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Posted

Thelw na rwtisw merika pramata sxetika me tn geodata

 

 

Basika i geodata p exis kanei upload einai 100% fixed? dn exi tripes einai ola gg?

An thelw na epembw stn geodata dld na ftiaxw kapies tripes p tixon na exi mia geodata pws mporw na to kanw?

 

Elpizw m autes ts erwtisis na eimai ontopic

 

Hmm...Fadazome Olo kai mia tripa tha iparxi...opote sigoura den einai 100% Fixed...

Posted

na se rotiso na to balo ston server mou eno exei?

 

afto edo

# ---------------------------------------------------------------------------

# Geodata

# ---------------------------------------------------------------------------

# GeoData options:

# 0 = GeoData and PathFinding OFF (default)

# 1 = GeoData is used to check Line Of Sight (LOS) targeting and

#    L2Playable movement. You need to download files for data/geodata folder.

#    Monsters can pass walls but not aggro (no line of sight) through them.

# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode

#    files if CellPathFinding not enabled) and all character moves go through

#    geodata checks (if a mob passes a wall, pathfinding didn't find a route

#    but we allow attack and returning home).

#    Recommended server memory minimum 2 GB, rather 3 GB.

# Default: 0

GeoData = 0

Posted

na se rotiso na to balo ston server mou eno exei?

 

afto edo

# ---------------------------------------------------------------------------

# Geodata

# ---------------------------------------------------------------------------

# GeoData options:

# 0 = GeoData and PathFinding OFF (default)

# 1 = GeoData is used to check Line Of Sight (LOS) targeting and

#    L2Playable movement. You need to download files for data/geodata folder.

#    Monsters can pass walls but not aggro (no line of sight) through them.

# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode

#    files if CellPathFinding not enabled) and all character moves go through

#    geodata checks (if a mob passes a wall, pathfinding didn't find a route

#    but we allow attack and returning home).

#    Recommended server memory minimum 2 GB, rather 3 GB.

# Default: 0

GeoData = 0

 

Auto einai to config file... Eki pou leei 0 Vale 2 Gia kai etsi tha fortoni tin geodata...

  • 2 months later...
  • 1 month later...
Posted

na se rotiso papaditsa pouse kalos dev pio apo ta dio afino adio

Pathnodes=afto

pathnode=h afto

config

AcceptGeoeditorConn = True na to kano false?

exo problima me gefires

 

3)Tha pate Server\Gameserver\data\ Edw ligo prosoxh  yparxei idi enas fakelos pou legete pathnode eseis tha parete ton fakelo apo to Pathnodes l2j.rar kai tha balete olon ton fakelo oxi ta periexomena tou olon ton fakelo mesa sto Server\Gameserver\data\

kai etsi tha exete 2 fakelous o enas tha legete Pathnode kai o allos Pathnodes....

 

Config :

# ---------------------------------------------------------------------------

# Geodata

# ---------------------------------------------------------------------------

# GeoData options:

# 0 = GeoData and PathFinding OFF (default)

# 1 = GeoData is used to check Line Of Sight (LOS) targeting and

#    L2Playable movement. You need to download files for data/geodata folder.

#    Monsters can pass walls but not aggro (no line of sight) through them.

# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode

#    files if CellPathFinding not enabled) and all character moves go through

#    geodata checks (if a mob passes a wall, pathfinding didn't find a route

#    but we allow attack and returning home).

#    Recommended server memory minimum 2 GB, rather 3 GB.

# Default: 0

GeoData = 0  ---------------------------------------->GeoData = 2

Posted

μια χαρά Share το βρίσκω θα βοηθήσει άτομα εδώ μέσα

ego ebala geodata apo to official forum tis l2jfree kai to perasa me afto to guide alla den work kolane stis gefires
  • 2 months later...
Posted

Ωραιο share :)

 

Θα ήθελα να προσθέσω 2 πράγματα.

Στο παραθυρο που εχει σαν foto ο papaditsa βλεπετε μερικα geodata χωρίς δεδομένα ή με ελάχιστα που δεν ειναι και ουσίας. Επίσης συχνα geodata δεν λειτουργούν σωστά, βλέπετε τους char να κολάνε ή να πνύγονται στη στεριά ή να πηγαίνουν όπου νάναι.

Αυτά πορείτε να τα αφαιρέσετε για να βοηθήσετε το access time του σερβερ και την μνήμη του.

π.χ. Max Layers : 0  στο loading: ./data/geodata/26_26.16

 

Τα geodata που θα φορτωσει ο server καθορίζονται από ένα αρχείο που βρίσκεται μεσα στο /geodata

Tο αρχείο αυτό ονομάζεται geo_index.txt  Κρατάτε 1 αντίγραφο και μετα οτι Geo δεν χρειάζεστε το σβήνετε από την λίστα. Επίσης για καθε geo που βαζετε χειροκίνητα απλά πηγαίνετε σαυτο το αρχείο και το προσθέτετε.

Ειδικα στους pvp servers τα geo που χρειάζονται είναι λιγα και μπορείτε να τα περιορίσετε. Θα βοηθήσει τον server σας απίστευτα πολύ...

 

  • 6 months later...
  • 2 months later...
Posted

haha σου έχει μείνει να κάνεις guide ακόμη και για τα geodata, btw ωραίος :)

 

Xaxxaxa an bro kai kana allo tha kanw :P

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