Hi some1 know how can export Classes and Dependencies from LineageSkillEffect.u for Classic client ?
or how can set UE explorer for it ?
I use UE explorer but this soft export only engine and core... thx
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Question
macman90
I'm using Interlude datapack and serverfiles and I'm getting this message after I use /unstuck or I teleport with the GK( 2-3 times after that):
2007.10.23 14:38:10
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Unknown processor @ 2801 MHz with 2046MB RAM
Video : NVIDIA GeForce FX 5900 Ultra (NGOHQ.com) (9792)
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial5) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial5) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_18.ShadowProjector195) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_18.ShadowProjector195) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_18.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
I'm worried about the lines:
UGameEngine: - I've tried with newer and older datapacks and serverfiles but I'm still getting this...
UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop - If it's the L2_Teleport how I fix the teleportation
I think that all is coming from my Custom NPC Teleporter but it works just fine. Just an example:
My friends also get the same error and I don't think the reason of this is the client side...
Any suggestions... :-\
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