές μου,δεν ξέρω εάν είναι για Interlude)

τώρα για το άλλο fix που ζήτησες ψάξτω λίγο στο φορουμ.

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Posted

http://www.l2jserver.com/svn/trunk/MMOCore/

αυτό είναι το source(δοκίμασετω και πές μου,δεν ξέρω εάν είναι για Interlude)

τώρα για το άλλο fix που ζήτησες ψάξτω λίγο στο φορουμ.

epsaksa ala den vrika tpt :S kai auto  den ine gia intelrude sigoura.
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Posted

http://www.l2jserver.com/svn/trunk/MMOCore/

αυτό είναι το source(δοκίμασετω και πές μου,δεν ξέρω εάν είναι για Interlude)

τώρα για το άλλο fix που ζήτησες ψάξτω λίγο στο φορουμ.

Auto p tou edoses ti einai...?fix gia to mmocore? :/

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Posted

Δεν είμαι σίγουρος για αυτό που θα πώ,

αλλά νομίζω ότι η L2J στον Interlude,

δεν έχει mmocore svn ξεχωριστώ,

αλλά τα αρχεία του mmocore τα έχουνε σκορπίσει στο Gameserver.

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Posted

ναι καλά το θυμόμουνα.

Gameserver--->

Ρeferenced Libraries--->mmocore.jar και εκει τα έχει όλα.

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Posted

ναι καλά το θυμόμουνα.

Gameserver--->

Ρeferenced Libraries--->mmocore.jar και εκει τα έχει όλα.

poli oraios!ty tora sxetika me to server attacker?
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  • Posts

    • Good luck my friend! 😃
    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
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