Jump to content

Recommended Posts

Posted

Geia sas thelw na anebasw enan server kai tha eithela ligh bohtheia gia pws na ftiaksw ta server.prop kai loginserver.prop

Deite :

Server.properties

 

                             

# ----------------------

# Connection Config

# ----------------------

# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs

GameserverHostname = 0.0.0.0

GameserverPort = 7777

 

# This is transmitted to the clients connecting from an external network,

# so it has to be a public IP or resolvable hostname

ExternalHostname = l2factoriserver.servegame.com

 

# This is transmitted to the client from the same network,

# so it has to be a local IP or resolvable hostname

InternalHostname = 127.0.0.1

 

InternalNetworks =

# Define optional networks and router IPs

# IP (200.100.200.100) or fully qualified domain name

# (google.com) that resolves to an IP (use ping to determine if a domain resolves).

# Format: ip,net/mask;ip,net/mask,net/mask

# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)

# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server

OptionalNetworks =

 

# ---------------------

# Port Forwading

# ---------------------

# The Loginserver host and port

LoginPort = 9014

LoginHost = 127.0.0.1

 

# ------------------------

# Other Network Options

# ------------------------

# Network traffic optimization: minimum time between sending char's hp/mp status update packet.

NetworkTrafficOptimization = false

NetworkTrafficOptimizationMs = 1100

 

# how character will be logged out on //kick command

# Options: 1 - closeclient - closes client: WARNING: this method sometimes crash client :P

#          2 - relogin - send client to relogin screen

KickType = relogin

 

# === Flood Protector ===

# set the initial size of the flood protector (should equal ~ player count)

FloodProtectorInitialSize = 50

 

# === Packets Related ===

# Packet LifeTime in miliseconds, 0 - disabled feature

PacketLifeTime = 0

 

# Packet ExecutionTime in milliseconds, 0 - disabled feature

PacketExecutionTime = 0

 

# Flood Protection

# if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked

# warning not tested made a quickhack for squeezed :)

FloodProtection = false

PacketLimit = 500

PacketTimeLimit = 1100

 

Loginserver.prop:

 

                             

#===========

# Connection

#===========

 

# This is transmitted to the clients connecting from an external network,

# so it has to be a public IP or resolvable hostname.

ExternalHostname = l2factoriserver.servegame.com

 

# This is transmitted to the client from the same network, ,

# so it has to be a local IP or resolvable hostname.

InternalHostname = 127.0.0.1

 

# Bind ip of the loginserver, use * to bind on all available IPs

LoginserverHostname =*

LoginserverPort = 2106

 

# The port on which login will listen for GameServers

LoginPort = 9014

 

# the delay between IP Update Time.

IpUpdateTime = 0

 

To problhma mou einai oti mono me 127.0.0.1 pezei o server bazw tin IP tou no-ip alla dn ginete tipota... an mporeite na bohtheisete

tha xeromoun.

 

Posted

signomi kiolas ta post sou eixan 3 lepta diafora  05:17:15 PM :05:20:36 PM perimenes se 3 lepta na boune kai na se help oute na grapsoun den tha prolavenan i eisia viastikos i spamer i apetitikos

Posted

An 8eleis ton server s sto internet na paizoun kialoi allazeis sto gameserver.prop kai sto loginserver.prop opou leei external host name 8a valeis tin Ip tou no-ip.an 8eleis lan 8a valeis to 127.0.0.1 opou lene internal host name.An mesa sto logingameserver.prop dn exei external tote to Ip to pernei apo to gameserver.Etc einai se merika packs

  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
    • ## [1.4.1] - 2026-01-29   ### ✨ New Features - **Short Description**: Server owners can add a short tagline (up to 240 characters) on the server info page, under the "Online" status. It appears in the server list (By Votes) for VIP, Gold VIP, and Pinned servers so players see a brief summary at a glance.   ### 🔄 Improvements - **Server Info Page**: Description field is limited to 3000 characters with a character counter; the textarea is vertically resizable. A second **Save Changes** button was added at the bottom (after the description) for easier saving. - **Server Name**: In My Servers → Edit, the server name is read-only and can no longer be changed (avoids accidental changes and naming conflicts). - **Server Rows (By Votes)**: Short descriptions wrap correctly and no longer affect row height; long text is clipped to two lines so the list stays tidy and consistent.   ---
    • @Celestine  sorry for mu question , and post it's to old but i want to ask  ?   do you have uncrypted interface x dat of this interface? i want to add custom autofarm button but when i open it with xdat say file seems  to be  encrypted. thanks!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..