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L2Cerberus UPDATE

L2DC Revision: r7353 to r7689

 

Date: 07.02.2011

 

CHANGELOG:

  • Fixed Get A Pet quest.
  • Fixed Sub Class Skills script.
  • Reed Field Maintenance and For A Good Cause fully updated to retail.
  • Added some missing skills to the datapack.
  • Added quest drop rate support to Journey To A Settlement quest.
  • Fixed NPE in Polymorph Spawn.
  • Added missing html in Squad Skills.
  • Fixed wrong SP cost for Shilien Saint skills level 76.
  • Formula Experimental change. This should balance res/vuln relation when calculating skilltype effect. Actually we have some problem for jewel's proficiency not balanced from jewel's resist, and this change should fix this problem.
  • Halls of Suffering resets every day at 06.30 AM.
  • Hard March skill mp consumption should be based on player level, for now basing it on player class level until we find retail formula.
  • Path To Wizard converted to java.
  • Added missing html for Novice Guide.
  • Updated The Zero Hour quest for what was missing. Now it is completely done, its based on retail htmls and info.
  • In search of the nest also completely reworekd and update to GE stats.
  • Some fixes in Krateis Cube Manager.
  • Changed How To Oppose Evil drops to be affect by quest item amount config.
  • Winds of Change converted to java.
  • Path To Rogue converted to java.
  • Fixed issue with Healing Potions relation betwen pet<->owner.
  • Logging improvement for target handlers.
  • Traps should be removed when instance ends.
  • General Elemental Res. for Raids.
  • Should fix tiat not giving exp.
  • NPE fix in In Search Of Clothes.
  • Fix for player report about Crystal Golem stopping to eat crystals on Cystal Cavern.
  • Correcting front\rear angle.. 60 is too wide.
  • Fix for energy collection skill not working.
  • Little fix for Attack Sailren.
  • Changed additional effect activation for Instant Jump skills.
  • Inventory update NPE fixes.
  • Should fix various problems with inventory check 80%.
  • Possible fix for archers teleport.
  • Secret Of Buried In The Swamp converted to java.
  • Make A Pair Of Dress Shoes converted to java.
  • A Powerful Primeval Creature Converted to java.
  • Hatu Otis AI converted to java.
  • Vehicles fixes.
  • In Search Of Clothes converted to java.
  • Path To Warrior and Path To Knight converted to java.
  • Kamaloka AI reworks.
  • Varangka and minions stats corrected.
  • Fix for Success Or Failure Of Business.
  • Fixed issue where Aquilani wasn't porting correctly in Secret Mission quest.
  • Updated Delicious Top Choice Meat and converted to java.
  • Fixed Grave Robber Member Rescue and converted to java.
  • Fix for Lematan Followers having very high heal range.
  • Fix for Collecting In The Air quest.
  • Good Day To Fly converted to java.
  • Fix for Signets affecting monsters, and affecting everyone but allies.
  • Repent Your Sins converted to java.
  • Fishing Shot converted to java.
  • Wedding Marsh converted to java.
  • Birthday Party Song converted to java.
  • Luciens Altar converted to java.
  • Finished the Make Me A Formal Wear chain quests.
  • Find Glittering Jewelry converted to java.
  • Make A Sewing Kit converted to java.
  • Please Make Me Formal Wear converted to java.
  • Seer Ugoros retail stats.
  • Reflect Damage augments give same reflect as buffs.
  • Converted a few village master scripts to java.
  • All Trials converted to java.
  • To The Primeval Isle translated to java from python.
  • What Old Timers Favor does not exist anymore, at least not under that name.Its now called Deliver Goods. Update it to latest chronicle and also rewrote it to java.
  • Journey To Gracia translated to java from python.
  • Updated Kamaloka stats of mobs to match retail.
  • Testimony Of Trust converted to java.
  • Testimony Of Life converted to java.
  • Testimony Of Fate converted to java.
  • EXPERIMENTAL implementation of Debuff Time Reduction, to be tested to see if values are ok.
  • Chest Caught With A Bait Of Wind/IcyAir/Earth/Fire converted to java.
  • Fixes for cancel land rate.
  • Small fixes for CBS.
  • Reworked Jumble Tumble Diamond Fuss to java and also update it quite a bit.
  • Guard Ant should give exp.
  • Path to Become an Elite Mercenary Should be fixed now.
  • Fixes Seer Ugoros not moving and Cropse of deadman moving.
  • This should avoid that during siege mid-victory, attackers or defenders of other castles remains into the siege zone.
  • Added a new extension for l2pcinstance for skill storage\addition\removal.
  • Possible fix for the random pomander issue.
  • Fixes herb issue replacing buffs.
  • Moved skill_residential.sql to xml, also small reorganization in dp.
  • Small improvement for bottle of souls skills.
  • New effect flags.
  • Reworked transformations.
  • Updated Territory Wards and Territory register/end a bit. This is partial fix for wards issue.
  • Adding some Baylor skills.
  • Fixed effect recovery at restart.
  • Moved Fishing Skill Trees from sql to xml, also improved current loading of both sql and xml trees.
  • Moved GM Skill Table to xml.
  • Hero Skkill Table & Noble Skill Table merged and unhardcoded to xml.
  • Moved transform_skill_trees from sql to xml.
  • Fix for wrong resist on Cancel handler.
  • Used proper system message sending where possible.
  • Hide should have aprox 1000 hittime.
  • Tracert String[] implementation.
  • Improved logging for all core/dp.
  • Adjusted vulnerability formulas to return a value instead a multiplier. (required to calculate debuff time)
  • Fixed Soul Harbor Gatekeeper porting to Gludio instead of Kamael Village.
  • Added last missing quest in Plains of Lizardmen - Figuring it Out.
  • Fix for Invul, petrification and paralyze effect issue. (one effect removing another)
  • Fix for stuck in Little Wing Quest.
  • Character statistics fix.
  • Die packet fix.
  • Fix for last cloak related issues.
  • Manor seeds should at least be destroyable.
  • Sonic Rage should be auto-attack skill.
  • Fixed quest html message, when quest window have no bypass, there should be no reward info.
  • Adding new mysql connector 5.1.14.

A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE

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L2Cerberus High Five UPDATE

Part 1, its too big for one post, part 2 below.

 

L2DC Revision: r7690 to r9279

 

Date: 03.05.2011

 

CHANGELOG:

  • Implemented Sel Mahum zone, still need to finish Cheifs.
  • Implemented new Olympiad System, its now fully working together with 3vs3 oly.
  • Implemented Seed of Annihilation.
  • Update npc stats to 100% retail like from off files.
  • Update npc skills to 100% retail like from off files.
  • Update npc elements to 100% retail like from off files.
  • Update pet stats to 100% retail like from off files.
  • Update augmentation to 100% retail like from off files.
  • Implemented retail drop system and updated droplist to 100% retail like from off files.
  • Added first 2 new seven sign epic quests, next 3 gonna be implemented this month.
  • Implemented Recommendation System.
  • System messages updated to HF.
  • NPC sql filled with new npcs.
  • Updated npcaidata with missing npcs, also reformatted it.
  • Added new luxury shop. Now a grade is sellable by adena in shop.
  • Few packet changes for high five.
  • Implemented most of High Five skills. (2 left, working on it).
  • Updated a lot of the skills to High Five values.
  • Updated multisell in Fantasy isle.
  • Updated Html of Fantasy isle Paddies.
  • New spawns in FI and also added html and started multisell for it.
  • Updated Spirit of Shilen to HF.
  • Updated rewards for A Clan's Reputation, A Clan's Prestige, A Clan's Fame.
  • Updated clan level requirements according to changelog.
  • Adding new Party xp values and penalty.
  • Added Hunting Bonus Packets.
  • Packets for mail contact list/friends list/clan mates system.
  • Fixed Character Selection Info to match HF.
  • Door update for new oly ids.
  • Moved clan & squad skill trees from sql to xml.
  • The service fee required for exchanging a Cubic Piece for a Scroll via the Warehouse Keeper has been slashed in half from the previous fee.
  • Shiny Cube Fragments, which can be exchanged for Blessed Weapon and Armor Enchant Scrolls, have been added to the list of possible rewards from the Wondrous Cubic.
  • Cube Fragments can be exchanged through the Warehouse Keeper for the new one-time use Wondrous Cubics and one time-use Refined Cubics.
  • Added missing html for Wondrous cube to all warehouse. .
  • Teleports update.
  • The maximum amount of individual fame points that a character can have has increased from 50,000 to 100,000.
  • New functions are available at the "Arena Manager" to promote Duel Arena. CP recovery (We already had so just changed price), HP recovery added, Buffs for Duel Arena, Mage Buffs and Fighter buffs, Private Warehouse, The Arena Manager has been relocated outside of the fence for easier access. .
  • Cleaned up all relation related lists (contacts, blocks, friends) and added a abstract super class for these. It now has a lot cleaner code and should run a lot better than before.
  • The reuse time of the Wondrous Cubic is reset every day at 6:30 a.m server-time.
  • Queen ant larva should not be able to move.
  • Added support for future oly quests.
  • Added another extension to L2PcInstance for vehicle management.
  • Made a new L2PcExtension for Subclass management.
  • Added new skill containers.
  • Updated moirai robe set bonus should be 5 res and also earth res missing.
  • Checked light and heavy sets of Moirai they also had missing eathRes the rest was fine.
  • Skill name updates for high five.
  • Updated Hard Tanning, Embroider and case Harden to High Five stats.
  • Moved helper_buffer_list from sql to xml.
  • Improvements with TIntObjectHashMap for clantable and merchantpriceconfigtable,tested and no errors on startup, clan create etc.
  • Rush Impact for Titan seems to be learned at 83 aswell and not 85 like it says in patchnotes.
  • Flame Armor, Frost Armor, Hurricane Armor updated.
  • Demolition Impact: The skill power was increased and its effect is now applicable to a single target. Additionally, its range was increased from 40 to 150.
  • Flame Hawk, Arrow Rain and Ghost Piercing updated.
  • Updated Go to Pasteruedland to freya thanks disKret, malyelfik.
  • Insane Crusher: The skill power and success rate are increased while the reuse time is decreased.
  • Tribunal/Judgment: The skill Power is increased and a Hate effect is added.
  • Ultimate Defense: M.Def. increased.
  • Removing check for PDam and Blow ssboost depending on weapon type.
  • Following skills have been update to match retail freya, Magic Resistance Decrease, Decrease P. Atk, Adiantum Round Fighter.
  • Skill Critical Hit chances should not be modified by critDamEvas modifier, this is only for normal hits, not skills. Moved to own method.
  • Dread Pool and Hell Scream should have 200 range.
  • Lightning Strike should have PARALYZE as effectType.
  • Lightning Shock updated to H5.
  • Aggression has static reuse, not affected by songs etc.
  • Update to latest mysql connect, latest eclipse core compiler libs.
  • Fix for NPE in Priest of Blessing Retail Event.
  • Skills that have at least 1 effect(debuffs, stun, etc) bypass skill evasion (always do damage).
  • According to minideed Priest Of Blessing is now always enabled on retail.
  • Fix for varka / ketra aggro issue + Fix for faction AI.
  • DA's , Paladins, Artisans and summoner class servitors get buffs from their owner even if buff is selfbuff. The rest of the classes do not get for their pets such as wolf, kookaburra etc.
  • Fixed enchant values for bluff.
  • EXPERIMENTAL Cubic effect range taken from skill effectRange instead fixed value.
  • Added A Trap For Revenge quest, thanks malyelfik.
  • Possible fixes "HelpTheUncle" , "HelpTheSister" and "HelpTheSon" quests also some cleaning and finalization.
  • Fix for NPE into quest Enhance your Weapon.
  • Fix for barakiel reward into quest Possessor of a precious soul - part 3.
  • Fix for invisible chest into event Rabbit to riches.
  • Update ToI to match fully retail spawns.
  • Update 22_18, Ivory tower area to match retail.
  • Update startsone spawnsone to match retail.
  • The price of Pet equipment has been reduced by 50%. (note not all were reduced by 50% it was mostly top grade which got reduced).
  • Fixed html for weaver npc and update multisell.
  • Updated Raidboss information to match retail htms + locations.
  • Updated accessory lifestone to match retail.
  • Fixed Drumong and Nils missing shoplist.
  • Implemented number of characters in server list screen.
  • Fixed Air assault skill.
  • Added new SkillTargetType for charge skills.
  • Fixed issue with reflecting friendly skills.
  • New skilltype target_tunnel for skills which have flytype charge such as Rush Impact.
  • Changed Rabbit to Riches event to use global drop system.
  • Fix for players beeing able to use soe when they are sleeping, rooted etc.
  • Target fixes for rush-like skills, it should be based on CASTER's front, not target's.
  • Thousand skills buff type update.
  • Cancel skill handler update. Now the calculation is the same as presented in retail. This makes Cancel resistance buffs much more effective. Some Cancel related skills update according to the off files.
  • H5 Clan Oath bonuses changes, thanks osiride. Heavy: Atk. Spd. and P.Atk. increased by 5%, Light: Atk. Spd. and Critical damage increased by 5%, Robe: MP recovery and Casting Spd. increased by 5%.
  • Adept Of Taste htm update by Zoey76.
  • Its now possible to use potions while casting.
  • Updating Flame Armor to H5 values and trigger skill with off values.
  • Fix for nobless quest (party onKill barakiel).
  • Fix to allow learning of linked skills.
  • Better handling of castWithoutTarget, skill is now casted without any target, and only self effects affect caster. Also fixed Blink, its possible to cast it now without target.
  • Fix for castWithoutTarget flagging caster.
  • Dynasty is now s grade so they should be enchantable with lvl 76 stone and fixed 1 skill to match retail ( Haste sub skill).
  • Fix Aggro AI for Varka / Ketra allied.
  • Curse Gloom and Mass Gloom updated to HF.
  • Fixed target area handlers, now they should do dmg near the target, not the caster.
  • Fixed Path To Tropper quest.
  • Corrected weaponsAllowed for Burning Chop.
  • Fixed corpses issue on Sel Mahum Grounds.
  • Fix for bug where 2 command channels can enter to Frintezza at once Thx Nik.
  • Added the missing navitadvent packet and updated the others so they can be called. Now we just need to make the fuctions for this. Thanks mochitto.
  • Fix for it's possible to take Inspector with only 1 complete sub : take the 2nd sub then delete/change it with another : inspector became available, thanks nik.
  • Enhance your weapon - base chance for all crystals is 9% and default absorb type is PARTY_ONE_RANDOM.
  • Soul Crystal Leveling reworked. Now it works like retail: - FULL_PARTY handling is equal to PARTY_RANDOM so we must check having 100 as chance, - LAST HIT handled but doesn't exists into retail. Rules: - Each player of the party that kill the raid is handled by the level of crystal he has: if in the same party we have a level 10 and a level 13, each one follow his rule, - Party random apply the level chance to all players that has 1 crystal into inventory, has the quest started, is into 1500 range from raid. Party full is the same with chance 100%, Party random one, select by random a player from the party list that has the requirements and try to level using chance. The player that give last hit has more chances to be selected than the other players in party.
  • Fixed skill 913 Deflect Magic.
  • Exploit fix for removing party from channel that's not in yours! (thanks Nik and JIV).
  • Updated frintezza(halisha skills) to match retail + small improvement in frintezza.
  • AOE fix for poles.
  • Updated Insane Crusher and Burning Chop to H5.
  • There should be no system message about damage while char is under Arcane Shield effect.
  • Update some skills to match retail skills, mostly traps.
  • Updated a lot areas to match retail spawns and partial fix for mapregion. Still need some hardcode inside soa. Also some fix in Dualbox htm and some minor fix in subclass skills and queststate javadoc update. Following areas have been updated: * Whole talking island, inclusing Elven Fortress. Eleven Fortress is 21_25(to the right of HB), * Ruins of Agony Area, * Wastelands, * Ant nest, * Forgotten Temple, * Cementary, * Forbidden Gateway.
  • Updated some raidboss' teleports and spawns.
  • Fixed exploit issue in 3 c grade sets giving double stats from what they should give.
  • Fix for Summon Shadow skill, now should summon the correct npc.
  • Converted quests to java: DragonFangs, LanoscosSpecialBait, FullesSpecialBait, WilliesSpecialBait, LinnaeusSpecialBait, ShadowFoxPart1, ShadowFoxPart2, ShadowFoxPart3, ASpecialOrder, OnceMoreInTheArmsOfTheMotherTree, IntoTheDarkForest, HelpTheUncle, HelpTheSister, HelpTheSon, CertifiedArbalester, CertifiedBerserker, CertifiedSoulBreaker, PathOfTheTrooper, PathOfTheWarder, SacrificeToSea, ContractCompletion, SealRemuval, NikolasHear, ContractExectuion, NikolasCooperation, ArtOfPersuasion, RelicExploration.
  • If a skill has no activateRate, is assumed that has 100 as base value (not zero) - example id=12 switch.
  • Fix for skill Soul Roar, display of correct rate of drops, changes for AdminCache manager due to htmChache init/reload core changes.
  • Exploit fix now you cannot kick members who are in offline shop from clan.
  • Fall of the Dragon skill can be felt when you talk to Nevit's Herald after kill Valakas or Antharas.
  • Cubic data unhardcoded and parsed into xml file for future use.
  • Another new L2Pc extension for duel management.
  • Moved login & custom spawn protection to new L2Pc extension.
  • Moved cubic handling to a new L2Pc extension.
  • Changed ip storage from strings to ints using mysql INET_NTOA\ATON.
  • Updated all item skills and their belonging triggers skills 03200-03299 augment items skills updated to retail values. Almost all were wrong. .
  • Fix for Major Heal enchanted power and Sword Symphony skills.
  • Added core support for chance skill triggers from augmentations.
  • Parsed armor sets from ncsoft files.
  • Updated Teleport Template System.
  • Updated trove to 3.0.0rc1.
  • Fix for Little Wing Adventures quest.
  • Little optimization in BitSetIdFactory. In my benchmark the time for acquiring 100.000 ids, then acquiring another 10.000 and release them dropped from 600 ms to 240 ms.
  • Various fixes: XML for server startup, vitality manager for gift of vitality (jack sage no more exists into high five client), wrong clanhalls doors assignment in aden, foreign keys for sql tables etc.
  • Implemented mail id refactoring (to ID Factory type IDs) in a less error-prone way using transactions.
  • Updated all 113 Special Abilities to fully retail like Freya, note the hero ones are High Five stats.
  • Transformation in an xml based form for future use.
  • You are not suppose to be able to get noblesse tiara when you get noblesse from TW.
  • The acquisition level for the following skills has been changed: Summon life cubic (Temple Knight): From 40 to 43, Summon vampiric cubic (Shilen Knight): From 40 to 43.
  • The number of Olympiad Tokens required to purchase Forgotten Scrolls has been changed as follow: * Previously: 52,000 Olympiad token, 1950 Fame and 12,000,000 adena, * Now: 30,000 Olympiad token, 800 Fame and 12,000,000 adena, * The Forgotten Scrolls that can be purchased from the Olympiad Manager can now be traded and exchanged.
  • Small fix for perfect form quest, in HF Fortune seekers can learn Dual dagger mastery skill.
  • Updating Hero pole cancel effect with retail values.
  • EXPERIMENTAL rework of Critical rate, damage, res, vuln.
  • Implemented Hero History.
  • Implemented MoS quest, Lost And Found.
  • Enabling oath quest.
  • Fix for Control Device Of The Giants quest, adding some extractables, etcitem types update.
  • Adding new freya quest, The One Who Ends Silence.
  • Sword Symphony: This skill's effect was changed from Fear to Silence on a single target. The skill power was increased while MP consumption was decreased.
  • According to http://lineage2.rochand.com/Knowledge/skills.php?race=human&class=adventurer&level=79 they cost 60 million not 80.
  • Added missing skilltree for male/female Soulbreaker. In Hi5 they have Expert casting level 2 and 3 and Soul to Empower level 3.
  • Removed Base64 from core, because it's not needed.
  • Small fix for Threat of Removal, you can collect unlimited ammounts of items.
  • Some small fixes for heal skills.
  • Adding quest Fade To Black, thanks l2js.
  • Some fixes for For A Good Cause quest, now quest can be taken and done, but the rewarding system still needs improvement.
  • Fix for PerfectForm quest.
  • Adding new HF skill, changing reuse time for the Zaken boat zone anchor so players don't get stuck after teleporting there.
  • Journey TO A Settlement update/fix.
  • Delicious top choice meat small quest fix.
  • Fix for Testimony of Life (by Ordoban) + format fixes.
  • Kamaloka exploit fixes.
  • Fix for daily quests clean up. It should be removed even if not completed, and items should be deleted.
  • Changed inventory checks for quests - still need new system message.
  • Oly shouldn't check for quest inventory, it should check for regular.
  • New check for combined inventory size.
  • Fixes sweeper festival so that it works fine on area corpse mobs.
  • Fix for observer not being removed from arena properly when moving between arenas.
  • Fix for drop system. Now correctly select chances for Adena, Sealstones, Seeded mobs, Raid and Raid Jewels.
  • Necromancer summons last 1 hour. Confirmed by freya files.
  • Fix for drop rate of sealstones. Removed useless drop rates.
  • Updated Expulsion of evil spirit quest to have retail drop chance and updated some of other quests to use proper dropQuestItem system.
  • Fixed olympiad multisell.
  • After Pailaka completion pailaka related buffs should be removed.
  • LandDragonConqueror and FireDragonDestroyer by malyefik & Gladicek. thanks to them(and l2j).
  • Ghosts of Batur quest was horribly wrong and broken, updating it to be correct.
  • Fix for gather the flames quest reward, various fixes/updates to Pailaka Devils Legacy.
  • Fixed Bleed should not reduce speed.
  • Fix so that the minions heals the boss with it's skill they need to be a clan otherwise it won't work.
  • Fix path of the wrader it should not remove this quest item.
  • Changing power to activate rate for the steal divinity.
  • Updating steal divinity to be H5 like, it is possible to resist it, adding it to cancelVuln calculations.
  • Semi custom spawns for the Nobless mobs, since their location was changed in HIGH-FIVE.
  • Crushing strike perma-stun fix.
  • Added support for Seed of Annihilation controller.
  • Remade Nobless quest first and third part to be HIGH-FIVE like. Tested all nobless quests, works fine.
  • Fix for Oren Castle mass teleport.
  • Fix for wrong quest handling in OlympiadUndefeated.
  • Fix for baby pets spamming passive skills.
  • AugmentationMap reworked.
  • If player logout or disconnects while playing TvT Capture the flag and he has the flag, the flag return to its base.
  • Added respawn time for steel citadel instance.
  • According to several sources (the only I can find now is this: http://www.l2guru.com/forum/showthread.php?p=3013841#post3013841) Hero skills should not be stalable by steal divinity. Skills Heroic Grandeur and Heroic Dread are already this way so now I make the rest nonstealable.
  • Updated a lot skills that had guessed values, for example medusa skill is a lot better now ;).
  • Little correction for TW points storage.
  • Fix to allow get olympiad tokens not only 1st of month.
  • Fix for some pailka mob missing reuse and wrong power.
  • Olympiad Jewelry now lasts for 60 days instead of 30.
  • AI improvement, now if you stay out of range for 15 sec mob will lose your aggro and return back to spawn.
  • Fixed pathtoknight quest.
  • Missing SSboost for death shot skill.
  • Updated accessory augmentation skills from off files.
  • Enchanter Ability - Barrier updated according to off files.
  • Fix for shield bash and hero weapon dispell.
  • Updating anchor to H5 values.
  • Eye or Eye and counterattack update to match retail values.
  • Adding new H5 skill, dimension spiral.
  • New Drop System, should do a better work than before.
  • Fixed up Boss bleed and boss heal.
  • Power to activateRate changes.
  • Added retail msg for 3v3 party points.
  • EffectMinChance added to effect stats to manage the minimum chance of landing.
  • Little fixes for aggression and aura of hate.
  • Hot springs zone parsed from off files.
  • Small counter attack and dodge skill update using information from freya files.
  • Parsed Den of evil, crypts of disgrace, pavel ruins, archaic library from off files.
  • EXPERIMENTAL CHANGE !!!! This should change the landing rule for skills and effects. I'm introducing activateRate that is the chance for the skill to land. It is a replacement for power, because power can have other effect than a simple landing rate. To do this, I have changed the success calculation for skills: - activateRate is the base land rate, - effectPower from effects is no more taken into account as base land rate, - if skill lands, all effects without effectPower are considered as 100% land - this means that if skill lands at 43% and has a stun effect, if the skill lands MUST give the effect, - if skill lands, all effects with an effectPower, lands using effectPower as supplementar chance - this means that if skill lands at 43% and has a target remove with effectPower=80 calculates another land rate using 80 as base to see if the effect lands or not, - PvP modifiers are not longer taken into account for skill success calculation.
  • Crypts of disgrace AI updated to retail, parsed beast farm, some other minor fixes.
  • Missing condition changes for More Than Meets The Eye quest.
  • Parsed fields of whispers and fields of silence spawns.
  • Fixes for beast farm mobs speed.
  • Fix for wrong level bonus in Matk calculation for summons.
  • EXPERIMENTAL CHANGE for calcSkillSuccess. In this way the level difference has a bigger impact.
  • Fix for exShowScreenMessage.
  • Reparsed PI with missing static spawns.
  • Few changes in l2clan.
  • Fix for wondrous cubic issue.
  • Seekers of the holy grail htm fix + sql update for the pailaka.
  • Pailaka Injured Dragon complete rework. Quest is completely retail apart the missing Latana animation.
  • Removed unused Pailaka scripts + xmls.
  • 9th Seven Sign epic quest, Forbidden Book Of The Elmore-Aden Kingdom.
  • Reworked Elcadia's Tent a bit.
  • Fixed issue with subclass certification not working.
  • Fixed issue with kamaloka raids not giving any exp and no vit.
  • Move all dtd files in one folder.
  • Slight logging improvement.
  • Zone Spawn system changes: Added possibility of <group> zones where spawns may appear in either of them, Added support for minions, Added core support for a max count of monsters inside a specific zone\group, Parsed Primeval Isle & Forge of Gods.
  • Antharas related few skills updates from freya scripts.
  • Fixed the issue with players getting stuck at mass gatekeepers.
  • Flagpoles not being spawned fix.
  • typo fix in sql.
  • Moved Quest FindSirWindawood to Java.
  • Fix for the issue with the Rune CH Doors.
  • Fix for GV errors.
  • Fixed clanhall zones in rune.
  • Few fixes for olympiad observer.
  • Little fix for highfive sql update - this to avoid errors when updating clan_data.
  • Fix for oly observer and correct display of arena number.
  • Fixed Ghost of Batur quest, now it works fine and also it had 2 items that should not be on list.
  • Small clean in scripts :).
  • Updated Hero weapons element, on High Five they all have Holy 250 element. They also have more patk/matk.
  • Converted quest SeekersOfTheHolyGrail to java and update htmls to retail. Also added missing keydrops to this quest.
  • Added manually drops for shards into Isle of Prayer mobs.
  • Translated MoreThanMeetsTheEye quest to java and did some rework on it.
  • Shyeed is RB, not L2NPC, this fixes QueenShyeed NPE.
  • Updated castle warehouse keeper to retail including blood alliance system.
  • Multiple shot skill fix, adding new skill Death Shot.
  • Fixed zone parser, change NoHqZone into HqZone.
  • Added missing pailaka door manually.
  • Fixed oly instance names.
  • Moved Quest 124 MeetingTheElroki to Java.
  • Applied passive skills to pet\summons.
  • Saved wondrous cubic daily reuse with globalvariables sytem.
  • Fix for Lightning Barrier.
  • Update  a lot skills to match retail.
  • Now npcs should be not so overpowered in some cases and not so underpowered in other.
  • Fully Parsed pet\summon skills.
  • Some Fixes for sql update and a fix to allow new nobles to get the starting points.
  • Maguens are pets, not monsters :).
  • A few more additional checks for character data cache.
  • Made Char Data Cache a bit less error prone (it shouldn't return null in case of a non existant character specified by char id).
  • Some changes for Oly default and fix for NPE into recom task.
  • Pet skill trees fixed.
  • Sonic mastery & Force master skill fixes.
  • Support for master\slave doors, no start up errors.
  • Fix for holy artifacts not spawning.
  • Piercing skill + trigger fix, now skills works.
  • Updating buff spirit sharing to have HIGH-FIVE stats.
  • Adding Resist Earth to prophet skill tree, the skill is already done.
  • Moved Quests OminousNews to Java.
  • CoD removing redundant null check.
  • Updated a lot skills to retail values. mostly stuns and debuffs.
  • Legacy Login Communication working again.
  • Mp modifier update it to retail values.
  • Hp modifier update it to retail values.
  • Removed the summon 0.7 * dmg in pvp because we have skills for that in skilltree.
  • Fixed up p/m atk modifier and p/m def modifier to match retail values, aslo removed cuplicate skill in unicorn.
  • Fix for pet stats.
  • Pet attributing system fix, 0 summoner, 100% summon.
  • CastleTeleportZones manually adjusted for all castles.
  • Transformation update.
  • Summon should get 100% atk element from it's owner in hi5 .
  • Some cleaning in classes, added missing java docs.
  • Some performance improvements etc.
  • Fix for hp/mp, tested and retail values.
  • Fixed range of Crushing Strike.
  • Updating soul crystals leveling to retail.
  • Possible fix for Olympiad Observe issue.
  • Fix for castle door upgrade.

A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE

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L2Cerberus High Five UPDATE

Part 2, its too big for one post, part 1 above.

 

L2DC Revision: r7690 to r9279

 

Date: 03.05.2011

 

CHANGELOG:

  • Fix for wrong spawn into oly stadium.
  • Fix for spawning wrong shyeed.
  • Piercing attack hitTime is 2seconds, taken from client.
  • Excessive Loyality activation chance is 30%.
  • Some little improvements on Olympiad opponent chooser.
  • Misc changes for Chamber of Delusion.
  • Delusion chamber update.
  • Indentation fixes for linux db installer.
  • Fixed fort door errors.
  • Fixed herb drops.
  • 2 new pc extensions.
  • Fix for a wrong multiplier in formulas.
  • Initial rework of Delusion chamber (NOT FULLY DONE).
  • Pet\Summon stat fixes.
  • Small corrections to Crushing strike skill, value taken from client.
  • Visibility changes, and proper class naming.
  • Little State fix on Quest BeyondTheHillsOfWinter.
  • Fix for JourneyToASettlement quest.
  • Now the magic resistance affect success rate, and influence on damages is reduced by a factor of 10.
  • Olympiad Forbidden Weapons (retail list) - thx L2j.
  • Fixes for Bring Up With Love quest.
  • Fixes for 4s.
  • Fixed Hydro Blast, Prominence and Hurricane 3rd enchant route, it should decrease attack attribute.
  • Little fix for Pursuit Clan Ambition.
  • Fix for unmountable pets crashing client.
  • Added missing talismans to fortress and castle magician.
  • Fixed winds of change quest.
  • SOD + Tiat ai merging to prevent problems when there are more than 2 instances at same time.
  • Final fix for pets when not summoning.
  • Pet walk/run speed issue fixed.
  • Blacksmith of mammon clean up.
  • It is possible to seal/unseal A grade armor/accessories at normal blacksmiths.
  • Typo fix in CC.
  • Fix for pet getting crazy xp and owner getting none at all when summoned.
  • Doors handling removed from Kratei's Cube - now are managed by core using timers.
  • Fixed doors loading, clanhall's doors, timed doors, etc.
  • Fixing frenzy even more. Frenzy should always be active for the #all part no matter for what weapon.
  • Fix for matk/patk beeing same value and pdef/mdef also beeing same value.
  • Players not losing karma points on death fix.
  • Fixed all rune Ch coords.
  • Yiana and Roien clan hall soes fixed they were still porting to roof.
  • Battle Whisper is suppose to be Target Self not target party.
  • Fixed archers warping issue.
  • Spoil Crush: You can now use this skill with a sword or blunt.
  • Lucky Strike: You can now use this skill with a sword or blunt.
  • Wild Shot: The skill power is boosted.
  • New Freya quest, with retail drop, chances etc.
  • Update Frenzy to High Five Values.
  • Rabbit Spirit Totem: This skill effect now lasts for 5 minutes and consumes 58 MP.
  • Punch of Doom: The shock effect is no longer inflicted on you when using this skill. Instead, the skill reuse time is increased.
  • Fixed errors on siegeable clanhalls sql.
  • Some etcitems update to make some of them destroyable/tradeable according to client info.
  • Now path to knight should work correctly.
  • Fix for hero monument html.
  • Fix for olympiad multisell.
  • New HI5 skills.
  • Fixed name for 1v1 olympiad htm.
  • Fix for soe issue with bases, also some misc cleanup.
  • Updating to have retail-like hitTimes.
  • Fix for issue of getting wrong skills when changing subclass.
  • Fix for coliseum doors not opening.
  • Small fix for joining an Oly match.
  • Fix for clan hall doors not opening.
  • Fix for OlympiadNoble bypass.
  • Fix for some skills having 100kk sp cost, and for pet\summon skills not working.
  • Fix to have the correct spoil drop chances.
  • Nobless buff should be possible to dispel via alt click.
  • Fix for Olympiad observer 'refresh'.
  • Fix for mobs not moving when having 0 vuln of resists on  dagger/rarpier and bow/crossbow.
  • Fix for door table.
  • Fix for indexOutOfBound error in L2DoorInstance.
  • Updates into Recommendation System.
  • Drop Chance System rework.
  • Moved Star Stone spawns to scriptspawn.
  • Updated olympiad htmls.
  • Fix for new sql tables.
  • Possible fix for the spawn issues we've been having at 4s and rift.
  • Checks for when trading pet control item.
  • Oly config fix.
  • Mass Surrender enchant routes.
  • When target is self, /olympiadstat should show both points status and match status.
  • Mass Gloom routes.
  • Fix for oly multisell.
  • Updated siegeable clanhalls script : added bandit stronghold hall siege, added competition for the bandit stronghold quest, sql added into the datapack patch.
  • Small change in PinsAndPouchUnseal.
  • Fix for SQL table creation.
  • Check for weekly matches to validate Olympiad registration.
  • 2 fixes for fantasy island npc.
  • Small fix for Oath quest.
  • Sel Mahum training camps ai update after npcaidata changes.
  • Small fix for great wolf's npc id.
  • Updated /olympiadstat command to HF.
  • Olympiad weekly competition counters.
  • Fixed TW points storage and tiat instance.
  • Changed extractable product chances to double and not int, and added extractable skill data for olympiad treasure chest.
  • Monument of Heroes html update.
  • Fix for NPE when restarting and Oly registered .
  • Fix for changes into Hero_Diary table structure.
  • New zone type by lewzer's request - InstanceZone - it notifies an instance of player entering zone.
  • Fix for A Powerful Primeval Creature not showing S grade recipes once you got over 450 tissues.
  • Added missing hit time and reuse delay for Shield Strike.
  • Grand Olympiad Manager html updates.
  • Fixed Critical Up and its trigger Obliteration Storm.
  • Corrected Critical Up trigger.
  • Incentive manager custom script updated to manage the cases when the player already has the required class.
  • Removing old 3rd epic py custom quest.
  • Next part of seven sign epic quest fixes: new 3rd epic quest in java, with retail htmls and without customs, few fixes in another quests, cleanup and html update, corrected quest exp/sp rewards.
  • Some 73lvl pailaka related skill fixes.
  • Sel Mahum chefs paths.
  • Instance templates and doorlists for Oly stadiums.
  • StaticObjects, DoorTable reworked.
  • Conquerable halls error fixes.
  • Castle Holy Artifacts moved from configs to xml.
  • Fortress flagpoles and combat flags moved from configs to xml.
  • Castle Control & Flame tower moved from configs to xml.
  • small update for castledoormen for clanhall sieges.
  • Updated Siegable clanhalls.
  • Sod fixes - fixed teleport after DC.
  • Small bugfix for SOD instance.
  • Implemented Hi5 method to selecting opponents for olympiads in team mode (based on team points average, for now) and changed point range check to include a 'no check' mode.
  • XML updates for upcoming reworks.
  • All party kamalokas complete rework, now they are retail.
  • Fix some npc to startup the server.
  • New oly observer packet.
  • Control towers in xml.
  • Updated npc.sql, missing minions.
  • Changed minions.sql structure, removed min/max amount and replaced with amount, added respawn time.
  • Support for minion respawn time inside minions.sql, removed min and max amount and replaced with amount.
  • Updated Gather The Flames quest to GE droplist.
  • Deleted all pre-hi5 olympiad doors and added all new olympiad doors from hi5 client.
  • Doors should be targetable by default.
  • Doorlist in xml, core support to come in following days alongside new oly doors.
  • Static objects in xml.
  • Deleted subclass seperation system.
  • Fix for fear.
  • Core part for last, removing a quest config it is handled in quest now instead. Also did some more performance updates in core, added final and switch cases.
  • Converted 5 quests to java from python: AClansReputation, real name is AClansPrestige, AwlUnderFoot fortress one Reworked, GatherTheFlames, RunawayYouth, AnAgedExAdventurer.
  • Fixed parser issues, now table should be complete.
  • Committed missing PTS elpies in droplist.
  • Now droplist is FULLY parsed.
  • Updated packet.txt wit hcorrect structure for olly packet.
  • Updated custom_droplist structure.
  • Small changes in drop list loading, to introduce category chance straight from db.
  • Moved CommunityServerThread to main gs folder.
  • Synched augmentation skillmap from l2j.
  • Updating all grandbosses respawn times, most of them were correct already. Only updated those which are not instanced.
  • Removed some Util classes.
  • Cleaned up GeoData implementation as a preperation for upcoming geoserver release.
  • Cleaned up a few "throws RemoteException".
  • Fix for an exploit where player could send packet with phx to change manufacture shop prices while already in shop.
  • First part of fixing Arena buff.
  • Dynasty Staff masterwork should have a passive skill for increasing heal reg.
  • Fixed a typo in Figuring it Out.
  • Support for multiply factions.
  • Updated npcaidata.
  • If a gameserver tries to register and uses the same server id and hex id of an already registred gameserver, the already registered gameserver will be disconnected.
  • Small fix after npcaidata parse.
  • Saga of the Duelist should be retail like now.
  • Seed Of Destruction rework. New Tiat AI.
  • Support for new herb group data.
  • Missing range data for Shield Strike.
  • Sel Mahum ai update.
  • Some fixes for Sel Mahum quests. now they all work 100%.
  • Small npc.sql change.
  • Fixed path to rogue quest.
  • Support for new npc_elementals.
  • Updated manor data.
  • Summon skill trees updated.
  • Sel Mahum zone spawn + small rework in core.
  • New quest in Sel Mahum - Rumble In The Base (daily quest).
  • New quest completed for Sel Mahums - It Smells Delicious.
  • Sel Mahum Training Grounds ai updated.
  • Removed mobs from oren area that aren't spawned anymore.
  • Some skill changes from L2j.
  • Changed multisell.dtd for new enchant attribute. Changed Incentive Manager custom items and multisell.
  • Changed system messages to display name of custom items too, Fixed custom item display on multisell. Changed multisell xml and management, added a new attribute to production, enchant, to give the ability to have enchanted items into multisells.
  • Little adjustment on Incentive Manager.
  • Tar beetle ai in FOG.
  • Added 6 training camps for Sel Mahum Training Grounds and correct spawning a little.
  • Small improvement for SelMahumTrainingGrounds.
  • Htmls for the 3 missing Sel Mahum quests.
  • Started working on Sel Mahum zone ai.
  • Added method in L2Npc for broadcasting NpcSay with client string id.
  • Moved a few String related methods from Util to StringUtil.
  • Added SSL support for RMI LS <-> GS communication.
  • Incentive Manager - to give level, class, skills and equipment to new players.
  • Config options for RMI are better explained now.
  • Reworked LoginServer to better support Java RMI. now it uses the session pattern to manage multiple game servers.
  • Seven Sign epic quests rework: corrected desc for all epic quests, little cleanup in scripts, 2nd epic quest written from the begining in java, implemented Priest Cain heal AI, implemented 2 new epic monsters skills, corrected epic quest npcs stats and npcskills.
  • Small rework on character template loading.
  • Updated enchant_skill_chances to high five.
  • Completly rewrote login server <-> game server communication using Java RMI (remote method invocation). This should make the communication 1. faster, 2. more reliable, 3. cleaner to code.
  • Next part of Seven Sign epic quests reworks: removed one duplicate method in SealOfTheemperor quest, updated first epic quest script, all retail htmls, fixed reward and corrected spawns, .
  • Changes on SkillTreeTable.
  • Performance updates.
  • Syntax error fix.
  • Last change to setInstanceId, now its finished.
  • Getter for empty instance destroy time and little tweak in setInstanceId.
  • Fixes for instance system. Now it should be retail like. Instance end packet is sent only in the last 10, 5 and 1 minute. Also if player leave instance, and its empty, he should get info about time that left to instance destroy. (empty instance destroy time).
  • More fixes for SkillTreeTable.
  • Updated Yin and Yang Attribute  shop.
  • Updated GMViewCharInfo packet to High Five.
  • Fix for pet stats loading.
  • To the seed of destruction translated to java from python.
  • Updated packet.txt.
  • Fixed NpcSay packet to work with high five client. Fixes "Invaild stringidx. Must be greater than 0" as chat text.
  • Next part of Seven Sign epic quests rework: moved HideoutOfTheDawn instance to separate script. (already used in 2 quests, and will be used in 2 more.), reworked Embryo quest, added Franz AI (he should heal players), reworked GirlOfDoubt quest to fit with the new hideout instnace, removed duplicate code, updated Elcadia Tent instance, added npc faction for Embryo quest monsters.
  • Fixed full_install to avoid foreign key constraints.
  • Startup error fix.
  • Small fix for scripts.cfg.
  • Fix for the clanhalls cleanup at every restart.
  • Moved pets_stats.sql to xml.
  • Moved pets_skills.sql to xml.
  • Moved skill_trees.sql to xml.
  • Moved special_skill_trees.sql to xml.
  • Small improvement on arenabuff.
  • Added missing packet for quest kill count.
  • FallenAngelSelect transalted to java from python.
  • Support for Cubics maxcount (If cubic maxcount is reached, the cubic should go idle until its lifetime ends. Use -1 to disable this feature). Thanks l2j.
  • ToTheSeedOfInfinity transalted into java from python.
  • Fix for a dangerous query that clean all clan_data !!!.
  • Fortress dungeon (Awl Under foot) raids stats and droplist updated. They now drop s grade instead of a grade and also drop KE.
  • Small update on structure of ExQuestNpcLogList.
  • Small update on perfect form.
  • PerfectForm, improved a little. Also HomeSecurity.
  • Deleted duplicated packet, updated 1 that had wrong order. Also updated packets.txt of missing packets.
  • Fixed up all packet orders.
  • Fixed totally wrong packets. At least in order.
  • Updated some packets and re-checked packets.txt to until when our packets order matches with engine.dll also some small performance improvement in l2attackable.
  • Some correction for IdFactory query + fix to delete mail when sender doesn't exists.
  • Sonic Rage should not have attackAfterCast.
  • Fix for another startup error.
  • Added a new L2PcExtension named L2PcTransaction for all item, request and invite related transactions. Examples: private store/manufacture, friend/party invite, active warehouse, recipeshop list.
  • Fix for NPE in AccessLevels.java.
  • Fixed a startup error related to static rework and made a few more datatables reloadable.
  • Fixing startup errors. Adding skilltype to rush and blazing boost, also changing wrong skilltype on another skill.
  • Fixed all startup errors related to the removal of static methods from the datatables.
  • Fixed startup errors related to SkillTable initialisation.
  • Fixed errors in sqls and in windows database installer.
  • Fix for Anakazel stats and missing skills.
  • Law Enforcement transalted into java from python. .
  • Updated a few raid stats/drops/skills/ai.
  • Pet stat files - fixed converter issue that caused incorrect values, also removed some 0 values.
  • Added XML containers for pet\summon skill trees.
  • Probably fixes issue with paralyze and petrification, thanks l2j [l2j4503].
  • XML containers for pet data.
  • Hi5 Item auction update.
  • Small typo in npc updates. Also changed festival sweeper to target area mobs.
  • Quest Control Device of the Giants. It has 100% retail stats, drops and spawns.
  • XML containers for skill trees, core support to be added soon.
  • Some improvements to Spoil.
  • New hitCondition management, Skills update for Cubic.
  • Removing comment from Hall of Suffering aobut todo rewards: Update stats for Yehan Klodekus, Yehan Klanikus, Update stats for canibalistic female one, small typo in npcskills, Added some comments in raidboss_spawnlist, Added few @Overrides.
  • Fix for NPE in LazyCharDataCache.
  • Fix for Rush and Blazing boost bugs. Players beeing able to attack in town without press ctrl and had to press ctrl to attack mobs and moving backwards automatically.
  • Some more performance updates in l2attackablai.
  • Forgot to remove this import.
  • Added final to a lot places. Also did some performance updates on l2attackableai.
  • Some performance improvements on all actionhandlers. .
  • Merged all important commits from freya trunk to high five branch .
  • Few more changes to match java coding conventions and applied static and final to fitting variables.
  • Workaround for memleaks and other bugs related to multiple AIs for one mob.
  • Fix for auto hit bug (character just stops hitting).
  • Fixed "Tried to polymorph not polymorphable npc" in ant nest.
  • Fixed NPE in L2AttackableAI and L2Party (Fixes #1649).
  • Fixed collision for some npcs in FI.
  • Fixed wrong spawn of Giran Recipe npc.
  • Fixed up fullinstall.sql it had some tables which do not exist and some missing.
  • Fixed spawn locations for a npc in FI.
  • Added missing bypasses to arena manager(for colliseum).
  • Fix for Fury of Pa'agrio.
  • Fix for prices in gmshop. Now all prices are 0 again.
  • Fix for loadhtml admin command.
  • Implemented support for new Alt + G admin menu.
  • Changed logging level of "Item xyz is missing material - using paper as default", because it's not really a problem. Also changed logger variables to java coding conventions.
  • Fix for mobs not moving at all.
  • Fixed min distance for Rush and Rush Impact.
  • Fixing all warnings of missing material.
  • Fixed errors on clean install.
  • Updated UserInfo Packet.
  • Fixed exp bar in CharacterSelectionInfo packet.
  • Added some javadocs.
  • Updated Charactersinfoselected packet.
  • Fixed error for random initial spawn locations.
  • Cursed bones are no longer consumed.
  • Skill_trees are fixed and updated to HF.
  • Fixed skill_trees.sql.
  • Fix errors on sql installer.
  • Fix Found AI Data for undefined npcID 32796 startup error.
  • Fix startup errors.
  • Priest Wood Multisell. Seven Sign Epic Quests Reward.
  • New freya clocks multisells.
  • Updated ExStartScenePlayer.
  • New instance names.
  • Split all class templates, so each template has it's own file.
  • Implemented random spawn locations for newly created characters (data from freya scripts).
  • Added some missing High Five packets to packet.txt.
  • Finished packet list for High Five .
  • Dual Blow and Throwing Dagger added.
  • Critical Sense, Inquistor, Vanguard, Quiver of Arrow: Grade A and Chant of Predator updated their SP and level required to learn to HF.
  • More Items updated to High Five.
  • Proper fix for schuttgart npcs.
  • Removed a spawn which does not exist on retail, also added a missing html to kamael npc.
  • Shops fixed up and updated to HF in Hardins Private Academy and Floran Village.
  • Updated all Aden,Goddard and Schuttgart and Rune shops to HF PTS.
  • Updated all Heine,Oren and Hunters shops to HF PTS. Weapon/armor was missing the common items shop. Also grocery updated like other towns.
  • Updated all Dion, Gludio and Gludin shops to HF PTS Mostly changes are in Grocery.
  • Updated all Giran shops to HF PTS and changed some prices which were incorrect.
  • Updated prices of Armor/weapon in luxury shop.
  • Changed html to fit retail.
  • Added some comments to multisell.
  • Pk System updated to High Five.
  • Recipes for Soulshot/Spiritshot and recipes for basic materials are now for sale by Recipe Merchants found in Blacksmith shops.
  • Updated prices of all these items.
  • Added spawns for all these npcs too.
  • Updated wondrous cubic, 2 missing items.
  • Fantasy Isle magic zone done. Now Fantasy Isle is completely done like on PTS.
  • Another correction for sel mahum quest items.
  • Sel Mahum quest 'Threat Removal'.
  • Sel Mahum 'No Secrets' quest.
  • Support for new quest event type: onFactionRangeEnter - used for sel mahum camp fires.
  • First draft of PhotoTeleporters and their coords. Also corrected some other teleport scripts.
  • Added hitTime, coolTime and reusDelay for Multiple shot skill.
  • Battle whisper magic level added.
  • Weapon Blockade: This skill is now available from Skill Trainers at level 80.
  • Fix for Arcane Shield.
  • Added Arcane Shield skill.
  • Updated skill tree with Arcane Shield.
  • Added support for new effect type - transfer damage to mp.
  • Some L2AttackableAI cleanup.
  • New archer skill - Multiple Shot.
  • Mana Pump added to male\female Soul Breaker and in xml.
  • Small fix for Potential Ability.
  • Unsummoned pets that carry items in their pet inventories cannot be placed in the Clan Warehouse.
  • Mass Vitalize skill.
  • Improved 'ally' checking in L2Skill.
  • Added core support for maximum number of targets for skills.
  • Added core support for reducing skill power the more targets you have.
  • Updated skill trees of healers.
  • Added Mass Purify, Mass Cure Poison.
  • Added Chain Heal perliminary support + skill handler.
  • New Hierophant skill, Piercing Attack, added to xml + tree.
  • Effects from items that maintain or replenish Vitality are now applied instantly.
  • You can now exchange elemental attribute stones for elemental attribute crystals through the Attribute Master NPC: By exchanging 5 stones of the same attribute and 3,000,000 Adena, you can receive 1 Crystal of the same attribute.
  • Attribute Master NPCs can be found in Rune Township and Aden.
  • Added Aegis Stance to DA Skill tree.
  • Added the new HF skill Shield Strike.
  • Updated all tank skill trees with the new skills.
  • Added Fury of Pa'agrio to xml + tree.
  • Chant of Berserker added in tree + xml.
  • Fix for Dual Blow.
  • Added skill tree changes for dagger classes & gladiator.
  • Added Sonic Mastery & triggered skill as well.
  • Updated skill enchant cost 'formula'.
  • Updated base enchant cost for mages.
  • Added the missing level 8 of Force Mastery to skill tree.
  • Fixed logging message.
  • Skill tree for Monk\Tyrant new skill Force Mastery.
  • Force Mastery skill + triggered skill.
  • Core support for more than one chance for the same skill.
  • Skill tree updates for dwarf race. also added some missing skills for scavenger\bounty hunter\fortune seeker.
  • Sweeper Festival update.
  • Added 2 new skills to dwarf: Lucky Blow (level 83): Attacks the target's vital points, throwing the target into a Spoiled state. Lethal Strike is possible. Half Kill, Critical hit and Over-hit are possible. Requires a dual dagger to be equipped. And  Blazing Boost (level 40): Quickly approaches the enemy. Cannot be used when a bow/crossbow is equipped. Dagger Mastery (level 20): Increases P.Atk. and the success rate of deadly attack by 10% while decreasing MP Consumption by 60%. Enchant Skill is possible. Dual Dagger Mastery (level 81): Increases P.Atk. and the success rate of deadly attack by 5%. Obtainable from Forgotten Scrolls. Deadly Blow (level 40): Deals a deadly attack. Enchant Skill is possible. Back Stab (level 40): Deals a deadly attack. Enchant Skill is possible.
  • Fix for client critical error because of CreatureSay.
  • Updated party matching system to high five and fixed a few old things.
  • Fixed spawn issue with synchronized.
  • Fixed NPE in CharDataCache.
  • Fixed errors in xmls.
  • Fixed syntax errors in sqls.
  • Implemented the new sword singer skills - i don't know the levels when they can be learned, but the sp are correct.
  • New starter values for enchant costs.
  • Finished Pet Manager prices changes.
  • Fixes for chat not working, pet names and npc names.
  • Added high five weapon containers with a few data values from client and updated old ones.
  • Added high five etcitem containers with all available data from client and updated all old etcitem containers (names, stats, etc.).
  • Added high five armor containers with all available data from client and updated all old armor containers (names, stats, etc.).
  • Updated skill icons.
  • Fixed synthax errors in skill xmls.
  • Seven Arrow updated to High Five.

A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE

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  • 2 weeks later...

L2Cerberus UPDATE

L2DC Revision: r9280 to r9411

 

Date: 17.05.2011

 

CHANGELOG:

  • 10th(3rd from HF epics) Seven Sign Epic Quest - To The Monastery Of Silence complete support.
  • Updated geodata for rune castle, dragon valley, olympiad stadiums, new epic quests.
  • Rossible fix if for servitor not getting summoners atk attribute.
  • Recommendation System updated, should fix all current issues.
  • Fixed wedding divorce, if partner is offline, send adena from divorce via Premium Items system, also updated Wedding html.
  • Grand Wedding should be fixed now.
  • Updating all skilltrees and sp changes for H5.
  • Fixed baylor, it was all the time invul.
  • Fixed instant jump, added check for geodata, should fix issue with players jumping through the obstacles in oly and other places.
  • Amount of Exp needed for levels updated to H5.
  • Fixed reward message from quests.
  • Fix for wrong links into Blacksmith Pinter dialog.
  • Updated clan lvl req html.
  • Fixed Soul Roar should be 10 min.
  • Fix for Chrushing Strike should attack after cast.
  • Fix so only mage class gets empower and fix life cubic min/max level.
  • Update nightshade consume costs.
  • Update Aura Cannon/Aura Blast fixed mp regain on attack.
  • Fix Duplicate spawn of "Avant-Garde".
  • Star Fall and Meteor are now instant cast and reuse decreased.
  • Fixed missing spawns in Dwarf Village Area.
  • Pride of Kamael should be usable only with kamael exclusive weapons.
  • Fixed overpowered blows issue.
  • Decrease Speed skill updated to match retail, it's npc skill used by for example mobs in WoA.
  • Fixed olympiad veteran quest.
  • Fixed vesper fighter - gale skill.
  • Fix for the problem with Crystalline Golem in the Crystal Caverns.
  • Corrected bluff.
  • Updated Olympiad system messages.
  • Changed oly point range to 80.
  • Fixed Piercing Attack.
  • Fixed shield of faith issue with transfering dmg.
  • Fixed one spawn of Priest of Blessing.
  • Multiple Shot need target to cast.
  • Fix issue with cubic not starting or not effective.
  • Added Effect Damage Over Time Percent - needed by Curse of Plains.
  • Boost Morale update.
  • Ice Merchant Cabin Area update to match retail, now minions will spawn together with master instead of onHit like before.
  • Aura Cannon / Aura Blast PvP/PvE power fixes.
  • Fixed one NPE in clan halls.
  • Fixed one NPE in pailaka.
  • Removed Aggression from Blessed Blood skill - Fix for multiple hits timing for Meteor and Star Falls skills.
  • Little fix for Crushing Strike skill (should fix the permastun effect).
  • The maximum number of simultaneous attacks when using a Spear is changed as follows: -No mastery: Before (5) Now (3), -Polearm mastery level 8 and below: Before (10) Now (8), -Polearm mastery level 9 and above: Before (15) Now (13).
  • Update spawns for Elven Village and Orc Village areas.
  • Fixed missing manor npcs. Added retail spawns for Gludio Town Area and Gludin Town Area.
  • Fixed request for nobles_zeropoints.htm, fixed 2 NPE into SSQ Secret Ritual of the Priests.
  • You can now acquire Giant's Codexes while hunting in the following locations: -Plains of the Lizardman, Sel Mahum Training Grounds, Wild Beast Reserve, Fields of Silence/Whispers, -Missing Dragon valley but this will be added together with the Drageo Valley work I guess since we don't have it yet.
  • You can now acquire Forgotten Scrolls while hunting in the following locations: -Protection of Rune: Sel Mahum Training Grounds, Wild Beast Reserve and Fields of Silence/Whispers, -Protection of Elemental: Plains of the Lizardmen, Sel Mahum Training Grounds, Wild Beast Reserve, Fields of Silence/Whispers, -Protection of Alignment: Plains of the Lizardmen, Sel Mahum Training Grounds, Fields of Silence/Whispers, Fighter's Will: Sel Mahum Training Grounds, Wild Beast Reserve, Archer's Will: Plains of the Lizardmen, Magician's Will: Fields of Silence/Whispers, Deflect Magic, Anti-Magic Armor, Sixth Sense, Expose Weak Point, Hide, Dual Dagger Mastery, Silent Mind, Seven Arrow, Final Secret, Enlightenment - Wizard/Healer, Servitor Barrier, Excessive Loyalty, Mutual Response, Meteor, Starfall, Turn Stone: Monestary of Silence.
  • Update Warp skill to match Freya Retail.
  • Update Maximum Ability Rapier to match Freya Retail.
  • Update Painkiller to match Freya Retail.
  • Fixed Tanor Canyon port beeing wrong.
  • Fixed healing skills of Queen Ant Nurses.
  • Fixed up heal for Baby pets to heal with proper heals at correct % of hp.
  • Improved onEvtReadyToAct, thanks Orbodan.
  • Freight system its still used on retail (From Dimensional Merchant) only for Freightable items (Dimensional items) mostly event ones. Thanks unafraid and mrtjo.

A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE

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L2Cerberus UPDATE

L2DC Revision: r9412 to r9480

 

Date: 25.05.2011

 

CHANGELOG:

  • Implemented Zaken Instance.
  • Fixed pvp armor sets, added missing pvp trigger skills.
  • Fixed lag issue, very bad code synched from l2js, removed it. (this code may work on servers with low population)
  • Rework on Recommendation System, hopefully this will fix all know issues and supports Nevit's Hourglass effect
  • Some fixes for new epic quests, Elcadia is calculating pathnodes now, and check for geodata, npc will not stuck in walls. Also little fix for buff casting and follow distance.
  • Improvment in Queen Ant AI.
  • Fortune seekers are considered as dagger masters now so they should be added to restriction list of all weapons/armors.
  • Updated merchant of mammon etc item sale to match retail order and prices.
  • Fixed Shillien elder having wrong skill id of Blessed Blood.
  • Fixed Trex having 2 of same skill in npcskilsl on different level.
  • Fix Spirit Sharing having wrong skillid , it had Excessive Loyalty instead for Warlock, Elemental Summoner and Phantom Summoner.
  • Support for pause Recommendation System while not hunting.
  • Fixed skill trees for a lot of classes.
  • Magic Reflect fixes.
  • Fixed issue with pets deleveling if they are droped, or send via mail.
  • Shield of Revenge should have a 20% chance to counter, Strike Back should have a 3% chance to counter and no reflect damage.
  • Fixed some missing system messages, removed system messages that doesnt exist on retail.
  • Little fix for chamber of delusion, monsters were following players after teleport.
  • Weapon Blockade was too strong, corrected.
  • Added the required level to use Life Stones.
  • Updated Mirage to match retail.
  • Fixed missing skill for scavenger.
  • Curse Gloom had Freya effects when enchanted for time, fixed.
  • Corpse Burst: Darkness attribute is added to the skill impact.
  • Mass Fear: Casting time is set to 5s.
  • Dark Vortex: The skill power has increased while HP absorption rate has decreased.
  • Added Not Strong Enough Alone quest.
  • Little Cursed Weapon corrections.
  • Updated Rolling Step, Double Blast, Tornado Slash, Cat Roar, Flare, Thunder Bolt, Flash, Lightning Wave, Gatekeeper Aura Flare, Gatekeeper Prominence, Gatekeeper Flame Strike, Energy Blast, Dark Strike, Bursting Flame, Stratum Explosion, Corpse Burst, Dark Detonation, Lance Step, Aqua Blast, Spin Slash, Ice Fog..... They all have stronger PvEPower than PvpPower so now match fully retail.
  • Updated Rush a bit
  • Fixed Vorpal Heavy Armor Set stats and Vorpal Heavy Armor Set - PvP stats.
  • Added missing trigger effect for Vorpal Heavy Armor Set.
  • Updated PvP Armor - Speed Down to match retail.
  • Added Hope Within Darkness Quest.
  • Fixed Journey To Gracia Quest.
  • Fixed Quest drop item engine, should fix a lot of problems with unable to compleate quests.
  • Fixed inspector sub, its now possible to take it.
  • Fixed duplicate spawns in gludio.
  • Updated dance of medusa to h5.
  • Effects casted on transformation should remain after player untransform.
  • Fixed Tiat minions.
  • Sublime-self Sacrifice skill should be "removed On Any Action Except Move".
  • Fixed that Reflect Damage skill is transfered to summon.
  • Fixed wrong skill/blunt mastery for dwarves.
  • Fixed force mastery skill tree.
  • Fixed stacking augument buffs.
  • Moveed Quest FruitsOfTheMothertree to Java.
  • Updated Red Talisman of Meditation.

A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE

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  • 2 weeks later...

L2Cerberus UPDATE

L2DC Revision: r9481 to r9568

 

Date: 31.05.2011

 

CHANGELOG:

  • Implemented Frintezza instance.
  • Update all Frintezza skills to match retail.
  • Updated Frintezza songs to retail.
  • Updated Zaken instance, corrected skills, added skills ai, fixed monsters inside, corrected drop, added timer.
  • Cloak Embroidered with Soul - 1 (Zaken) quest implemented.
  • Cloak Embroidered with Soul - 3 (Frintezza) quest implemented.
  • Updated Soul Cloak items.
  • Updated soul fragments to quest items.
  • Removed Olympiad Points Range.
  • Added Giant's Codex and Fighter's Will / Protection of Rune and Element to Sel Mahum drops.
  • Fixed Soul Gathering into skilltree.
  • Fixed Zaken zone.
  • Blow Damage should not be static.
  • Few small fixes regarding npc clans.
  • Fixed Olympiad Observe exploits.
  • Succubus Queen was moved to Abandoned Coal Mines in GE.
  • New protocol support.
  • Fix for olympiad quests, quest items should be removed before taking quest again.
  • Fix for item skill reflect damage stacking.
  • Fix to TRAP REMOVE. Now the Crystal Caverns script and all other related to disarming trap should works.
  • Check nobles remaining weekly matches before register to olympiads.
  • Implemented new H5 transformations.
  • Implemented new Mounting Bracelets and new mounts.
  • Fixed Dynasty Jewel Leather Mail - Force Master set skill, it will be now possible to wear cloak.
  • Trick and Switch should not interrupt the cast. Hex should have the landing rate of the skill, not another 80% after skill lands.
  • Fixed dimensional merchant freight.
  • Added missing skills for Arbalester.
  • Fixed empty destroy time for CoD.
  • Added missing damage update for normal olympiad game.
  • Fixed few quests making them repeatable.
  • Fix for players losing their recommends on system restart.
  • Removed some double spawns.
  • Update arrest to match retail values on enchants and effect.
  • Support for check npcinradius when using a itemskill. (for quest LightFragment)
  • Added Quest TheEnvelopingDarkness. (Thanks Gladicek)
  • Added Quest LightFragment. (Thanks Gladicek)
  • Update UseItem packet to make checks at proper places.
  • Correct range for transfer damage.
  • SocialAction packet improvements, thanks denser for idea.
  • Added Secret Area in the Keucereus Fortress.
  • The success rate for Abnormal State has changed to Maximum rate 90%, Minimum rate 10%.
  • Harmony of Noblesse: Arrow Resistance and Crossbow Resistance changed to 10 and 6 respectively.
  • Symphony of Noblesse: Arrow Resistance and Crossbow Resistance changed to 10 and 6 respectively.
  • The Necromancer skills Summon Reanimated Man, Summon Corrupted Man, and Summon Cursed Man no longer require a corpse. However, the casting time to summon one of these servitors has increased.
  • Updated Divine Knight skills.

A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE

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  • 1 month later...

L2Cerberus UPDATE

L2DC Revision: r9569 to r9950

 

Date: Updates from June

 

CHANGELOG:

  • Succubus Queen is now spawning in Abandoned Coal Mines, was moved in retail in GE
  • Cloak Embroidered with Soul - 3 (Frintezza) quest implemented.
  • corrected Frintezza AI, casting skill in timer every 1s, and onAttack is kinda overpowered, these skill are high range aoe with very high power.
  • Fixed Frintezza songs to match retail
  • Reworked Cancel to match retail, with 100% 1 buff and up to maxNegate depending on resist
  • Fixed Olympiad observe exploit
  • Fixed Olympiad play exploit
  • npe fixes for objects
  • Partial solution for Object id, double storing and so on.
  • Fix for wrong quest bypass in olympiad quest
  • Removed double sending of packet on a lot of packets
  • Fix slow login task sometimes
  • Fixed stacking of augments(possible)
  • Corrected Sel Mahum Drops
  • Corrected Some MoS book drops
  • Fixed blood alliance reward for clans that successfully defended castle.
  • Update hide a bit added magic level and abnormals
  • Update bodypart for High-level Angel Circlet
  • Added skill to High-level Angel Circlet
  • Update High-level Angel Circlet Skill to match retail
  • Update Chant of Protection enchant time to match high five
  • Update Dance of Blade Storm: The enhanced duration given by enchanting the skill for Time has decreased. Arrow Resistance now 42 and Crossbow Resistance now 25.
  • Black Talisman of Free Speech update to match retail
  • new AttackMe effect added,  needed for some new H5 skills.
  • Fix double storing of traps
  • Fix player reenter for zaken
  • Added EffectManaHealPercent
  • Update Expose Weak Point to match freya retail it has attackAfterCast
  • Added Post of Destruction skill. Basically 3000 power damage on self :)
  • Flame Armor Update to match freya retail
  • Frost Armor Update to match freya retail
  • Hurricane Armor update to match freya retail
  • Excessive Loyalty update to match freya retail
  • Knight Ability - Defense Update to match freya retail
  • Log Ability - Critical Chance update to match freya retail
  • Wizard Ability - Mana Steal Update to match freya retail
  • Enchanter Ability - Barrier update to match freya retail
  • Healer Ability - Heal Update to match freya retail
  • Summoner Ability - Spirit Update to match freya retail
  • Pain of Shilen update to match freya retail
  • Eva's Will update to match freya retail
  • Spirit of Phoenix update to match freya retail
  • Seed of Revenge update to match freya retail
  • Archer's Will updated to match freya retail
  • Physical Pose updated to match freya retail
  • Little Devil Agathion Special Skill - Power of Blessed Resurrection Update to match freya retail
  • Tribunal, judgement, SHield Strike and Challenge for fate and shackle should have attackme effect
  • Update to latest protocol (273)
  • fixed single quest window
  • Fixed some pointless casts with maps/lists
  • Fixed issue with double spawning Frintezza
  • Dark Flame: The reuse time was reduced.
  • Vampiric Mist: The reuse time is decreased.
  • Thorn Root: The re-use time was increased.
  • Collector's Experience: This skill can now be used with a sword. Additionally, there is a chance that Collector's Fortune will activate when using Crushing Strike
  • Resistance to Ancient Sword update to match freya retail ( Big Difference)
  • Weakness to Ancient Sword update to match freya retail ( Big Difference)
  • Updated ishuma blacksmith
  • Craft a Dualsword update fully
  • Unseal Dynasty, Vesper , Elegia, Vorpal, Moirai Armor
  • Unseal Dynasty, Vesper, Elegia, Vorpal, Moirai Accesories
  • Remove rare options on rare items
  • Change the class of Dynasty High Grade Armo
  • Also updated html for the remove rare options or rate items
  • Fade to black should not be repeatable
  • Perfect form quest fixes
  • small fixin party when 9 levels diff it should apply the 30% penalty
  • Recommend system fixes, such as if offline shop is made lose recs and so on.
  • Updated MasterWork skills of Imperial Crusader, Draconic Leather Armor and Major Arcana Robe stats
  • Reworked Blows to be closer to retail, now damage has retail formula and chance is a lot closer still need tuning though
  • Fixed Vesper masterwork weapon SA
  • Sel Mahum Chefs AI implemented
  • fixed white sand ford doorman and missing auctioneer spawns.
  • Fixed Circlets to match restrictions to retail
  • Fixed perma stun issue
  • fix for attack me effect, in case of player, it should work only vs flaged one.
  • Fixed all missing start.htm issues
  • target support for Chain Heal
  • On retail trick switch have to abort cast
  • Changed armorset listener to fix problem with equipping/disequipping shield
  • Fixed it Smells delicious quest
  • NPE fix for target area friendly
  • reworked chain heal handlers, can be casted on self, on ally player without party, affects all ally units and npcs, do not affect monsters. Removed all target checks from skill handler, its now doing just the heal job, target thing is handled all in target arena friendly.
  • Fixes no karma bug, no pvp point bug and cannot summon via friend after beeing in observe or participating in olympiad
  • Fixes blows it had to low damage, typo.
  • Heroic debuffs should be removable by cleanse and other remove debuff skills
  • it should be possible to remove pertification effects using removedebuff effect. Was not possible before because of invul effect that is set by pertification
  • Fix for Star fall and meteor should be instant cast
  • Fixed Black Talisman of Rescue, should be possible to cast it with physical mute.
  • fixed block shield, block wind walk and mass block shield, mass block wind walk, buffs should be always removed, debuff have fixed land rate
  • fixed handler for cure of queen, its should remove only debuffs.
  • updated item auctions with correct epic jewels. And updated this new epic jewels
  • Bring up with love is daily quest and should reset together with the rest daily ones
  • Fixed Sel mahum mane should be destroyable
  • fix for wind shackle sp cost
  • fixed arrow rain and ghost piercing debuff trigger
  • Fafurion should drop water dragon claws/scales
  • Fix for party exploit in CoD
  • Resist Daggers/Rapier? Weapon updated to match retail, was kinda wrong
  • Blunt Weapon Weak Point update to match retail, was kinda wrong for example utenus have this skill. Blunt users will do more dmg now
  • Higher Resist Bow/Crossbow? Weapons updated to match retail
  • Greater Resist Spear Weapons updated to match retail
  • Sacred Attacks updated to match retail
  • Resist Hand-to-hand Weapons updated to match retail
  • Resist Blunt Weapons updated to match retail
  • Resist Dual-Sword Weapons updated to match retail
  • Resist Swords updated to match retail
  • Resist Two-handed Weapons updated to match retail
  • Greater Resist Fire Attacks updated to match retail
  • Greater Resist Water Attacks updated to match retail
  • Greater Resist Wind Attacks updated to match retail
  • Greater Resist Earth Attacks updated to match retail
  • Greater Resist Sacred Attacks updated to match retail
  • Greater Resist Dark Attacks updated to match retail
  • Greater Resist Hand-to-hand Weapons updated to match retail
  • Greater Resist Blunt Weapons updated to match retail
  • Higher Resist Bow/Crossbow? Weapons updated to match retail
  • Greater Resist Spear Weapons updated to match retail
  • Greater Resist Dual-Sword Weapons updated to match retail
  • Greater Resist Swords updated to match retail
  • Higher resist Daggers/Rapier? Weapon updated to match retail
  • Greater Resist Two-handed Weapons updated to match retail
  • Stun Attack Weak Point updated to match retail
  • Poison Attack Weak Point updated to match retail
  • Bleed Attack Weak Point updated to match retail
  • Sleep Attack Weak Point updated to match retail
  • Hold Attack Weak Point updated to match retail
  • Paralysis Attack Weak Point updated to match retail
  • Mental Attack Weak Point updated to match retail
  • Weak Point against Daggers/Rapier? Weapon updated to match retail
  • Sword Weak Point updated to match retail
  • Dual-Sword Weapon Weak Point updated to match retail
  • Spear Weapon Weak Point updated to match retail
  • Hand-to-hand Weapon Weak Point updated to match retail
  • Two-handed Weapon Weak Point updated to match retail
  • Surrender To Water updated to match retail
  • Surrender To Wind updated to match retail
  • Surrender To Earth updated to match retail
  • Surrender To Darkness updated to match retail
  • Surrender To Light updated to match retail
  • Higher Resist Bow/Crossbow? Weapons updated to match retail
  • Resist Daggers/Rapier? Weapon updated to match retail
  • Blunt Weapon Weak Point updated to match retail
  • Sacred Attack Weak Point updated to match retail
  • Weak Point against Bow/Crossbow? Weapons updated to match retail
  • Resist Poison Attacks updated to match retail
  • Dark Attack resist updated to match retail
  • Resist Bleed Attacks updated to match retail
  • Resist Sleep Attacks updated to match retail
  • Greater Resist Sleep updated to match retail
  • Resist Hold Attacks updated to match retail
  • Greater Resist Hold updated to match retail
  • Strong in "nan" activity magic DOT updated to match retail
  • Chain Mail Heavy Armor Set skill updated to match retail
  • Quest - BOSS Resist non Bow Weapon update to match retail
  • Short-Range Physical Attack Resistance updated to match retail
  • Temp fix for npc deadlly blow until we have our desire skill ai engine done
  • Small fix in Solo kamalokas
  • Resist Daggers/Rapier? Weapon updated to match retail, was kinda wrong
  • Blunt Weapon Weak Point update to match retail, was kinda wrong for example utenus have this skill. Blunt users will do more dmg now
  • Higher Resist Bow/Crossbow? Weapons updated to match retail
  • Greater Resist Spear Weapons updated to match retail
  • Sacred Attacks updated to match retail
  • Resist Hand-to-hand Weapons updated to match retail
  • Resist Blunt Weapons updated to match retail
  • Resist Dual-Sword Weapons updated to match retail
  • Resist Swords updated to match retail
  • Resist Two-handed Weapons updated to match retail
  • Greater Resist Fire Attacks updated to match retail
  • Greater Resist Water Attacks updated to match retail
  • Greater Resist Wind Attacks updated to match retail
  • Greater Resist Earth Attacks updated to match retail
  • Greater Resist Sacred Attacks updated to match retail
  • Greater Resist Dark Attacks updated to match retail
  • Greater Resist Hand-to-hand Weapons updated to match retail
  • Greater Resist Blunt Weapons updated to match retail
  • Higher Resist Bow/Crossbow? Weapons updated to match retail
  • Greater Resist Spear Weapons updated to match retail
  • Greater Resist Dual-Sword Weapons updated to match retail
  • Greater Resist Swords updated to match retail
  • Higher resist Daggers/Rapier? Weapon updated to match retail
  • Greater Resist Two-handed Weapons updated to match retail
  • Stun Attack Weak Point updated to match retail
  • Poison Attack Weak Point updated to match retail
  • Bleed Attack Weak Point updated to match retail
  • Sleep Attack Weak Point updated to match retail
  • Hold Attack Weak Point updated to match retail
  • Paralysis Attack Weak Point updated to match retail
  • Mental Attack Weak Point updated to match retail
  • Weak Point against Daggers/Rapier? Weapon updated to match retail
  • Sword Weak Point updated to match retail
  • Dual-Sword Weapon Weak Point updated to match retail
  • Spear Weapon Weak Point updated to match retail
  • Hand-to-hand Weapon Weak Point updated to match retail
  • Two-handed Weapon Weak Point updated to match retail
  • Surrender To Water updated to match retail
  • Surrender To Wind updated to match retail
  • Surrender To Earth updated to match retail
  • Surrender To Darkness updated to match retail
  • Surrender To Light updated to match retail
  • Higher Resist Bow/Crossbow? Weapons updated to match retail
  • Resist Daggers/Rapier? Weapon updated to match retail
  • Blunt Weapon Weak Point updated to match retail
  • Sacred Attack Weak Point updated to match retail
  • Weak Point against Bow/Crossbow? Weapons updated to match retail
  • Resist Poison Attacks updated to match retail
  • Dark Attack resist updated to match retail
  • Resist Bleed Attacks updated to match retail
  • Resist Sleep Attacks updated to match retail
  • Greater Resist Sleep updated to match retail
  • Resist Hold Attacks updated to match retail
  • Greater Resist Hold updated to match retail
  • Strong in "nan" activity magic DOT updated to match retail
  • Chain Mail Heavy Armor Set skill updated to match retail
  • Quest - BOSS Resist non Bow Weapon update to match retail
  • Short-Range Physical Attack Resistance updated to match retail
  • Temp fix for npc deadlly blow until we have our desire skill ai engine done
  • Small fix in Solo kamalokas
  • fixed some critical exploits for Zaken and Frintezza
  • Magic skills with TARGET_SELF should have also lower hitTime if we are using spiritshots
  • Fix for subclass certification
  • fix for summon stats
  • Backstab has 1.35 ssboost tested on retail
  • Corrected some drops
  • Fixed all casts for maps/lists in instances
  • Updated broadcast packet for better performance
  • Updated MasterWork Skills up to Dynasty
  • update system message for getting exp/sp to new on High Five
  • Fixed resist for MasterWork Vesper Helmet skill, changed all MagicDamVuln to MagicDamRes?
  • Added support for Servitor Share and also implemented skill
  • fixed instant jump geodata issues
  • fixed all fly skills, to check for geodata
  • Fixed Into the dark forest, once more in the arms of the mother tree and a special order. It should be repeatable if you do not meet the conditions to start it.
  • Steal Divinity Success rate reduced. Now susceptible to resistance against buff canceling attacks.
  • so setting it to isDebuff should fix it considering for example mystic immunity protects against debuffs
  • Fixed Bypass exploits
  • Fix for make yourself surrounded by mobs and quickly click somewhere. you will be quickly warped there at some point, mobs will start move to your server out of sync position (u will still see that u didnt moved) and so on.
  • Sandglass effect should be removed when player enter instance,change sub or die
  • Hope withing darkness fixes
  • Fix for sailren not spawning
  • fix for Chant of element should not have holy and dark resist it seems
  • Shabby/miracle/poor necklace should be in quest inventory
  • Fix for consuming shots when using pots, on retail you do not.
  • Fix for skill Pa'agrio's Fist - missing power on enchant route 1
  • Update Bistakon Deadly Blow to match retail, it's not a blow skill
  • Updated Bistakon Jump Blow to match retail, it's also not a blow.
  • It should say that not enough people are in command channel not that it's max entrants for zaken entrance if not enoyugh
  • Corrected min level and start position for nornilsgarden, it is min level 15 and max 22
  • Added some missing empty destroy tiems to instances, updated current one to match retail.
  • Updated activitytime for some instances to match retail and fixed some wrong teleport locs and some wrong level checks
  • Updated miracle skill raidus from 900 to 1000 retail like
  • Updated purification field skill radius from 180 to 1000 and updated reuse/hittime alos to match retail
  • Updated "Magic Obstacle radius to match retail
  • Updated all cancel skilltype skills activateRate to match retail(this is support for insomnias rework on handler)
  • Updated Cubic Cure it shouldn't cancel buffs it should remove debuffs :P
  • Fixed wrong value in +25 power enchant of Crossbow Mastery skill.
  • Some fixes for duplicate oid, rework of storing to world
  • Memory Leak fixes
  • Path to Hellbound translated to java from python
  • Updated Aura Cannon, Aura Blast and Arcane shield to be either better guessed values or confirmed
  • Updated Soul Barrier it should have 6 res vs bows not 10
  • Updated Dark Vortex it's area skill not target one it has about 200 radius and reuse is 11 sec instead of 16 and consume is 25%
  • Lightning shock magiclevel updated
  • Ancient Cloak Should not be enchantable
  • Updated real target it should have 3s reuse and the effectrange is increase a bit, based on retail data. Also added abnormalLvl and abnormaltype to it
  • Soul Roar and Battle Cry are not magic skills.
  • fix for transformations, passive skills should be removed when player is untransformed, or his stats will change
  • Shield Strike should auto-attack after cast
  • Fixes Imperial Phoenix should get Touch of Life
  • Added all missing pvp bonus options for both add and remove pvp, such as vorpal, vesper etc
  • Added all missing pvp bonus options for both add and remove pvp, such as vorpal, vesper etc
  • Fix pets not beeing able to get to level 86
  • Fix for amount of dropped items
  • Fix for Shield does not increase resist to debuffs
  • Excessive Loyalty updates
  • new H5 feature, trigger skill has their own bar and do not remove buffs from normal buff bar (max 24 triggers). Also toggle skill should not remove buffs from normal buff bar, and they are unlimited.
  • new target type, TARGET_AURA_FRIENDLY and TARGET_AURA_FRIENDLY_NOTME.
  • fixed sublime self-sacrifice.
  • Updated Counter Chance/Counter? Rapid Shot/Counter? Dash to match retail in stacktype and stats
  • Forgot to add ReuseDelay? to Counter Dash it's 10s on retail
  • Updated Iron Shield trigger to match retail
  • Price fix for wrong BSSD and BSSC in Grocery Shops. Prices are from retail PTS as there are no castle owned so tax is not applied.
  • BSSD is supposed to be 30 adena.
  • BSSC is supposed to be 46 adena.
  • Chamber of Delusion waiting area is now Peace Zone
  • Fixed Party Kamaloka for summons not being ported in properly
  • Song of Silence Enchant route values updated to match retai, chance was a bit off and other was totally wrong.
  • Improved L2World class to an faster iterations and thread-safe also
  • Fixed Skill: Great Fury
  • Meteor / Starfall fix players were doing 1 hit kills with it.
  • Fixed OiD issue with flags
  • Big work an a top secret L2DC project, huge success so far.
  • South Wasteland, and that south part (19_24) spawns updated to match retail
  • Frozen Waterfalls and surrounding area(20_13) spawns updated to match retail
  • Cave of Trials and surrounding area (20_14) spawns updated to match retail
  • New penalties are imposed when a Pet’s Hunger Gauge reaches 0%:
  • XP/SP unobtainable
  • Pet is uncontrollable
  • Your Pet won't be gone even when you don't feed it.
  • Vesper Cutter Thunder corrections
  • Fix abnormal type for improved condition and improved magic
  • NPE fixes
  • Performance improvments
  • Array out of bound fixes
  • Fix for wrong reward and wrong player kick in _309_ForAGoodCause
  • Fix issue with entering 2 instances at same time
  • Fixed flags and poles issues
  • Fix to enter into the Secret Area for quest Light Fragment
  • Added moirai armor box and icarus weapon box items.
  • Remove some double spawns
  • Fix for quest 'Light Fragment'
  • Now allowing only latest protocol (273)
  • fix problem with double trap spawn
  • Items for Light Fragment Quest should be stackable
  • Default Freight slots are 200 in retail also forbidding players with effect hide to enter in observe mode
  • Petition manager reworked
  • In high five the Mage's two-handed weapon, Infinity Scepter, has received Water/Wind/Fire/Earth/Dark? elements instead. not holy like we added
  • In high five
  • The Special Abilities of the Hero Weapon Infinity Spear have changed as follows:
  • The Cancel effect and the number of buffs canceled have been reduced.
  • The skill reflection rate has increased.
  • Updated Pvp cancel skills, the activation skill had 15% activation chance(wrong) now it's 10% per hit ofc. Also we had missing magicLevel for the skill. The Triggered skill(the skill that actually does the cancelling) had only missing hittime(100 or 0.1s)
  • Fixed issue for not unsomming pets and summons when entering olympiad. People were abusing using kokkaburra etc in olly
  • Fixed some issues with olympiad observed leaving
  • Some npe fixes in Sel Mahum Chefs ai
  • golem transformation skill updates
  • Path to the trooper quest fixed
  • Bring up of love fixes
  • Matk formula from mobs changed a bit, now it should be perfect
  • Summon Kat the Cat, fixed summon levels
  • little changes in instancezone clear.
  • Memory leak fix in character effects
  • L2World and L2worldregion reworked to increase performance
  • Fix for Flame Icon should not stack anymore with angelic icon and totem skills
  • Updated soul crystal leveling for some 'grandbosses' to match retail values
  • Daydream Zaken previously: full party 11-12( 50%), party random 12-14(50%)
  • Daydream Zaken now: party one random 12-14(20%), party one random 14-16(10%), party one random 16-17 (3%)
  • Daytime Zaken previously: party one random 11-12(50%)
  • Daytime Zaken now: party one random 11-12(10%)
  • Tiat previously: party random 15-17 (10%)
  • Tiat now: party random 15-16(10%) . 16-17(3%)
  • Updated soulshot ai % values and amount of shots for mobs, now it's fully retail like.
  • Few quest rate adjusments
  • Finished Beta version of L2DC Remote Control Project (out of game petitions etc)
  • Dion Area and Bee Hive spawns fully updated to match retail
  • Retail Like "Shadow Weapons Buy System", thanks Adry_85 for this
  • Updated Harmony of Noblesse, it should have 900s reuse and limit hp to 70%. Also abnormal should be 2. Based on retail values
  • Updated Symphony of Noblesse, it should have 900s reuse and limit hp to 70%. Also abnormal should be 2 Based on retail values

A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE

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L2Cerberus UPDATE

L2DC Revision: r9951 to r10006

 

Date: 13.07.2011

 

CHANGELOG:

  • Corrected good day to fly quest, if player removed certificate, he can retake it to continue next quests
  • Fixed Guts / Frenzy overwrite
  • Fixed check for max weekly olympiad matches
  • Added retail msg for when pet levels, also fix for pet not beeing able to get to level 86(Possibly)
  • Fixed pet random going to slow speed
  • Fix for cod not beeing peacezone even though it was added
  • Noblesse blessing should not be able to be cancelled(dispelled) Also updated noblesse blessing to match retail
  • All Npcs(yes mobs too) run and walk speeds updated to retail values
  • Zaken and Frintezza fixes
  • New baby pet and improved baby pet implementation for buff and heal task(Retail like)
  • Fixed a memory leak in Character ai for when getting ai, it got 2 ai's or more sometimes which was never cleaned.
  • Arcane Shield should not decrease c.speed
  • Fixes drop protection not working properly, this should fix issue with last hit beeing able to loot
  • Possible fix few issue with beeing able to use aoe skills on nearby allies even if you are targeting enemy you attack friend
  • Fixed missing Black Judge, updated Hardins Academy and DV part in 23_21 to be fully retail like (freya) (This is preparation for Hi5 DV)
  • Fixed some locking issues with new reworks
  • Fixed fafurion drop of claws.
  • implemented "Black Marketeer of Mammon: The Black Marketeer of Mammon now sells Ancient Adena to certain characters at certain times."
  • in h5 pvp damage for hero weapons increased from 5% to 20%
  • Shadow column in dcm should not move and agro.
  • Fix for Lidias Diary should be removed in case of canceled quest
  • Implemented Nevit Blessing System, also updated the Recommend System for better integration with new system.
  • H5 - Mammon A-Grade weapons exchange
  • Summon Big Boom: Added magicLevel on both enchant and normal
  • Spoil Festival Added Earth Element to Enchant Decrease atk speed and Decrease Res, Updated chances for enchant DOT and Decrease Res, Decrease Res used to be around 5% now it's alwys 80%. Dot was just 2% of or so.
  • Soul of Sagittarius: Added Missing Abnormal Level
  • Song of Vitality: Added missing Abnormal Level and Abnormal Type
  • Song of Flame Guard: Added missing Abnormal Level and Abnormal Type
  • Dance of Aqua Guard: Added missing Abnormal Level and Abnormal Type
  • Song of Storm Guard: Added missing Abnormal Level and Abnormal Type
  • Dance of Earth Guard: Added missing Abnormal Level and Abnormal Type
  • Dance of Protection: Added missing Abnormal Level and Abnormal Type
  • Viciouse Stance: Added missing magic level for when not enchanted, some updated in cost enchant too
  • Snipe: Added missing abnormal levels and abnormal type
  • Aegis: Added missing magic level
  • Focus Attack: Added missing magic level
  • Aegis Stance: Added magic level, changed the shield defense by 10% before it was from 70-100 % now it's 60-90% depending on enchant level
  • Agile Movement: Added missing magic level
  • Shield Fortress: Updated a bit to have more values.
  • Quiver of Arrow: A Grade: Updated to match retail chances on amounts of arrows(Note Extractable skill)
  • Quiver of Arrow: S s Grade: Updated to match retail chances on amounts of arrows(Note Extractable skill)
  • Strider Siege Assault: Added missing reuse delay
  • Build Advanced Headquarters: Increased reuse to 3600 sec instead of 1800
  • Wyvern Aegis: Should have 600 sec reuse not 1800
  • Wisdom: Added missing magic level
  • Health: Added missing magic level
  • Extra Inventory: Added missing magic level
  • Focus Skill Mastery: Fixed consume rate
  • Fortitude: Fixed consume rate
  • Arcane Wisdom: Fixed consume rate
  • Arcane Power: Fixed consume rate
  • Arcane Agility: Fixed consume rate
  • Parry Stance: Fixed consume rate
  • Riposte Stance: Fixed consume rate
  • Touch of Life: Fixed consume and some other small fixes
  • Sonic Rage: Should have 10 base crit not 15 and should have attack after cast
  • Raging Force: Should have 10 base crit not 15 and should have attack after cast
  • Earthquake: Has 60% chance to cancel target not 100%
  • Physical Mirror: Added missing abnormal Level and abnormal type
  • Magical Mirror: Added missing abnormal Level and abnormal type
  • Shield Slam: It's 80% to remove target not 100%, also added missing abnormalLevel and Type
  • Hamstring Shot: is debuff now also updated abnormal level it was wrong.
  • Focus Death: Has now correct abnormal type, added missing magic level enchant
  • Focus Chance: Has now correct abnormal type, added missing magic level enchant
  • Focus Power: Has now correct abnormal type, added missing magic level enchant
  • Eye of Hunter: Fixed abnormal Level
  • Eye of Slayer: Fixed abnormal Level
  • Shock Blast: Updated basecrit it should be 20 not 15
  • Armor Crush: Updated abnormal level and basecrit(should be 20)
  • Song of Meditation: Added missing abnormal level and type
  • Song of Champion: Added missing abnormal level and type
  • Dance of Siren: Added missing abnormal level and type
  • Dance of Shadows: Added missing abnormal level and type
  • Vengeance: Updated target me effect it should be 40% chance not 100% , also has 50 cancel res not 80
  • Evade Shot: Fixed abnormal level and abnormal type
  • Clan Imperium: Fixed magic level
  • Heroic Miracle: Fixed abnormal type
  • Heroic Berserker: Fixed abnormal type
  • Small fix on a Sleep skill
  • Reworked steal divinity to match retail, its now stealing 0 to max negated buffs count (resistable).
  • Fixed Chain heal

A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE

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