🔥 Launch was a success!
Over 500 players joined L2Elixir on opening day, and we are holding a steady 420–450 online!
We faced extortion attempts and heavy DDoS attacks, but our protections held strong — even if the cost was far higher than expected.
What matters is we fought back and kept the server online for you. ⚔️
💙 Our priority is simple:
Deliver a stable, fair, and growing server that will evolve for years to come.
We continue to invest in protections, advertising, and development — and we won’t stop.
All we ask from YOU is one thing:
👉 Keep playing. The more active the community is, the faster the server grows.
💠 Important Note:
We have no paid clans or CPs, no “boosted” groups, no unfair benefits.
Everyone has an equal chance to progress and compete.
Thank you to everyone who joined, supported, and believed in this project.
Let’s make L2Elixir great again — even in 2025–2026! 🚀
Website: https://l2elixir.org/
Discord: https://discord.gg/5ydPHvhbxs
@Atom Can you please move to Private Servers? Thanks!
Question
macman90
I'm using Interlude datapack and serverfiles and I'm getting this message after I use /unstuck or I teleport with the GK( 2-3 times after that):
2007.10.23 14:38:10
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Unknown processor @ 2801 MHz with 2046MB RAM
Video : NVIDIA GeForce FX 5900 Ultra (NGOHQ.com) (9792)
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial5) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial5) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_18.ShadowProjector195) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_18.ShadowProjector195) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_18.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
I'm worried about the lines:
UGameEngine: - I've tried with newer and older datapacks and serverfiles but I'm still getting this...
UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop - If it's the L2_Teleport how I fix the teleportation
I think that all is coming from my Custom NPC Teleporter but it works just fine. Just an example:
My friends also get the same error and I don't think the reason of this is the client side...
Any suggestions... :-\
7 answers to this question
Recommended Posts