michael9ufo Posted June 2, 2010 Posted June 2, 2010 (edited) Because the most of Lineage 2 servers have a global gatekeeper, I decided to share a guide about this for you.First of all you have to insert this code in Server/Script/npcdata.txt (desirable at the end of file): npc_begin teleporter 36006 [gk_global] level=70 acquire_exp_rate=0 acquire_sp=0 unsowing=1 clan={} ignore_clan_list={} clan_help_range=300 slot_chest=[] slot_rhand=[] slot_lhand=[] shield_defense_rate=0 shield_defense=0 skill_list={@s_race_undead;@s_full_magic_defence} npc_ai={[gk_global];{[fnHi]=[teleport_list.htm]};{[fnNobless]=[teleport_list.htm]};{[fnNoNobless]=[teleport_list.htm]};{[fnNoNoblessItem]=[teleport_list.htm]};{[fnYouAreChaotic]=[gk_global003.htm]};{[MoveAroundSocial]=0};{[MoveAroundSocial1]=134};{[MoveAroundSocial2]=134}} category={} race=human sex=female undying=1 can_be_attacked=0 corpse_time=7 no_sleep_mode=0 agro_range=1000 ground_high={120;0;0} ground_low={50;0;0} exp=429634528 org_hp=2444.46819 org_hp_regen=7.5 org_mp=1345.8 org_mp_regen=2.7 collision_radius={8;8} collision_height={20;20} str=40 int=21 dex=30 wit=20 con=43 men=10 base_attack_type=sword base_attack_range=40 base_damage_range={0;0;80;120} base_rand_dam=30 base_physical_attack=688.86373 base_critical=4 physical_hit_modify=4.75 base_attack_speed=253 base_reuse_delay=0 base_magic_attack=470.40463 base_defend=295.91597 base_magic_defend=216.53847 physical_avoid_modify=0 soulshot_count=0 spiritshot_count=0 hit_time_factor=0.6 item_make_list={} corpse_make_list={} additional_make_list={} additional_make_multi_list={} hp_increase=0 mp_increase=0 safe_height=100 npc_end then open Server/Script/ai.obj (with any text editor - you must wait about 1 minute untill it's opening) and at the end of file after 2 white spaces from up to down add the next code: class 1 gk_global : teleporter property_define_begin telposlist_begin Position {"Coliseum"; 146440; 46723; -3400; 0; 0 } {"Giran Arena"; 73579; 142709; -3768; 0; 0 } {"Gludin Arena"; -87297; 142365; -3648; 0; 0 } telposlist_end telposlist_begin PositionNoblessNoItemTown {"Talking Island Village"; -84141; 244623; -3729; 0; 0 } {"Elven Village"; 46951; 51550; -2976; 0; 0 } {"Dark Elven Village"; 9709; 15566; -4500; 0; 0 } {"Orc Village"; -45158; -112583; -236; 0; 0 } {"Dwarven Village"; 115120; -178224; -917; 0; 0 } {"Gludin Village"; -80826; 149775; -3043; 0; 0 } {"Gludio Castle Town"; -12694; 122776; -3114; 0; 0 } {"Town of Dion"; 15671; 142994; -2704; 0; 0 } {"Giran Castle Town"; 83382; 147983; -3400; 0; 0 } {"Giran Harbor"; 47935; 186810; -3420; 0; 0 } {"Heine"; 111455; 219400; -3546; 0; 0 } {"Hunters Village"; 117088; 76931; -2670; 0; 0 } {"Town of Oren"; 83011; 53207; -1470; 0; 0 } {"Ivory Tower"; 85343; 16267; -3640; 0; 0 } {"Town of Aden"; 146783; 25808; -2000; 0; 0 } {"Town of Goddard"; 147978; -55408; -2728; 0; 0 } {"Rune Township"; 43826; -47688; -792; 0; 0 } {"Town of Schuttgart"; 87093; -143329; -1288; 0; 0 } telposlist_end telposlist_begin PositionNoblessNoItemField {"Elven Ruins [Lv 10-20]"; 48586; 248459; -6160; 0; 0 } {"Elven Fortess [Lv 10-20]"; 27630; 74962; -3808; 0; 0 } {"Execution Grounds [Lv 20-40]"; 44589; 148484; -3696; 0; 0 } {"Fortress Resistance [Lv 25-35]"; 48651; 111342; -2128; 0; 0 } {"Aligator Island [Lv 35-45]"; 115309; 190650; -3584; 0; 0 } {"Death Pass [Lv 40-50]"; 71411; 118056; -3672; 0; 0 } {"Cruma Tower [Lv 35-45]"; 17209; 114182; -3440; 0; 0 } {"Hardin's Private Academic [Lv 35-50]"; 105918; 109759; -3208; 0; 0 } {"Enchanted Valley [Lv 45-55]"; 124904; 61992; -3920; 0; 0 } {"Frozen Labyrinth [Lv 50-60]"; 111584; -111996; -1320; 0; 0 } {"The Forbidden Gateway [Lv 54-65]"; 185319; 20218; -3264; 0; 0 } {"Antharas Lair [Lv 50-75]"; 131152; 114471; -3720; 0; 0 } {"Blazing Swamp [Lv 65-75]"; 159455; -12931; -2872; 0; 0 } {"Silent Valley [Lv 65-75]"; 170866; 55794; -5240; 0; 0 } {"Swamp of Scream [Lv 70-75]"; 70479; -49999; -3272; 0; 0 } {"Valley of Saints [Lv 65-70]"; 81278; -75070; -3728; 0; 0 } {"Primeval Isle [Lv 70-75]"; 6993; -22078; -3336; 0; 0 } telposlist_end telposlist_begin PositionNoblessNoItemSSQ {"Giants Cave [Lv 79-85]"; 183505; 47449; 4368; 0; 0 } telposlist_end property_define_end class_end Exemple where to add the code: ...... class_end ...WHITE SPACE HERE... ...WHITE SPACE HERE... paste code here ...WHITE SPACE HERE... After you're done with this and close&save ai.obj file, go to Server/html and copy paste the next htm file:- Mirror 1- Mirror 2Now the last part of the guide it's how to add the gatekeeper to autospawn when server starts:- Go in Server/Script/npcpos.txt- Find(Ctrl+F) the normal gatekeeper name from that town(Ex: gatekeeper_belladonna - Gludio Town) and you will get something like npcmaker_ex_begin [gludio08_npc1921_020] name=[gludio_npc1921_02001] ai=[default_maker] maximum_npc=4 npc_ex_begin [gatekeeper_belladonna] pos={-12736;122816;-3114;49152} total=1 respawn=1min npc_ex_end - Now chage maximum_npc=4 to maximum_npc=5 and add this new line after npc_ex_end.Exemple: npc_ex_begin [gk_global] pos={POSX;POSY;POSZ;FACEDIRECTION} total=1 respawn=1min npc_ex_end . Replace POSX,POSY,POSZ with new gk coordonates and FACEDIRECTION with N/S/V/E coordonate. Face Direction Possible Values:- North(N) : 49152- South(S) : 16384- West(W) : 32768- East(E) : 65536- NE = (N + E)/2 = (49152 + 65536)/2 = 57344- NW = (N + W)/2 = (49152 + 32768)/2 = 40960- WS = (W + S)/2 = (32768 + 16384)/2 = 24576- SE = (S + E)/2 = (16384 + 65536)/2 = 40960Now you're done.I hope you will have no problems while you're parsing this guide. Edited May 6, 2014 by Universe Quote
sandeagle Posted June 2, 2010 Posted June 2, 2010 anyway,its nice guide for noobies. but thats rly easy. Quote
michael9ufo Posted June 2, 2010 Author Posted June 2, 2010 Updated: Face Direction Possible Values: - North(N) : 49152 - South(S) : 16384 - West(W) : 32768 - East(E) : 65536 - NE = (N + E)/2 = (49152 + 65536)/2 = 57344 - NW = (N + W)/2 = (49152 + 32768)/2 = 40960 - WS = (W + S)/2 = (32768 + 16384)/2 = 24576 - SE = (S + E)/2 = (16384 + 65536)/2 = 40960 Quote
evilgh0st Posted June 2, 2010 Posted June 2, 2010 Updated: Face Direction Possible Values: - North(N) : 49152 - South(S) : 16384 - West(W) : 32768 - East(E) : 65536 - NE = (N + E)/2 = (49152 + 65536)/2 = 57344 - NW = (N + W)/2 = (49152 + 32768)/2 = 40960 - WS = (W + S)/2 = (32768 + 16384)/2 = 24576 - SE = (S + E)/2 = (16384 + 65536)/2 = 40960 Good Guide! Quote
devsite Posted November 7, 2010 Posted November 7, 2010 man you cant give me patch gatekeeper plz ? Quote
newgeneration Posted December 2, 2010 Posted December 2, 2010 im new and this share is awesome for me !! :D Quote
SoRa Posted December 13, 2010 Posted December 13, 2010 It's a very good guide for newbie,so gratz mate. Keep sharing. ;) Quote
twinkie Posted December 13, 2010 Posted December 13, 2010 Good guide for newbies ( for me also ) Thanks Quote
Moon2PL Posted December 14, 2010 Posted December 14, 2010 certainly useful for new l2j. great thanks. Quote
Pofka Posted February 11, 2011 Posted February 11, 2011 Really great guide for newbies. Thank you for making this tutorial. Quote
oceeman Posted March 1, 2011 Posted March 1, 2011 thanks a lot :D i like it because it's detailed.. Quote
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