Guys, i want a code (i tried to make my own but i had error on eclipse), that there will be a config too. I want the code to say on L2JMods.properties file
#If set to true All new characters will have 75 access level
AllGm = False
I tried to do it by my self, i know a way i can do this
(enterworld.java
if (Config.ALL_GM)
{
activeChar.setAccessLevel(75)
}
}
, but then every char that will have 75+ access level(for example 78 or 100), will become 75 when he logs in. So i want a way that every new char will have 75 access level, and then if he gets to 76 he won't return back to 75. Thanks.
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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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Question
Thelasthero
Guys, i want a code (i tried to make my own but i had error on eclipse), that there will be a config too. I want the code to say on L2JMods.properties file
I tried to do it by my self, i know a way i can do this
(enterworld.java
}
, but then every char that will have 75+ access level(for example 78 or 100), will become 75 when he logs in. So i want a way that every new char will have 75 access level, and then if he gets to 76 he won't return back to 75. Thanks.
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