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Posted

Guys i want 1 java code Spree system.

but with Config.

Can someone make it?

Cobra's one,dont have config.can someone make a spreee system with config?

 

EDIT : for interlude,l2j :D

13 answers to this question

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  • 0
Posted

Thats for gracia he request for Interlude =/

i have interlude but for me working perfect :)

 

his is for last rev l2j CT3 but it can be made for other chronicles too
  • 0
Posted

fail java doesnt care if its C6 or CT2 rofl. u just change the imports and some strings and its ok.

i know what i should change,but maybe he dont know thats why i tell that .

  • 0
Posted

i cant fidn this reviveRequest(this, null, false);

find this

	public void stopAllTimers()
{
	stopHpMpRegeneration();
	stopWarnUserTakeBreak();
	stopWaterTask();

and then add

 

 		quakeSystem = 0;

  • 0
Posted

how i can put Config in this system?

for example

i mean to put this option in l2jmods.properties.

Something like this

#==============#

Quake System

#==============#

Quake System Enable= True

how i can do this ?

  • 0
Posted

Go to L2PcInstance.java

 

and fint this

 

      switch(quakeSystem) {

        case 4:

        Announcements.getInstance().announceToAll("" + this.getName()+ " is Dominating!");

        break;

        case 6:

        Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Rampage!");

        break;

        case 8:

        Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Killing Spree!");

        break;

        case 10:

        Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Monster Kill!");

        break;

        case 12:

        Announcements.getInstance().announceToAll("" + this.getName()+ " is Unstoppable!");

        break;

        case 14:

        Announcements.getInstance().announceToAll("" + this.getName()+ " is on an Ultra Kill!");

        break;

        case 16:

        Announcements.getInstance().announceToAll("" + this.getName()+ " is Godlike");

        break;

        case 18:

        Announcements.getInstance().announceToAll("" + this.getName()+ " is Wicked Sick!");

        break;

        case 20:

        Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Ludricrous Kill!");

        break;

        case 24:

        Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Holy Shit!");

        default:

        ;

        }

 

add this:

 

 

  public void QuakeSystem()

    {

    if (Config.ALLOW_QUAKE_SYSTEM)

    {

    quakeSystem++;

          switch(quakeSystem)

          {

          case 4:

          Announcements.getInstance().announceToAll("" + this.getName()+ " is Dominating!");

          break;

          case 6:

          Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Rampage!");

          break;

          case 8:

          Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Killing Spree!");

          break;

          case 10:

          Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Monster Kill!");

          break;

          case 12:

          Announcements.getInstance().announceToAll("" + this.getName()+ " is Unstoppable!");

          break;

          case 14:

          Announcements.getInstance().announceToAll("" + this.getName()+ " is on an Ultra Kill!");

          break;

          case 16:

          Announcements.getInstance().announceToAll("" + this.getName()+ " is Godlike");

          break;

          case 18:

          Announcements.getInstance().announceToAll("" + this.getName()+ " is Wicked Sick!");

          break;

          case 20:

          Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Ludricrous Kill!");

          break;

          case 24:

          Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Holy Shit!");

          default:

          ;

          }

    }

    }

 

Then Go To config.java

 

	public static boolean ALLOW_QUAKE_SYSTEM;

 

				ALLOW_QUAKE_SYSTEM = Boolean.parseBoolean(OtherSettings.getProperty("AllowQuakeSystem", "True"));

 

add in otherSettings.ini

 

AllowQuakeSystem = True

  • 0
Posted

ALLOW_QUAKE_SYSTEM = Boolean.parseBoolean(OtherSettings.getProperty("AllowQuakeSystem", "True"));

public static boolean ALLOW_QUAKE_SYSTEM;

in which line?

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