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  • 2 weeks later...
Posted

[GR] Siga eriko min ''teleiwseis'' pano sto pc tha vraxikiklosei :P [GR]

 

[GR] o kamikaze o gnwstos apo to ally? :PP [GR]

Posted

L2Cerberus UPDATE

L2DC Revision: r10007 to r10171

 

Date: 31.07.2011

 

CHANGELOG:

  • Chamber of Delusion: added check for players that re-enter into istance if they have the requirements (level), added some code to check if party has minimum 2 players when killing mobs, Boss rooms can be selected only in the last 5 minutes of the instances,corrected that if player left instance, hes not teleported when other party members inside are switching room.
  • Fixed Flame Icon bonus, attack speed and accuracy is for all kind of weapons.
  • Fixed invisible arcane shield.
  • Fixed grand boss jewlry for item broker.
  • Updated hp/mp value after res.
  • Fixed linking of long items.
  • Removed double spawns in dion.
  • Updated blow land rate formulas to retail.
  • There should be system message if blow failed.
  • Fixed quiver of arrow s grade, typo giving wrong arrows.
  • White Talisman of Protection: Should have 100% cancel resist not 10% and also added missing magic level
  • Flag Display: Added cast/effect range and reuse delay
  • Blue Talisman of Evasion: Fixed abnormal type
  • Implemented Double Stab skill
  • Implemented Power Slash skill
  • Implemented Air Blade skill
  • Implemented Enslave skill
  • Orange Talisman of Hot Springs Recovery: Has now static hittime and reuse, also magic level added and mana consume
  • Orange Talisman of A Grade Elixir of Life: Has now static hittime and reuse, also magic level added and mana consume
  • Orange Talisman of A Grade Elixir of Mental Strength: Has now static hittime and reuse, also magic level added and mana consume
  • Transform Yeti: Added magic level, abnormal level and abnormal type.
  • Talisman Free Speech & Vocalization: Somes fixes on these skills
  • Transform Cutie Pig: Added magic level, added reuse, abnormal level and abnormal type and reduced skill time to 300s from 1800
  • Implemented Shield Master skill
  • Implemented Bard Skill
  • Implemented Weapon Master Skill
  • Implemented Force Master Skill
  • Implemented Bow master Skill
  • Implemented Dagger master skill
  • Implemented Wizard Skill
  • Implemented Summoner Skill
  • Implemented Healer Skill
  • Implemented Enchanted Skill
  • Dynasty Breast Plate - Shield Master: Should ahve +13 stun res not +80, just like dagger one has +13 root
  • Dynasty Tunic - Wizard: Should not have stun rest, I tribple checked/Evilus. If you disagree please provide other retail info. Than what i found, could be wrong :P
  • Flag Equip: This skill should decrease runspeed, atkspeed, castspeed, patk,matk by 80%
  • Transform Native: Should have 300s not 1800s and added abnormal level and type
  • Release Seal on Agathion - Fortress: Added magic level
  • Implemented Traits Strengthen Necklace skill(stun)
  • Implemented Traits Strengthen Ring Skill(stun)
  • Implemented Traits Strengthen Earring skill(stun)
  • Dynasty Resistance Necklace: Added magic level(stun)
  • Dynasty Resistance Ring: Added magic level(stun)
  • Dynasty Resistance Earring: Added magic level(stun)
  • Implemented Traits Strengthen Necklace skill(Bleed)
  • Implemented Traits Strengthen Ring skill(Bleed)
  • Implemented Traits Strengthen Earring skill(Bleed)
  • Dynasty Resistance Necklace: Added Magic Level(Bleed)
  • Dynasty Resistance Ring: Added Magic Level(Bleed)
  • Dynasty Resistance EArring: Added Magic Level(Bleed)
  • Implemented Traits Strengthen Necklace skill(Poison)
  • Implemented Traits Strengthen Ring skill(Poison)
  • Implemented Traits Strengthen Earring skill(Poison)
  • Dynasty Resistance Necklace: Added Magic Level(Poison)
  • Dynasty Resistance Ring: Added Magic Level(Poison)
  • Dynasty Resistance EArring: Added Magic Level(Poison)
  • Implemented Traits Strengthen Necklace skill(Paralyze)
  • Implemented Traits Strengthen Ring skill(Paralyze)
  • Implemented Traits Strengthen Earring skill(Paralyze)
  • Dynasty Resistance Necklace: Added Magic Level(Paralyze)
  • Dynasty Resistance Ring: Added Magic Level(Paralyze)
  • Dynasty Resistance EArring: Added Magic Level(Paralyze)
  • Implemented Traits Strengthen Necklace skill(Root)
  • Implemented Traits Strengthen Ring skill(Root)
  • Implemented Traits Strengthen Earring skill(Root)
  • Dynasty Resistance Necklace: Added Magic Level(Root)
  • Dynasty Resistance Ring: Added Magic Level(Root)
  • Dynasty Resistance EArring: Added Magic Level(Root)
  • Implemented Traits Strengthen Necklace skill(Sleep)
  • Implemented Traits Strengthen Ring skill(Sleep)
  • Implemented Traits Strengthen Earring skill(Sleep)
  • Dynasty Resistance Necklace: Added Magic Level(Sleep)
  • Dynasty Resistance Ring: Added Magic Level(Sleep)
  • Dynasty Resistance EArring: Added Magic Level(Sleep)
  • Implemented Traits Strengthen Necklace skill(Derangement)
  • Implemented Traits Strengthen Ring skill(Derangement)
  • Implemented Traits Strengthen Earring skill(Derangement)
  • Dynasty Resistance Necklace: Added Magic Level(Derangement)
  • Dynasty Resistance Ring: Added Magic Level(Derangement)
  • Dynasty Resistance EArring: Added Magic Level(Derangement)
  • Fixed Eleven Elder, Bishop, Shilien Elder not getting their inquisitor skills iif they are level 40.
  • Anchor should have 1,5s cast time and Mass Gloom no longer needs target summon area summon it is now just target area.
  • Removed old npcs that were removed from client.
  • Fixed wards beeing able to be taken into peace zone.
  • Fix for timers being started again while in peace zone and fixed bonus msg for hunting system.
  • We should have a chance to make a perfect block only if shield defense succeeded.
  • Only trex drops quest item for quest A Clans Prestige.
  • Enchanter skill - Barrier and other invul skills should not remove aggro nor should it remove loot privs. This will at least fix the aggro issue and possible loot.
  • Blessed Escape: Updated reuse delay it's 1800 not 1200 also it's static reuse
  • Mysterious Ability: Is now 600s not 300s
  • Large Fireworks Ability: Is 300s not 900s
  • Dismiss Agathion: Added magic level
  • Release Seal on Agathion - Castle; Added magic level
  • Release Seal on Agathion - Rainbow Clan Hall: Added magic level
  • Release Seal on Agathion - Beast Farm: Added magic level
  • Blue Talisman of Power: Fixed abnormal type
  • Blue Talisman of Defense: Fixed abnormal type
  • Red Talisman of Recovery: Corrected heal value
  • Blue Talisman of Protection: corrected abnormal type
  • Blue Talisman of Wild Magic: Corrected abnormal type
  • Red Talisman of Mental Regeneration: Corrected abnormal type
  • Blue Talisman of Invisibility: Reuse changed from 900 to 240, also fixed abnormal type
  • Blue Talisman of Healing: Fixed abnormal type and added magic level
  • Probably forgot to mention some but all talisman fixed abnormal type basically :P
  • Blue Talisman of Divine Protection: Added magic level
  • Black Talisman of Physical Freedom: Added magic level
  • Black Talisman of Arcane Freedom: Added magic level
  • Black Talisman of Escape: Added magic level
  • Blue Talisman of Reflection: Added magic level, reflect value increased from 5 to 10
  • Blue Talisman of Explosion: Added magic level, changed patk from 15% to 20% and patkspeed from 15 to 10%, reuse from 360 to 600
  • Fixed Agathion Collection not beeing working also updated it to match retail, effect range and added magic leve. Thanks Ordoban, fixes #1864
  • Red Talisman of Life Force: Added magic level
  • White Talisman of Darkness: Added magic level
  • White Talisman of Storm: Added magic level
  • White Talisman of Water: Added magic level
  • White Talisman of Fire: Added magic level
  • White Talisman of Earth: Added magic level
  • White Talisman of Light: Added magic level
  • Blue Talisman of Self destruction: Added magic level, changed power from 108 to 200, skill radius from 150 to 200
  • Blue Talisman of Magic Explosive Power: Added magic level, changed matk value from 15% to 55%, crit from 15% to 4%, reuse from 360 to 600. Buff time from 120 to 10
  • Blue Talisman of Great Healing: Added magic level, reuse changed from 360 to 600
  • Silk Shirt: Corrected some mp/cp/hp values and added magic level
  • Thin Leather shirt: Corrected some mp/cp/hp values and added magic level
  • Implemented zaken/frintezza/freya cloak teleport skills and added missing elemental resists.
  • Rework of sweeper, Skill handler reworked, now if player's inventory is full loot will be dropped. Also performance improvements.
  • Updated all client packets and did some performance fixes.
  • /allblock should be fixed now.
  • Fixed missing html for pk.
  • Frintezza's song little changes, now mazurca effect should land.
  • Fix for Cursed stone gathering (Quest 'Collecting in the air').
  • Removed some double spawn at dion castle.
  • Item auction should be on Monday, Wednesday, Friday.
  • Should fix issue with golem trader having very high prices.
  • Fixed clan hall/castle expels, and soe to ch.
  • Fixed quest Certified Berserker.
  • Fixed schuttgart castle teleport.
  • Added support for Angel Nevit's and check if killed mob is more than 9 level from you to be able to trigger events.
  • Added support for Nevit's Herald buff.
  • Fixed Steal Divinity low land rate because of core error.
  • Fixed Foucs Attack skill.
  • Fix for issue when summon attack ward it just disappears.
  • Updated Goddard Area completely to match retail (24_16). Fixes missing npcs.
  • Should fix issue with using dual daggers, also added missing restriction check to some dual daggers.
  • Fixed Summon Boxer the Unicorn giving totally wrong npcs at certain levels and result is that it's wrong level of servitor.
  • Fixed Summon Mirage the Unicorn giving totally wrong npcs at certain levels and result is that it's wrong level of servitor.
  • Summon Silhouette giving totally wrong npcs at certain levels and result is that it's wrong level of servitor .
  • Sin Eater lvl should be fixed now, should be possible to lvl up it to 86.
  • Fixed so that increase charges does not go above 8 charges.
  • Updated Say2 packet to proper structure for H5.
  • Fixed issue with pets and player still having all buffs when entering kamaloka.
  • Fixed Focus Chance, it does not increase nor decrease blow land rate depending on position it only increase or decrease the crit rate.
  • Fixed Mortal Strike should not stack with Critical Blow.
  • Stacking augments should be fixed.
  • Updated all Talismans to have proper mana consumption when using active skill, also updated some talismans had missing skills.
  • Fixed invisible doors issue on sieges and fortress.
  • Fixed that seal of ruler can be casted only from platform, added z check.
  • Summons/pets gonna keep their buffs in case of death with nobless or relog. Also pets/summons gonna be resummoned if player got dc or reloged.
  • Updates on Nevit's Blessing: Hunting Bonus is now fully retail like, Nevit's Herald support were add, but locs and others things are guessed, Locs for Priest of Blessing.
  • Added support for multiple special effects in skills.
  • Vesper's Mighty Power: Added proper stack special effect, magic level and reuse.
  • Vesper's Critical Attack Power: Added proper stack special effect, magic level and reuse.
  • Invincible Vesper: Added proper stack special effect, magic level and reuse.
  • Implemented Baguette's Herb skill and all its effecs.
  • Implemented Fresh Cream Herb skill and all its effecs.
  • Changes into accuracy/evasion hit/miss calc formula.
  • Implemented Cheesecake Herb skill and all its effecs.
  • Corrected Erase land rate.
  • Fix for cubics skill not landing.
  • Fixed Icarus Trident - Thunder (Critical Stun) which had missing SA/ wrong passive.
  • Fixed mailbox request items. Now its validating slots.
  • Updated 4 zones to match retail: Valley of Saints (22_15), Oren Town Area, expluding Sel Mahum which we had (22_19_1), Plains of Lizardmen (22_20), Ketra Orc Outpost (24_15)
  • Fixed olympiad checks, this should fix issue with lossing points when player should not be able to register.
  • Pailaka 73~77 weapons and skills fixes.
  • Fixed wrong SA skill for Vesper Shooter focus.
  • Fixed seal of limit not working for percent heal of cp/hp/mp and balance life.
  • Reworked itemConsume.
  • Fixed quest Certified Soul Breaker. It was impossible to start it.
  • Fixed olympiad buffs issue. First of all chain heal was healing enemy, and also party/clan/ally buffs in team oly were not working on friendly members.
  • H5 feature: Baylor and the Crystal Caverns: When entering Baylor's lair, none of your crystals (Red, Blue or Clear) will be consumed.
  • Fixed that summon effects stored in olympiad gonna be restored inside olympiad.

A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE

  • 4 weeks later...
Posted

L2Cerberus UPDATE

L2DC Revision: r10172 to r10447

 

Date: 16.08.2011 and 20.08.2011

 

CHANGELOG:

  • Baylor and the Crystal Caverns: When entering Baylor's lair, none of your crystals (Red, Blue or Clear) will be consumed.
  • Fixed wrong parameter sent on someone picking up territory ward
  • Fixed that summon effects stored in olympiad gonna be restored inside olympiad.
  • Performance update for effect list
  • Fixed seal limit issue
  • Chain heal support for seal limit
  • Elixir of Mental Strength fix
  • Fix for skill Eye of Hunter enchant route 2
  • Null pointer fixes
  • Some general AI fixes
  • Fixed duplicate Kamael Masters spawns in Dion.
  • Battle roar should not multiply patk it should add when enchanted. Before +30 it was 10% extra patk now it's just +10 patk. Confirmed retail
  • Corrected saga quests spawn of one monster, after updating spawnlist we got duplicate npc, and the cords in scripts where wrong.
  • Fix for max number of target using polearm
  • In olympiad, damage should be recorded only if target hp was reduced, it shouldnt be added if target is invul.
  • Npc.sql and npc_elementals.sql updated for DV monsters
  • Npc skills for dv/loa monsters(Only skill assignment still need to do skill stats)
  • Hunters Village area updated to retail (23_20) fixes #1881 forbidden path thing
  • Town of Schuttgart area reparsed (22_13)
  • Town of Dion Area reparese (20_22)
  • Orc Barracks & Fellmere Harvesting Ground Updated completely to retail ( 17_21)
  • Abandoned Camp updated completely to to retail (18_22)
  • Ruins of Agony updated to match retail spawn (19_22)
  • Partisan's Hideaway updated to match retail spawn ( 21_21)
  • Updated Toi Vortex to Hi5
  • Power Strike: Fixed power of skill, added aggro points
  • Dash: Fixed anbormal level
  • Sword Symphony: Fix wrong critical chance, added aggro points
  • Defense Aura: Added aggro points, fixed abnormal level
  • Reflect Damage: Fixed abnormal level
  • Dv/loa droplist updated
  • Fixed duplicate zones , thanks ncsoft for bad spawns
  • Fix for social menu
  • Moved reduce talisman mana function to end of casting.
  • Updated Shield Deflect Magic to retail.
  • Implemented Separated Soul DV/LOA teleporter. Retail htmls + zone locs.
  • No random walk for 2 mobs which act as a wall in some places in loa
  • Added mobs which can see through silent move in Dragon Valley and Lair of Antharas
  • Updated Kitzka Valley Trader to Hi5 shoplist
  • Added the 3 new raids in LoA
  • Fixed issue for aoe skills attacking non flagged players
  • Reworked core to use faster thread safe instead of old way probably performance increase from 10-50%
  • DV center npcs updated to retail.
  • Possible fixed issue with augments stacking and having to reequip them to apply
  • Loa/dv raid bosses stats/elementals/drops/skills. Also added query to delete old raids from loa/dv
  • Dragon Vortex ai implementation.
  • Deadlock fix
  • Ai improvements
  • Hide & Shadow Step: Fixed up their hittime , tested it on RPG seems to have small hittime even though client/freya files does not say so
  • Critical Damage: Added missing magic level for when just learning skill and also when enchanting
  • Infinity Cursher: Shock skill updated to have proper activateRate instead of power
  • Dynasty Stockings: Added magic level
  • Dynasty Gloves: Added magic level
  • Dynasty Shoes: Added magic level
  • Implemented Dynasty Silver Satin Tunic skill (even though you can no longer make masterwork of this)
  • Implemented Dynasty Jewel Leather Armor (even though you can no longer make masterwork of this)
  • Adamantite Earring: Added magic level
  • Adamantite Necklace: Added magic level
  • Adamantite Ring: Added magic level
  • Earring of Black Ore: Added magic level
  • Necklace of Black Ore: Added magic level
  • Ring of Black Ore: Added magic level
  • Phoenix Necklace: Added magic level
  • Phoenix Ring: Added magic level
  • Phoenix Earring: Added magic level
  • Majestic Necklace: Added magic level
  • Majestic Ring: Added magic level
  • Majestic Earring: Added magic level
  • Tateossian Necklace: Added magic level
  • Tateossian Ring: Added magic level
  • Tateossian Earring: Added magic level
  • Dynasty Necklace: Added magic level
  • Dynasty Ring: Added magic level
  • Dynasty Earring: Added magic level
  • Sword of Might: Added magic level
  • Sword of Boost HP: Added magic level
  • Sword of Critical Damage: Added magic level
  • Sword of Critical Chance: Added magic level
  • Sword of Stun: Fixed wrong magic level, fixed activation chance
  • Stun Skill from Sword stun(the triggered skill): Fixed magic level, Fixed activate rate
  • Rapier of Boost HP: Corrected level 2 hp bonus, added magic level
  • Rapier of Critical Damage: Added magic level
  • Rapier of Critical Chance: Added magic level
  • Rapier of Stun: Corrected magic level, fixed activation chance
  • Stun Skill from Rapier stun(the triggered skill): Fixed magic level, Fixed activate rate
  • Dual-Blade Weapon of Might: Added magic level
  • Dual-Blade Weapon of Boost HP: Added magic level, fixed level 2 hp bonus
  • Dual-Blade Weapon of Critical Damage: Added magic level
  • Dual-Blade Weapon of Critical Chance: Added magic level
  • Dual-Blade Weapon of Stun: Corrected magic level, fixed activation chance
  • Stun Skill from Dual-Blade Weapon of Stun(the triggered skill): Fixed magic level, Fixed activate rate
  • Two-handed Sword of Haste: Added magic level
  • Two-handed Sword of Guidance: Added magic level
  • Two-handed Sword of Vampiric Rage: Added magic level
  • Two-handed Sword of Boost HP: Added magic level
  • Two-handed Sword of Critical Damage: Added magic level
  • Ancient Sword of Guidance: Added magic level
  • Ancient Sword of Vampiric Rage: Added magic level
  • Ancient Sword of Boost HP: Added magic level
  • Ancient Sword of Critical Damage: Added magic level
  • Ancient Sword of Critical Chance: Added magic level
  • Sword of Mana Boost: Added magic level
  • Sword of Mana Regeneration: Added magic level
  • Sword of Empower: Added magic level
  • Sword of Divine Power: Added magic level
  • Dagger of Avoid: Added magic level
  • Heroic Valor: Updated anbormal type, resuse delay and should be static hit time, also radius increased
  • Heroic Grandeur: Level depend updated , reuse changed to match retail, skill radius increased from 200 to 1000, abnormal fixed
  • Heroic DreadLevel? depend updated , reuse changed to match retail, skill radius increased from 200 to 1000, abnormal fixed
  • Enchanter Ability - Barrier: When under effect should not be able to be healed fix
  • Dagger of Regeneration: Added magic level
  • Dagger of Poison: Added magic level
  • Dagger of Guidance: Added magic level
  • Bow of Guidance: Added magic level
  • Bow of Long Shot: Added magic level
  • Dynasty Leather Gloves: Added magic level, corrected maxHp increase
  • Bow of Boost HP: Added magic level
  • Crossbow of Guidance: Added magic level
  • Crossbow of Long Shot: Added magic level
  • Crossbow of Boost HP: Added magic level
  • Polearm of Critical Chance: Added magic level
  • Polearm of Stun: Added magic level
  • Polearm of Boost HP: Added magic level
  • Polearm of Might: Added magic level
  • Fist Weapon of Might: Added magic level
  • Fist Weapon of Boost HP: Added magic level
  • Fist Weapon of Stun: Added magic level, increase activate chance by 1%
  • Fist Weapon of Critical Damage: Added magic level
  • Blunt Weapon of Stun, Fixed magic level
  • Blunt Weapon of Haste: Fixed magic level
  • Blunt Weapon of Regeneration: Added magic level
  • Blunt Weapon of Guidance: Added magic level
  • Blunt Weapon of Mana Boost: Added magic level
  • Blunt Weapon of Clarity: Added magic level, missing dance and physical consume
  • Blunt Weapon of Mana Regeneration: Added magic level
  • Two-handed Blunt Weapon of Critical Damage: Added magic level
  • Two-handed Blunt Weapon of Critical Chance: Added magic level
  • Two-handed Blunt Weapon of Might: Added magic level
  • Staff of Empower: Added magic level
  • Icarus Trident - Thunder Critical STUN SA had missing passive skill to increase pvp damage, also had wrong level of the on crit activate skill should be level 4 not 3, so now will be higher chance for it to land
  • Vesper Stormer - Haste, Fixed so that correct id and skill, had wrong Skill id assigned and wrong level.
  • Updated Knoriks Skills
  • Necromancer of the Valley AI, Exploding Orc Ghost skill
  • Added core support for corpseTime, targetable and fixed a memory leak
  • Minions for Batwing Drake and Emerald Drake
  • fixed L2Attackable ai, that was returning monster back to spawn, before checking if its allowed.
  • Fixed canAgroWhileMoving, stucking monsters.
  • Fix double spawns
  • Rapid Shot missing abnormal type ,missing abnormal lvl, fix operate_typef, fix mpConsume
  • Sanctuary: fix enchant Power, fix enchant Cost, fix abnormal lvl, fix abnormal type
  • bleed fix enchant Sap,  fix abnormal,
  • Cripple, fix hit time, fix abnormalLvl, add aggro, fix second encant is not cost is time
  • Range Second enchant fix, Shield Stun, Fix second enchnat, Wolf Spirit Totem, Majesty
  • Mana use fix , remove P def enchant from 2 enchant is client typo, missing abnormal lvl, missing abnormal type
  • Attack Aura fix abnormal lvl, Detect Insect Weakness, fix reuse time
  • Iron Will fix abnormal type, fix abnormal lvl
  • Drain Health fix 3 enchant, Sacrifice, little fix for 1 enchant, 3 enchant fix, 4 enchant fix
  • Summon Life Cubic magic lvl fix, reuse time fix,
  • Horror missing lvl bonus rate
  • Cure Bleeding magic lvl fix
  • Fake Death missing magic lvl
  • Elemental Heal 3 and 4 enchant fix,
  • Power Shot add missing agro
  • Punch of Doom reuse time is 5 min h5 change.
  • Dark Vortex is NOT aoe
  • Knowlist rework, increase performance for both server and players
  • Decreased drop rate of Codex and Forgotten scrolls to match closer retail
  • Lair Of Antharas Circle AI. Monsters are running around it
  • Another rec/nevits fix
  • Hard Scorpion Bones / Giant Scorpion Bones minions
  • Some skills for DV Raids
  • Drakos skills
  • Shadow Summoner basic AI
  • Some fixes for skills of DV Raids
  • Minions for Spike Slasher / Bleeding Fly
  • All below skills have either been implemented or fixed up, a lot of them are Sel Mahum skills
    Self-Destruction
    Cold Mana's Fragment
    Cold Air
    Trial of the Coup
    Shock
    Sacred Gnosis
    Solina Strike
    Opus of the Hand
    Opus of the Wave
    Pain of the Ascetic
    Loss of Quest
    Solina Thrust
    Launch Sacred Sword Energy
    Solina Bless
    Sacred Judgement
    Sacred Strike
    Accomplish of Authority
    Sacred Tacit
    Divine Shield Protection
    Sacred Magic Protection
    Summon Sacred Magic Force
    Divine Flash
    Divine Impact
    Divine Bolt
    Divine Strike
    Divine Nova
    Martyr's Happiness
    Sacred Worship
    Fighter Judgement
    Fighter Strike
    Salmon Porridge Attack
    Camp Fire Tired
    Camp Fire Full
    Electric Bolt 1
    Shock
    Electric Rain 1
    Electric Rain 2
    Red Slash 1
    Red Slash 2
    Sacred Hammer Attack
    Shock
    Stronghold Water Cannon
    Trap Over Steam
    Maguen Plasma - Power
    Maguen Plasma - Speed
    Maguen Plasma - Critical
    Maguen Plasma - Bistakon
    Maguen Plasma - Cokrakon
    Maguen Plasma - Reptilikon
    Thunderbolt
    Invincibility
    Power Up
    Thunderbolt
    Notification - Thunderbolts
    Notification - Thunderbolts
    Sonic Strike
    Assault Boost
    Earth Shift
    Blood Spurt
    Bistakon Roar
    Bistakon Soul Beam
    Bistakon Rolling Claw
    Bistakon Deadly Roar
    Bistakon Deadly Blow
    Bistakon Critical Claw
    Bistakon Earth Rise
    Bistakon Earthquake
    Bistakon Jump Blow
    Cokrakon Sonic Cage
    Cokrakon Sonic Explosion
    Cokrakon Sonic Slash
    Cokrakon Sonic Shot
    Cokrakon Sonic Beam
    Cokrakon Sonic Bomb
    Cokrakon Dreadful Clow
    Cokrakon Panic
    Cokrakon Staggering Blow
    Cokrakon Sonic Shout
    Cokrakon Dreadful Piercing
    Piercing Attack fix
  • Corpion area zone added to xml format to have rand respawns
  • HP modifier for all Dragon Valley mobs including trackers.
  • Walking routes added for dragon valley
  • Fixed a stun skill for some mobs should have 800 ms hittime not 1000 and also should not be able to attack after using skill at least not automatically
  • Rapier Mastery: Added magic level(both enchanted and non-encanted), fixed issue that sometimes cast speed not applied
  • Strike Back: Added magic level and updated abnormal time
  • Emergent Ability - Attack: Added magic level
  • Fix Evade shot not increasing evasion when enchanted(evasion enchant)
  • Loa/dv trackers script
  • Finished Lair of Antharas walking routes
  • Element for DV Raid skills
  • Added conditions: ConditionTargetHP, ConditionTargetMP, ConditionTargetCP
  • Initial work for all DV/LoA skills
  • Updated some values for DV summons
  • Updated magic strike skill a bit, it has no reuse and has 4s hittime
  • Updated hp modifier for the rest of the dragon valley and Lair of Antharas mobs.
  • Removed all old DV and Loa spawns
  • Enabled DV and Loa
  • Updated hp modifier for the rest of the dragon valley and Lair of Antharas mobs, also added on spawn msg for Knoriks
  • Improved Combat, Improved Condition request books not learn free from npc
  • Fixed missing html for ToIVortex
  • Updated Knorik Dark Storm.
  • You will now be returned to Hunter’s Village when you use a Scroll of Escape in Antharas’ Lair
  • Added minions for both the small Dragon Knights and the big one that spawns when you kill the small one
  • Improved and fixed some dp connections.
  • Decreased chances to spawn minions for some DV mobs
  • Fixes oid issue with combat flag
  • Added proper support for debuff immunity for raids and other skills
  • Collections performance update
  • Fixed one exploit
  • Weak constitution reworked to match retail: Wrong mp consume for level 2 of learn skill and level 2 of enchant, Fixed activate rate, before +30 enchant to chance had 80% activateRate now it is 100%, confirmed retail. Of course the trigger is still 30% like before but skill itself is 100%, Triggered skill of Weak constitution lasts for 3 sec not 5, also added missing magic level.
  • Seal of limit support for hp absorbing
  • Fixed issue with boost morale, stack and so on
  • Checkmate:fixed cooltime, effect range
  • Shining Edge: Fixed magic level, cool time
  • Updated current wondrous cubic (daily usage) to match retail values, also added possibility to get Wondrous Cubic 1 time use from it.
  • Implemented: Wondrous Cubic - 1 time use with retail values and items
  • Implemented: Refined Cubic with all items from retail and close rates for them too
  • Minor fixes for: Energy Burst, Dance of Berserker, Summon Imperial Phoenix, Shield Deflect Magic, Final Secret
  • Fixed Elemental Protection and Chant of Element stack type
  • Added missing Vesper Noble masterwork bonuses
  • Reworked magic type
  • Fixed that summons maintain their buffs it they are killed/unsummoned with nobless inside olympiad
  • Fixed not visible single quest window
  • Fixed olympiad areas geodata

A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE

ALSO A LOT OF PERFORMANCE REWORKS WAS OMITTED, BECAUSE OF OTHER TEAMS COPYING OUR IDEAS WITHOUT CREDITS

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  • Posts

    • these are all my interfaces)
    • Updates:    Revision 568: 2020-10-28 Fix: -Mp potions thanks to RuLLezZ for report. -Archangels(Baium) attack. -geonegine doors npe. -geoengine layer correction. -boats are now properly working. -max enchant protection ,thanks to RuLLezZ-Fortitude for report. -character selection enchant effect,thanks to RuLLezZ-Fortitude for report. -multisell exploit. -SevenSigns leak-optimize. -pledge visual packet. -Party match room unhardcoded newid. -party match room auto join l2off like. Skills fix: -Force Meditation. -skill type: TARGET_MULTIFACE properly working. Rework: -sql connection pt2. -community board ClanList.java (from 120 lines to 65) -community board CastleStatus.java -community board RaidList.java optimize: -sql: player item restore. -Cboard HeroList update every 4 hours(avoid to execute sql connection on click.) Remove: -top players from cboard(and kept the one from rank system, in order to work you must enable the rank system) -   Revision 569: 2020-12-14 Fix: -npe onMagicFinalizer. -FrequentSkill npe. -Cyrillic characters support in cboard ,thanks to Fortitude for report. -255 tutorial message,thanks to Fortitude for report. -cboard switch typo,thanks to Fortitude for report. -multiply statement , thanks to Fortitude for report. -allow to interact with dead monsters to use "sweep" correctly. -potions are now visible under buffs(l2off like). -hp-mp negative value. -optimize-fix updateAbnormalEffect unnecessary packet broadcast. now it will send the update only if abnormal effects are in use or effected by somone,which is lead to a huge broadcast optimize. Monster behavior: -onAggression remove minion assist(l2 off like), -onAggression minions are following master and attacking only when we attack master-minion.tested on advext. Skills fix: -lure(skill) behavior on monster,thanks nijota for report. Rework: CharEffectList.java optimize: (Custom)EventEgnine: "asynchronize" teleport to avoid massive lag. -   Revision 570: 2021-04-11 Fix: -client-server desync(jump backward ,weird effect) while pressing attack and try to move away. -npe on player protection. -npe on summon magic skill use. -npe on use item. -on duel: you can attack summons properly.(with same duel id) -on duel finish: summons are now stop attacking and return to their owner. -soulshot properly usage after finish casting. -party member position. thanks Cibo for report. -combat-chase movement system. -Antharas-Valakas Shock skill effect l2off like. -properly remove cubics on restart-logout. -status update avoid sending unnecessary packets. -On equip-unequip item avoid sending unnecessary packets. -Revert L2GamePacketHandler.java to switch method. -shortcut doubling(properly update). thanks to ragef for report. -Event engine teleport , thanks to daffynash for report. Quest fix: -Q115_TheOtherSideOfTruth: Misa Spawn at night. thanks Cibo for report. -Q648_AnIceMerchantsDream: Steward on talk html. thanks Cibo for report. Skills fix: -augment stack. Rework: -Friend system (client-server packets l2off like). -   Revision 571: 2021-09-11 Bug fix: -avoid following target after restart-logout , thanks to EXCLUS1VE for report. -pick up stuck , thanks to EXCLUS1VE for report. -summon patk/matk speed visual animation. -summon attack request , thanks to EXCLUS1VE for report. -effect relax , thanks to EXCLUS1VE for report. -formulas hitmiss , thanks to EXCLUS1VE for report. -Social action request , thanks to EXCLUS1VE for report. -cubic attack , thanks to EXCLUS1VE for report. -Party match room chat, thanks to EXCLUS1VE for report. -pick up issue , thanks to EXCLUS1VE for report. -pet npe, thanks to EXCLUS1VE for report. Rework: -player template. -skilltreedata. -RequestAquireSkill. -RequestAquireSkillInfo. -RequestExEnchantSkill. -RequestExEnchantSkillInfo. -AcquireSkillList. -ExEnchantSkillList. Optimize: -players got their own getMoveSpeed getter , and triggers when speed change by user(walk/run commands) or buff-debuff, that way we avoid unnecessary speed calculation by updateposition task that literaly spam the calculators. -castle traps are optimized and enabled. damage calculation formula: -blow damage position bonus. -when you make a magic critical hit, the magic damage is now tripled. -melee normal attack Damage position bonus. Implement: -new vote api system.(npc-> //spawn 61) Organization: FenceManager moved in -> datatables/xml and rename to FenceData. Remove: -old antibot system and kept only one as main. -old vote system. -   Revision 572: 2022-01-08 fix -Elroki , ToIVortex , Pagan , Oracle teleporters. -shop distance(sell-buy) bug, thanks to exclusive for report. -Monster Derby Track teleport. thanks to lorka for report. -MissQueen multisell coupon. thanks to lorka for report. -Olympiad spectator error thanks to magister for report. -Quest ShowResult replace objId instead name. -html over 200++ corrections typo - bypass. -(Custom config) DAGGERS-ARCHERS wear HEAVY-LIGHT on use item unequip equipped item if config is false , to avoid stuck , thanks to exclusive for report. -Npe on connection close , thanks to exclusive for report. -Herbs auto destroy , thanks to exclusive for report. Spawn: -Implement L2off spawn data and territory system. -xml spawn list added inside datapack data/xml/spawn. -Sql spawn list has been merged with new spawn system and manage only the custom admin //spawn. -Territory Monsters randomly spawn in their territory. -Shift click on monters -> "visual" will allow you to check their territory. Skill fix: -fixed all chance skills. Optimize: -NpcData.java -PetNameTable -Siege(tasks - sql connection) Implement: -Server-Player Variable -ClientSetTime packet. -AttackDeadTarget packet. -AttackinCoolTime packet. -AttackOutOfRange packet. Rework: -L2BossSpawnInstance Clean up - Delete: -remove L2ProtectorInstance. -remove unused configs. -remove AdminUnblockIp. -remove VipTeleportCmd. -AdminCommands.xml clean up. Organization: -AutoSpawnHandler,L2Spawn,SpawnData,SpawnTerritory moved inside gameserver.model.spawn . Dont forget: to update your databse and use geodata!!! is important for the new spawn system! -   Revision 573-574: 2022-02-04 fix -Herbs auto destroy time (14 seconds) -Clan skills learn npe , thanks to Ziklis for report. -potions visual bug , thanks to Ziklis for report. Optimize: -Quest engine. -Hero engine. -SevenSigns. -Event engine. Implement: -Siegable Clan Halls (from l2j thanks to Zoey76) you can use //siege ingame for test. -Spawn data spawn_bydefault field. -CustomSpawnManager (holds npc spawn data by field "spawn_bydefault" that equals false) Clean up - Delete: -delete:EventStats.java -delete:pmoff - tradeoff handlers and merge in one (.menu voiced) -spawnlist old sql file. -   Revision 575: 2022-05-14 Fix: -Clan Skills , thanks to shush for report. -Olympiad doDie error , thanks to shush and Elliot for report. -backstub 100 % succes if attacker is behind of target. -player siege state status update. -CrownManager unhardcoded checkCrowns. -   Revision 576: 2022-07-21 Fix: -Elven Fortress teleport. thanks to JMD for report. -Traders when geodata enabled. thanks to JMD for report. -Summon Cp Potion(skills store-restore has been fixed) thanks to Noone4 for report. -Elixir reuse time , to Noone4 for report.   - Revision 577: 2022-09-25 Fix: -Drop item location.(items cannot be dropped inside wall etc, geodata must be enabled) -Hero count. Npc -Dark Choir Lancer heigh correction -Dark Choir Captain heigh correction Misc Ai: -Implement NpcWalkerTaskManager(handle npc walker ai). Misc: -isNewBie delete config-sql-getters and now depends on level. -TopRankManager is now available(merged with community board) holding stats for top players pvp-pk etc. -   Revision 578: 2022-11-07 Misc: Sql typo , thanks to noone4. Rework: -Balancer.(also save button added at the bottom) - Revision 579: 2023-03-28 Fix: -Multisell ingredient for clan points, thanks to noone4 for report. -Raid respawn time, thanks to noone4 for report. -Quest delay , thanks to noone4 for report. -Minion respawn task, thanks to noone4 for report. Rework: -Achievement Engine.(rework and optimize). -Couple - Wedding Manager.(rework and optimize). Delete: -WeddingCmd (voiced command) , wedding is now available only on npc manager. Dont forget to update your sql tables and config files.    -   Revision 580: Fix: -Start creatures AI only when they are in active region. -Subclass : In order to change the base class you can only manage it by using the master with the same type, thanks  to noone4 for report. -olympiad check item restriction and unharcoded. -monster properly delete by admin command , thanks to noone4 for report. -Zaken properly attack. thanks to l2valhalla for report. -QueenAnt nurse heal. thanks to l2valhalla for report. -Door region check to avoid stuck while wallking through.thanks to l2valhalla for report. -Rain of Fire (1296) skill radius , thanks to millerose for report. -Frost Wall (1174) skill radius , thanks to millerose for report. -RaidBossSpawnManager calendar replaced with system current time millis. -VIPTvT npe on selectNewVipOfTeam , .thanks to l2valhalla for report. -onActionShift spawn-territory npe. -L2Party properly change party leader. -AutoAttackable class cast exeption. -RequestMagicSkilluse AIOB. -L2StaticObjectInstance npe. Rework: -Project update to java 17.(you can download latest jdk version here: https://adoptium.net/temurin/releases/ ) -Remove MysqlConnector and implement MariaDb. -GeoEngine.(currently working only with l2j type , download the new geodata here: https://www.mediafire.com/file/c2tvxwt5bz086jh/geodata.rar/file ) -DoorData. -Geometry algorithm. -SQL account manager. -CustomSpawnManager(Handle npcs-monsters that are not spawned by default via xml spawn.) -L2Skill.java getTargetList rework and cleanup : case TARGET_AURA , case TARGET_AREA , case TARGET_MULTIFACE , case TARGET_PARTY ,  avoid unnecessary - heavy tasks(optimized). -Impement: -Support api for https://l2rankzone.com/ . -Admin Bookmark. -FakePlayer Chat. Organise: -CustomSpawnManager moved inside -> gameserver.model.spawn Delete: -Unused libs.   Revision 581: Fix -Fishing skill list properly show, thanks to ByDenisko for report. -Multisell enchanted items , thanks to ByDenisko for report. -Drop range between mercenary tickets. -Break Duress skill(461) , thanks to DevilMStar for report. -Interact-pickup tickets , thanks to DevilMStar for report. Rework: -refreshExpertisePenalty to avoid unnecessary calculation. -Mercenary tickets. -ClanGate skill handler.   -   Revision 582: Fix: -Siege guard aggro due to the last rework , thanks to ByDenisko for report. -Siege zone , thanks to ByDenisko for report. -Trade npe , thanks to ByDenisko for report. -Olympiad port player back position. -Antharas CCE , thanks to ByDenisko for report. -Interact exception , thanks to ByDenisko for report. -interact-pick up: action denied if the player is dead-fakedeath. (players can still interact with NPCs, but they must be within the designated interaction distance.) Rework: -Skills Array to ConcurrentSkipListMap. -L2AttackableAI think to avoid unnecessary - heavy tasks. Implement: -AutoSaveTaskManager. -AiThinkTaskManager wich handle attackable think. -Check for Event engine to activate-deactivate. -Admin zone cretion. Organization: -Rename gameserver.scrips -> gameserver.scripts   -   Revision:583 Java 21 ,DropItem-protection,ThreadPoolManager,Geongine,AdminTeleport,TopRankmanager Java 21: -The project has transitioned to Java (JDK) 21 for improved performance and features. Fix: -TopRankManager added snap list to avoid empty list while updating. -TopRankManager npe. -BookMark Teleport. -Siege: Allow pray only on the artifact spot. -Olympiad hp npe -Olympiad ip check npe -Olympiad teleport back npe Rework: -Reworked the whole Drop Protection concept and eliminated the need for synchronized methods and multiple tasks for each item.  The process is now centralized under a single manager: DropProtectionManager which centrally manages all items by one task for optimal efficiency. GeoEngine: -Maxiterations are now depends on mapsize and limit them to 13500. ThreadPoolManager: -ThreadPoolManager is now using java virtual pools.   -   Revision:584(latest 24/8/2025) RespawnTaskManager,TradeController,MerchantTaskManager,StatusListenerManager,FollowTaskManager,ItemAutoSaveTaskManager Rework: -Refactored inventory save system for improved efficiency The entire inventory save system has been restructured to eliminate redundancy and enhance performance. Previously, each item triggered its own database save Connection task (e.g., on equip, unequip, drop, add, etc.), resulting in overhead and complexity. Now, a centralized ItemAutoSaveTaskManager handles all pending item saves through a single, unified SQL connection task. -The entire creature respawn system has been restructured to eliminate redundant tasks and improve efficiency. Previously, each creature had its own separate respawn task, leading to potential overhead and complexity. Now, a centralized RespawnTaskManager handles all pending creature respawns through a single task. -TradeController has been restructured to eliminate redundant tasks by using MerchantTaskManager(same optimization as creature spawn) -StatusListenerManager now handles broadcast of statusUpdate(hp) -FollowTaskManager handles all following creatures through a single task. Fix: -clan hall buff support. thanks to Almaz. -Valakas Teleport. thanks to Almaz.  SQL Connection: Update MariaDB connector to 3.5.4          
    • isnt his i also find it on l2ketrawars  https://imgur.com/a/4BMldRQ someone lock the topic ,solved!
    • You might also take https://github.com/vercel-labs/agent-skills into consideration
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