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Broken

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    cormo105@hotmail.com

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    Greece

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  1. kanenas na me bohthsei ligaki ? .....
  2. hmm the first link is broken and the second one takes me to www.ragezone.com only..
  3. nai alla sto internal ti afhnneis gt ama exeis 127.0.0.1 mono autos 8a mporei na peksei oxi alloi ... giati kai egw prospa8w na anebasw server kaidn mporw kai exw psaksei meres gia enan guide na sou pw. ...
  4. hi all when gameserver finish loading it says address is already in use and i use 127.0.0.1 IP for test purpose any1 know the problem? Please Help me a Little! Thanks
  5. egw apo oti kserw sto __init__.py leei costum kai prepei na to allakseis se custom einai bugarismeno ....
  6. tha sou protimousa l2oneo i l2emu alla kai egw exw problhmata ...
  7. Geia sas thelw na anebasw enan server kai tha eithela ligh bohtheia gia pws na ftiaksw ta server.prop kai loginserver.prop Deite : Server.properties # ---------------------- # Connection Config # ---------------------- # Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs GameserverHostname = 0.0.0.0 GameserverPort = 7777 # This is transmitted to the clients connecting from an external network, # so it has to be a public IP or resolvable hostname ExternalHostname = l2factoriserver.servegame.com # This is transmitted to the client from the same network, # so it has to be a local IP or resolvable hostname InternalHostname = 127.0.0.1 InternalNetworks = # Define optional networks and router IPs # IP (200.100.200.100) or fully qualified domain name # (google.com) that resolves to an IP (use ping to determine if a domain resolves). # Format: ip,net/mask;ip,net/mask,net/mask # (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*) # Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server OptionalNetworks = # --------------------- # Port Forwading # --------------------- # The Loginserver host and port LoginPort = 9014 LoginHost = 127.0.0.1 # ------------------------ # Other Network Options # ------------------------ # Network traffic optimization: minimum time between sending char's hp/mp status update packet. NetworkTrafficOptimization = false NetworkTrafficOptimizationMs = 1100 # how character will be logged out on //kick command # Options: 1 - closeclient - closes client: WARNING: this method sometimes crash client :P # 2 - relogin - send client to relogin screen KickType = relogin # === Flood Protector === # set the initial size of the flood protector (should equal ~ player count) FloodProtectorInitialSize = 50 # === Packets Related === # Packet LifeTime in miliseconds, 0 - disabled feature PacketLifeTime = 0 # Packet ExecutionTime in milliseconds, 0 - disabled feature PacketExecutionTime = 0 # Flood Protection # if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked # warning not tested made a quickhack for squeezed :) FloodProtection = false PacketLimit = 500 PacketTimeLimit = 1100 Loginserver.prop: #=========== # Connection #=========== # This is transmitted to the clients connecting from an external network, # so it has to be a public IP or resolvable hostname. ExternalHostname = l2factoriserver.servegame.com # This is transmitted to the client from the same network, , # so it has to be a local IP or resolvable hostname. InternalHostname = 127.0.0.1 # Bind ip of the loginserver, use * to bind on all available IPs LoginserverHostname =* LoginserverPort = 2106 # The port on which login will listen for GameServers LoginPort = 9014 # the delay between IP Update Time. IpUpdateTime = 0 To problhma mou einai oti mono me 127.0.0.1 pezei o server bazw tin IP tou no-ip alla dn ginete tipota... an mporeite na bohtheisete tha xeromoun.
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