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[Help]Zealot + Custom Skill


Question

Posted

Why when i use Zealot in combat position my P.attack is 1500 ?

For example: if i have 10k P.attack when i use Zealot my p.attack going to 1500 ... why ?

 

L2jBrasil Rev 955

 

<skill id="420" levels="3" name="Zealot">
 <table name="#hpConsume"> 159 183 204 </table>
 <table name="#mpConsume"> 106 122 136 </table>
 <table name="#runSpd"> 10 20 30 </table>
 <table name="#pAtkSpd"> 1.1 1.2 1.3 </table>
 <table name="#rCrit"> 33 66 100 </table>
 <table name="#cAtk"> 1.3 1.6 2.0 </table>
 <set name="hpConsume" val="#hpConsume"/>
 <set name="mpConsume" val="#mpConsume"/>
 <set name="power" val="0.0"/>
 <set name="condition" val="32"/>
 <set name="reuseDelay" val="900000"/>
 <set name="hitTime" val="2000"/>
 <set name="target" val="TARGET_SELF"/>
 <set name="skillType" val="BUFF"/>
 <set name="operateType" val="OP_ACTIVE"/>
 <set name="castRange" val="-1"/>
 <set name="effectRange" val="-1"/>
 <cond msg="Can be only used when HP is 30% or lower">
   <player hp="30"/>
 </cond>
 <for>
   <effect count="1" name="Buff" time="60" val="0">
     <add order="0x40" stat="accCombat" val="6"/>
     <add order="0x40" stat="runSpd" val="#runSpd"/>
     <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"/>
     <mul order="0x30" stat="gainHp" val="0.5"/>
     <add order="0x40" stat="rCrit" val="#rCrit">
       <and>
         <using kind="Sword,Big Sword,Pole"/>
       </and>
     </add>
     <mul order="0x30" stat="cAtk" val="#cAtk">
       <and>
         <using kind="Blunt,Big Blunt,Fist,Dual Fist"/>
       </and>
     </mul>
   </effect>
 </for>
</skill>

 

 

I make custom skill for my Anti-PK npc but something here is wrong again because Guard have again only 1500 P.attack... why ? Look skill stats and look image

 

<skill id="10015" levels="3" name="NPC Power">
 <set name="power" val="0.0"/>
 <set name="target" val="TARGET_SELF"/>
 <set name="skillType" val="BUFF"/>
 <set name="operateType" val="OP_PASSIVE"/>
 <set name="castRange" val="-1"/>
 <set name="effectRange" val="-1"/>
 <for>
   <mul order="0x30" stat="pAtk" val="200000000"/>
   <mul order="0x30" stat="mAtk" val="200000000"/>
   <mul order="0x30" stat="pAtkSpd" val="1500"/>
   <mul order="0x30" stat="mAtkSpd" val="1999"/>
   <mul order="0x30" stat="maxHp" val="200000000"/>
 </for>
</skill>

 

99767012.jpg

5 answers to this question

Recommended Posts

  • 0
Posted

npc power skill does not exist.

about zealot i will see it now. :D

 

OMG what u mean i create new skill with new ID and i add this in NPC_Skill table in SQL

so look image skill work and give you p.def m.def m.attack  

BUT ONLY DON`T GIVE YOU P.ATTACK LIKE ZEALOT BUG

 

OK tnx i  will wait answer for zealot

  • 0
Posted

ok can lock topic i find where is problem  so

 

If you make server limit for attack speed like 1500 and when u make in game 1500 attack speed your p.attack will be to 1500(only if u have 1.5k p.attack or more) if your attack speed is 1499 or down your p.attack will be normal

 

This is not work for access char like GM/Admin

This is only for attack speed , for casting speed is not buged

 

bug in L2jbrasil Rev 955

need fix

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