buffer npc's html appears, but dancer npc's html does not appear. the ai.obj, npc_pch, and npcdata has been configured, but i do not know what's wrong. here's a screenshot of how it appears when i click on npc dancer:
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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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segfault
buffer npc's html appears, but dancer npc's html does not appear. the ai.obj, npc_pch, and npcdata has been configured, but i do not know what's wrong. here's a screenshot of how it appears when i click on npc dancer:
i'm using fidow's code for npc buffer fyi.
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