Geia sas thelw na anebasw enan server kai tha eithela ligh bohtheia gia pws na ftiaksw ta server.prop kai loginserver.prop
Deite :
Server.properties
# ----------------------
# Connection Config
# ----------------------
# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs
GameserverHostname = 0.0.0.0
GameserverPort = 7777
# This is transmitted to the clients connecting from an external network,
# so it has to be a public IP or resolvable hostname
ExternalHostname = l2factoriserver.servegame.com
# This is transmitted to the client from the same network,
# so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1
InternalNetworks =
# Define optional networks and router IPs
# IP (200.100.200.100) or fully qualified domain name
# (google.com) that resolves to an IP (use ping to determine if a domain resolves).
# Format: ip,net/mask;ip,net/mask,net/mask
# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)
# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server
OptionalNetworks =
# ---------------------
# Port Forwading
# ---------------------
# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1
# ------------------------
# Other Network Options
# ------------------------
# Network traffic optimization: minimum time between sending char's hp/mp status update packet.
NetworkTrafficOptimization = false
NetworkTrafficOptimizationMs = 1100
# how character will be logged out on //kick command
# Options: 1 - closeclient - closes client: WARNING: this method sometimes crash client :P
# 2 - relogin - send client to relogin screen
KickType = relogin
# === Flood Protector ===
# set the initial size of the flood protector (should equal ~ player count)
FloodProtectorInitialSize = 50
# === Packets Related ===
# Packet LifeTime in miliseconds, 0 - disabled feature
PacketLifeTime = 0
# Packet ExecutionTime in milliseconds, 0 - disabled feature
PacketExecutionTime = 0
# Flood Protection
# if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked
# warning not tested made a quickhack for squeezed :)
FloodProtection = false
PacketLimit = 500
PacketTimeLimit = 1100
Loginserver.prop:
#===========
# Connection
#===========
# This is transmitted to the clients connecting from an external network,
# so it has to be a public IP or resolvable hostname.
ExternalHostname = l2factoriserver.servegame.com
# This is transmitted to the client from the same network, ,
# so it has to be a local IP or resolvable hostname.
InternalHostname = 127.0.0.1
# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname =*
LoginserverPort = 2106
# The port on which login will listen for GameServers
LoginPort = 9014
# the delay between IP Update Time.
IpUpdateTime = 0
To problhma mou einai oti mono me 127.0.0.1 pezei o server bazw tin IP tou no-ip alla dn ginete tipota... an mporeite na bohtheisete
tha xeromoun.