Coyote™ Posted June 9, 2010 Posted June 9, 2010 >.> it will works but is useless No it doesn't. I hate it when ppl c/p stuff that don't even know to read. Let's take a closer look. if(activeChar.getInventory().getItemByItemId(Config.HERO_ITEM_ID) != null && activeChar.getInventory().getItemByItemId(Config.HERO_ITEM_ID).getCount() >= Config.HERO_ITEM_COUNT) Here you say: If the X item isn't null (null = 0) at the inv of the player and if there are more or equal items at the inv { bla bla } So what do we have here? A failure >_< You make almost the same check twice, and what's more, the item doesn't even get consumed. This means, that the player can be hero for ever, if he has just 1 item. well yes :( i can't find a guide how to make diff files. Do you need a guide to press right click, team, create patch? Quote
Thelasthero Posted June 9, 2010 Author Posted June 9, 2010 No it doesn't. I hate it when ppl c/p stuff that don't even know to read. Let's take a closer look. if(activeChar.getInventory().getItemByItemId(Config.HERO_ITEM_ID) != null && activeChar.getInventory().getItemByItemId(Config.HERO_ITEM_ID).getCount() >= Config.HERO_ITEM_COUNT) Here you say: If the X item isn't null (null = 0) at the inv of the player and if there are more or equal items at the inv { bla bla } So what do we have here? A failure >_< You make almost the same check twice, and what's more, the item doesn't even get consumed. This means, that the player can be hero for ever, if he has just 1 item. Do you need a guide to press right click, team, create patch? well sorry, i forgot 1 line. added. about the creating a patch, 1000 sorries i didn't see that... actually not, it gets consumed normally i didn't forget something. AND IT IS NOT c/p . Quote
Coyote™ Posted June 9, 2010 Posted June 9, 2010 well sorry, i forgot 1 line. added. about the creating a patch, 1000 sorries i didn't see that... actually not, it gets consumed normally i didn't forget something. AND IT IS NOT c/p . Now it does, because activeChar.getInventory().destroyItemByItemId("GoldDragon", Config.HERO_ITEM_ID, Config.HERO_ITEM_COUNT, activeChar, activeChar.getTarget()); And yes it is a C/P, otherwise you wouldn't add useless protections.. Quote
Thelasthero Posted June 9, 2010 Author Posted June 9, 2010 Now it does, because activeChar.getInventory().destroyItemByItemId("GoldDragon", Config.HERO_ITEM_ID, Config.HERO_ITEM_COUNT, activeChar, activeChar.getTarget()); And yes it is a C/P, otherwise you wouldn't add useless protections.. dude please don't continue this, we are both spamming. it isn't copy paste man really, i am not so noob, i can make a simple code. Quote
RainWalker Posted June 9, 2010 Posted June 9, 2010 thnx for sharing it and if it is your work good job meng :) Quote
Coyote™ Posted June 9, 2010 Posted June 9, 2010 dude please don't continue this, we are both spamming. it isn't copy paste man really, i am not so noob, i can make a simple code. No, we're not spamming, lol. I'm pointing out stupid parts of the code. About your skills, I won't comment that.. Quote
DominiQue Posted June 9, 2010 Posted June 9, 2010 dude please don't continue this, we are both spamming. it isn't copy paste man really, i am not so noob, i can make a simple code. Pawned ! This is just a simple item...if you are not so "noob" and you can make "a simple code" ...why do you make noob mistakes ? Quote
Thelasthero Posted June 24, 2010 Author Posted June 24, 2010 OMG xAddytzu what are you a mod or what? How can you fix my abbuses? I think this is mod's job OMG! And when you fix it reply LOLED! Quote
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