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Posted

.::Updates::.

- XML: Notes in some skills, to avoid future mistakes.

- Fixing decay problem with clanships.

- Fix for disable autoshots on weapon equip.

- JAVA: Fix for ip find window

- CB: libs update.

- TopicBBSManager fix.

.::Updates::.

Posted

.::Updates::.

- Betray in Duel fix

- IdFactory?  update. Thx Gnacik.

- NpcAiData? cleanup unused.

- New eclipse compiler lib.

- JAVA: Support for GIVE_VITALITY with effect

- SQL: Fix spawns in Wall of Agros and Shrine of Loyality

.::Updates::.

Posted

.::Updates::.

- XML: Some Minor Skill Fixes from forums

- JAVA: fix for not working check for steal transformations

- Expulsion of Evil Spirits update

- HTM/JAVA: Red Sky Timed (now in admin panel you can do red sky at time what you need in seconds)

- Rocket Gun Hat item.

- SQL: Table update due to data truncation.

- JAVA: DCM fix. Problem with timing can block whole instance if you kill incorrect sample too fast.

- SQL/HTM: teleport for Shanty Fortress, typo in droplist

- JAVA: Missing setState()

- New config parameter ChampionEnableInInstances? for controlling spawn of the champions in instances.

.::Updates::.

Posted

.::Updates::.

- Feature by demand: configurable boat broadcast radius.

- remove sync on AggroList?

- SQL: Missing Prices in "Forgotten Scrolls"

- Epic quest transformation update

- JAVA: Little tweak to avoid duplicated names

.::Updates::.

Posted

.::Updates::.

- Change default value for caching char names - enabled.

- Decrease log message count about private store failures.

- Fix for action window during transformed.

- Core support for talisman decrease mana on skill use.

- SQL: Missing skills for "Greater/Quick Healing Potion (Event)"

- SQL/XML: Divine transformations can be used on olympiad, fix spawnlist

- SQL: Updating spawnlist in Clan Hall Sieges (for future usage)

- added spawnlist for Partisan Hideaway

- Guardian of the Skies quest

- Seven Signs, Dying Message quest

.::Updates::.

Posted

.::Updates::.

- Renaming two abnormals

- Falling damage support. Inspired by nBd's code.

- OfflineTraders?  fail fast.

- Pet fix for destroy control item.

- New effect "IncreaseCharges?".

  Usage sample: <effect name="IncreaseCharges?" val="1" count="7" />

  Number of charges in "val", maximum in "count".

- Core support for physicalSkillPower.

- HTM: Tags Fixes

- XML: Abnormals update for Aurabird skills

- XML: Add effect IncreaseCharges?  in Symbol of Energy

- XML: Counter Critical don't replace Chant of Protection

- Proof of Existence quest

- Updated reuseDelay for Vanguard Skills.

- Disabled BossZone? for Lilith/Anakim.

.::Updates::.

Posted

.::Updates::.

- Fix oly spectator issues.

- Fix for ReturnWardsWhenTWStarts option.

- XML/SQL: Clan Hall Zones Rework (some "vertices, min Z & Max Z" updated to retail).

- XML: Little fix for two vanguard skills

- Mutated Kaneus quests

- JAVA: fix //snoop <name>

- Missing NPC's

- General Dilios AI

.::Updates::.

Posted

.::Updates::.

- JAVA: Playing with Scarlet.

- XML: Acrobatics & Iron Body and Dance of Protection Skills, now working.

- SQL: Fix for #4103 - coords are correct, but we can move him a little...

- SQL: Teleport change to match retail.

- Some HTML fixes

- HTML: Typo is from retail, but i think we can fix that problem... Wink

- formatter config

- XML: Little fix for FS. Now we don't consume FS if player have already skill learned.

- Tutorial update

- Retail like spawn protection

- After altered state end L2pc does not need act. Fix #4751.

  Moved reduce dmg from fall calcFunc.

- AutoShots?  fix:

  Fix for disabling shots on armor equip

  Fix for not disabling shot on S80+ unequip

- Remove old suppresses.

.::Updates::.

Posted

.::Updates::.

- spawn protection update i think.

- Effects update for Steal Divinity

- GS<->LS communication fix.

- ClassMaster?  update.

- JAVA: Steal Divinity fix

- Dance of Alignment first enchant route fix.

- HTML: Little correction

- DoorInfo?  tweaks

- HTML: Little admin teleports update.

- SQL: Changed Creation haven't minions.

- Hero Message implementation.

- Spawn protection, Fix

- SQL: Macro fix. Client allow 33 chars per line, 12 lines, 6 chars for line to determine macro number, 500 should be enough...

.::Updates::.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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