bjorkker02 Posted May 30, 2010 Posted May 30, 2010 Hi guys :) How to blocking a specific character when it comes out of a town ? I have the table characters indicating that the char is AIO. How to use in core to make the character return to town, if character exit town ? Thx 4 all L2JServer rev. 4059 Quote
0 bjorkker02 Posted May 31, 2010 Author Posted May 31, 2010 Excuse me for newbie question.. And I am very grateful for the help ..but to add this in L2TownZone using sql query? protected void onExit(L2Character character) { ......... :-[ Quote
0 Spidey* Posted May 31, 2010 Posted May 31, 2010 Excuse me for newbie question.. And I am very grateful for the help ..but to add this in L2TownZone using sql query? protected void onExit(L2Character character) { ......... :-[ L2TownZone.Java is a Java file , no Sql Quote
0 Matim Posted May 31, 2010 Posted May 31, 2010 In this method you should define what exactly should happen. Quote
0 bjorkker02 Posted June 2, 2010 Author Posted June 2, 2010 L2TownZone.Java is a Java file , no Sql I know ! I wanted to say that: If the SQL query = AIO,(1) Core demand if onExit AIO,(1) immediately AIO teleports to town ! But I try thx 4all Quote
0 Matim Posted June 4, 2010 Posted June 4, 2010 Create new database connection to check if player is AIO + isAio boolean.. and than add simple check in this zone in onExit method. Quote
0 bjorkker02 Posted July 4, 2010 Author Posted July 4, 2010 Hi guys I have trying again.. But this dont work, whats a wrong for this Donator Char back to town if exit? protected void onExit(L2Character character) { // TODO: there should be no exit if there was possibly no enter if (_isPeaceZone) character.setInsideZone(L2Character.ZONE_PEACE, false); character.setInsideZone(L2Character.ZONE_TOWN, false); if (character instanceof L2PcInstance) { if (((L2PcInstance)character).isDonator() && character.isInsideZone(L2Character.ZONE_TOWN)) { character.teleToLocation(MapRegionTable.TeleportWhereType.Town); return; } } } thx Quote
Question
bjorkker02
Hi guys :)
How to blocking a specific character when it comes out of a town ?
I have the table characters indicating that the char is AIO.
How to use in core to make the character return to town, if character exit town ?
Thx 4 all
L2JServer rev. 4059
7 answers to this question
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