madzkull Posted July 4, 2010 Share Posted July 4, 2010 I was thinking since freya PTS has a lot of changes esp the new casting animation... Is it possible to put it in epilogue? I mean like you copy this new cast animation file and paste it on epilogue client? and what file is that in freya client so I can do some experiments ;) Thank you Link to comment Share on other sites More sharing options...
CriticalError Posted July 4, 2010 Share Posted July 4, 2010 you need adapt this files, you can't copy paste only for make it work man. Link to comment Share on other sites More sharing options...
madzkull Posted July 4, 2010 Author Share Posted July 4, 2010 whats the name of the skill animation files? so I can try to adapt then to epilogue thanks... 8) Link to comment Share on other sites More sharing options...
CriticalError Posted July 4, 2010 Share Posted July 4, 2010 whats the name of the skill animation files? so I can try to adapt then to epilogue thanks... 8) well think you say this lineageskilleffect.u Link to comment Share on other sites More sharing options...
madzkull Posted July 4, 2010 Author Share Posted July 4, 2010 Thank you friend have you tried to attempt to do it? I tried but got no luck LOL hahahahahaha maybe your help will be appreciated haha Link to comment Share on other sites More sharing options...
LauQ Posted July 4, 2010 Share Posted July 4, 2010 well think you say this lineageskilleffect.u He's talking about skill animations; not skills. The animation for each skill is defined in skillgrp.dat (whether the caster does a 'no_target' type of animation, or a 'nuke' kind of animation etc.) If you want to take the animation from Freya, you indeed first need to adapt the .ukx animation files: so Darkelf.ukx, Human.ukx etc: You would need to completely extract them and put them in with Unreal editor with a tool (Gildor's tool) and make new ukx with them and replace them in Gracia Final. Then; you need to edit LineageWarrior.int I think to add the animation to the character, and if you finally manipulate the skillgrp.dat a bit (try some numbers) it might work. In other words: alot of work, for something that could theoretically work but probably won't :/ Good luck! Link to comment Share on other sites More sharing options...
madzkull Posted July 5, 2010 Author Share Posted July 5, 2010 Thank you..... I manage to get it.... Thanks for the help masters =) Link to comment Share on other sites More sharing options...
Erol Posted July 5, 2010 Share Posted July 5, 2010 Thank you..... I manage to get it.... Thanks for the help masters =) Link to comment Share on other sites More sharing options...
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