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Posted

DO not spam!

 

Its hard to understand? Its just idea.. engine lol.

 

For example you can create something like:

 

All 1-76 lvl  characters = noob Status

 

and now .. you can create one town only for advanced players (76lvl+) with special thing like npc etc..

 

use your brain a bit..

Yeah, sure

 

Use your brain a bit to read the code. It is only for donators

 

if (((L2PcInstance)character).isDonator()

Posted

Yeah, sure

 

Use your brain a bit to read the code. It is only for donators

 

if (((L2PcInstance)character).isDonator()

roflmao, he said an idea

 

as i said i made this but you can edit it as you wish (logic ಠ_ಠ)

Posted

oh my god !! i'm so proud, you've learned so much from me ? :$ snif snif ! :P

 

haha !! :D Great job nab :D =]! :D

yea thanks for teaching me (irony mode: on)

 

ty

Posted

Yeah, sure

 

Use your brain a bit to read the code. It is only for donators

 

if (((L2PcInstance)character).isDonator()

 

So what? You can't change it? Lol.

Posted

How can i add a territory and not a town?

I need this because i want to make pvp zones for everyone...and for no-donator players!

help...

 

You can create new zone easily (check data/zones/zone.xml)

 

And now for example you can use some kind of already done zone.. or create your own.

 

If You dont know how (its easily too..) You can check gameserver/model/zone/type (source)

 

And You can create your own.. new zone, for example:

 

public class L2YourZone extends L2ZoneType
{
public L2YouZone(int id)
{
	super(id);
}

@Override
protected void onEnter(L2Character character)
{
	character.setInsideZone(L2Character.ZONE_PEACE, true);
}

@Override
protected void onExit(L2Character character)
{
	character.setInsideZone(L2Character.ZONE_PEACE, false);
}

@Override
public void onDieInside(L2Character character)
{
                //Your action od die inside
}

@Override
public void onReviveInside(L2Character character)
{
                //Your action od revive inside
}

}

 

etc..

  • 1 month later...
Posted

And in my case  :-\

 

I need that donations don't go out of towns..

I found this patch and how it works ?

 

sry 4 noob questions

 

if (activeChar.donate() && --> Exit town < --
{
activeChar.sendMessage("Donates can't leave towns.");
activeChar. -- > back to town < --
}
else if (activeChar.donate() 
{
-- >	 if (activeChar.donate()) {
	    activeChar.getAppearance().setNameColor(660099); < --
}

 

thx 4all

Posted

And in my case  :-\

 

I need that donations don't go out of towns..

I found this patch and how it works ?

 

sry 4 noob questions

 

if (activeChar.donate() && --> Exit town < --
{
activeChar.sendMessage("Donates can't leave towns.");
activeChar. -- > back to town < --
}
else if (activeChar.donate() 
{
-- >	 if (activeChar.donate()) {
	    activeChar.getAppearance().setNameColor(660099); < --
}

 

thx 4all

 

If you notice the 2nd part of my share you'll see that's about it. Just check this out:

 

+		if (character instanceof L2PcInstance)
+		{
+			if (((L2PcInstance)character).isDonator() && (getTownId() == 7 || getTownId() == 8) && !((L2PcInstance)character).isInJail())
+			{
+				((L2PcInstance)character).sendMessage("How you entered in first place? Oh i hate exploiters!");
+				((L2PcInstance)character).setInJail(true, 60);
+			}
+		}

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