Jump to content
  • 0

{help}ULTIMATE DEFENCE


ellinak0s

Question

8 answers to this question

Recommended Posts

  • 0

postare ligo edo ti brikes..gia na sou po ti na ala3is

<skill id="110" levels="2" name="Ultimate Defense" enchantLevels1="30" enchantLevels2="30" >

 <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

 <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

 <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

 <table name="#pDef"> 1800 3600 </table>

 <table name="#mDef"> 1350 2700 </table>

 <table name="#ench1pDef">

 3636 3672 3708 3744 3780 3816 3852 3888 3924 3960

 3996 4032 4068 4104 4140 4176 4212 4248 4284 4320

 4356 4392 4428 4464 4500 4536 4572 4608 4644 4680

 </table>

 <table name="#ench1mDef">

 2727 2754 2781 2808 2835 2862 2889 2916 2943 2970

 2997 3024 3051 3078 3105 3132 3159 3186 3213 3240

 3267 3294 3321 3348 3375 3402 3429 3456 3483 3510

 </table>

 <table name="#mpConsume"> 10 21 </table>

 <table name="#ench1time">

 30 31 32 32 33 34 35 35 36 37

 38 38 39 40 41 41 42 43 43 44

 45 46 46 47 48 49 49 50 51 52

 </table>

 <table name="#ench2reuseDelay">

 1780000 1760000 1740000 1720000 1700000 1680000 1660000 1640000 1620000 1600000

 1580000 1560000 1540000 1520000 1500000 1480000 1460000 1440000 1420000 1400000

 1380000 1360000 1340000 1320000 1300000 1280000 1260000 1240000 1220000 1200000

 </table>

 <table name="#aggro"> 204 438  </table>

 <set name="mpConsume" val="#mpConsume"/>

 <set name="power" val="0.0"/>

 <set name="target" val="TARGET_SELF"/>

 <set name="reuseDelay" val="1800000"/>

 <set name="hitTime" val="1000"/>

 <set name="skillType" val="BUFF"/>

 <set name="operateType" val="OP_ACTIVE"/>

 <set name="castRange" val="-1"/>

 <set name="effectRange" val="-1"/>

 <set name="aggroPoints" val="#aggro"/>

 <enchant2 name="reuseDelay" val="#ench2reuseDelay"/>

 <for>

   <effect count="1" name="ImobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">

     <add order="0x40" stat="pDef" val="#pDef"/>

     <add order="0x40" stat="mDef" val="#mDef"/>

     <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

   </effect>

 </for>

 <enchant1for>

   <effect count="1" name="ImobileBuff" time="#ench1time" val="0" stackOrder="1" stackType="pDefSpec">

     <add order="0x40" stat="pDef" val="#ench1pDef"/>

     <add order="0x40" stat="mDef" val="#ench1mDef"/>

     <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

   </effect>

 </enchant1for>

 <enchant2for>

   <effect count="1" name="ImobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">

     <add order="0x40" stat="pDef" val="#ench1pDef"/>

     <add order="0x40" stat="mDef" val="#ench1mDef"/>

     <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

   </effect>

 </enchant2for>

</skill>to dokimasa..tpt

Link to comment
Share on other sites

  • 0

<skill id="110" levels="2" name="Ultimate Defense" enchantLevels1="30" enchantLevels2="30" >

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#pDef"> 1800 3600 </table>

  <table name="#mDef"> 1350 2700 </table>

  <table name="#ench1pDef">

  3636 3672 3708 3744 3780 3816 3852 3888 3924 3960

  3996 4032 4068 4104 4140 4176 4212 4248 4284 4320

  4356 4392 4428 4464 4500 4536 4572 4608 4644 4680

  </table>

  <table name="#ench1mDef">

  2727 2754 2781 2808 2835 2862 2889 2916 2943 2970

  2997 3024 3051 3078 3105 3132 3159 3186 3213 3240

  3267 3294 3321 3348 3375 3402 3429 3456 3483 3510

  </table>

  <table name="#mpConsume"> 10 21 </table>

  <table name="#ench1time">

  30 31 32 32 33 34 35 35 36 37

  38 38 39 40 41 41 42 43 43 44

  45 46 46 47 48 49 49 50 51 52

  </table>

  <table name="#ench2reuseDelay">

  1780000 1760000 1740000 1720000 1700000 1680000 1660000 1640000 1620000 1600000

  1580000 1560000 1540000 1520000 1500000 1480000 1460000 1440000 1420000 1400000

  1380000 1360000 1340000 1320000 1300000 1280000 1260000 1240000 1220000 1200000

  </table>

  <table name="#aggro"> 204 438  </table>

  <set name="mpConsume" val="#mpConsume"/>

<set name="power" val="0.0"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="reuseDelay" val="1800000"/>

  <set name="hitTime" val="1000"/>

  <set name="skillType" val="BUFF"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <set name="aggroPoints" val="#aggro"/>

  <enchant2 name="reuseDelay" val="#ench2reuseDelay"/>

  <for>

    <effect count="1" name="ImobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">

      <add order="0x40" stat="pDef" val="#pDef"/>

      <add order="0x40" stat="mDef" val="#mDef"/>

      <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

    </effect>

  </for>

  <enchant1for>

    <effect count="1" name="ImobileBuff" time="#ench1time" val="0" stackOrder="1" stackType="pDefSpec">

      <add order="0x40" stat="pDef" val="#ench1pDef"/>

      <add order="0x40" stat="mDef" val="#ench1mDef"/>

      <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

    </effect>

  </enchant1for>

  <enchant2for>

    <effect count="1" name="ImobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">

      <add order="0x40" stat="pDef" val="#ench1pDef"/>

      <add order="0x40" stat="mDef" val="#ench1mDef"/>

      <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

    </effect>

  </enchant2for>

</skill>

 

 

 

an kai dn eimai poli sigouros dokimase na sbisis afto pou exo me kokina gramata

Link to comment
Share on other sites

  • 0

<skill id="110" levels="2" name="Ultimate Defense" enchantLevels1="30" enchantLevels2="30" >

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#pDef"> 1800 3600 </table>

  <table name="#mDef"> 1350 2700 </table>

  <table name="#ench1pDef">

  3636 3672 3708 3744 3780 3816 3852 3888 3924 3960

  3996 4032 4068 4104 4140 4176 4212 4248 4284 4320

  4356 4392 4428 4464 4500 4536 4572 4608 4644 4680

  </table>

  <table name="#ench1mDef">

  2727 2754 2781 2808 2835 2862 2889 2916 2943 2970

  2997 3024 3051 3078 3105 3132 3159 3186 3213 3240

  3267 3294 3321 3348 3375 3402 3429 3456 3483 3510

  </table>

  <table name="#mpConsume"> 10 21 </table>

  <table name="#ench1time">

  30 31 32 32 33 34 35 35 36 37

  38 38 39 40 41 41 42 43 43 44

  45 46 46 47 48 49 49 50 51 52

  </table>

  <table name="#ench2reuseDelay">

  1780000 1760000 1740000 1720000 1700000 1680000 1660000 1640000 1620000 1600000

  1580000 1560000 1540000 1520000 1500000 1480000 1460000 1440000 1420000 1400000

  1380000 1360000 1340000 1320000 1300000 1280000 1260000 1240000 1220000 1200000

  </table>

  <table name="#aggro"> 204 438  </table>

  <set name="mpConsume" val="#mpConsume"/>

<set name="power" val="0.0"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="reuseDelay" val="1800000"/>

  <set name="hitTime" val="1000"/>

  <set name="skillType" val="BUFF"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <set name="aggroPoints" val="#aggro"/>

  <enchant2 name="reuseDelay" val="#ench2reuseDelay"/>

  <for>

    <effect count="1" name="ImobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">

      <add order="0x40" stat="pDef" val="#pDef"/>

      <add order="0x40" stat="mDef" val="#mDef"/>

      <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

    </effect>

  </for>

  <enchant1for>

    <effect count="1" name="ImobileBuff" time="#ench1time" val="0" stackOrder="1" stackType="pDefSpec">

      <add order="0x40" stat="pDef" val="#ench1pDef"/>

      <add order="0x40" stat="mDef" val="#ench1mDef"/>

      <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

    </effect>

  </enchant1for>

  <enchant2for>

    <effect count="1" name="ImobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">

      <add order="0x40" stat="pDef" val="#ench1pDef"/>

      <add order="0x40" stat="mDef" val="#ench1mDef"/>

      <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

    </effect>

  </enchant2for>

</skill>

 

 

 

an kai dn eimai poli sigouros dokimase na sbisis afto pou exo me kokina gramata

tpt..
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...