ZonePvPSpawnBossRadio=0
ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
Siege Reward
Start PM Msg
Rework Config root
BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards.
Improves character creation logic for thread safety and validation.
Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states.
Fixed auto-attack animation bug (there was no attack animation, only damage animation)
Clean Code
Other fixes I forgot to list!
Java 14
Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character).
Added Premium System from the other C2 project (Needs testing and improvement).
Added the "Improved" Community Board (incomplete).
Question
qqsage
Hello, i have a problem with my kamikaze weapons client, can someone help! ty!
item_begin object_id=9130 object_name=[] body_part={lrhand} animation=4 drop_type=1 drop_anim_type=1 drop_radius=17 drop_height=2 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.scythe_m00_wp];[LineageWeaponsTex.scythe_t00_wp]} drop_texture={[none]} icon={[icon.weapon_scythe_i00]} mesh={[LineageWeapons.scythe_m00_wp]} texture={[LineageWeaponsTex.scythe_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_mid_7];[itemSound.sword_big_9];[itemSound.axe_3];[itemSound.sword_mid_9]} drop_sound=[itemSound.itemdrop_spear] equip_sound=[itemSound.itemequip_spear] weight=1800 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=334 random_damage=10 weapon_type=pole critical=8 hit_modify=-3 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=152 durability=95 effect_c={[LineageEffect.LineageEffect.w_vari_r4_007_a]} effect_c_s=5.00 c3_attr1=-1 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=2.50 c3_attr5=1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.40 c3_attr7=1.40 c3_attr8=1.40 c3_attr9=23.00 c3_attr10=5.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9131 object_name=[] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.katana_m00_wp];[LineageWeaponsTex.old_samurai_longsword_t00_wp]} drop_texture={[none]} icon={[icon.weapon_katana_i00]} mesh={[LineageWeapons.katana_m00_wp]} texture={[LineageWeaponsTex.old_samurai_longsword_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_big_1];[itemSound.sword_big_3];[itemSound.spear_5];[itemSound.public_sword_shing_4]} drop_sound=[itemSound.itemdrop_sword] equip_sound=[itemSound.itemequip_sword] weight=1350 soulshot_count=1 spiritshot_count=1 material_type=damascus crystal_type=s physical_damage=325 random_damage=10 weapon_type=sword critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=152 durability=95 effect_c={[LineageEffect.it_zariche_sword_c]} effect_c_s=-15.00 c3_attr1=0 c3_attr2=-4.00 c3_attr3=0.00 c3_attr4=0.8 c3_attr5=1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.20 c3_attr7=0.70 c3_attr8=0.70 c3_attr9=9.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9132 object_name=[] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.dagger_of_magicflame_m00_wp];[LineageWeaponsTex.dagger_of_magicflame_t00_wp]} drop_texture={[none]} icon={[icon.weapon_dagger_of_magicflame_i00]} mesh={[LineageWeapons.dagger_of_magicflame_m00_wp]} texture={[LineageWeaponsTex.dagger_of_magicflame_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_small_2];[itemSound.public_sword_shing_6];[itemSound.sword_small_7];[itemSound.dagger_4]} drop_sound=[itemSound.itemdrop_dagger] equip_sound=[itemSound.itemequip_dagger] weight=1010 soulshot_count=3 spiritshot_count=3 material_type=fine_steel crystal_type=s physical_damage=271 random_damage=5 weapon_type=dagger critical=12 hit_modify=-3 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=433 mp_consume=0 magical_damage=148 durability=95 effect_c={[LineageEffect.w_vari_r4_002_a]} effect_c_s=0.30 c3_attr1=0 c3_attr2=0 c3_attr3=0 c3_attr4=2 c3_attr5=2 range_s={[LineageWeapons.rangesample]} c3_attr6=0.90 c3_attr7=0.60 c3_attr8=0.60 c3_attr9=8.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9133 object_name=[] body_part={rhand} animation=1 drop_type=3 drop_anim_type=1 drop_radius=15 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.eclipse_axe_m00_wp];[LineageWeaponsTex.eclipse_axe_t00_wp]} drop_texture={[none]} icon={[icon.weapon_eclipse_axe_i00]} mesh={[LineageWeapons.eclipse_axe_m00_wp]} texture={[LineageWeaponsTex.eclipse_axe_t00_wp]} crystallizable=1 item_sound={[itemSound.spear_3];[itemSound.staff_2];[itemSound.spear_6];[itemSound.spear_9]} drop_sound=[itemSound.itemdrop_spear] equip_sound=[itemSound.itemequip_spear] weight=1640 soulshot_count=3 spiritshot_count=3 material_type=fine_steel crystal_type=s physical_damage=316 random_damage=20 weapon_type=blunt critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=149 durability=95 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s=-15.00 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1.5 c3_attr5=0 range_s={[LineageWeapons.rangesample]} c3_attr6=1.20 c3_attr7=1.20 c3_attr8=1.20 c3_attr9=10.00 c3_attr10=0.50 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9134 object_name=[] body_part={lrhand} animation=2 drop_type=3 drop_anim_type=1 drop_radius=15 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.doom_crusher_m00_wp];[LineageWeaponsTex.doom_crusher_t00_wp]} drop_texture={[none]} icon={[icon.weapon_doom_crusher_i00]} mesh={[LineageWeapons.doom_crusher_m00_wp]} texture={[LineageWeaponsTex.doom_crusher_t00_wp]} crystallizable=1 item_sound={[itemSound.hammer_3];[itemSound.sword_mid_9];[itemSound.sword_big_7];[itemSound.spear_6]} drop_sound=[itemSound.itemdrop_spear] equip_sound=[itemSound.itemequip_spear] weight=1900 soulshot_count=1 spiritshot_count=1 material_type=fine_steel crystal_type=s physical_damage=381 random_damage=20 weapon_type=blunt critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=151 durability=85 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s=-7.50 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1.5 c3_attr5=1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.30 c3_attr7=1.30 c3_attr8=1.30 c3_attr9=18.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9135 object_name=[] body_part={lrhand} animation=5 drop_type=1 drop_anim_type=1 drop_radius=15 drop_height=2 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.noble_elven_bow_m00_wp];[LineageWeaponsTex.noble_elven_bow_t00_wp]} drop_texture={[none]} icon={[icon.weapon_noble_elven_bow_i00]} mesh={[LineageWeapons.noble_elven_bow_m00_wp]} texture={[LineageWeaponsTex.noble_elven_bow_t00_wp]} crystallizable=1 item_sound={[itemSound.bow_big_3];[itemSound.bow_small_3];[itemSound.bow_small_6];[itemSound.bow_big_2]} drop_sound=[itemSound.itemdrop_bow] equip_sound=[itemSound.itemequip_bow] weight=1760 soulshot_count=8 spiritshot_count=2 material_type=mithril crystal_type=s physical_damage=624 random_damage=5 weapon_type=bow critical=12 hit_modify=-3 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=293 mp_consume=7 magical_damage=147 durability=97 effect_c={[LineageEffect.w_vari_r4_003_a]} effect_c_s=-2 c3_attr1=0 c3_attr2=-3 c3_attr3=0.00 c3_attr4=2 c3_attr5=1.00 range_s={[LineageWeapons.rangesample]} c3_attr6=1.60 c3_attr7=1.10 c3_attr8=1.10 c3_attr9=-1.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9136 object_name=[] body_part={rhand} animation=1 drop_type=3 drop_anim_type=1 drop_radius=15 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.eye_of_soul_m00_wp];[LineageWeaponsTex.eye_of_soul_t00_wp]} drop_texture={[none]} icon={[icon.weapon_eye_of_soul_i00]} mesh={[LineageWeapons.eye_of_soul_m00_wp]} texture={[LineageWeaponsTex.eye_of_soul_t00_wp]} crystallizable=0 item_sound={[itemSound.sword_mid_8];[itemSound.sword_great_3];[itemSound.spear_6];[itemSound.mace_2]} drop_sound=[none] equip_sound=[itemSound.itemequip_weapon_blunt] weight=1300 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=285 random_damage=20 weapon_type=blunt critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=202 durability=100 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s=-13.00 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1 c3_attr5=1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.00 c3_attr7=1.00 c3_attr8=1.00 c3_attr9=18.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9137 object_name=[] body_part={lrhand} animation=7 drop_type=0 drop_anim_type=3 drop_radius=2 drop_height=8 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.foxs_nail_m00_wp];[LineageWeaponsTex.foxs_nail_t00_wp]} drop_texture={[LineageWeapons.foxs_nail_m00_wp];[LineageWeaponsTex.foxs_nail_t00_wp]} icon={[icon.weapon_foxs_nail_i00]} mesh={[LineageWeapons.foxs_nail_m00_wp];[LineageWeapons.foxs_nail_m00_wp]} texture={[LineageWeaponsTex.foxs_nail_t00_wp];[LineageWeaponsTex.foxs_nail_t00_wp]} crystallizable=1 item_sound={[itemSound.dagger_6];[itemSound.sword_small_2];[itemSound.sword_mid_2];[itemSound.sword_big_8]} drop_sound=[itemSound.itemdrop_fist] equip_sound=[itemSound.itemequip_fist] weight=1420 soulshot_count=1 spiritshot_count=1 material_type=blood_steel crystal_type=s physical_damage=374 random_damage=5 weapon_type=dualfist critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=152 durability=90 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s={[LineageEffect.w_vari_r4_005_a]} c3_attr1=0 c3_attr2=-31.00 c3_attr3=0 c3_attr4=0 c3_attr5=-31.00 range_s={[]} c3_attr6=0.00 c3_attr7=1.5 c3_attr8=1.5 c3_attr9=0 c3_attr10=0 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1;1;1;1;1;1;0.00;1.00;0.00;0.00;1.00;0.00} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9138 object_name=[] body_part={lrhand} animation=4 drop_type=3 drop_anim_type=1 drop_radius=15 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.demons_staff_m00_wp];[LineageWeaponsTex.demons_staff_t00_wp]} drop_texture={[none]} icon={[icon.weapon_demons_staff_i00]} mesh={[LineageWeapons.demons_staff_m00_wp]} texture={[LineageWeaponsTex.demons_staff_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_great_2];[itemSound.spear_6];[itemSound.staff_2];[itemsound.spear_7]} drop_sound=[itemSound.itemdrop_staff] equip_sound=[itemSound.itemequip_staff] weight=910 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=294 random_damage=20 weapon_type=blunt critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=208 durability=100 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s=-4 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1.5 c3_attr5=1.1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.30 c3_attr7=1.10 c3_attr8=1.10 c3_attr9=22.50 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9139 object_name=[] body_part={lrhand} animation=3 drop_type=1 drop_anim_type=1 drop_radius=6 drop_height=1 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.katana_m00_wp];[LineageWeaponsTex.old_samurai_longsword_t00_wp]} drop_texture={[LineageWeapons.katana_m00_wp];[LineageWeaponsTex.old_samurai_longsword_t00_wp]} icon={[icon.weapon_dual_sword_i00]} mesh={[LineageWeapons.katana_m00_wp];[LineageWeapons.katana_m00_wp]} texture={[LineageWeaponsTex.old_samurai_longsword_t00_wp];[LineageWeaponsTex.old_samurai_longsword_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_mid_4];[itemSound.sword_small_9];[itemSound.sword_mid_2];[itemSound.public_sword_shing_10]} drop_sound=[itemSound.itemdrop_dualsword] equip_sound=[itemSound.itemequip_dualsword] weight=2080 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=382 random_damage=10 weapon_type=dual critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=159 durability=95 effect_c={[LineageEffect.w_vari_r4_004_a]} effect_c_s={[LineageEffect.w_vari_r4_004_a]} c3_attr1=0 c3_attr2=0.70 c3_attr3=-0.5 c3_attr4=0.70 c3_attr5=0.70 range_s=-0.5 c3_attr6=0.00 c3_attr7=1.90 c3_attr8=1.90 c3_attr9=0.70 c3_attr10=0.70 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1.45;1.25;1.25;1.45;1.25;1.25;10.00;2.00;0.00;10.00;2.00;0.00} c4_attr1=[icon.weapon_katana_i00] c4_attr2=[icon.weapon_katana_i00] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9140 object_name=[] body_part={lrhand} animation=3 drop_type=1 drop_anim_type=1 drop_radius=6 drop_height=1 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.sickle_m00_wp];[LineageWeaponsTex.sickle_t00_wp]} drop_texture={[LineageWeapons.sickle_m00_wp];[LineageWeaponsTex.sickle_t00_wp]} icon={[icon.weapon_dual_sword_i00]} mesh={[LineageWeapons.sickle_m00_wp];[LineageWeapons.sickle_m00_wp]} texture={[LineageWeaponsTex.sickle_t00_wp];[LineageWeaponsTex.sickle_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_mid_4];[itemSound.sword_small_9];[itemSound.sword_mid_2];[itemSound.public_sword_shing_10]} drop_sound=[itemSound.itemdrop_dualsword] equip_sound=[itemSound.itemequip_dualsword] weight=2080 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=382 random_damage=10 weapon_type=dual critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=159 durability=95 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s={[LineageEffect.w_vari_r4_005_a]} c3_attr1=0 c3_attr2=-18 c3_attr3=0 c3_attr4=0 c3_attr5=-18 range_s=0 c3_attr6=0 c3_attr7=1 c3_attr8=1 c3_attr9=1 c3_attr10=1 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1;1;1;1;1;1;15.00;1.00;0.00;15.00;1.00;0.00} c4_attr1=[icon.weapon_sickle_i00] c4_attr2=[icon.weapon_sickle_i00] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
how to add it to client ty, gtg!
4 answers to this question
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