hi i have this code in a forum and im trying change it for epilogue if anyone can help i thing something like that hould be commited becouse its must to every pvp server thanks for you help
Code:
Index: /trunk/Game/java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java
===================================================================
--- /trunk/Game/java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java (revision 153)
+++ /trunk/Game/java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java (revision 178)
@@ -315,4 +315,8 @@
TvTEvent.onLogin(activeChar);
CrownManager.getInstance().checkCrowns(activeChar);
+ if (Config.CHECK_SKILLS_ON_ENTER && !Config.SKILL_LEARN)
+ {
+ activeChar.checkIlegalSkills();
+ }
}
Index: /trunk/Game/java/net/sf/l2j/gameserver/model/actor/instance/L2VillageMasterInstance.java
===================================================================
--- /trunk/Game/java/net/sf/l2j/gameserver/model/actor/instance/L2VillageMasterInstance.java (revision 88)
+++ /trunk/Game/java/net/sf/l2j/gameserver/model/actor/instance/L2VillageMasterInstance.java (revision 178)
@@ -71,5 +71,5 @@
{
String[] commandStr = command.split(" ");
- String actualCommand = commandStr[0]; // Get actual command
+ String actualCommand = commandStr[0];
String cmdParams = "";
@@ -256,4 +256,9 @@
content.append("Change Subclass:<br>Which of the following sub classes would you like to change?<br>");
int classIndex = 1;
+
+ if (Config.CHECK_SKILLS_ON_ENTER && !Config.SKILL_LEARN)
+ {
+ player.checkIlegalSkills();
+ }
for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext();)
@@ -375,4 +380,9 @@
+ CharTemplateTable.getClassNameById(player.getActiveClass()) + "</font>.");
+ if (Config.CHECK_SKILLS_ON_ENTER && !Config.SKILL_LEARN)
+ {
+ player.checkIlegalSkills();
+ }
+
player.sendPacket(new SystemMessage(SystemMessageId.SUBCLASS_TRANSFER_COMPLETED)); // Transfer completed.
break;
@@ -410,4 +420,9 @@
player.sendPacket(new SystemMessage(SystemMessageId.ADD_NEW_SUBCLASS)); // Subclass added.
+
+ if (Config.CHECK_SKILLS_ON_ENTER && !Config.SKILL_LEARN)
+ {
+ player.checkIlegalSkills();
+ }
}
else
Index: /trunk/Game/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- /trunk/Game/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 161)
+++ /trunk/Game/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 178)
@@ -10163,3 +10163,69 @@
return _currentSkillWorldPosition;
}
+
+ public void checkIlegalSkills()
+ {
+ boolean LegalSkill = false;
+
+ if (!isGM())
+ {
+ Collection<L2SkillLearn> skillTree = SkillTreeTable.getInstance().getAllowedSkills(getClassId());
+
+ for (L2Skill skill : getAllSkills())
+ {
+ int skillid = skill.getId();
+
+ LegalSkill = false;
+
+ for (L2SkillLearn temp : skillTree)
+ {
+ if (temp.getId() == skillid)
+ LegalSkill = true;
+ }
+
+ if (isCursedWeaponEquiped() && skillid == CursedWeaponsManager.getInstance().getCursedWeapon(_cursedWeaponEquipedId).getSkillId())
+ {
+ LegalSkill = true;
+ }
+
+ if (getClan() != null && (skillid >= 370 && skillid <= 391))
+ {
+ LegalSkill = true;
+ }
+
+ if (getClan() != null && (skillid == 246 || skillid == 247))
+ {
+ if (getClan().getLeaderId() == getObjectId())
+ LegalSkill = true;
+ }
+
+ if (skillid >= 1312 && skillid <= 1322)
+ {
+ LegalSkill = true;
+ }
+
+ if (skillid >= 1368 && skillid <= 1373)
+ {
+ LegalSkill = true;
+ }
+
+ if (skillid >= 3000 && skillid < 7000)
+ {
+ LegalSkill = true;
+ }
+
+ if (Config.ALLOWED_SKILLS_LIST.contains(skillid))
+ {
+ LegalSkill = true;
+ }
+
+ if (!LegalSkill)
+ {
+ removeSkill(skill);
+ sendMessage("[sVR]: Ilegal skill detected: "+skill.getName()+".");
+ sendMessage("[sVR]: The ilegal skill has been removed.");
+ }
+ }
+ }
+ }
}
Index: /trunk/Game/java/net/sf/l2j/Config.java
===================================================================
--- /trunk/Game/java/net/sf/l2j/Config.java (revision 136)
+++ /trunk/Game/java/net/sf/l2j/Config.java (revision 178)
@@ -589,4 +589,7 @@
public static int CHAMPION_REWARD_ID;
public static int CHAMPION_REWARD_QTY;
+ public static boolean CHECK_SKILLS_ON_ENTER;
+ public static String ALLOWED_SKILLS;
+ public static FastList<Integer> ALLOWED_SKILLS_LIST = new FastList<Integer>();
/** Events */
@@ -616,12 +619,12 @@
public static String GAME_VERSION;
public static String BUILD_DATE;
-
+
/** Data Version */
public static String DATA_VERSION;
/** HexID */
- public static int SERVER_ID;
- public static byte[] HEX_ID;
-
+ public static int SERVER_ID;
+ public static byte[] HEX_ID;
+
/** Custom */
// Comming Soon !
@@ -1324,4 +1327,11 @@
CHAMPION_REWARD_ID = Integer.parseInt(Mods.getProperty("ChampionRewardItemID", "6393"));
CHAMPION_REWARD_QTY = Integer.parseInt(Mods.getProperty("ChampionRewardItemQty", "1"));
+ CHECK_SKILLS_ON_ENTER = Boolean.parseBoolean(Mods.getProperty("CheckSkillsOnEnter", "False"));
+ ALLOWED_SKILLS = Mods.getProperty("AllowedSkills", "541,542,543,544,545,546,547,548,549,550,551,552,553,554,555,556,557,558,617,618,619");
+ ALLOWED_SKILLS_LIST = new FastList<Integer>();
+ for (String id : ALLOWED_SKILLS.trim().split(","))
+ {
+ ALLOWED_SKILLS_LIST.add(Integer.parseInt(id.trim()));
+ }
}
catch (Exception e)
@@ -1493,6 +1503,6 @@
Custom.load(is);
is.close();
-
- // Comming Soon
+
+ // Commgin Soon !
}
catch (Exception e)
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Hello there, Im beyond confused and dont know what path to take. I want to start working on a L2 server, changing some stuff here and there and finally in the future if
im happy with the results, to launch the server, but... L2j or L2off? After all this years, is there a Interlude L2j close to off?
Ive spent some time lookin over this forum, searching what would be better and what files to take but I ain't near to a clear answer.
Most of the time everyone is trowing stones at everyone, "your filles are trash, my filles are good" and viceversa. Therefore, Im reaching out to a knowledge guy, hopefully from a neutral position to all this drama, that can pin point me in a direction.
To explain what I want for a base start is an Interlude with a classic interface (features), low rate.
Mostly what this guy TravorJ is describing in his post TravorJ post , and to do some reworks on it, ex: mobs drop, rethink the augment system/interface, rethink learning skills/enchant skills, create some custom potions/buff effects, siege mechanics...
Is that possible on off files? or is better to go with L2j? I also want to mention that I have little to none L2 dev experince (13-15yrs ago I had an L2j server running
for a month where I made some basics changes), but I have coding background so Im used to that and more than willing to learn.
So in conclusion, I dont want to get some free shared files without any support, that I need to wrap my head around and fix stuff for long time to make them work, stuff thats already fixed buy someone else. Instead im looking to buy something thats more updated and start working from there. Question is what and from whom? Kinda sux when you go and buy something and u dont know what the hell are you buying (need some guidance here)
Is L2j Orion a good choice? I saw that is regularly updated. Lucera2 I dont think is something that I want cuz they dont sell soruce, prefer to have control and not to be dependent on someone to much...
Big thanks in advance!
Question
gmakhs
hi i have this code in a forum and im trying change it for epilogue if anyone can help i thing something like that hould be commited becouse its must to every pvp server thanks for you help
Code:
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