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[Exploits]L2 net + Sript Enchant For Gracia Epilogue with tutorial for noob


sakre

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Hi all now i sow how u use l2 net with script enchant

 

 

First u need to download L2 net web

 

Now we go to intall this . Check all

 

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i don`t now stay to say all step tu instal because is easy :) next next and next =))

 

 

Now we need an ip server to join and here is an tutorial http://www.maxcheaters.com/forum/index.php?topic=21928.0 Ip server put in loginlist . That Text Document u see where u instaled the programs.

 

Now go to executabil and open it . Go to File and Logon Window . Now press OOG and login with account .

 

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OK . Now u need script for enchanting

 

///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// made by easy2k4
// gracia final ct2.3 trixy/phear3d
// enchanting w/a/j (with different enchant's levels) one by one
// starting from item with the lowest enchant's level, and stops
// on the last one (or few if you wish)
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////

INCLUDE StdLib\inventory.l2c

///////////////////////////////////////////////////////////////////////////////

// You can (need to) change these values :)

DEFINE_GLOBAL STRING selected_enchanted_item "Vesper Noble Circlet"              / here put  name iteme exactly 
DEFINE_GLOBAL STRING selected_enchanted_scroll "Scroll: Enchant Armor (S)"       / put scroll name 
DEFINE_GLOBAL STRING selected_enchanted_crystals "Crystal: S Grade"                    /put name crystak 
DEFINE_GLOBAL INT loop_delay 2000 // DO NOT LOWER MUST BE 2000 OR HIGHER or WILL BE KICKED
DEFINE_GLOBAL INT number_of_items_which_should_stay 1

///////////////////////////////////////////////////////////////////////////////

// start -->>

   Enchant_one_by_one_v2

SCRIPT_END



FUNCTION Enchant_one_by_one_v2

   DEFINE STRING item_name 0
   DEFINE ARRAYLIST bag_inventory 0    

   DEFINE INT enchanted_items_count 0
   DEFINE INT enchanted_scrolls_count 0
   DEFINE INT crystals_count 0
   DEFINE INT crystals_count_after_enchanting 0

   DEFINE INT id_of_item 0
   DEFINE INT id_of_enchant 0
   DEFINE INT id_of_crystals 0

   DEFINE Inventory current_enchanted_item 0
   DEFINE INT current_enchant_level 18
   DEFINE INT current_items_count 0

   DEFINE Inventory item_of_scroll 0

   DEFINE INT enchanting_process 0

   DEFINE INT enchant_size 0    

   DEFINE INT random_loop_delay 0

   ITEM_GET_ID id_of_enchant "<&selected_enchanted_scroll&>"
   ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>"

   ITEM_GET_ID id_of_crystals "<&selected_enchanted_crystals&>"
   ITEM_COUNT crystals_count "<&id_of_crystals&>"
   ITEM_COUNT crystals_count_after_enchanting "<&id_of_crystals&>"

   ITEM_GET_ID id_of_item "<&selected_enchanted_item&>"    

   PRINT_TEXT " "
   PRINT_TEXT "------------------------------"
   PRINT_TEXT "Enchant one by one has started"
   PRINT_TEXT "v 2"
   PRINT_TEXT "by easy2k4"
   PRINT_TEXT "------------------------------"
   PRINT_TEXT " "

   GET_INVENTORY bag_inventory
   FOREACH item Inventory bag_inventory
       item_name = bag_inventory.item.name
       
       if item_name == selected_enchanted_item
           enchanted_items_count = enchanted_items_count + ONE
       endif

       if item_name == selected_enchanted_scroll
           item_of_scroll = bag_inventory.item
       endif
   NEXTEACH

   PRINT_TEXT "Selected item is: <&selected_enchanted_item&> (x<&enchanted_items_count&>)"
   PRINT_TEXT "Selected scroll is <&selected_enchanted_scroll&> (x<&enchanted_scrolls_count&>)"
   PRINT_TEXT "Selected crystals are <&selected_enchanted_crystals&> (x<&crystals_count&>)"
   PRINT_TEXT "Number of items which you want to keep is <&number_of_items_which_should_stay&>"
   PRINT_TEXT " "    

   if enchanted_items_count <= number_of_items_which_should_stay
       PRINT_TEXT "Not enough items to enchanting."
       RETURN VOID
   endif

   if enchanted_scrolls_count < ONE
       PRINT_TEXT "Not enough scrolls to enchanting."
       RETURN VOID
   endif

   enchanting_process = ONE

   do
       bag_inventory.clear
   
       GET_INVENTORY bag_inventory
       
       current_enchant_level = #i9999
       current_items_count = ZERO

       ITEM_COUNT crystals_count "<&id_of_crystals&>"
       ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>"

       FOREACH item Inventory bag_inventory
           item_name = bag_inventory.item.name
               
           if item_name == selected_enchanted_item    
               current_items_count = current_items_count + ONE
               
               if bag_inventory.item.enchant < current_enchant_level
                   current_enchant_level = bag_inventory.item.enchant
                   current_enchanted_item = bag_inventory.item
               endif
           endif
       NEXTEACH

       if current_items_count <= number_of_items_which_should_stay
           PRINT_TEXT " "
           PRINT_TEXT "The number of items which you have kept is: <&current_items_count&>"
           PRINT_TEXT " "

           enchanting_process = ZERO
       endif

       if enchanted_scrolls_count < ONE
           PRINT_TEXT " "
           PRINT_TEXT "Not enough scrolls to enchanting."
           PRINT_TEXT " "

           enchanting_process = ZERO
       endif

       if enchanting_process == ONE
           DEFINE BYTEBUFFER buffer_of_selected_enchant 256
           DEFINE BYTEBUFFER buffer_of_selected_item 256
           DEFINE BYTEBUFFER buffer_of_selecting_item 256
           
           buffer_of_selected_enchant.write_byte #i25
           buffer_of_selected_enchant.write_int32 item_of_scroll.id
           buffer_of_selected_enchant.write_int32 #i0
           buffer_of_selected_enchant.trim_to_index
           INJECTBB buffer_of_selected_enchant
           SLEEP "<&loop_delay&>"

           buffer_of_selecting_item.write_byte #I208
           buffer_of_selecting_item.write_byte #I76
           buffer_of_selecting_item.write_byte #I0
           buffer_of_selecting_item.write_int32 current_enchanted_item.id
           buffer_of_selecting_item.trim_to_index
           INJECTBB buffer_of_selecting_item
           SLEEP "<&loop_delay&>"

           GET_RAND random_loop_delay 200 400
           SLEEP "<&random_loop_delay&>"

           buffer_of_selected_item.write_byte #i95
           buffer_of_selected_item.write_int32 current_enchanted_item.id
           buffer_of_selected_item.write_int32 #i0
           buffer_of_selected_item.trim_to_index
           INJECTBB buffer_of_selected_item
           SLEEP "<&loop_delay&>"

           ITEM_COUNT crystals_count_after_enchanting "<&id_of_crystals&>"

           if crystals_count_after_enchanting > crystals_count
               PRINT_TEXT "<&selected_enchanted_item&> has been crystallized at +<&current_enchant_level&>"
           else                    
               PRINT_TEXT "<&selected_enchanted_item&> has been enchanted from +<&current_enchant_level&>"
           endif    
           
           DELETE buffer_of_selected_enchant
           DELETE buffer_of_selected_item
           DELETE buffer_of_selecting_item
       endif

   loop enchanting_process == ONE    

   PRINT_TEXT "List of enchanted items:"
   PRINT_TEXT "--------------------------------------------------------"

   GET_INVENTORY bag_inventory

   ITEM_COUNT crystals_count "<&id_of_crystals&>"
   ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>"

   FOREACH item Inventory bag_inventory
       item_name = bag_inventory.item.name
               
       if item_name == selected_enchanted_item            
           PRINT_TEXT "<&bag_inventory.item.name&> +<&bag_inventory.item.enchant&>"
       endif
   NEXTEACH

   PRINT_TEXT " "
   PRINT_TEXT "The end of Enchanting One by One v2 :) by easy2k4 "
   PRINT_TEXT "Gracia Final (CT2.3) trixy/phear3d"
   PRINT_TEXT " "

RETURN VOID

 

 

 

Copy this script and go at SCRIPTiNG  --> SCRIPT EDITOR -->  and paste script here and edite whne i say . Save script in format .l2s in Scripts folder . Now go at SCRIPTING -->  SET SCRIPT MAIN --> and choose script save . Now go SCRIPTING --> START SCRIPT

 

In chat u see when enchant  . You see is start when say "7:16:06 PM :[Vesper Noble Tunic has been enchanted from +0"  +0 = +1 :) He start at +0 .

 

ATTENTION  must always put the Scripting -> SET MAIN SCRIPT and put u script and start script

 

 

If U have any question say

 

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