Jump to content
  • 0

Gve faction idea?


Question

Posted

As you know evil33t made a faction system that it is close to gve but many ask how to do that.So i decide to make a poll so plz write if you want to add in our svn(la2-world) l2jfree latest version with faction enamble and all sqls and only htmls are will not be ready and ppl must create

 

So what your opinion?

 

Go to http://www.la2-world.com/showthread.php?t=10 to vote in our site

8 answers to this question

Recommended Posts

  • 0
Posted

need registration to vote huh?

 

i personally believe that if a Dev team develop and share a GvE pack it ll be some kind of revolution as such packs are only sold and usually dont shared as freewares...i personally got bored of simple server packs...i am lost in revisions and updates so i am positive to such pack

 

i sadly accepted that we greeks cant play GvE as i liked its great scenario...maybe the greatest scenario for L2 ever...you must know that such packs are extremelly difficult to be built so i wish you luck...

  • 0
Posted

imo its a bad idea.

 

i personally got bored of simple server packs

If released, itll be the same thing.  Stupid server owners just using the basic supplied pack and other pre-made shit without any originality.

  • 0
Posted

respect the originality of GvE always :D

 

like GvE no one but i think i mentioned it is extremely difficult to create one and the uniqueness belongs again to GvE...maybe ppl want such a pack to differ from the others and because their banish..

 

just mentioning my thoughts i dont wanna talk about it anymore ;)

  • 0
Posted

So your opinion is not?For gve just mention tha the new gve server use evil33t faction system without modifications

 

And faction system includes

 

Opposite factios(default 3 but you can change that as you want)

Members of one faction can attack only in opposite faction

Town get system(each faction trys to win a town)

Faction points(when you kill an enemy you get faction point and you can spend to to buy items that admins choose and every month faction points are removed

Faction war event

Buff coin(you buff ypurself as gve)

Faction quets

 

and more...

 

 

And will not do anything.Evil33 made it guys its ready but you must activate the system and make some sqls and htmls.That i will do whch is easy

 

But maybe you are right for server owners that take this and leachinng i agree with that but keep in mind that whole l2jserver leaching.They take a pack and just push gameserver,loginserver and thats all so l2j have not good reputation because of some kids.

 

 

 

  • 0
Posted

Yeah, and all the l2j server owners who just leech and rely on everyone else for anything should be shot.

 

But yeah, I just say let the dumbasses fail and the smart prosper.  Also, those that think im against this just cause im with GvE, your wrong. I respect Bad and Tinybit (if someone here knows them), since they apparently thought GvE was down for good, so they made their own.

 

I don't respect those that just make a server using someone elses idea, then claim its the best, the original or somthing else (Like echo, as some old forum members know I didnt take to kindly to them).

 

In short:

If you release it, you just fuck the living hell out of all the people who actually worked hard to make it and make it available to the retarded population.

 

Off-topic a bit:

If I could, if someone i respected from here had a static IP and had the IP ban we gave greece, i'd throw in an exception to let you in but it seems everyone has dynamic.

  • 0
Posted

Now that i think it more i believe that our ppl will not leach in gve pack because maybe we give the vl2jfree interlude with faction system enamble\factions points enamble and all faction sqls and just some java fixes to work without errors but ppl must create the htmls so...i think thats the point

 

And faction is not gve is close of it with some more addons(maybe better maybe not better)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • This post originally appeared on MmoGah. Dear exiles, hot news about PoE 1! The new league, 3.27 Keepers of the Flame, will launch on Oct 31, 2025. I will share with you the top 6 league starters, and each build is chosen for its strength in early progression, affordability, and synergy with the new mechanics introduced in the Bloodline Ascendancy system and Breach rework.       1. Exsanguinate Reap Mines Trickster Overview This build combines the physical spell damage of Exsanguinate and Reap with the mine playstyle, leveraging Trickster’s energy shield and recovery mechanics for survivability and speed. It’s a hybrid between trapper and spellcaster, offering high burst damage and smooth mapping. Key Mechanics Ascendancy: Trickster (Shadow) Main Skills: Exsanguinate, Reap, High-Impact Mine Support Defenses: Energy Shield, Evasion, Ghost Dance, Spell Suppression Strengths Excellent clear speed with overlapping AoE Strong single-target burst from Reap Trickster’s recovery and mobility make it forgiving Weaknesses Mines require setup and can feel clunky for some Physical damage scaling needs investment for the endgame Playstyle Tips Use Exsanguinate for mapping and Reap for bosses Prioritize mine throwing speed and recovery nodes Utilize Bloodline Grafts to enhance ES sustain and mine damage Ideal For Players who enjoy tactical gameplay with high burst potential   2. Cyclone Shockwave Slayer Overview Cyclone Shockwave Slayer is a melee build that uses Cyclone to trigger Shockwave Support, creating massive AoE explosions. Slayer’s leech and overleech mechanics make it durable and fast-paced. Key Mechanics Ascendancy: Slayer (Duelist) Main Skills: Cyclone, Shockwave Support, Rage Support Defenses: Life leech, Overleech, Fortify Strengths Smooth and fast mapping with Cyclone Shockwave adds huge AoE and damage Slayer’s leech makes it tanky even with minimal gear Weaknesses Requires a decent weapon early on Single-target can lag without investment Playstyle Tips Stack attack speed and physical damage Use Rage and Berserk for burst phases Bloodline Grafts can boost leech and AoE scaling Ideal For Players who love fast, aggressive melee builds   DID YOU KNOW?  MmoGah is the most trustworthy digital game goods store. Here you can buy safe PoE currency 3.27 to hold your strong build easily with low prices and fast delivery. poe currency 3.27     3. Rolling Magma Mines Saboteur Overview Rolling Magma Mines Saboteur is a powerful hybrid build that uses mines to trigger chain explosions. Saboteur’s mine bonuses and trap scaling make this build extremely potent for both clear and bossing. Key Mechanics Ascendancy: Saboteur (Shadow) Main Skills: Rolling Magma, Mine Support, Chain Support Defenses: Evasion, Spell Suppression, Mine immunity Strengths Massive AoE clear with chain mechanics High uptime on damage due to mine detonation Saboteur’s trap/mine bonuses make leveling easy Weaknesses Mines require setup and timing Visual clutter can be overwhelming Playstyle Tips Use Rolling Magma for chain clear and boss stacking Prioritize mine throwing speed and detonation speed Bloodline Grafts can enhance mine damage and trap cooldowns Ideal For Players who enjoy strategic, explosive gameplay   4. Kinetic Rain Elementalist (NEW) Overview Kinetic Rain is a new skill introduced in 3.27, firing a barrage of projectiles that rain down in an arc. Elementalist synergizes with elemental damage and ailment proliferation, making this build a top-tier mapper. Key Mechanics Ascendancy: Elementalist (Witch) Main Skills: Kinetic Rain, Greater Multiple Projectiles, Elemental Proliferation Defenses: Elemental ailment immunity, high life, block Strengths Incredible clear speed with projectile spread Elementalist’s golems and ailment immunity boost survivability New skill offers fresh playstyle and visuals Weaknesses Single-target depends on projectile overlap Requires investment in projectile speed and damage Playstyle Tips Scale elemental damage and projectile modifiers Use golems for buffs and tanking Bloodline Grafts can enhance elemental spread and projectile count Ideal For Players who want to try new mechanics with flashy visuals   5. Poisonous Concoction of Bouncing Slayer/Pathfinder Overview: This build uses Poisonous Concoction with the new “Bouncing” mechanic, allowing projectiles to ricochet and apply poison multiple times. Slayer and Pathfinder both offer strong synergy—Slayer for leech and Pathfinder for flask sustain. Key Mechanics Ascendancy: Slayer or Pathfinder (Duelist/Ranger) Main Skills: Poisonous Concoction, Plague Bearer, Wither Defenses: Evasion, Spell Suppression, Flask sustain Strengths Great single-target with poison stacking Bouncing mechanic improves clear and coverage No weapon required—uses flasks for scaling Weaknesses Flask management is crucial Visual clarity can be messy in dense fights Playstyle Tips Use Plague Bearer for clear and Poisonous Concoction for bosses Pathfinder offers smoother sustain; Slayer offers better leech Bloodline Grafts can boost poison duration and flask effects Ideal For Players who enjoy chaos builds and flask mechanics   6. Righteous Fire Chieftain Overview Righteous Fire Chieftain is a tanky, fire-based build that burns enemies with a persistent aura. Chieftain’s fire scaling and regen make it a great starter, especially with Breach-heavy content. Key Mechanics Ascendancy: Chieftain (Marauder) Main Skills: Righteous Fire, Fire Trap, Shield Charge Defenses: High life regen, fire resistance, armor Strengths Extremely tanky and consistent Great for Breach and dense packs Easy to gear and level Weaknesses Requires fire resistance and regen early Slower movement compared to zoomy builds Playstyle Tips Use Fire Trap for single-target and RF for clear Stack life, regen, and fire damage Bloodline Grafts can enhance burning damage and regen Ideal For Players who want a durable, low-maintenance build   Final Thoughts & Tips Bloodline Ascendancy: Mix and match ascendancy traits to create hybrid powerhouses. For example, combining Saboteur’s mine bonuses with Trickster’s recovery can yield unique builds. Breach Rework: Builds with strong AoE and sustain (like RF and Cyclone) excel in Breach-heavy zones. Leveling Strategy: Use alternate skills early (e.g., Fire Trap, Explosive Trap) and transition once gear is available. SSF vs Trade League: All builds here are viable in SSF, but some (like Poisonous Concoction and RF) are especially strong due to low gear dependency. Whether you prefer tactical mines, explosive melee, or elemental barrages, PoE 3.27 offers a rich meta with exciting new tools.
    • Some new features that we added: - 2 new quests - PvP Arena (to get hero status) Olympiad is disabled - Love Event - Dressme for armor/weapons/accessories - HWID Protection - More monsters - New farm zone - New autofarm system (works almost like adrenaline) - Auto enchant - Auto augment - 3 levels of armors - 3 levels of weapons - Anti KS System - Rebirth Manager - 30 days checking rewards - Small event (daily checking with small reward for all online players)
    • Added FloodProtector utility to prevent packet flooding for actions like item use and dice rolling. Integrated flood protection checks in relevant client packet handlers and registered/removal hooks in player lifecycle. Updated movement logic in L2PcInstance for improved position synchronization and geodata handling. Minor fixes and refactoring in attack logic, private store handling, and admin NPC editing. Refactored AI classes to enhance movement, attack, and skill usage logic for characters and mobs. Improved distance checks, attack range calculations, and skill casting conditions. Removed unused intention command logic from L2CharacterAI. Updated configuration to enable CellPathFinding. Minor code cleanups and bug fixes for more reliable AI behavior. Enhanced GeoPathFinding with detailed debug and error messages for region loading, including success/failure counts and file checks. Refactored L2AttackableAI and L2CharacterAI to improve attack range tolerance, immediate attack behavior, and added safety checks for missing targets. Updated configuration to disable CellPathFinding by default and added a new ShowRedName option for aggressive mobs. Minor config and log updates included. Applied TCP socket optimizations (e.g., TCP_NODELAY, buffer sizes, keepalive) in ClientThread, Connection, and SelectorThread to reduce latency and improve throughput. Enhanced L2AttackableAI with better random walk, aggro, and attack logic, including silent move checks, quest monster handling, and improved faction/raid/minion behavior. Added silent move support to L2PlayableInstance and quest monster flag to L2NpcTemplate/L2NpcInstance. These changes aim to improve server responsiveness, AI realism, and overall stability.
    • I’ve been using this Escape from Tarkov Hack for about a week now with no issues at all. ESP works great without any lag, and the aimbot is smooth and doesn't feel obvious. Had a quick setup with the loader, and support answered my questions right away. The HWID spoofer also did its job without messing with my system. So far, the cheat's staying undetected on my side.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock