B1ggBoss Posted July 9, 2010 Author Posted July 9, 2010 http://img806.imageshack.us/img806/1614/shot00001b.jpg[/img] http://img412.imageshack.us/img412/4622/shot00002bz.jpg[/img] http://img718.imageshack.us/img718/5016/shot00003y.jpg[/img] You go to do some pvps. If you make enough consecutive pvps without dye / log out, you will get a fight reward (which could be full heal, a powerful area skill cast, etc). Quote
Apithanos Posted July 9, 2010 Posted July 9, 2010 awesome!!! thanks for the code dude! :) keep the good work! Quote
SiLT.slvr Posted July 9, 2010 Posted July 9, 2010 call of duty modernwarfare 2 style! :P btw is a very nice mod! ty bigboss! Quote
DominiQue Posted July 9, 2010 Posted July 9, 2010 - 3 Consecutive kills: You get full cp/hp/mp healed - 4 Consecutive kills: You get Invincible status for 15 secs - 5 Consecutive kills: You cast a massive stun in a range of 900 - 15 Consecutive kills: You cast a mortal skill in a range of 900 @author BiggBoss One of the smart ideas from you :) Thakns for it Quote
kajamajin Posted July 9, 2010 Posted July 9, 2010 WOW. ok. Thanks for your S.S Looks very good. B.B!!!! Quote
pipiou21 Posted July 9, 2010 Posted July 9, 2010 :o !!! Thank you biggboss for sharing with us :) Btw, it is awesome!!! EDIT: Btw, if someone for example take 9 kills his bot and then kill a real player and he active the killstrike? :S.... i know, ofc, impossible to do something about this... Quote
mfausb Posted July 10, 2010 Posted July 10, 2010 Amazing share (the share itself, the code and how you care for possible future svn conflicts) and even more amazing how you care for your leechers.^^ Quote
Vrugar Posted July 10, 2010 Posted July 10, 2010 EDIT: Btw, if someone for example take 9 kills his bot and then kill a real player and he active the killstrike? :S.... i know, ofc, impossible to do something about this... This is the problem.. Maybe you can add some check like : - not same IP - not in the same party - not in clan/alliance - no low kill (maybe 15 level diff) But players will always find a way to exploit this system and it's really boring. PS : Nice share, thanks you. Quote
mfausb Posted July 10, 2010 Posted July 10, 2010 This is the problem.. Maybe you can add some check like : - not same IP - not in the same party - not in clan/alliance - no low kill (maybe 15 level diff) But players will always find a way to exploit this system and it's really boring. PS : Nice share, thanks you. True, true.. But hasnt l2j already a good protection against that? This AntiFeed instancemanager I mean.. Quote
Game0ver² Posted July 10, 2010 Posted July 10, 2010 True, true.. But hasnt l2j already a good protection against that? This AntiFeed instancemanager I mean.. Don't know. I'm using L2JFree but I will take a look about that. Quote
mfausb Posted July 10, 2010 Posted July 10, 2010 Don't know. I'm using L2JFree but I will take a look about that. Heh.. me too. :P They synced the appropriate instancemanager a while ago too. /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jfree.gameserver.instancemanager; import java.util.Map; import javolution.util.FastMap; import com.l2jfree.Config; import com.l2jfree.gameserver.model.L2Object; import com.l2jfree.gameserver.model.actor.L2Character; import com.l2jfree.gameserver.model.actor.instance.L2PcInstance; import com.l2jfree.gameserver.network.L2GameClient; public class AntiFeedManager { private final Map<Integer, Long> _lastDeathTimes; public static final AntiFeedManager getInstance() { return SingletonHolder._instance; } private AntiFeedManager() { _lastDeathTimes = new FastMap<Integer, Long>().setShared(true); } /** * Set time of the last player's death to current * * @param objectId Player's objectId */ public final void setLastDeathTime(int objectId) { _lastDeathTimes.put(objectId, System.currentTimeMillis()); } /** * Check if current kill should be counted as non-feeded. * * @param attacker Attacker character * @param target Target character * @return True if kill is non-feeded. */ public final boolean check(L2Character attacker, L2Character target) { if (!Config.ANTIFEED_ENABLE) return true; final L2PcInstance targetPlayer = L2Object.getActingPlayer(target); final L2PcInstance attackerPlayer = L2Object.getActingPlayer(attacker); if (targetPlayer == null || attackerPlayer == null) return true; if (Config.ANTIFEED_INTERVAL > 0) { final Long lastDeathTime = _lastDeathTimes.get(targetPlayer.getObjectId()); if (lastDeathTime != null && System.currentTimeMillis() - lastDeathTime.longValue() < Config.ANTIFEED_INTERVAL) return false; } if (Config.ANTIFEED_DUALBOX) { final L2GameClient targetClient = targetPlayer.getClient(); final L2GameClient attackerClient = attackerPlayer.getClient(); // unable to check ip address if (targetClient == null || attackerClient == null) { if (Config.ANTIFEED_DISCONNECTED_AS_DUALBOX) return false; } else if (targetClient.getInetAddress().equals(attackerClient.getInetAddress())) { return false; } } return true; } /** * Clears all timestamps */ public final void clear() { _lastDeathTimes.clear(); } @SuppressWarnings("synthetic-access") private static class SingletonHolder { protected static final AntiFeedManager _instance = new AntiFeedManager(); } } Quote
CrazyDeagle Posted July 12, 2010 Posted July 12, 2010 Omg nice code thanks for your sharing bro :) Quote
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