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How To Add Global Gatekeeper


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Because the most of Lineage 2 servers have a global gatekeeper, I decided to share a guide about this for you.

First of all you have to insert this code in Server/Script/npcdata.txt (desirable at the end of file):
 

npc_begin       teleporter      36006   [gk_global]     level=70        acquire_exp_rate=0      acquire_sp=0    unsowing=1      clan={} ignore_clan_list={}     clan_help_range=300     slot_chest=[]   slot_rhand=[]   slot_lhand=[]   shield_defense_rate=0   shield_defense=0        skill_list={@s_race_undead;@s_full_magic_defence}       npc_ai={[gk_global];{[fnHi]=[teleport_list.htm]};{[fnNobless]=[teleport_list.htm]};{[fnNoNobless]=[teleport_list.htm]};{[fnNoNoblessItem]=[teleport_list.htm]};{[fnYouAreChaotic]=[gk_global003.htm]};{[MoveAroundSocial]=0};{[MoveAroundSocial1]=134};{[MoveAroundSocial2]=134}}       category={}     race=human      sex=female      undying=1       can_be_attacked=0       corpse_time=7   no_sleep_mode=0 agro_range=1000 ground_high={120;0;0}   ground_low={50;0;0}     exp=429634528   org_hp=2444.46819       org_hp_regen=7.5        org_mp=1345.8   org_mp_regen=2.7        collision_radius={8;8}  collision_height={20;20}        str=40  int=21  dex=30  wit=20  con=43  men=10  base_attack_type=sword  base_attack_range=40    base_damage_range={0;0;80;120}  base_rand_dam=30        base_physical_attack=688.86373  base_critical=4 physical_hit_modify=4.75        base_attack_speed=253   base_reuse_delay=0      base_magic_attack=470.40463     base_defend=295.91597   base_magic_defend=216.53847     physical_avoid_modify=0 soulshot_count=0        spiritshot_count=0      hit_time_factor=0.6     item_make_list={}       corpse_make_list={}     additional_make_list={} additional_make_multi_list={}   hp_increase=0   mp_increase=0   safe_height=100 npc_end

then open Server/Script/ai.obj (with any text editor - you must wait about 1 minute untill it's opening) and at the end of file after 2 white spaces from up to down add the next code:
 


class 1 gk_global : teleporter

property_define_begin

telposlist_begin Position

{"Coliseum"; 146440; 46723; -3400; 0; 0 }

{"Giran Arena"; 73579; 142709; -3768; 0; 0 }

{"Gludin Arena"; -87297; 142365; -3648; 0; 0 }

telposlist_end

telposlist_begin PositionNoblessNoItemTown

{"Talking Island Village"; -84141; 244623; -3729; 0; 0 }

{"Elven Village"; 46951; 51550; -2976; 0; 0 }

{"Dark Elven Village"; 9709; 15566; -4500; 0; 0 }

{"Orc Village"; -45158; -112583; -236; 0; 0 }

{"Dwarven Village"; 115120; -178224; -917; 0; 0 }

{"Gludin Village"; -80826; 149775; -3043; 0; 0 }

{"Gludio Castle Town"; -12694; 122776; -3114; 0; 0 }

{"Town of Dion"; 15671; 142994; -2704; 0; 0 }

{"Giran Castle Town"; 83382; 147983; -3400; 0; 0 }

{"Giran Harbor"; 47935; 186810; -3420; 0; 0 }

{"Heine"; 111455; 219400; -3546; 0; 0 }

{"Hunters Village"; 117088; 76931; -2670; 0; 0 }

{"Town of Oren"; 83011; 53207; -1470; 0; 0 }

{"Ivory Tower"; 85343; 16267; -3640; 0; 0 }

{"Town of Aden"; 146783; 25808; -2000; 0; 0 }

{"Town of Goddard"; 147978; -55408; -2728; 0; 0 }

{"Rune Township"; 43826; -47688; -792; 0; 0 }

{"Town of Schuttgart"; 87093; -143329; -1288; 0; 0 }

telposlist_end

telposlist_begin PositionNoblessNoItemField

{"Elven Ruins [Lv 10-20]"; 48586; 248459; -6160; 0; 0 }

{"Elven Fortess [Lv 10-20]"; 27630; 74962; -3808; 0; 0 }

{"Execution Grounds [Lv 20-40]"; 44589; 148484; -3696; 0; 0 }

{"Fortress Resistance [Lv 25-35]"; 48651; 111342; -2128; 0; 0 }

{"Aligator Island [Lv 35-45]"; 115309; 190650; -3584; 0; 0 }

{"Death Pass [Lv 40-50]"; 71411; 118056; -3672; 0; 0 }

{"Cruma Tower [Lv 35-45]"; 17209; 114182; -3440; 0; 0 }

{"Hardin's Private Academic [Lv 35-50]"; 105918; 109759; -3208; 0; 0 }

{"Enchanted Valley [Lv 45-55]"; 124904; 61992; -3920; 0; 0 }

{"Frozen Labyrinth [Lv 50-60]"; 111584; -111996; -1320; 0; 0 }

{"The Forbidden Gateway [Lv 54-65]"; 185319; 20218; -3264; 0; 0 }

{"Antharas Lair [Lv 50-75]"; 131152; 114471; -3720; 0; 0 }

{"Blazing Swamp [Lv 65-75]"; 159455; -12931; -2872; 0; 0 }

{"Silent Valley [Lv 65-75]"; 170866; 55794; -5240; 0; 0 }

{"Swamp of Scream [Lv 70-75]"; 70479; -49999; -3272; 0; 0 }

{"Valley of Saints [Lv 65-70]"; 81278; -75070; -3728; 0; 0 }

{"Primeval Isle [Lv 70-75]"; 6993; -22078; -3336; 0; 0 }

telposlist_end

telposlist_begin PositionNoblessNoItemSSQ

{"Giants Cave [Lv 79-85]"; 183505; 47449; 4368; 0; 0 }

telposlist_end

property_define_end

class_end

Exemple where to add the code:
 


......

class_end

...WHITE SPACE HERE...

...WHITE SPACE HERE...

paste code here

...WHITE SPACE HERE...

After you're done with this and close&save ai.obj file, go to Server/html and copy paste the next htm file:
- Mirror 1
- Mirror 2

Now the last part of the guide it's how to add the gatekeeper to autospawn when server starts:
- Go in Server/Script/npcpos.txt
- Find(Ctrl+F) the normal gatekeeper name from that town(Ex: gatekeeper_belladonna - Gludio Town) and you will get something like


npcmaker_ex_begin [gludio08_npc1921_020] name=[gludio_npc1921_02001] ai=[default_maker] maximum_npc=4

npc_ex_begin [gatekeeper_belladonna] pos={-12736;122816;-3114;49152} total=1 respawn=1min npc_ex_end

- Now chage maximum_npc=4 to maximum_npc=5 and add this new line after npc_ex_end.Exemple:

npc_ex_begin [gk_global] pos={POSX;POSY;POSZ;FACEDIRECTION} total=1 respawn=1min npc_ex_end

. Replace POSX,POSY,POSZ with new gk coordonates and FACEDIRECTION with N/S/V/E coordonate.
    Face Direction Possible Values:
- North(N)  : 49152
- South(S) : 16384
- West(W) : 32768
- East(E)  : 65536

- NE = (N + E)/2 = (49152 + 65536)/2 =  57344
- NW = (N + W)/2 = (49152 + 32768)/2 = 40960
- WS = (W + S)/2 = (32768 + 16384)/2 = 24576
- SE = (S + E)/2 = (16384 + 65536)/2 = 40960


Now you're done.I hope you will have no problems while you're parsing this guide.

 

Edited by Universe
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Updated: 

 

  Face Direction Possible Values:

- North(N)  : 49152

- South(S) : 16384

- West(W) : 32768

- East(E)  : 65536

 

- NE = (N + E)/2 = (49152 + 65536)/2 =  57344

- NW = (N + W)/2 = (49152 + 32768)/2 = 40960

- WS = (W + S)/2 = (32768 + 16384)/2 = 24576

- SE = (S + E)/2 = (16384 + 65536)/2 = 40960

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Updated: 

 

  Face Direction Possible Values:

- North(N)  : 49152

- South(S) : 16384

- West(W) : 32768

- East(E)  : 65536

 

- NE = (N + E)/2 = (49152 + 65536)/2 =  57344

- NW = (N + W)/2 = (49152 + 32768)/2 = 40960

- WS = (W + S)/2 = (32768 + 16384)/2 = 24576

- SE = (S + E)/2 = (16384 + 65536)/2 = 40960

 

Good Guide!

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