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To manually override it you got to use command //field_cycle set_step 1 11
1 is the field cycle id for hellbound island from db (fiy 2 & 3 are the seeds in gracia sod and soi) and 11 is the level you want to change it to. Anywhere from 1 to 11 will work for different stages.
Question
felin
my buffs is not working and i dont see where is the problem...
</for>
</skill>
<skill id="1068" levels="3" name="Might">
<!-- Done by dc -->
<table name="#mpConsume_Init"> 2 4 7 </table>
<table name="#mpConsume"> 8 16 28 </table>
<table name="#rate"> 1.08 1.12 1.15 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="6000"/>
<set name="skillTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="3660"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="#rate" stackType="pAtk">
<mul order="0x30" stat="pAtk" val="#rate"/>
if someone have please share them with me! Thanks in advance =]
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