Jump to content
  • 0

npc dancer & songs


Question

Posted

buffer npc's html appears, but dancer npc's html does not appear. the ai.obj, npc_pch, and npcdata has been configured, but i do not know what's wrong. here's a screenshot of how it appears when i click on npc dancer:

 

shot00000k.jpg

 

i'm using fidow's code for npc buffer fyi.

14 answers to this question

Recommended Posts

  • 0
Posted

No, that's because you are probably using the default dance/song buffs, which are party only... so you either create new skills that aren't party only, or change your default songs/dances.

  • 0
Posted

create new skill

like [s_song_of_warding2]

add and skillpch and other..

 

change and target_type = target

 

dance

skill_begin	skill_name=[s_dance_of_warrior2]	/* [NPC buff] */	skill_id = 271	level = 2	operate_type = A2	magic_level = 1 	effect = {{p_physical_attack;{all};12;per}}				is_magic = 1	mp_consume1 = 7	mp_consume2 = 28	cast_range = 400	effective_range = 900	skill_hit_time = 1	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 0	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 3600	abnormal_lv = 1	abnormal_type = dance_of_warrior	attribute = attr_none	effect_point = 379	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end

 

song

skill_begin	skill_name=[s_song_of_warding2]		/* [NPC buff] */	skill_id = 267	level = 2	operate_type = A2	magic_level = 40	effect = {{p_magical_defence;{all};30;per}}				is_magic = 1	mp_consume1 = 7	mp_consume2 = 28	cast_range = 400	effective_range = 900	skill_hit_time = 1	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 0	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 3600	abnormal_lv = 1	abnormal_type = song_of_warding	attribute = attr_none	effect_point = 379	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end

 

  • 0
Posted

I have created custom songs/dances in skilldata.txt, skillpch.txt, and the related html:

 

skill_pch.txt:

[s_dance_of_inspiration2] = 2070000

[s_dance_of_fire2] = 2070001

[s_dance_of_fury2] = 2070002

[s_dance_of_siren2] = 2070003

[s_dance_of_vampire2] = 2070004

[s_dance_of_mystic2] = 2070012

[s_dance_of_warrior2] = 2070013

[s_song_of_warding2] = 2070005

[s_song_of_earth2] = 2070006

[s_song_of_vitality2] = 2070007

[s_song_of_wind2] = 2070008

[s_song_of_hunter2] = 2070009

[s_song_of_renewal2] = 2070010

[s_song_of_champion2] = 2070011

 

 

skilldata.txt:

"skill_begin skill_name=[s_dance_of_inspiration2] /* [Dance of Inspiration] */ skill_id=272 level=2 operate_type=A2 magic_level=46 effect={{p_hit;{all};4;diff}} operate_cond={{equip_weapon;{dual}}} is_magic=1 mp_consume1=0 mp_consume2=0 cast_range=400 effective_range=-1 skill_hit_time=2.5 skill_cool_time=0 skill_hit_cancel_time=0.5 reuse_delay=0 activate_rate=-1 lv_bonus_rate=0 basic_property=none abnormal_time=120 abnormal_lv=1 abnormal_type=dance_of_inspiration attribute=attr_none effect_point=438 target_type=target affect_scope=single affect_range=1300 affect_limit={0;0} next_action=none debuff=0 ride_state={@ride_none} skill_end"

 

 

 

and html:

<html><body>

NPC Dance & Songs

<table><tr><td width=150>

<br><br>

<a action="bypass -h menu_select?ask=-201&reply=2070012">[Dance of Mystic]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=2070001">[Dance of Fire]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=2070000">[Dance of Inspiration]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=2070013">[Dance of Warrior]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=2070002">[Dance of Fury]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=2070003">[Dance of Siren]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=2070004">[Dance of Vampire]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=311841">[HP Heal]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=1121281">[CP Heal]</a>

</td><td width=100>

<a action="bypass -h menu_select?ask=-201&reply=2070006">[song of Earth]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=2070007">[song of Vitality]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=2070005">[song of Warding]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=2070008">[song of Wind]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=2070009">[song of Hunter]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=2070010">[song of Renewal]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=2070011">[song of Champion]</a>

</td></tr></table>

<br><br>

</body></html>

 

 

 

 

 

Yet the NPC still does not provide the dances/songs...

 

And yeah, i also configured skill_pch2.txt

  • 0
Posted

Fidow = PCH Based, no?

 

 

where did you come up with those screwed values?

 

Wether your on 8bit/16bit those make no sense whatsoever.

  • 0
Posted

I edited skill_pch2.txt, and now i'm getting

 

Unregistered Skill(808-165)

 

:\

 

May someone post how the custom dances/songs 'skill_pch2.txt' look like

  • 0
Posted

to mcbigmac, those are custom values i made.

 

you don't make custom values.

 

you follow the Precompiled Header rules that l2server uses to map all ITEM / Skill / npc objects into 1 Unique ID.

 

c4 standard: (256 x skill id) + skill level  - 8bit.

 

HellBound(atleast kvoxi/nextdev does i think): (65536 x skill id) + skill level - 16bit.

  • 0
Posted

Look in the exe's.

 

 

however as i just said... skills are (8 bit (256 / 1 byte) * Skill Id ) + skill level.

 

 

This effectively leaves a max of 256 skill levels per skill.

Try yourself by using your buffer to cast pch ID 513.

 

Which technicly gives possibility of: either skill id 1 level 257 or skill id 2 level 1.

However due to the byte rule, it will cast the latter.

  • 0
Posted

I have created custom songs/dances in skilldata.txt, skillpch.txt, and the related html:

 

skill_pch.txt:

[s_dance_of_inspiration2] = 2070000

[s_dance_of_fire2] = 2070001

[s_dance_of_fury2] = 2070002

[s_dance_of_siren2] = 2070003

[s_dance_of_vampire2] = 2070004

[s_dance_of_mystic2] = 2070012

[s_dance_of_warrior2] = 2070013

[s_song_of_warding2] = 2070005

[s_song_of_earth2] = 2070006

[s_song_of_vitality2] = 2070007

[s_song_of_wind2] = 2070008

[s_song_of_hunter2] = 2070009

[s_song_of_renewal2] = 2070010

[s_song_of_champion2] = 2070011

 

 

skilldata.txt:

"skill_begin skill_name=[s_dance_of_inspiration2] /* [Dance of Inspiration] */ skill_id=272 level=2 operate_type=A2 magic_level=46 effect={{p_hit;{all};4;diff}} operate_cond={{equip_weapon;{dual}}} is_magic=1 mp_consume1=0 mp_consume2=0 cast_range=400 effective_range=-1 skill_hit_time=2.5 skill_cool_time=0 skill_hit_cancel_time=0.5 reuse_delay=0 activate_rate=-1 lv_bonus_rate=0 basic_property=none abnormal_time=120 abnormal_lv=1 abnormal_type=dance_of_inspiration attribute=attr_none effect_point=438 target_type=target affect_scope=single affect_range=1300 affect_limit={0;0} next_action=none debuff=0 ride_state={@ride_none} skill_end"

 

 

 

and html:

<html><body>

NPC Dance & Songs

<table><tr><td width=150>

<br><br>

<a action="bypass -h menu_select?ask=-201&reply=2070012">[Dance of Mystic]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=2070001">[Dance of Fire]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=2070000">[Dance of Inspiration]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=2070013">[Dance of Warrior]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=2070002">[Dance of Fury]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=2070003">[Dance of Siren]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=2070004">[Dance of Vampire]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=311841">[HP Heal]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=1121281">[CP Heal]</a>

</td><td width=100>

<a action="bypass -h menu_select?ask=-201&reply=2070006">[song of Earth]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=2070007">[song of Vitality]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=2070005">[song of Warding]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=2070008">[song of Wind]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=2070009">[song of Hunter]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=2070010">[song of Renewal]</a><br>

<a action="bypass -h menu_select?ask=-201&reply=2070011">[song of Champion]</a>

</td></tr></table>

<br><br>

</body></html>

 

 

 

 

 

Yet the NPC still does not provide the dances/songs...

 

And yeah, i also configured skill_pch2.txt

 

Try this

skilldata.txt:

"skill_begin  skill_name=[s_dance_of_inspiration2]  /*  [Dance of Inspiration]  */  skill_id=272  level=2  operate_type=A2  magic_level=46  effect={{p_hit;{all};4;diff}}  operate_cond={}  is_magic=1  mp_consume1=0  mp_consume2=0  cast_range=400  effective_range=-1  skill_hit_time=2.5  skill_cool_time=0  skill_hit_cancel_time=0.5  reuse_delay=0  activate_rate=-1  lv_bonus_rate=0  basic_property=none  abnormal_time=120  abnormal_lv=1  abnormal_type=dance_of_inspiration  attribute=attr_none  effect_point=438  target_type=target  affect_scope=single  affect_range=1300  affect_limit={0;0}  next_action=none  debuff=0  ride_state={@ride_none}  skill_end"

>>>>>>>>operate_cond=(no nned wepon) or you most add some duals to npc <<<<<<

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • --- Interlude GvE PvP new season start at 2026-06-27 21:00 GMT+3 ---   Gameplay: Chronicle: Interlude Type: Faction/GvE (Angels vs Nature vs Demons) GM Shop: B-S grade Buff slots: 20+4 Starting level: 74 + rebirth system   New Features: Client: Modern interface based on Essence Balance: New class skills for better balance Achievement Rewards: Daily, Weekly, One-time TOP rankings: PvP, Event PvP, Map PvP, Clan PvP, Event MvP, Map MvP Zones: 70 different PvP zones,  18 different events (8 map events | 10 main events) 12 Grand/raid bosses. Castle siege Olympiad Clan Hall challenge Custom Enchant System: Dynamic success chance (greater enchant level or item grade less enchanting success chance) Enchant rate: Blessed scrolls dynamic from 100% to 25%. Crystal Scrolls: 100%; Max enchant weapon +12 Max enchant armor +8 Safe point enchant system Extra Features: PvP items with level upgrade Weapon/Armor upgrade (from B grade to S) system Attributes system   Website: https://l2cygnus.com Community: Discord Facebook: https://www.facebook.com/l2cygnus Youtube: 
    • 🚀 L2JOne Website System — Features & Security Overview 📌 Overview The L2JOne Website System is a complete platform designed for Lineage 2 servers, providing account management, donation processing, game integration, automation tools, and advanced security protections.   Built with a focus on: Security Performance Automation Scalability Easy Administration 🎮 Player Features ✔ Account Registration Direct account creation from the website Game database integration Data validation Optional email verification Google reCAPTCHA protection ✔ Secure Login System Protected user sessions Automatic Session ID regeneration Session Fixation protection Secure logout ✔ Player Control Panel Ticket balance management Purchase history Transfer history Character selection Automatic item delivery ✔ Account Recovery Email-based recovery Temporary recovery tokens Automatic token expiration 💰 Donation System Supported Payment Gateways Mercado Pago PIX Credit Card Debit Card Stripe International credit cards PayPal Worldwide payments Binance Pay Cryptocurrency payments ⚡ Automated Credit Delivery Once a payment is confirmed: Gateway validates the transaction. Webhook signature is verified. Order is marked as completed. Credits are added to the player's balance. Player transfers credits to a character. Items are automatically delivered in-game. No manual intervention required. 🎁 Coupon System Percentage discounts Fixed value discounts Usage limits Expiration dates Minimum purchase requirements 🎟 Ticket System Internal virtual currency Item conversion system Administrative adjustments Full transaction history Balance management 📊 Administrative Dashboard Real-Time Statistics Total revenue Daily revenue New registrations Total purchases Pending payments Approved payments Reports Sales reports Financial reports Player activity reports Transfer history Interactive Charts Revenue growth Daily earnings Monthly earnings Visitors by country Payment distribution 🌍 Analytics System Visitor countries Browser statistics Operating systems Device tracking Access history 📰 News Management System Unlimited news posts Featured images HTML editor support Homepage highlights 🎥 Video & Streaming System Supports: YouTube Twitch Kick Custom stream embeds ⏳ Countdown System Launch countdown timer Configurable date and time Timezone support Homepage integration 📥 Download Center Fully configurable: Game Client Official Patch Mirror Downloads Torrent Downloads External Download Links 📱 Social Media Integration Discord Facebook Instagram Telegram YouTube 🔒 Security Layer CSRF Protection All forms include: Unique security tokens Mandatory validation Automatic expiration Protects against: Cross-Site Request Forgery (CSRF) Google reCAPTCHA Protection Integrated Google reCAPTCHA v3 Protects against: Bots Automated registrations Brute-force attacks Session Security Session ID regeneration HttpOnly cookies SameSite cookie protection Secure cookie support Protects against: Session hijacking Session fixation attacks Upload Protection Sensitive file types are blocked: .sql .sqlite .log .pem .key Directory Protection Direct access denied to: config/ private/ storage/ cli/ database/ Unauthorized access is blocked. Anti-Replay Protection Financial callbacks include: Signed timestamps Expiration windows One-time validation Protects against: Payment replay attacks Duplicate transaction processing Webhook Security HMAC signature validation Shared secret verification Mandatory request authentication Protects against: Fake payment notifications Fraudulent credit generation Duplicate Payment Prevention Built-in: Idempotency control Transaction reference validation Payment status verification Prevents: Double credits Repeated processing SQL Injection Protection Secure database layer using: PDO Prepared Statements Parameter Binding No unsafe SQL concatenation. XSS Protection Output sanitization through: HTML escaping Input filtering Protects against: Cross-Site Scripting (XSS) Session theft Licensing Protection Centralized licensing system with: Unique license key Unique secret key Remote validation Domain verification Heartbeat monitoring Anti-Cloning Protection Licenses are linked to: Authorized domain Unique credentials Central validation server Unauthorized domain usage can be automatically blocked. ⚙ Administrative Tools User Management Create accounts Edit accounts Suspend users Adjust balances Financial Management Approve transactions Cancel orders Financial reports Content Management News management Download management Video management Social media management Global Settings Rates configuration Countdown management Payment gateway settings License management 🚀 Technology Stack PHP 8+ MySQL 9+ / MariaDB 11+ Bootstrap 5.3.8 AdminLTE 4..0.2 Mercado Pago SDK Stripe SDK PayPal API Binance Pay API Google reCAPTCHA v3 PDO Secure Database Layer 🛡 Final Result The L2JOne Website System delivers a professional-grade solution for Lineage 2 servers, combining: ✅ Modern Administrative Dashboard ✅ Advanced Donation System ✅ Automatic In-Game Delivery ✅ Real-Time Statistics ✅ Centralized Licensing Platform ✅ Financial Fraud Protection ✅ SQL Injection Protection ✅ XSS Protection ✅ CSRF Protection ✅ Anti-Replay Security ✅ Anti-Cloning Protection A complete, secure, and scalable platform built for professional Lineage 2 server operations DEMO SITE: "My Site" - Lineage II I am currently studying programming in Trybe | Cursos de Inteligência Artificial e Tecnologia Price: 150 USDT Payment methods: Crypto using the Tron network or PayPal (you pay an administrative fee). You can choose to pay a monthly fee to get new features or stick with your current version with security updates! The maintenance fee is only 30 USDT per month. Customers currently using my website: http://www.l2shadowwars.com/                                                                                                        Panel Admin:            Database WebSIte     PANEL PLAYER     StartPack    
    • Fixed a lot of null crashes, damn vanganth 🤣 Added engine that you can create your custom quests Extender dungeon systen so u can create as many dungeons as you like       Possibility to create a server from scratch its possible just is the work + the license/month , many ask for the creation.. i can do everything u like, i can even implement UFOs to fly over gym so.. whatever your dream is i can be as close as possible!
    • Hello, it is someone here to help me to make multiskill on helios pack? ( Not stacksub ) i want. On Hi5 i have this config .   # When enabled, the following will be true: # All classes can learn all skills. # Skills of another class costs x2 SP to learn. # Skills of another race costs x2 SP to learn. # Skills of fighters/mages costs x3 SP to learn. # Default: False AltGameSkillLearn = True
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..