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Kamikaze Client
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Honestly, I think L2ETINA is worth keeping an eye on again. With the new team coming in, it feels like there’s finally some fresh energy around the project. They’ve got skilled people working on it now, and from what I’ve seen, they’re actually focused on bringing the project back to life and expanding it instead of just making empty promises. I also like the transparency so far. They’re communicating with the community and being open about what they’re working on and where they want to take L2ETINA. Obviously, there’s still a lot to prove and nobody can predict how things will turn out. But compared to before, I’m definitely more optimistic about the project now. I’m going to keep watching the progress and see what the new team can deliver. So far, I like the direction they’re taking.
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By AlisaCodeDragon · Posted
[RED-TEAM REVERSECODE]LINEAGE2 ESSENCE SAMURAI CROW 542 KR [DEVMODE works tested100%pv+sv+nv] ✯✯✯✯✯✯✯✯✯✯✯ UPDATE ✯✯✯✯✯✯✯✯✯✯✯✯✯✯ LINEAGE2 ESSENCE SAMURAI CROW 542 EU [UPDATE 09.12.2025][LANG:EUROPE-ORIGINAL] Clean System Patch Lineage 2 Core.dll + Engine.dll unpacked*super clean 100% [unpacked RED-TEAM REVERSECODE-TEAM ] [ Kill game guard ][ Kill FROST ] [ Kill AwesomiumProcess ] [SELL WTS PM ME ] DEVMODE - works tested 100% pv+sv+nv ✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯ ================================================== ✯✯✯✯✯✯✯✯✯✯✯ UPDATE ✯✯✯✯✯✯✯✯✯✯✯✯✯✯ LINEAGE2 ESSENCE SAMURAI CROW 547 KR [UPDATE 27.01.2026][LANG:KOREAN-ORIGINAL] Clean System Patch Lineage 2 Core.dll + Engine.dll unpacked*super clean 100% [unpacked RED-TEAM REVERSECODE-TEAM ] [ Kill game guard ][ Kill FROST ] [ Kill AwesomiumProcess ] [SELL WTS PM ME ] DEVMODE - works tested 100% pv+sv+nv ✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯ ================================================== LINEAGE2 Server War: Age of the Legion Protocols:558 [UPDATE 17 03 2026][LANG:KOREAN-ORIGINAL] ✯✯✯✯✯✯✯✯✯✯✯ UPDATE ✯✯✯✯✯✯✯✯✯✯✯✯✯✯ [MAIN] LINEAGE2 Server War: Age of the Legion 558 KR [UPDATE 11 03 2026]][LANG:KOREAN-ORIGINAL] Clean System Patch Lineage 2 Core.dll + Engine.dll unpacked*super clean 100% [unpacked RED-TEAM REVERSECODE-TEAM ] [ Kill game guard ][ Kill FROST ] [ Kill AwesomiumProcess ] [SELL WTS PM ME ] DEVMODE - works tested 100% pv+sv+nv ✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯ ================================================== [REVERSECODE RED-TEAM]L2 ESSENCE Echo of Elements 557 EU[UPDATE 15.04.2026][LANG:EUROPE-ORIGINAL] ✯✯✯✯✯✯✯✯✯✯✯ UPDATE ✯✯✯✯✯✯✯✯✯✯✯✯✯✯ LINEAGE2 ESSENCE Echo of Elements 557 EU [UPDATE 15.04.2026][LANG:EUROPE-ORIGINAL] Clean System Patch Lineage 2 Core.dll + Engine.dll unpacked*super clean 100% [unpacked RED-TEAM REVERSECODE-TEAM ] [ Kill game guard ][ Kill FROST ] [ Kill AwesomiumProcess ] [SELL WTS PM ME ] DEVMODE - works tested 100% pv+sv+nv ✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯ ================================================== [REVERSECODE RED-TEAM]L2 ESSENCE Echo of Elements 557 EU[UPDATE 20.04.2026][LANG:EUROPE-ORIGINAL] ✯✯✯✯✯✯✯✯✯✯✯ UPDATE ✯✯✯✯✯✯✯✯✯✯✯✯✯✯ LINEAGE2 ESSENCE Echo of Elements 557 EU [UPDATE 20.04.2026][LANG:EUROPE-ORIGINAL] Clean System Patch Lineage 2 Core.dll + Engine.dll unpacked*super clean 100% [ unpacked REVERSECODE RED-TEAM ] [ Kill game guard ][ Kill FROST ] [ Kill AwesomiumProcess ] [SELL WTS PM ME ] DEVMODE - works tested 100% pv+sv+nv ✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯ ✯✯✯✯✯✯✯✯✯✯✯ UPDATE ✯✯✯✯✯✯✯✯✯✯✯✯✯✯ LINEAGE2 ESSENCE Celestial Destiny 563 EU [UPDATE 28.07.2026][LANG:EUROPE-ORIGINAL] Clean System Patch Lineage 2 Martial Art: Dragon Attacks the Heavens Unpack NCGuard (Anti-Tamper Protected) Core.dll + Engine.dll + NWindow.dll super clean 100% [ unpacked REVERSECODE RED-TEAM ] [ Kill game guard ][ Kill FROST ][ LCID FIX ] [ Kill AwesomiumProcess ] + DEVMODE works tested 100% pv+sv+nv [SELL WTS PM ME ] ✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯ new products in development updates information [MAIN] IRON MASTERS Protocols:591 KR [UPDATE 25.08.2026][LANG:KOREAN-ORIGINAL] ✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯ in my profile there is a link to my discord group we write all the questions there - if you are interested in something ✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯ PATCH DEVELOPER LABORATORY REVERSECODE RED-TEAM Service Creating Full Clean Patched Systems Unreal Scripts / Reverse Enginering / Game Client Modifications Portfolio Discord Group https://discord.gg/56EuZyFJj2 ✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯ [ A large selection of Products In our group at the link in the Discord ] DO NOT LEAVE POSTS IN THIS SECTION IF YOU HAVE ANY QUESTIONS, CONTACT US IN THE DISCORD AND ASK YOUR QUESTIONS. ( prices are shown in green text in the first post ) You can also write in a private message. ( pm forum personal messgame ) those who write about non-existent goods or write insults will be denied services.
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qqsage
Hello, i have a problem with my kamikaze weapons client, can someone help! ty!
item_begin object_id=9130 object_name=[] body_part={lrhand} animation=4 drop_type=1 drop_anim_type=1 drop_radius=17 drop_height=2 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.scythe_m00_wp];[LineageWeaponsTex.scythe_t00_wp]} drop_texture={[none]} icon={[icon.weapon_scythe_i00]} mesh={[LineageWeapons.scythe_m00_wp]} texture={[LineageWeaponsTex.scythe_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_mid_7];[itemSound.sword_big_9];[itemSound.axe_3];[itemSound.sword_mid_9]} drop_sound=[itemSound.itemdrop_spear] equip_sound=[itemSound.itemequip_spear] weight=1800 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=334 random_damage=10 weapon_type=pole critical=8 hit_modify=-3 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=152 durability=95 effect_c={[LineageEffect.LineageEffect.w_vari_r4_007_a]} effect_c_s=5.00 c3_attr1=-1 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=2.50 c3_attr5=1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.40 c3_attr7=1.40 c3_attr8=1.40 c3_attr9=23.00 c3_attr10=5.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9131 object_name=[] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.katana_m00_wp];[LineageWeaponsTex.old_samurai_longsword_t00_wp]} drop_texture={[none]} icon={[icon.weapon_katana_i00]} mesh={[LineageWeapons.katana_m00_wp]} texture={[LineageWeaponsTex.old_samurai_longsword_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_big_1];[itemSound.sword_big_3];[itemSound.spear_5];[itemSound.public_sword_shing_4]} drop_sound=[itemSound.itemdrop_sword] equip_sound=[itemSound.itemequip_sword] weight=1350 soulshot_count=1 spiritshot_count=1 material_type=damascus crystal_type=s physical_damage=325 random_damage=10 weapon_type=sword critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=152 durability=95 effect_c={[LineageEffect.it_zariche_sword_c]} effect_c_s=-15.00 c3_attr1=0 c3_attr2=-4.00 c3_attr3=0.00 c3_attr4=0.8 c3_attr5=1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.20 c3_attr7=0.70 c3_attr8=0.70 c3_attr9=9.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9132 object_name=[] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.dagger_of_magicflame_m00_wp];[LineageWeaponsTex.dagger_of_magicflame_t00_wp]} drop_texture={[none]} icon={[icon.weapon_dagger_of_magicflame_i00]} mesh={[LineageWeapons.dagger_of_magicflame_m00_wp]} texture={[LineageWeaponsTex.dagger_of_magicflame_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_small_2];[itemSound.public_sword_shing_6];[itemSound.sword_small_7];[itemSound.dagger_4]} drop_sound=[itemSound.itemdrop_dagger] equip_sound=[itemSound.itemequip_dagger] weight=1010 soulshot_count=3 spiritshot_count=3 material_type=fine_steel crystal_type=s physical_damage=271 random_damage=5 weapon_type=dagger critical=12 hit_modify=-3 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=433 mp_consume=0 magical_damage=148 durability=95 effect_c={[LineageEffect.w_vari_r4_002_a]} effect_c_s=0.30 c3_attr1=0 c3_attr2=0 c3_attr3=0 c3_attr4=2 c3_attr5=2 range_s={[LineageWeapons.rangesample]} c3_attr6=0.90 c3_attr7=0.60 c3_attr8=0.60 c3_attr9=8.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9133 object_name=[] body_part={rhand} animation=1 drop_type=3 drop_anim_type=1 drop_radius=15 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.eclipse_axe_m00_wp];[LineageWeaponsTex.eclipse_axe_t00_wp]} drop_texture={[none]} icon={[icon.weapon_eclipse_axe_i00]} mesh={[LineageWeapons.eclipse_axe_m00_wp]} texture={[LineageWeaponsTex.eclipse_axe_t00_wp]} crystallizable=1 item_sound={[itemSound.spear_3];[itemSound.staff_2];[itemSound.spear_6];[itemSound.spear_9]} drop_sound=[itemSound.itemdrop_spear] equip_sound=[itemSound.itemequip_spear] weight=1640 soulshot_count=3 spiritshot_count=3 material_type=fine_steel crystal_type=s physical_damage=316 random_damage=20 weapon_type=blunt critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=149 durability=95 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s=-15.00 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1.5 c3_attr5=0 range_s={[LineageWeapons.rangesample]} c3_attr6=1.20 c3_attr7=1.20 c3_attr8=1.20 c3_attr9=10.00 c3_attr10=0.50 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9134 object_name=[] body_part={lrhand} animation=2 drop_type=3 drop_anim_type=1 drop_radius=15 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.doom_crusher_m00_wp];[LineageWeaponsTex.doom_crusher_t00_wp]} drop_texture={[none]} icon={[icon.weapon_doom_crusher_i00]} mesh={[LineageWeapons.doom_crusher_m00_wp]} texture={[LineageWeaponsTex.doom_crusher_t00_wp]} crystallizable=1 item_sound={[itemSound.hammer_3];[itemSound.sword_mid_9];[itemSound.sword_big_7];[itemSound.spear_6]} drop_sound=[itemSound.itemdrop_spear] equip_sound=[itemSound.itemequip_spear] weight=1900 soulshot_count=1 spiritshot_count=1 material_type=fine_steel crystal_type=s physical_damage=381 random_damage=20 weapon_type=blunt critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=151 durability=85 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s=-7.50 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1.5 c3_attr5=1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.30 c3_attr7=1.30 c3_attr8=1.30 c3_attr9=18.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9135 object_name=[] body_part={lrhand} animation=5 drop_type=1 drop_anim_type=1 drop_radius=15 drop_height=2 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.noble_elven_bow_m00_wp];[LineageWeaponsTex.noble_elven_bow_t00_wp]} drop_texture={[none]} icon={[icon.weapon_noble_elven_bow_i00]} mesh={[LineageWeapons.noble_elven_bow_m00_wp]} texture={[LineageWeaponsTex.noble_elven_bow_t00_wp]} crystallizable=1 item_sound={[itemSound.bow_big_3];[itemSound.bow_small_3];[itemSound.bow_small_6];[itemSound.bow_big_2]} drop_sound=[itemSound.itemdrop_bow] equip_sound=[itemSound.itemequip_bow] weight=1760 soulshot_count=8 spiritshot_count=2 material_type=mithril crystal_type=s physical_damage=624 random_damage=5 weapon_type=bow critical=12 hit_modify=-3 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=293 mp_consume=7 magical_damage=147 durability=97 effect_c={[LineageEffect.w_vari_r4_003_a]} effect_c_s=-2 c3_attr1=0 c3_attr2=-3 c3_attr3=0.00 c3_attr4=2 c3_attr5=1.00 range_s={[LineageWeapons.rangesample]} c3_attr6=1.60 c3_attr7=1.10 c3_attr8=1.10 c3_attr9=-1.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9136 object_name=[] body_part={rhand} animation=1 drop_type=3 drop_anim_type=1 drop_radius=15 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.eye_of_soul_m00_wp];[LineageWeaponsTex.eye_of_soul_t00_wp]} drop_texture={[none]} icon={[icon.weapon_eye_of_soul_i00]} mesh={[LineageWeapons.eye_of_soul_m00_wp]} texture={[LineageWeaponsTex.eye_of_soul_t00_wp]} crystallizable=0 item_sound={[itemSound.sword_mid_8];[itemSound.sword_great_3];[itemSound.spear_6];[itemSound.mace_2]} drop_sound=[none] equip_sound=[itemSound.itemequip_weapon_blunt] weight=1300 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=285 random_damage=20 weapon_type=blunt critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=202 durability=100 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s=-13.00 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1 c3_attr5=1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.00 c3_attr7=1.00 c3_attr8=1.00 c3_attr9=18.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9137 object_name=[] body_part={lrhand} animation=7 drop_type=0 drop_anim_type=3 drop_radius=2 drop_height=8 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.foxs_nail_m00_wp];[LineageWeaponsTex.foxs_nail_t00_wp]} drop_texture={[LineageWeapons.foxs_nail_m00_wp];[LineageWeaponsTex.foxs_nail_t00_wp]} icon={[icon.weapon_foxs_nail_i00]} mesh={[LineageWeapons.foxs_nail_m00_wp];[LineageWeapons.foxs_nail_m00_wp]} texture={[LineageWeaponsTex.foxs_nail_t00_wp];[LineageWeaponsTex.foxs_nail_t00_wp]} crystallizable=1 item_sound={[itemSound.dagger_6];[itemSound.sword_small_2];[itemSound.sword_mid_2];[itemSound.sword_big_8]} drop_sound=[itemSound.itemdrop_fist] equip_sound=[itemSound.itemequip_fist] weight=1420 soulshot_count=1 spiritshot_count=1 material_type=blood_steel crystal_type=s physical_damage=374 random_damage=5 weapon_type=dualfist critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=152 durability=90 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s={[LineageEffect.w_vari_r4_005_a]} c3_attr1=0 c3_attr2=-31.00 c3_attr3=0 c3_attr4=0 c3_attr5=-31.00 range_s={[]} c3_attr6=0.00 c3_attr7=1.5 c3_attr8=1.5 c3_attr9=0 c3_attr10=0 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1;1;1;1;1;1;0.00;1.00;0.00;0.00;1.00;0.00} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9138 object_name=[] body_part={lrhand} animation=4 drop_type=3 drop_anim_type=1 drop_radius=15 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.demons_staff_m00_wp];[LineageWeaponsTex.demons_staff_t00_wp]} drop_texture={[none]} icon={[icon.weapon_demons_staff_i00]} mesh={[LineageWeapons.demons_staff_m00_wp]} texture={[LineageWeaponsTex.demons_staff_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_great_2];[itemSound.spear_6];[itemSound.staff_2];[itemsound.spear_7]} drop_sound=[itemSound.itemdrop_staff] equip_sound=[itemSound.itemequip_staff] weight=910 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=294 random_damage=20 weapon_type=blunt critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=208 durability=100 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s=-4 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1.5 c3_attr5=1.1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.30 c3_attr7=1.10 c3_attr8=1.10 c3_attr9=22.50 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9139 object_name=[] body_part={lrhand} animation=3 drop_type=1 drop_anim_type=1 drop_radius=6 drop_height=1 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.katana_m00_wp];[LineageWeaponsTex.old_samurai_longsword_t00_wp]} drop_texture={[LineageWeapons.katana_m00_wp];[LineageWeaponsTex.old_samurai_longsword_t00_wp]} icon={[icon.weapon_dual_sword_i00]} mesh={[LineageWeapons.katana_m00_wp];[LineageWeapons.katana_m00_wp]} texture={[LineageWeaponsTex.old_samurai_longsword_t00_wp];[LineageWeaponsTex.old_samurai_longsword_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_mid_4];[itemSound.sword_small_9];[itemSound.sword_mid_2];[itemSound.public_sword_shing_10]} drop_sound=[itemSound.itemdrop_dualsword] equip_sound=[itemSound.itemequip_dualsword] weight=2080 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=382 random_damage=10 weapon_type=dual critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=159 durability=95 effect_c={[LineageEffect.w_vari_r4_004_a]} effect_c_s={[LineageEffect.w_vari_r4_004_a]} c3_attr1=0 c3_attr2=0.70 c3_attr3=-0.5 c3_attr4=0.70 c3_attr5=0.70 range_s=-0.5 c3_attr6=0.00 c3_attr7=1.90 c3_attr8=1.90 c3_attr9=0.70 c3_attr10=0.70 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1.45;1.25;1.25;1.45;1.25;1.25;10.00;2.00;0.00;10.00;2.00;0.00} c4_attr1=[icon.weapon_katana_i00] c4_attr2=[icon.weapon_katana_i00] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9140 object_name=[] body_part={lrhand} animation=3 drop_type=1 drop_anim_type=1 drop_radius=6 drop_height=1 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.sickle_m00_wp];[LineageWeaponsTex.sickle_t00_wp]} drop_texture={[LineageWeapons.sickle_m00_wp];[LineageWeaponsTex.sickle_t00_wp]} icon={[icon.weapon_dual_sword_i00]} mesh={[LineageWeapons.sickle_m00_wp];[LineageWeapons.sickle_m00_wp]} texture={[LineageWeaponsTex.sickle_t00_wp];[LineageWeaponsTex.sickle_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_mid_4];[itemSound.sword_small_9];[itemSound.sword_mid_2];[itemSound.public_sword_shing_10]} drop_sound=[itemSound.itemdrop_dualsword] equip_sound=[itemSound.itemequip_dualsword] weight=2080 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=382 random_damage=10 weapon_type=dual critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=159 durability=95 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s={[LineageEffect.w_vari_r4_005_a]} c3_attr1=0 c3_attr2=-18 c3_attr3=0 c3_attr4=0 c3_attr5=-18 range_s=0 c3_attr6=0 c3_attr7=1 c3_attr8=1 c3_attr9=1 c3_attr10=1 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1;1;1;1;1;1;15.00;1.00;0.00;15.00;1.00;0.00} c4_attr1=[icon.weapon_sickle_i00] c4_attr2=[icon.weapon_sickle_i00] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
how to add it to client ty, gtg!
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