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Account Creation Prob


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Καλησπέρα παιδιά , είμαι νεος εδω κ ετυχε να φτιάξω ενα σερβερ με βάση καποια αλλα ηδη ανοιγμενα topic. τα βρισκω μπαστουνια στη δημιουργια account καθως δεν το δεχεται. εχω ρυθμισει απο login> config να ειναι auto create τα account αλλα δεν γινεται κατι, εχω δοκιμασει κ μεσω του account manager να φτιαξω κ παλι μου δινει πορτα. έχετε καμια ιδέα?  login/ gameserver τρεχουν κανονικα κατα τη διαρκεια. ευχαριστω εκ των προτερων

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Καλησπέρα παιδιά , είμαι νεος εδω κ ετυχε να φτιάξω ενα σερβερ με βάση καποια αλλα ηδη ανοιγμενα topic. τα βρισκω μπαστουνια στη δημιουργια account καθως δεν το δεχεται. εχω ρυθμισει απο login> config να ειναι auto create τα account αλλα δεν γινεται κατι, εχω δοκιμασει κ μεσω του account manager να φτιαξω κ παλι μου δινει πορτα. έχετε καμια ιδέα?  login/ gameserver τρεχουν κανονικα κατα τη διαρκεια. ευχαριστω εκ των προτερων

Εισαι σε λαθος Section.

Και οσο για το θεμα σου τι project εχεις?

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1000 συγνώμη για το λαθος τοπικ , το project ειναι σε kamael επανω, τωρα η αληθεια ειναι οτι ο xfrost με διαφωτισε κ εβαλα 127.0.0.1. τωρα εμφανιστηκε ενα αλλο προβλημα κ 1 ερωτηση. τωρα φτιαχνει account κανονικα αυτοματα μετα την προταση του xfrost  :D αλλα πλεον εμφανιζει ping 9999 κ φυσικα δεν μπαινει με τιποτα..εχω κανει τα παντα με no-ip , τωρα δεν ξερω παλι τι προβλημα ειναι αυτο. εχετε καποια ιδεα μηπως?  :-[ , τωρα οσον αφορα με την ερωτηση με βαση οτι το 127.0.0.1 ειναι ρυθμισμενο εκει , αλλοι μπορουν να συνδεθουν σε μενα καθως ειχα διαβασει παλι απο εδω (maxcheaters) οτι εκει επρεπε να ειχα την στατικη ip βαση no-ip.biz. συγνωμη κ παλι για το λαθος section.

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δυστυχως δεν βρισκω ακρη με το ζητημα , το προβλημα με το ping συνεχιζει

login server

# ===========

# Connection

# ===========

 

# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs

LoginServerHostName = 0.0.0.0

LoginServerPort = 2106

 

# The port, ip on which login will listen for GameServers

LoginPort = 9014

LoginHostName = 127.0.0.1

 

# The delay between IP Update Time.

# set this delay in minutes after which the login updates the gameservers IP's

# (usefull when ip is dynamic)

# (0 = disabled) in Minutes

IpUpdateTime = 10

 

Game server

# -----------------

# Connection Config

# -----------------

# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs

GameserverHostname = 0.0.0.0

GameserverPort = 7777

 

# This is transmitted to the clients connecting from an external network,

# so it has to be a public IP or resolvable hostname

ExternalHostname = 100.no-ip.biz

 

# This is transmitted to the client from the same network,

# so it has to be a local IP or resolvable hostname

InternalHostname = 127.0.0.1

 

InternalNetworks =

# Define optional networks and router IPs

# IP (200.100.200.100) or fully qualified domain name

# (google.com) that resolves to an IP (use ping to determine if a domain resolves).

# Format: ip,net/mask;ip,net/mask,net/mask

# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)

# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server

OptionalNetworks =

 

# --------------

# Port Forwading

# --------------

# The Loginserver host and port

LoginPort = 9014

LoginHost = 127.0.0.1

 

# ------------------------

# Section: Network Options

# ------------------------

# Network traffic optimization: minimum time between sending char's hp/mp status update packet.

NetworkTrafficOptimization = false

NetworkTrafficOptimizationMs = 1100

 

# how character will be logged out on //kick command

# Options: 1 - closeclient - closes client: WARNING: this method sometimes crash client :P

#          2 - relogin - send client to relogin screen

KickType = relogin

 

# ----------------

# Section: Packets

# ----------------

#Packet LifeTime in milliseconds, 0 - disabled feature

PacketLifeTime = 0

 

# Packet ExecutionTime in milliseconds, 0 - disabled feature

PacketExecutionTime = 0

 

# -------------------------

# Section: Flood Protection

# -------------------------

# if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked

# warning not tested made a quickhack for squeezed :)

FloodProtection = false

PacketLimit = 500

PacketTimeLimit = 1100

 

αν εχετε καμια ιδεα τι παιζει θα το εκτιμουσα. αυτα τα 2 ειναι properties που εχω σχετικα με login/gameserver.

 

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