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Posted

Einai akribws to idio den mporeis na les share ena npc pou allazeis ta html :S kai ta sql den uparxei apla o logos anyways kalo tha htan na to kratages gia esena:/

Posted

Einai akribws to idio den mporeis na les share ena npc pou allazeis ta html :S kai ta sql den uparxei apla o logos anyways kalo tha htan na to kratages gia esena:/

afto den ixe kan npc template kai sql ego to eftiaksa template
Posted

κάπου το έχω ξαναδεί αυτό το npc εδώ στο mxc,

πάντωνς καλή δουλεία(εάν όντος είναι δικό σου)..

 

Posted

κάπου το έχω ξαναδεί αυτό το npc εδώ στο mxc,

πάντωνς καλή δουλεία(εάν όντος είναι δικό σου)..

 

ine afo edo http://www.maxcheaters.com/forum/index.php?topic=130830.0 apla leo ti eftiaksa den ixe kan template npc katebaseto kai tha dis kai katebase kai afto pou ekana share kai des tin diafora
Posted

ine afo edo http://www.maxcheaters.com/forum/index.php?topic=130830.0 apla leo ti eftiaksa den ixe kan template npc katebaseto kai tha dis kai katebase kai afto pou ekana share kai des tin diafora

LoL egw idia ta blepw.... aplos pira3es ligo to html kai ebales new templ.....

 

shot00000pn.jpgshot00003fg.jpg

 

Pou einai h diafora? oeo....

 

Edit: Esbises to

, antikatastikes tis 2 eikones ,  kai lipei to "back".... auto einai to fix? :S

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Posted

Einai akribws to idio den mporeis na les share ena npc pou allazeis ta html :S kai ta sql den uparxei apla o logos anyways kalo tha htan na to kratages gia esena:/

 

Papaditsa δεν διαφωνώ μαζί σου όντως ας το κρατούσε για εκείνον αλλά όταν το κατέβασα απο τον άλλον δεν δούλευε σχεδόν τίποτα και δοκήμασα αυτό και ήταν μια χαρά...Από την μια θα σου πώ πολύ καλή δουλειά αλλα προσπάθησε να μην κάνεις share άλλων npc

Posted

Papaditsa δεν διαφωνώ μαζί σου όντως ας το κρατούσε για εκείνον αλλά όταν το κατέβασα απο τον άλλον δεν δούλευε σχεδόν τίποτα και δοκήμασα αυτό και ήταν μια χαρά...Από την μια θα σου πώ πολύ καλή δουλειά αλλα προσπάθησε να μην κάνεις share άλλων npc

Θα μπορούσε να γράψει [share] Forgotten Scrolls Shop For All Class gracia(Fixed Npc)

Και εξάλου το άλλο έχει Dead download link οπότε...

Posted

Θα μπορούσε να γράψει [share] Forgotten Scrolls Shop For All Class gracia(Fixed Npc)

Και εξάλου το άλλο έχει Dead download link οπότε...

 

Δεν θυμάμαι να είχε dead link..Πάντως καλή δουλειά

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    • Where I can buy a cheap domain .com? cheapest I found was on Godaddy for 12 euro and Hostinger for 10 euro.
    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
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