Jump to content

Recommended Posts

Posted

L2Cerberus UPDATE

L2DC Revision: r10448 to r10568

 

Date: 24.08.2011 and 28.08.2011

 

CHANGELOG:

  • Added logging and one fix for no target issue
  • Started Target System rework to match retail. (in different project gonna be merged later)
  • Bleed power fix
  • Retail like Party system messages + if party leader leave party will be dispersed
  • Dwarfs corpses for clan lvl 5 quest were moved from dv to death pass
  • Updated extractables from csv to xml and proper support in core/handlers
  • Olympiad Buffer should spawn now in 3vs3 oly
  • Should fix 3vs3 Olympiad issue with buffing, each player should be able to get 5 buffs
  • Fixed that in 3vs3 olympiad, if player is killed, he should lie on the ground
  • Implemneted olympiad battle end time countdown
  • Fixed one of aoe issues, war doesnt matter on sieges
  • It should be possible that one clan register for 2 sieges, if they are not in the same time
  • Fix for nokarma / no summoning after olympiad fight or olympiad observe
  • Fixed all siege summons, they are now working properly
  • Updated AbnormalEffect for Arcane Shield and Hunting Bonus
  • Reworked gametimecontroller
  • Update RequestActionUse with all missing action ids and added comments translated from korean
  • Fixed Titan Ancient Book
  • Fixed kama achiev list, too many records makes the string too long, now its limited to top 10
  • Angelic Icon, corrected stack type and level
  • NPC Totem Spirit Bear, fixed effect time
  • Fixed Pursuit Clan Ambition quest, quest monsters should spawn near dwarfs.
  • Fixed exploit that summoners may have buffed summons inside oly
  • Fixed that its no more allowed to use none english char to create character name
  • Fixed allblock and allunblock command
  • Fixed some wrong fall-throughs switches
  • Added missing packet update for block commands (icon will show up now)
  • Vesper Shooter SA multisell corrected
  • Fixed skills order after reloging, added sort basing on skill id
  • Implemneted support for negateAbnormalTypes, on next update gonna update all skills to match retail
  • Translated The Finest Ingredients Part2 from python to java to fix some errors in it
  • Added some missing agro points to skills
  • Fixed pets exp, all pets are now allowed to level upto level 86. This also fix sin eater issue.
  • Parsed SA - A grade from Blacksmith of mammon to match retail, It has same amount of items, probably correct amount too
  • Parsed Etc item sell from Merchant of mammong to match retail. It was missing 2 items. Before 72 now 74
  • Parsed crafting service blacksmith to retail
  • Parsed S grade SA adding on Blacksmith of Mammon, had missing 84 items and some update to retail
  • Parsed A grade and S grade duals multisell on blackmsith of mammon from retail, note s grade had missing 6
  • Parsed Quest 336(coins of magiic all 3 rewards), 373(Supplier of reagents), 343(Under The Shadow Of The Ivory Tower), 382 (Head Blacksmith Vergara) and 351(BlackSwan) parsed to match retail.
  • Parsed Quest 633: In The Forgotten Village multisell updated to match retail
  • Parsed Quest 426: Fishing Shots multisell updated to match retail
  • Parsed Gatekeeper scrolls multisell updated to match retail
  • Parsed Manor Products: Schuttgart (had missing 36 items) multisell updated to match retail
  • Parsed Manor Products: Rune (had 86 to many items) multisell updated to match retail
  • Parsed Manor Products: Goddard (had 1 to many item) multisell updated to match retail
  • Parsed Manor Products: Innadril (Had missing 44 items) multisell updated to match retail
  • Parsed Manor Products: Oren (Had missing 40 items) multisell updated to match retail
  • Parsed Manor Products: Giran multisell updated to match retail
  • Parsed Manor Products: Dion multisell updated to match retail
  • Parsed Manor Products: Gludio multisell updated to match retail
  • Parsed Manor Products: Aden multisell(missing 100 items) updated to match retail
  • Parsed Talismans for fort/castle had missing 1
  • Parsed Blacksmith of Mammon - Weapon Upgrade(12 missing) multisell updated to match retail
  • Parsed Blacksmith of Mammon - Foundation Items multisell updated to match retail
  • Parsed Reputation Manager Add Pvp to armors/weapon and remove also consumables updated to retail
  • Parsed unseal S80 accessories and Patfinder worker multisell updated to match retail
  • Parsed Maestro Ishuma Dualsword crafting mulitsell
  • Parsed all Maestro Ishuma multisells to match retail: Apply SA to weapons, Remove SA from weapons, Unseal armors, Unseal accessories, Upgrade Armors to noble, Remove rare options on rare items, Change dynasty type to another.

A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE

ALSO A LOT OF PERFORMANCE REWORKS WAS OMITTED, BECAUSE OF OTHER TEAMS COPYING OUR IDEAS WITHOUT CREDITS

  • 4 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • I’ve been playing with LLM-driven autofarm bots too, and giving them some visual cues made a big difference. I ended up using art pieces from https://allcorrectgames.com/service/game-art/ as placeholders while training my detection prompts, and it actually helped the models parse scenes more reliably. If you add a bit of lightweight state tracking on top, your fake players start behaving way more naturally.
    • Roblox has become one of the world’s most influential user‑generated gaming platforms, attracting millions of players and creators every day. What makes Roblox unique is that it is not just a place to play games—it is a place where anyone can build their own. With Roblox Studio, even complete beginners can design immersive worlds, interactive experiences, and full‑fledged games. This guide will walk you through the essential steps to create your first Roblox game, while also helping you understand how features like Roblox Robux fit into the creator ecosystem.       1. What Is Roblox Studio and Why Use It? Roblox Studio is the official development environment used to create every game on the platform. It is free, accessible, and designed for creators of all skill levels. Whether you want to build a simple obstacle course or a complex simulation game, Roblox Studio provides the tools you need. The platform’s success comes from its user‑generated content model. Players can create games, publish them, and even earn Roblox Robux through in‑game purchases, game passes, or developer products. While earning Robux is not the focus for beginners, understanding its role can motivate you to improve your creations over time.   2. Setting Up Roblox Studio Before you start building, you need to install and set up Roblox Studio. Steps to get started Download Roblox Studio from the official Roblox website. Install and open the application. Log in using your Roblox account. Choose a template or start with a blank Baseplate. For beginners, templates like Obby, Village, or Racing provide a structured starting point. They include pre‑built elements that help you learn how different parts of a game work.   3. Understanding the Interface Roblox Studio may look overwhelming at first, but each panel has a clear purpose. Learning the interface early will make your development process smoother. Key panels Explorer: Shows all objects in your game world. Properties: Displays editable settings for selected objects. Viewport: The 3D workspace where you build your world. Toolbox: Contains free models, scripts, and assets. Home / Model / Test tabs: Provide tools for building, editing, and testing. Spend a few minutes clicking around, selecting objects, and adjusting their properties. This hands‑on exploration helps you understand how everything fits together.   4. Building Your First Game World Once you’re familiar with the interface, it’s time to start building. Using Parts Roblox Studio uses “Parts” as the basic building blocks. You can insert: Blocks Spheres Cylinders Wedges These can be resized, rotated, and moved to create platforms, walls, buildings, or obstacles. Using the Toolbox The Toolbox allows you to drag pre‑made assets into your game. This is extremely helpful for beginners, but choose assets carefully. Some community models include unnecessary scripts that may affect performance. Look for items marked as “Verified” or created by trusted developers. Organizing Your Workspace As your game grows, organization becomes important. Use folders in the Explorer panel to group objects logically: “Obstacles” “SpawnPoints” “Decorations” Good organization saves time and prevents confusion later.   5. Adding Gameplay with Scripts Roblox games use Lua, a beginner‑friendly scripting language. You don’t need to be a programmer to start, but learning basic scripting will greatly expand what you can create. Simple scripts you can try Making a part disappear when touched Creating a moving platform Adding checkpoints Giving players speed boosts Here’s a simple example: a script that prints a message when a player touches a part. Lua: local part = script.Parent   part.Touched:Connect(function(hit)     print("A player touched the part!") end) Even small scripts like this help you understand how interactions work in Roblox.   6. Testing Your Game Testing is essential. Roblox Studio provides several testing modes to simulate gameplay. Use the “Play” button to: Walk around your world Test scripts Check spawn points Look for bugs Ensure platforms and obstacles work correctly You can also use Play Here, Run, and Play Solo to test different aspects of your game.   7. Adding UI and Game Logic A polished game needs more than objects—it needs user interface elements and clear rules. Common UI elements Timers Score counters Health bars Buttons Pop‑up messages You can create UI using ScreenGui objects inside the StarterGui folder. Roblox provides templates for text labels, buttons, and frames, making it easy to design simple interfaces.   8. Optimizing Your Game A smooth game keeps players engaged. Here are some optimization tips: Remove unused parts and scripts. Avoid too many moving objects. Use low‑poly models when possible. Test on mobile devices—many Roblox players use phones. Keep lighting simple to improve performance. Optimization ensures your game runs well for all players, not just those with powerful devices.   9. Publishing Your Game Once your game is playable, you can publish it to Roblox. Steps to publish Click File → Publish to Roblox. Enter a name, description, and genre. Choose whether the game is public or private. Set permissions and access settings. After publishing, you can share the link with friends or the Roblox community. If you eventually want to monetize your game, you can add game passes or developer products that players can purchase using Roblox Robux. This is optional for beginners, but it becomes important as your game grows.   10. Improving Your Game Over Time The best Roblox games are updated regularly. After publishing, pay attention to: Player feedback Bug reports Suggestions from friends Analytics (visits, playtime, retention) Add new levels, improve visuals, or introduce new mechanics to keep players coming back.   11. Learning and Growing as a Creator Roblox provides many resources to help you improve: Roblox Creator Hub Developer Forum YouTube tutorials Community Discord servers The more you practice, the more confident you’ll become. Many successful developers started as beginners just like you—and some now earn significant amounts of Roblox Robux through their creations.   Final Thoughts Creating your first Roblox game is an exciting journey. You don’t need advanced skills or expensive tools—just creativity and curiosity. Start small, experiment with templates, learn basic scripting, and gradually build your skills. With time and persistence, you can create a game that players around the world will enjoy.
    • Hello it seems you can't receive PMs, it won't let me, do you use discord?
    • Hello after returning to lineage 2, I was wanting to start some local server development for a few friends and me to play around with but for some reason I'm having trouble after so many years to find a stable high five client. The clients I have found either have crash issue, many errors in the client log files or freeze after only a day or two of playing (autofarming for a day for example, you'll go to teleport after a farm session and the client freezes).   I've played a few High Five servers and it seems a lot of them have been able to optimize it to avoid these problems.  We are running multiple clients per PC so this does sound essential.   I've heard one major feature that is helping client stability is the ability to clear cache/memory without restarting the game or something along those lines.   So I'm wondering if anyone can point me in the direction of obtaining a High Five client that is clean, optimized and decrypted to be able to add customs items etc. for a fair price.  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..