Broken Posted November 24, 2007 Posted November 24, 2007 Geia sas thelw na anebasw enan server kai tha eithela ligh bohtheia gia pws na ftiaksw ta server.prop kai loginserver.prop Deite : Server.properties # ---------------------- # Connection Config # ---------------------- # Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs GameserverHostname = 0.0.0.0 GameserverPort = 7777 # This is transmitted to the clients connecting from an external network, # so it has to be a public IP or resolvable hostname ExternalHostname = l2factoriserver.servegame.com # This is transmitted to the client from the same network, # so it has to be a local IP or resolvable hostname InternalHostname = 127.0.0.1 InternalNetworks = # Define optional networks and router IPs # IP (200.100.200.100) or fully qualified domain name # (google.com) that resolves to an IP (use ping to determine if a domain resolves). # Format: ip,net/mask;ip,net/mask,net/mask # (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*) # Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server OptionalNetworks = # --------------------- # Port Forwading # --------------------- # The Loginserver host and port LoginPort = 9014 LoginHost = 127.0.0.1 # ------------------------ # Other Network Options # ------------------------ # Network traffic optimization: minimum time between sending char's hp/mp status update packet. NetworkTrafficOptimization = false NetworkTrafficOptimizationMs = 1100 # how character will be logged out on //kick command # Options: 1 - closeclient - closes client: WARNING: this method sometimes crash client :P # 2 - relogin - send client to relogin screen KickType = relogin # === Flood Protector === # set the initial size of the flood protector (should equal ~ player count) FloodProtectorInitialSize = 50 # === Packets Related === # Packet LifeTime in miliseconds, 0 - disabled feature PacketLifeTime = 0 # Packet ExecutionTime in milliseconds, 0 - disabled feature PacketExecutionTime = 0 # Flood Protection # if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked # warning not tested made a quickhack for squeezed :) FloodProtection = false PacketLimit = 500 PacketTimeLimit = 1100 Loginserver.prop: #=========== # Connection #=========== # This is transmitted to the clients connecting from an external network, # so it has to be a public IP or resolvable hostname. ExternalHostname = l2factoriserver.servegame.com # This is transmitted to the client from the same network, , # so it has to be a local IP or resolvable hostname. InternalHostname = 127.0.0.1 # Bind ip of the loginserver, use * to bind on all available IPs LoginserverHostname =* LoginserverPort = 2106 # The port on which login will listen for GameServers LoginPort = 9014 # the delay between IP Update Time. IpUpdateTime = 0 To problhma mou einai oti mono me 127.0.0.1 pezei o server bazw tin IP tou no-ip alla dn ginete tipota... an mporeite na bohtheisete tha xeromoun. Quote
Broken Posted November 25, 2007 Author Posted November 25, 2007 kanenas na me bohthsei ligaki ? ..... Quote
meri Posted November 26, 2007 Posted November 26, 2007 signomi kiolas ta post sou eixan 3 lepta diafora 05:17:15 PM :05:20:36 PM perimenes se 3 lepta na boune kai na se help oute na grapsoun den tha prolavenan i eisia viastikos i spamer i apetitikos Quote
Throne Posted November 26, 2007 Posted November 26, 2007 aplws einai oti eimaste oloi:P anypomonoi Quote
geonik12 Posted November 29, 2007 Posted November 29, 2007 An 8eleis ton server s sto internet na paizoun kialoi allazeis sto gameserver.prop kai sto loginserver.prop opou leei external host name 8a valeis tin Ip tou no-ip.an 8eleis lan 8a valeis to 127.0.0.1 opou lene internal host name.An mesa sto logingameserver.prop dn exei external tote to Ip to pernei apo to gameserver.Etc einai se merika packs Quote
zusss Posted January 25, 2008 Posted January 25, 2008 Offtopic to post :S:S dn eisai sto swsto discusion :) giafto dn apantah kanenas! Quote
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