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Posted

ευχαριστω για το share αλανι μου,σε εμενα δουλεψε μια χαρα και το ειχα μεγαλη αανγκη γιατι ειμαι ακομα new.

  • 1 month later...
  • 3 weeks later...
Posted

L2j Epilogue serv

 

efaga error

 

[Err] 1136 - Column count doesn't match value count at row 1

[Err] INSERT INTO `npc` VALUES ('90000', '13114', 'GM Shop', '1', 'Server Title', '1', 'LineageMonster4.Divine_Rogue', '8.00', '28.00', '70', 'male', 'L2Merchant', '40', '3862', '1493', null, null, '40', '43', '30', '21', '35', '10', '0', '0', '1314', '470', '780', '382', '278', '0', '253', '0', '0', '0', '80', '120', null, '0', '1', '0', 'LAST_HIT', '0', '0', '0', 'balanced', 'false');

[Msg] Finished - Unsuccessfully

--------------------------------------------------

 

Kamia idea? :P

  • 4 weeks later...
Posted

to id tou npc pws to vriskw re paidia? sugnwmi gia tin arxaria erwtisi alla twra ma8ainw kai to search den me voi8ise polu

  • 3 weeks later...
  • 8 months later...
  • 4 months later...
Posted

oreo gmshop to dokimasa kai einai apsogo.Poloi lene oti einai aplo alla esis ti gmshop thelete na petaei fties kai pagous kai paparies?Apla oreo lito kai oxi iperparagoges pou dn xriazonte kiolas.Nc post keep sharing :D

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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