dhm.msd Posted May 31, 2010 Posted May 31, 2010 Thelw na rwtisw merika pramata sxetika me tn geodata Basika i geodata p exis kanei upload einai 100% fixed? dn exi tripes einai ola gg? An thelw na epembw stn geodata dld na ftiaxw kapies tripes p tixon na exi mia geodata pws mporw na to kanw? Elpizw m autes ts erwtisis na eimai ontopic Hmm...Fadazome Olo kai mia tripa tha iparxi...opote sigoura den einai 100% Fixed...
LoyLoy Posted May 31, 2010 Posted May 31, 2010 K egw auto fadazome...mipos xereis na m peis k pws mporw na ts fix?
LioNtaraki Posted June 1, 2010 Posted June 1, 2010 na se rotiso na to balo ston server mou eno exei? afto edo # --------------------------------------------------------------------------- # Geodata # --------------------------------------------------------------------------- # GeoData options: # 0 = GeoData and PathFinding OFF (default) # 1 = GeoData is used to check Line Of Sight (LOS) targeting and # L2Playable movement. You need to download files for data/geodata folder. # Monsters can pass walls but not aggro (no line of sight) through them. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode # files if CellPathFinding not enabled) and all character moves go through # geodata checks (if a mob passes a wall, pathfinding didn't find a route # but we allow attack and returning home). # Recommended server memory minimum 2 GB, rather 3 GB. # Default: 0 GeoData = 0
dhm.msd Posted June 1, 2010 Posted June 1, 2010 na se rotiso na to balo ston server mou eno exei? afto edo # --------------------------------------------------------------------------- # Geodata # --------------------------------------------------------------------------- # GeoData options: # 0 = GeoData and PathFinding OFF (default) # 1 = GeoData is used to check Line Of Sight (LOS) targeting and # L2Playable movement. You need to download files for data/geodata folder. # Monsters can pass walls but not aggro (no line of sight) through them. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode # files if CellPathFinding not enabled) and all character moves go through # geodata checks (if a mob passes a wall, pathfinding didn't find a route # but we allow attack and returning home). # Recommended server memory minimum 2 GB, rather 3 GB. # Default: 0 GeoData = 0 Auto einai to config file... Eki pou leei 0 Vale 2 Gia kai etsi tha fortoni tin geodata...
yankiller Posted August 19, 2010 Posted August 19, 2010 perito to vrisko ego re pedia,ego san newbie prin kero ayto itan apo ta eykolotera pu epiasa me ti mia...ti na po...
LioNtaraki Posted October 3, 2010 Posted October 3, 2010 na se rotiso papaditsa pouse kalos dev pio apo ta dio afino adio Pathnodes=afto pathnode=h afto config AcceptGeoeditorConn = True na to kano false? exo problima me gefires
Papaditsa Posted October 6, 2010 Author Posted October 6, 2010 na se rotiso papaditsa pouse kalos dev pio apo ta dio afino adio Pathnodes=afto pathnode=h afto config AcceptGeoeditorConn = True na to kano false? exo problima me gefires 3)Tha pate Server\Gameserver\data\ Edw ligo prosoxh yparxei idi enas fakelos pou legete pathnode eseis tha parete ton fakelo apo to Pathnodes l2j.rar kai tha balete olon ton fakelo oxi ta periexomena tou olon ton fakelo mesa sto Server\Gameserver\data\ kai etsi tha exete 2 fakelous o enas tha legete Pathnode kai o allos Pathnodes.... Config : # --------------------------------------------------------------------------- # Geodata # --------------------------------------------------------------------------- # GeoData options: # 0 = GeoData and PathFinding OFF (default) # 1 = GeoData is used to check Line Of Sight (LOS) targeting and # L2Playable movement. You need to download files for data/geodata folder. # Monsters can pass walls but not aggro (no line of sight) through them. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode # files if CellPathFinding not enabled) and all character moves go through # geodata checks (if a mob passes a wall, pathfinding didn't find a route # but we allow attack and returning home). # Recommended server memory minimum 2 GB, rather 3 GB. # Default: 0 GeoData = 0 ---------------------------------------->GeoData = 2
LioNtaraki Posted October 6, 2010 Posted October 6, 2010 thn ebgala na pai sto dialo sorry kiolas kolousane se gefires les to revision mou tou pack nane gia petama
Lazl0Star Posted October 6, 2010 Posted October 6, 2010 μια χαρά Share το βρίσκω θα βοηθήσει άτομα εδώ μέσα
LioNtaraki Posted October 6, 2010 Posted October 6, 2010 μια χαρά Share το βρίσκω θα βοηθήσει άτομα εδώ μέσα ego ebala geodata apo to official forum tis l2jfree kai to perasa me afto to guide alla den work kolane stis gefires
HellRanger Posted December 29, 2010 Posted December 29, 2010 Poli Kalo Share, Kai Xrisimo!!! Sinexise Etsi ;)
Astald Posted December 30, 2010 Posted December 30, 2010 Ωραιο share :) Θα ήθελα να προσθέσω 2 πράγματα. Στο παραθυρο που εχει σαν foto ο papaditsa βλεπετε μερικα geodata χωρίς δεδομένα ή με ελάχιστα που δεν ειναι και ουσίας. Επίσης συχνα geodata δεν λειτουργούν σωστά, βλέπετε τους char να κολάνε ή να πνύγονται στη στεριά ή να πηγαίνουν όπου νάναι. Αυτά πορείτε να τα αφαιρέσετε για να βοηθήσετε το access time του σερβερ και την μνήμη του. π.χ. Max Layers : 0 στο loading: ./data/geodata/26_26.16 Τα geodata που θα φορτωσει ο server καθορίζονται από ένα αρχείο που βρίσκεται μεσα στο /geodata Tο αρχείο αυτό ονομάζεται geo_index.txt Κρατάτε 1 αντίγραφο και μετα οτι Geo δεν χρειάζεστε το σβήνετε από την λίστα. Επίσης για καθε geo που βαζετε χειροκίνητα απλά πηγαίνετε σαυτο το αρχείο και το προσθέτετε. Ειδικα στους pvp servers τα geo που χρειάζονται είναι λιγα και μπορείτε να τα περιορίσετε. Θα βοηθήσει τον server σας απίστευτα πολύ...
Zake Posted July 7, 2011 Posted July 7, 2011 haha σου έχει μείνει να κάνεις guide ακόμη και για τα geodata, btw ωραίος :)
Papaditsa Posted September 15, 2011 Author Posted September 15, 2011 haha σου έχει μείνει να κάνεις guide ακόμη και για τα geodata, btw ωραίος :) Xaxxaxa an bro kai kana allo tha kanw :P
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