Jump to content
  • 0

help with skills


Question

11 answers to this question

Recommended Posts

  • 0
Posted

:S thats what i asked for...this guide what do i have to change to increase debuff success rate...

  • 0
Posted

Lets Take For Example Skill: Hex

 

<skill id="122" levels="15" name="Hex" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 94 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>

<table name="#ench2time"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table>

<table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table>

<table name="#magicLvl"> 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>

<table name="#mpConsume"> 18 19 22 23 24 25 28 28 29 30 32 33 33 34 35 </table>

<set name="mpConsume" val="#mpConsume" />

<set name="magicLvl" val="#magicLvl" />

<set name="lvlDepend" val="2" />

<set name="power" val="80" />

<set name="target" val="TARGET_ONE" />

<set name="reuseDelay" val="2000" />

<set name="hitTime" val="1200" />

<set name="skillType" val="DEBUFF" />

<set name="isMagic" val="true" />

<set name="operateType" val="OP_ACTIVE" />

<set name="isDebuff" val="true" />

<set name="castRange" val="600" />

<set name="effectRange" val="1100" />

<enchant1 name="magicLvl" val="#enchantMagicLvl" />

<enchant1 name="power" val="#ench1Power" />

<enchant2 name="magicLvl" val="#enchantMagicLvl" />

<enchant3 name="skillType" val="PDAM" />

<enchant3 name="power" val="#ench3Attack" />

<enchant3 name="magicLvl" val="#enchantMagicLvl" />

<for>

<effect name="Debuff" time="30" val="0" stackOrder="0.77" stackType="pDefDown">

<mul order="0x30" stat="pDef" val="0.77" />

</effect>

</for>

<enchant2for>

<effect name="Debuff" time="#ench2time" val="0" stackOrder="0.77" stackType="pDefDown">

<mul order="0x30" stat="pDef" val="0.77" />

</effect>

</enchant2for>

<enchant3for>

<effect name="Debuff" time="30" val="0" stackOrder="0.77" stackType="pDefDown" effectPower="80" effectType="DEBUFF">

<mul order="0x30" stat="pDef" val="0.77" />

</effect>

</enchant3for>

</skill>

 

do i have to change <set name="power" val="80" /> to <set name="power" val="100" /> for 100% success rate?

 

Edit:

i tryied this but it doesnt land  100% :/

  • 0
Posted

0k problem solved ty :))))))))) !

 

Edited: can i unalbe 100% rate in oly?

i mean i want debuffs to land only in pvps is that possible?

  • 0
Posted

0k problem solved ty :))))))))) !

 

Edited: can i unalbe 100% rate in oly?

i mean i want debuffs to land only in pvps is that possible?

Anything is possible..

In some years we can build houses on the moon, so ... :D

  • 0
Posted

This skill: Ultimate Defense

 

<skill id="110" levels="2" name="Ultimate Defense" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

<table name="#pDef"> 1800 3600 </table>

<table name="#mDef"> 1350 2700 </table>

<table name="#mpConsume"> 10 21 </table>

<table name="#ench1time"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>

<table name="#ench2reuseDelay"> 885000 870000 855000 840000 825000 810000 795000 780000 765000 750000 735000 720000 705000 690000 675000 660000 645000 630000 615000 600000 585000 570000 555000 540000 525000 510000 495000 480000 465000 450000 </table>

               <table name="#ench3decreasePenalty"> 0.2 0.21 0.22 0.23 0.24 0.25 0.26 0.27 0.28 0.29 0.3 0.31 0.32 0.33 0.34 0.35 0.36 0.37 0.38 0.39 0.4 0.41 0.42 0.43 0.44 0.45 0.46 0.47 0.48 0.49 </table>

<table name="#enchpDef"> 3636 3672 3708 3744 3780 3816 3852 3888 3924 3960 3996 4032 4068 4104 4140 4176 4212 4248 4284 4320 4356 4392 4428 4464 4500 4536 4572 4608 4644 4680 </table>

<table name="#enchmDef"> 2727 2754 2781 2808 2835 2862 2889 2916 2943 2970 2997 3024 3051 3078 3105 3132 3159 3186 3213 3240 3267 3294 3321 3348 3375 3402 3429 3456 3483 3510 </table>

<table name="#aggro"> 204 438 </table>

<set name="mpConsume" val="#mpConsume" />

<set name="target" val="TARGET_SELF" />

<set name="reuseDelay" val="900000" />

<set name="hitTime" val="1000" />

<set name="skillType" val="BUFF" />

<set name="operateType" val="OP_ACTIVE" />

<set name="aggroPoints" val="#aggro" />

<enchant1 name="magicLvl" val="#enchantMagicLvl" />

<enchant2 name="magicLvl" val="#enchantMagicLvl" />

<enchant2 name="reuseDelay" val="#ench2reuseDelay" />

<enchant3 name="magicLvl" val="#enchantMagicLvl" />

<for>

<effect name="ImmobileBuff" time="30" val="0" abnormal="invulnerable" stackOrder="1" stackType="pd_up_special">

<add order="0x40" stat="pDef" val="#pDef" />

<add order="0x40" stat="mDef" val="#mDef" />

<mul order="0x30" stat="cancelVuln" val="0.2" />

</effect>

</for>

<enchant1for>

<effect name="ImmobileBuff" time="#ench1time" val="0" abnormal="invulnerable" stackOrder="1" stackType="pd_up_special">

<add order="0x40" stat="pDef" val="#enchpDef" />

<add order="0x40" stat="mDef" val="#enchmDef" />

<mul order="0x30" stat="cancelVuln" val="0.2" />

</effect>

</enchant1for>

<enchant2for>

<effect name="ImmobileBuff" time="30" val="0" abnormal="invulnerable" stackOrder="1" stackType="pd_up_special">

<add order="0x40" stat="pDef" val="#enchpDef" />

<add order="0x40" stat="mDef" val="#enchmDef" />

<mul order="0x30" stat="cancelVuln" val="0.2" />

</effect>

</enchant2for>

<enchant3for>

<effect name="Buff" time="30" val="0" abnormal="invulnerable" stackOrder="1" stackType="pd_up_special">

<add order="0x40" stat="pDef" val="#enchpDef" />

<add order="0x40" stat="mDef" val="#enchmDef" />

<mul order="0x30" stat="cancelVuln" val="0.2" />

                               <mul order="0x30" stat="runSpd" val="#ench3decreasePenalty" />

</effect>

</enchant3for>

 

Restricts Movment...can i fix it from here or i need to check java too?

Btw i tried everythink here...i deleted some lines but nothing happened still cant move when i use it.. :/

 

 

ALSO Skill:Stunning Shot

<skill id="101" levels="40" name="Stunning Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

<table name="#enchpmDef"> 0.99 0.98 0.98 0.97 0.97 0.95 0.94 0.93 0.93 0.92 0.91 0.9 0.9 0.88 0.87 0.86 0.86 0.85 0.84 0.81 0.8 0.8 0.79 0.78 0.78 0.77 0.76 0.74 0.73 0.72 </table>

<table name="#ench2mpConsume"> 107 106 104 103 101 100 98 97 96 94 93 91 90 88 87 85 84 83 81 80 78 77 75 74 73 71 70 68 67 65 </table>

<table name="#mpConsume"> 46 48 49 52 54 56 56 58 59 61 63 65 66 68 70 72 72 74 76 78 80 81 83 85 87 88 89 91 92 94 96 97 99 100 102 103 105 106 108 109 </table>

<table name="#magicLvl"> 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>

<table name="#power"> 344 367 391 443 471 500 530 562 595 630 666 703 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 </table>

<table name="#ench1effectPower"> 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 68 69 70 71 72 73 74 75 76 77 78 </table>

<table name="#ench2Power"> 2211 2231 2251 2270 2290 2310 2330 2349 2369 2389 2409 2428 2448 2468 2488 2507 2527 2547 2566 2586 2606 2626 2645 2665 2685 2705 2724 2744 2764 2784 </table>

<set name="weaponsAllowed" val="32" /> <!-- Bow -->

<set name="mpConsume" val="#mpConsume" />

<set name="power" val="#power" />

<set name="magicLvl" val="#magicLvl" />

<set name="lvlDepend" val="1" />

<set name="target" val="TARGET_ONE" />

<set name="overHit" val="true" />

<set name="SSBoost" val="2.0" />

<set name="reuseDelay" val="3000" />

<set name="hitTime" val="3000" />

<set name="coolTime" val="1000" />

<set name="skillType" val="PDAM" />

<set name="operateType" val="OP_ACTIVE" />

<set name="castRange" val="900" />

<set name="isDebuff" val="true" />

<set name="effectRange" val="1400" />

<enchant1 name="magicLvl" val="#enchantMagicLvl" />

<enchant2 name="magicLvl" val="#enchantMagicLvl" />

<enchant2 name="mpConsume" val="#ench2mpConsume" />

<enchant2 name="power" val="#ench2Power" />

<enchant3 name="magicLvl" val="#enchantMagicLvl" />

<enchant4 name="magicLvl" val="#enchantMagicLvl" />

<for>

<effect name="Stun" time="9" val="0" effectPower="50" effectType="STUN" stackOrder="1" stackType="Stun" />

<effect name="RemoveTarget" noicon="1" val="0" effectPower="50" effectType="DEBUFF" />

</for>

<enchant1for>

<effect name="Stun" time="9" val="0" effectPower="#ench1effectPower" effectType="STUN" stackOrder="1" stackType="Stun" />

<effect name="RemoveTarget" noicon="1" val="0" effectPower="50" effectType="DEBUFF" />

</enchant1for>

<enchant3for>

<effect name="Stun" time="9" val="0" effectPower="50" effectType="STUN" stackOrder="1" stackType="Stun">

<mul order="0x30" stat="pDef" val="#enchpmDef" />

</effect>

<effect name="RemoveTarget" noicon="1" val="0" effectPower="50" effectType="DEBUFF" />

</enchant3for>

<enchant4for>

<effect name="Stun" time="9" val="0" effectPower="50" effectType="STUN" stackOrder="1" stackType="Stun">

<mul order="0x30" stat="mDef" val="#enchpmDef" />

</effect>

<effect name="RemoveTarget" noicon="1" val="0" effectPower="50" effectType="DEBUFF" />

</enchant4for>

</skill>

 

What Value Do I Set Here <set name="power" val="#power" /> it doesnt has any numbers,insted of numbers:val="#power" :/ now what? what do i have to change for 100% success rate?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • New implementations   Autofarm complete system with time limit fully configurable   Tournament 1vs1 ( not instanced ) With queue fully configurable ( possibility to run all day or 2 different hours for example Latin/Europe   Fortress vs Fortress event automated with top killer reward , protections and fully configurable with seperated .ini   And more
    • Anybody has these monsters ripped from the latest chronicle lineagemonsters14.volcanic_archer_m00 lineagemonsters14.volcanic_ice_m00 lineagemonsters14.volcanic_magic_m00 lineagemonsters14.volcanic_warrior_m00 lineagemonsters14.volcanic_boss_m00  
    • this is literally like such bad advice? i dont thikn you understand the question..   node_begin name=[Ability] type=5 sub_node_begin paramType=100 unk=0 nodeName=[Type] int_params={1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[SkillID] int_params={19233;19234;19235;19236;19237;19238;19239;19240;19241;19242;19243;19244;19245;19246;19247;19248;19249;19250;19251;19252;19253;19254;19255;19256;19257;19258;19259;19260;19261;19262;19263;19264;19265;19266;19267;19268;19269;19270;19271;19272;19273;19274;19275;19276;19277;19278;19279;19280;19281;19282;19283;19284;19285;19286;19287;19288;19289} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[SkillLev] int_params={3;3;3;3;2;2;2;2;4;1;4;1;2;2;2;2;2;1;1;2;1;2;4;4;3;2;3;1;3;2;3;1;2;2;1;2;2;2;2;1;2;3;3;3;3;1;3;2;1;2;2;2;2;2;2;2;1} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[Depth] int_params={1;1;1;1;2;2;2;2;3;3;3;3;4;4;4;4;5;5;5;5;6;1;1;1;2;2;2;2;3;3;3;3;4;4;4;4;5;5;5;6;1;1;1;2;2;2;3;3;3;4;4;4;4;5;5;5;6} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[Column] int_params={1;2;3;4;1;2;3;4;1;2;3;4;1;2;3;4;1;2;3;4;2;1;2;4;1;2;3;4;1;2;3;4;1;2;3;4;1;2;4;2;1;2;4;1;3;4;1;2;4;1;2;3;4;1;2;4;2} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[RequireLev] int_params={85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[RequireSkillID] int_params={0;0;0;0;0;0;0;19236;19237;0;19239;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;19257;0;19259;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;19276;0;0;0;0;0;0;0;0;0;0} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[RequireSkillLev] int_params={0;0;0;0;0;0;0;3;2;0;2;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;3;0;3;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;3;0;0;0;0;0;0;0;0;0;0} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[RequireCount] int_params={0;0;0;0;5;5;5;5;10;10;10;10;15;15;15;15;20;20;20;20;25;0;0;0;5;5;5;5;10;10;10;10;15;15;15;15;20;20;20;25;0;0;0;5;5;5;10;10;10;15;15;15;15;20;20;20;25} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[Name] string_params={[Guardian's Shield];[Guardian's Magic Barrier];[Guardian's Body];[Guardian's Elemental Cover];[Guardian's Armor Defense];[Guardian's Leather Defense];[Guardian's Tunic Defense];[Guardian's Resistance];[Guardian's Life];[Guardian's Block];[Guardian's Armor];[Guardian's Guidance];[Guardian's Death Shield];[Guardian's Focus Shield];[Guardian's Mind Control];[Guardian's Blessing];[Guardian's Binding Cover];[Guardian's Spirit];[Guardian's Potential];[Guardian's Expert Potion];[Guardian's Defense Master];[Berserker's Haste];[Berserker's Might];[Berserker's Elemental Attack];[Berserker's Craft Focus];[Berserker's Backfire];[Berserker's Focus];[Berserker's Cost];[Berserker's Craft Death];[Berserker's Mortal];[Berserker's Death Whisper];[Berserker's Eagle];[Berserker's Battle];[Berserker's Fire];[Berserker's Skill Reduction];[Berserker's Blessing];[Berserker's Binding Attack];[Berserker's Divine Attack];[Berserker's Expert Potion];[Berserker's Combat Master];[Magician's Acumen];[Magician's Empower];[Magician's Elemental Shot];[Magician's Wild Magic];[Magician's Condition];[Magician's Eva];[Magician's Mystic];[Magician's Prominence];[Magician's Sight];[Magician's Protection];[Magician's Water];[Magician's Magic Reduction];[Magician's Blessing];[Magician's Binding Shot];[Magician's Divine Shot];[Magician's Expert Potion];[Magician's Spell Master]} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[Icon] string_params={[icon.skill19120];[icon.skill19121];[icon.skill1045];[icon.skill1352];[icon.skill0231];[icon.skill0233];[icon.skill0234];[icon.skill1354];[icon.skill1229];[icon.skill1304];[icon.skill19165];[icon.skill19127];[icon.skill1542];[icon.skill0986];[icon.skill19132];[icon.skill_exp_sp_up];[icon.skill0335];[icon.skill10044];[icon.skill1532];[icon.skill_potion_up];[icon.skill0528];[icon.skill1086];[icon.skill19139];[icon.skill19130];[icon.skill0193];[icon.skill0030];[icon.skill1077];[icon.skill19140];[icon.skill10655];[icon.skill0330];[icon.skill4278];[icon.skill19127];[icon.skill1388];[icon.skill1356];[icon.skill0758];[icon.skill_exp_sp_up];[icon.skill0983];[icon.skill11011];[icon.skill_potion_up];[icon.skill1499];[icon.skill1085];[icon.skill1059];[icon.skill19130];[icon.skill1303];[icon.skill1501];[icon.skill0214];[icon.skill19160];[icon.skill0330];[icon.skill19127];[icon.skill0046];[icon.skill1355];[icon.skill0945];[icon.skill_exp_sp_up];[icon.skill0983];[icon.skill11011];[icon.skill_potion_up];[icon.skill1500]} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[IconPanel] string_params={[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2]} sub_node_end sub_node_begin paramType=109 unk=0 nodeName=[LevelDesc] array_params={{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 7%]};{[M. Def. + 2%];[M. Def. + 4%];[M. Def. + 7%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 9%]};{[All Attribute Defense + 15];[All Attribute Defense + 25];[All Attribute Defense + 40]};{[When equipping Heavy Armor <br>P./M. Def. + 3%];[When equipping Heavy Armor <br>P./M. Def. + 6%]};{[When equipping Light Armor <br>P./M. Def. + 3%];[When equipping Light Armor <br>P./M. Def. + 6%]};{[When equipping Robe <br>P./M. Def. + 3%];[When equipping Robe <br>P./M. Def. + 6%]};{[Debuff Resistance + 5%];[Debuff Resistance + 10%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 10%];[Max HP + 15%]};{[Shield Defense + 100%]};{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 8%];[P. Def. + 12%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Received P. Critical Damage - 10%];[Received P. Critical Damage - 20%]};{[Chance of receiving P. Critical Damage - 15%];[Chance of receiving P. Critical Damage - 30%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Received damage when immobilized - 7%];[Received damage when immobilized - 15%]};{[All Attribute Defense + 50]};{[Skill Critical Rate + 10%]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Received Damage - 10%]};{[Atk. Spd. + 1%];[Atk. Spd. + 3%]};{[P. Atk. + 1%];[P. Atk. + 2%];[P. Atk. + 3%];[P. Atk. + 4%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 30];[Attack Attribute + 40]};{[P. Skill Critical Rate + 3%];[P. Skill Critical Rate + 6%];[P. Skill Critical Rate + 10%]};{[Rear Damage + 2%];[Rear Damage + 5%]};{[P. Critical Rate + 10];[P. Critical Rate + 20];[P. Critical Rate + 40]};{[Skill MP Consumption - 5%]};{[P. Skill Critical Damage + 2%];[P. Skill Critical Damage + 4%];[P. Skill Critical Damage + 7%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Critical Damage + 2%];[P. Critical Damage + 4%];[P. Critical Damage + 7%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[P. Atk. + 3%];[P. Atk. + 6%]};{[P. Skill Power + 2%];[P. Skill Power + 5%]};{[Skill Cooldown - 3%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to immobilized<br>targets + 5%];[Damage to immobilized<br>targets + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]};{[Casting Spd. + 2%];[Casting Spd. + 4%]};{[M. Atk. + 2%];[M. Atk. + 5%];[M. Atk. + 8%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 40]};{[M. Critical Rate + 10];[M. Critical Rate + 20];[M. Critical Rate + 40]};{[Max HP, MP + 3%];[Max HP, MP + 6%];[Max HP, MP + 9%]};{[Skill MP Consumption - 5%]};{[M. Critical Damage + 3%];[M. Critical Damage + 6%];[M. Critical Damage + 10%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Mental, Stun, Aerial Yoke<br>Success Rate + 5%];[Mental, Stun, Aerial Yoke<br>Success Rate + 10%]};{[M. Skill Power + 2%];[M. Skill Power + 5%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to Immobile<br>Opponents + 5%];[Damage to Immobile<br>Opponents + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]}} sub_node_end node_end @babyjason in regards to your post ><
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..