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[Help] Custom Characters return


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Posted

Hi guys  :)

 

How to blocking a specific character when it comes out of a town ?

I have the table characters indicating that the char is AIO.

 

How to use in core to make the character return to town, if character exit town ?

 

Thx 4 all

 

L2JServer rev. 4059

7 answers to this question

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  • 0
Posted

Excuse me for newbie question..

And I am very grateful for the help

..but to add this in L2TownZone using sql query?

 

	protected void onExit(L2Character character)
{ .........

 

:-[

  • 0
Posted

Excuse me for newbie question..

And I am very grateful for the help

..but to add this in L2TownZone using sql query?

 

	protected void onExit(L2Character character)
{ .........

 

:-[

L2TownZone.Java is a Java file , no Sql

  • 0
Posted

L2TownZone.Java is a Java file , no Sql

I know !

I wanted to say that:

If the SQL query = AIO,(1)

Core demand if onExit AIO,(1) immediately AIO teleports to town !

 

But I try thx 4all

 

  • 0
Posted

Create new database connection to check if player is AIO + isAio boolean.. and than add simple check in this zone in onExit method.

  • 0
Posted

Hi guys I have trying again..

 

But this dont work, whats a wrong  for this Donator Char back to town if exit?

 

 

 

	protected void onExit(L2Character character)
{
	// TODO: there should be no exit if there was possibly no enter
	if (_isPeaceZone)
		character.setInsideZone(L2Character.ZONE_PEACE, false);

	character.setInsideZone(L2Character.ZONE_TOWN, false);

	if (character instanceof L2PcInstance)
	{
		if (((L2PcInstance)character).isDonator() && character.isInsideZone(L2Character.ZONE_TOWN))
		{
        character.teleToLocation(MapRegionTable.TeleportWhereType.Town);			
		return;
		}
	}
}

 

 

thx

 

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