Guys, i want a code (i tried to make my own but i had error on eclipse), that there will be a config too. I want the code to say on L2JMods.properties file
#If set to true All new characters will have 75 access level
AllGm = False
I tried to do it by my self, i know a way i can do this
(enterworld.java
if (Config.ALL_GM)
{
activeChar.setAccessLevel(75)
}
}
, but then every char that will have 75+ access level(for example 78 or 100), will become 75 when he logs in. So i want a way that every new char will have 75 access level, and then if he gets to 76 he won't return back to 75. Thanks.
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
Question
Thelasthero
Guys, i want a code (i tried to make my own but i had error on eclipse), that there will be a config too. I want the code to say on L2JMods.properties file
I tried to do it by my self, i know a way i can do this
(enterworld.java
if (Config.ALL_GM) { activeChar.setAccessLevel(75) }}
, but then every char that will have 75+ access level(for example 78 or 100), will become 75 when he logs in. So i want a way that every new char will have 75 access level, and then if he gets to 76 he won't return back to 75. Thanks.
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