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Posted

Den 3erete Ti Attribute Na kanete sto oplo sas sigkekrimena class pou xrisimopoiei phisical attack? Sas exo Tin lisi(nomizo)

 

 

-ΚΩΣΤΑΣ: Ε, Γιάννη το ήξερες ότι το καλύτερο attribute για τα weapon με physical attack είναι το HOLY?

-ΓΙΑΝΝΗΣ: Γιατί ρε Κώστα είναι το καλύτερο?

-ΚΩΣΤΑΣ: Γιατί μπορείς να πάρεις Buffs όπως (Holy Weapon:PP , Dance Of Light:BD).

-ΓΙΑΝΝΗΣ: Ναι όμως τα resistances? Όσο ξέρω το holy έχει 4 resistances(Holy resistance:PP , Holy Potion:Market , Dance Of Aligment , Divine Protection)

-ΚΩΣΤΑΣ: Το μόνο που το ανταγωνίζετε είναι το earth γιατί έχει και αυτό 4 resistances(Dance Of Earth:BD , Elemental Protection:PP , Song Of Elemental:SS Earth Potion)

-ΚΩΣΤΑΣ: Άστο που οι περισσότεροι ρε Γιάννη δεν κάνουν resistances για holy στις στολές τους.

-ΓΙΑΝΝΗΣ: Αφού είναι 4-4 γιατί holy?

-ΚΩΣΤΑΣ: Ρε κατεστραμένε μαλάκα δεν είπαμε? (Holy Weapon:PP , Dance Of Light:BD).

 

Η Γνώμη Μου.

Εκφραστείτε με Posts.

Θέλω να δω αντιρρήσεις.         Έκανα [11] Λεπτά Να το Φτιάξο. Ο Κώστας Με τον Γιάννη, Μίλησαν σε [8] σειρές. Για να το διαβάσεις έκανες [8] sec. 4holly+4earth=[8]

 

ΟΛΑ ΜΑΣ ΚΑΝΟΥΝ 11888 ΤΙΧΑΙΟ? ΔΕΝ ΝΟΜΙΖΟ...

Posted

Den 3erete Ti Attribute Na kanete sto oplo sas sigkekrimena class pou xrisimopoiei phisical attack? Sas exo Tin lisi(nomizo)

 

 

-ΚΩΣΤΑΣ: Ε, Γιάννη το ήξερες ότι το καλύτερο attribute για τα weapon με physical attack είναι το HOLY?

-ΓΙΑΝΝΗΣ: Γιατί ρε Κώστα είναι το καλύτερο?

-ΚΩΣΤΑΣ: Γιατί μπορείς να πάρεις Buffs όπως (Holy Weapon:PP , Dance Of Light:BD).

-ΓΙΑΝΝΗΣ: Ναι όμως τα resistances? Όσο ξέρω το holy έχει 4 resistances(Holy resistance:PP , Holy Potion:Market , Dance Of Aligment , Divine Protection)

-ΚΩΣΤΑΣ: Το μόνο που το ανταγωνίζετε είναι το earth γιατί έχει και αυτό 4 resistances(Dance Of Earth:BD , Elemental Protection:PP , Song Of Elemental:SS Earth Potion)

-ΚΩΣΤΑΣ: Άστο που οι περισσότεροι ρε Γιάννη δεν κάνουν resistances για holy στις στολές τους.

-ΓΙΑΝΝΗΣ: Αφού είναι 4-4 γιατί holy?

-ΚΩΣΤΑΣ: Ρε κατεστραμένε μαλάκα δεν είπαμε? (Holy Weapon:PP , Dance Of Light:BD).

 

Η Γνώμη Μου.

Εκφραστείτε με Posts.

Θέλω να δω αντιρρήσεις.        Έκανα [11] Λεπτά Να το Φτιάξο. Ο Κώστας Με τον Γιάννη, Μίλησαν σε [8] σειρές. Για να το διαβάσεις έκανες [8] sec. 4holly+4earth=[8]

 

ΟΛΑ ΜΑΣ ΚΑΝΟΥΝ 11888 ΤΙΧΑΙΟ? ΔΕΝ ΝΟΜΙΖΟ...

 

χ0α0χα0χ0α0χ0α0χ00α0χ0α0χ0α0χ0α0

μόνο που είσαι σε λάθος σέκτιον φίλε

πάντως οραίω λολ!

Posted

ΟΛΑ ΜΑΣ ΚΑΝΟΥΝ 11888 ΤΙΧΑΙΟ? ΔΕΝ ΝΟΜΙΖΟ...

 

axaxax

ayti h frash exei ginei slogan :P Tyxaio? dn nomizw :D

On-topic: m fenete ligo akyro -.-

Posted

koita edw 1 8a s pw oti to holy den einai to kalitero epidi perneis ekeina ta 2 buff gia holy p atk

alla epeidi an exeis 1 char xwris items 85 lvl to ligotero resist einai to holy

Posted

enoeis xwris items i item xwris attribute? :S

 

 

-ΚΩΣΤΑΣ: ΡΕΙΙ Γιάννη Τι Λεεί τούτο Ορέ?

-ΓΙΑΝΝΗΣ: Άστα να πάνε :P

Posted

panw sta attribute dn 3erw tpt... giauto an mporeis kane ena olokliro explain... plz

 

ok. :D Ta Atribute Einai Stones Pou kouboneis armor/weapon. Px ama exo fire to oplo sou kovo perisotero me vasi to resistance pou exeis sto fire

Ama valis fire sto oplo tha varas me fire ama valis se armor exeis resist se water

afta ama 3eris NgiNgi thase.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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