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{help}ULTIMATE DEFENCE


ellinak0s

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postare ligo edo ti brikes..gia na sou po ti na ala3is

<skill id="110" levels="2" name="Ultimate Defense" enchantLevels1="30" enchantLevels2="30" >

 <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

 <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

 <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

 <table name="#pDef"> 1800 3600 </table>

 <table name="#mDef"> 1350 2700 </table>

 <table name="#ench1pDef">

 3636 3672 3708 3744 3780 3816 3852 3888 3924 3960

 3996 4032 4068 4104 4140 4176 4212 4248 4284 4320

 4356 4392 4428 4464 4500 4536 4572 4608 4644 4680

 </table>

 <table name="#ench1mDef">

 2727 2754 2781 2808 2835 2862 2889 2916 2943 2970

 2997 3024 3051 3078 3105 3132 3159 3186 3213 3240

 3267 3294 3321 3348 3375 3402 3429 3456 3483 3510

 </table>

 <table name="#mpConsume"> 10 21 </table>

 <table name="#ench1time">

 30 31 32 32 33 34 35 35 36 37

 38 38 39 40 41 41 42 43 43 44

 45 46 46 47 48 49 49 50 51 52

 </table>

 <table name="#ench2reuseDelay">

 1780000 1760000 1740000 1720000 1700000 1680000 1660000 1640000 1620000 1600000

 1580000 1560000 1540000 1520000 1500000 1480000 1460000 1440000 1420000 1400000

 1380000 1360000 1340000 1320000 1300000 1280000 1260000 1240000 1220000 1200000

 </table>

 <table name="#aggro"> 204 438  </table>

 <set name="mpConsume" val="#mpConsume"/>

 <set name="power" val="0.0"/>

 <set name="target" val="TARGET_SELF"/>

 <set name="reuseDelay" val="1800000"/>

 <set name="hitTime" val="1000"/>

 <set name="skillType" val="BUFF"/>

 <set name="operateType" val="OP_ACTIVE"/>

 <set name="castRange" val="-1"/>

 <set name="effectRange" val="-1"/>

 <set name="aggroPoints" val="#aggro"/>

 <enchant2 name="reuseDelay" val="#ench2reuseDelay"/>

 <for>

   <effect count="1" name="ImobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">

     <add order="0x40" stat="pDef" val="#pDef"/>

     <add order="0x40" stat="mDef" val="#mDef"/>

     <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

   </effect>

 </for>

 <enchant1for>

   <effect count="1" name="ImobileBuff" time="#ench1time" val="0" stackOrder="1" stackType="pDefSpec">

     <add order="0x40" stat="pDef" val="#ench1pDef"/>

     <add order="0x40" stat="mDef" val="#ench1mDef"/>

     <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

   </effect>

 </enchant1for>

 <enchant2for>

   <effect count="1" name="ImobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">

     <add order="0x40" stat="pDef" val="#ench1pDef"/>

     <add order="0x40" stat="mDef" val="#ench1mDef"/>

     <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

   </effect>

 </enchant2for>

</skill>to dokimasa..tpt

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<skill id="110" levels="2" name="Ultimate Defense" enchantLevels1="30" enchantLevels2="30" >

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#pDef"> 1800 3600 </table>

  <table name="#mDef"> 1350 2700 </table>

  <table name="#ench1pDef">

  3636 3672 3708 3744 3780 3816 3852 3888 3924 3960

  3996 4032 4068 4104 4140 4176 4212 4248 4284 4320

  4356 4392 4428 4464 4500 4536 4572 4608 4644 4680

  </table>

  <table name="#ench1mDef">

  2727 2754 2781 2808 2835 2862 2889 2916 2943 2970

  2997 3024 3051 3078 3105 3132 3159 3186 3213 3240

  3267 3294 3321 3348 3375 3402 3429 3456 3483 3510

  </table>

  <table name="#mpConsume"> 10 21 </table>

  <table name="#ench1time">

  30 31 32 32 33 34 35 35 36 37

  38 38 39 40 41 41 42 43 43 44

  45 46 46 47 48 49 49 50 51 52

  </table>

  <table name="#ench2reuseDelay">

  1780000 1760000 1740000 1720000 1700000 1680000 1660000 1640000 1620000 1600000

  1580000 1560000 1540000 1520000 1500000 1480000 1460000 1440000 1420000 1400000

  1380000 1360000 1340000 1320000 1300000 1280000 1260000 1240000 1220000 1200000

  </table>

  <table name="#aggro"> 204 438  </table>

  <set name="mpConsume" val="#mpConsume"/>

<set name="power" val="0.0"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="reuseDelay" val="1800000"/>

  <set name="hitTime" val="1000"/>

  <set name="skillType" val="BUFF"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <set name="aggroPoints" val="#aggro"/>

  <enchant2 name="reuseDelay" val="#ench2reuseDelay"/>

  <for>

    <effect count="1" name="ImobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">

      <add order="0x40" stat="pDef" val="#pDef"/>

      <add order="0x40" stat="mDef" val="#mDef"/>

      <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

    </effect>

  </for>

  <enchant1for>

    <effect count="1" name="ImobileBuff" time="#ench1time" val="0" stackOrder="1" stackType="pDefSpec">

      <add order="0x40" stat="pDef" val="#ench1pDef"/>

      <add order="0x40" stat="mDef" val="#ench1mDef"/>

      <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

    </effect>

  </enchant1for>

  <enchant2for>

    <effect count="1" name="ImobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">

      <add order="0x40" stat="pDef" val="#ench1pDef"/>

      <add order="0x40" stat="mDef" val="#ench1mDef"/>

      <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

    </effect>

  </enchant2for>

</skill>

 

 

 

an kai dn eimai poli sigouros dokimase na sbisis afto pou exo me kokina gramata

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<skill id="110" levels="2" name="Ultimate Defense" enchantLevels1="30" enchantLevels2="30" >

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#pDef"> 1800 3600 </table>

  <table name="#mDef"> 1350 2700 </table>

  <table name="#ench1pDef">

  3636 3672 3708 3744 3780 3816 3852 3888 3924 3960

  3996 4032 4068 4104 4140 4176 4212 4248 4284 4320

  4356 4392 4428 4464 4500 4536 4572 4608 4644 4680

  </table>

  <table name="#ench1mDef">

  2727 2754 2781 2808 2835 2862 2889 2916 2943 2970

  2997 3024 3051 3078 3105 3132 3159 3186 3213 3240

  3267 3294 3321 3348 3375 3402 3429 3456 3483 3510

  </table>

  <table name="#mpConsume"> 10 21 </table>

  <table name="#ench1time">

  30 31 32 32 33 34 35 35 36 37

  38 38 39 40 41 41 42 43 43 44

  45 46 46 47 48 49 49 50 51 52

  </table>

  <table name="#ench2reuseDelay">

  1780000 1760000 1740000 1720000 1700000 1680000 1660000 1640000 1620000 1600000

  1580000 1560000 1540000 1520000 1500000 1480000 1460000 1440000 1420000 1400000

  1380000 1360000 1340000 1320000 1300000 1280000 1260000 1240000 1220000 1200000

  </table>

  <table name="#aggro"> 204 438  </table>

  <set name="mpConsume" val="#mpConsume"/>

<set name="power" val="0.0"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="reuseDelay" val="1800000"/>

  <set name="hitTime" val="1000"/>

  <set name="skillType" val="BUFF"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <set name="aggroPoints" val="#aggro"/>

  <enchant2 name="reuseDelay" val="#ench2reuseDelay"/>

  <for>

    <effect count="1" name="ImobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">

      <add order="0x40" stat="pDef" val="#pDef"/>

      <add order="0x40" stat="mDef" val="#mDef"/>

      <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

    </effect>

  </for>

  <enchant1for>

    <effect count="1" name="ImobileBuff" time="#ench1time" val="0" stackOrder="1" stackType="pDefSpec">

      <add order="0x40" stat="pDef" val="#ench1pDef"/>

      <add order="0x40" stat="mDef" val="#ench1mDef"/>

      <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

    </effect>

  </enchant1for>

  <enchant2for>

    <effect count="1" name="ImobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">

      <add order="0x40" stat="pDef" val="#ench1pDef"/>

      <add order="0x40" stat="mDef" val="#ench1mDef"/>

      <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

    </effect>

  </enchant2for>

</skill>

 

 

 

an kai dn eimai poli sigouros dokimase na sbisis afto pou exo me kokina gramata

tpt..
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