Jump to content
  • 0

{help}ULTIMATE DEFENCE


Question

8 answers to this question

Recommended Posts

  • 0
Posted

postare ligo edo ti brikes..gia na sou po ti na ala3is

<skill id="110" levels="2" name="Ultimate Defense" enchantLevels1="30" enchantLevels2="30" >

 <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

 <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

 <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

 <table name="#pDef"> 1800 3600 </table>

 <table name="#mDef"> 1350 2700 </table>

 <table name="#ench1pDef">

 3636 3672 3708 3744 3780 3816 3852 3888 3924 3960

 3996 4032 4068 4104 4140 4176 4212 4248 4284 4320

 4356 4392 4428 4464 4500 4536 4572 4608 4644 4680

 </table>

 <table name="#ench1mDef">

 2727 2754 2781 2808 2835 2862 2889 2916 2943 2970

 2997 3024 3051 3078 3105 3132 3159 3186 3213 3240

 3267 3294 3321 3348 3375 3402 3429 3456 3483 3510

 </table>

 <table name="#mpConsume"> 10 21 </table>

 <table name="#ench1time">

 30 31 32 32 33 34 35 35 36 37

 38 38 39 40 41 41 42 43 43 44

 45 46 46 47 48 49 49 50 51 52

 </table>

 <table name="#ench2reuseDelay">

 1780000 1760000 1740000 1720000 1700000 1680000 1660000 1640000 1620000 1600000

 1580000 1560000 1540000 1520000 1500000 1480000 1460000 1440000 1420000 1400000

 1380000 1360000 1340000 1320000 1300000 1280000 1260000 1240000 1220000 1200000

 </table>

 <table name="#aggro"> 204 438  </table>

 <set name="mpConsume" val="#mpConsume"/>

 <set name="power" val="0.0"/>

 <set name="target" val="TARGET_SELF"/>

 <set name="reuseDelay" val="1800000"/>

 <set name="hitTime" val="1000"/>

 <set name="skillType" val="BUFF"/>

 <set name="operateType" val="OP_ACTIVE"/>

 <set name="castRange" val="-1"/>

 <set name="effectRange" val="-1"/>

 <set name="aggroPoints" val="#aggro"/>

 <enchant2 name="reuseDelay" val="#ench2reuseDelay"/>

 <for>

   <effect count="1" name="ImobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">

     <add order="0x40" stat="pDef" val="#pDef"/>

     <add order="0x40" stat="mDef" val="#mDef"/>

     <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

   </effect>

 </for>

 <enchant1for>

   <effect count="1" name="ImobileBuff" time="#ench1time" val="0" stackOrder="1" stackType="pDefSpec">

     <add order="0x40" stat="pDef" val="#ench1pDef"/>

     <add order="0x40" stat="mDef" val="#ench1mDef"/>

     <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

   </effect>

 </enchant1for>

 <enchant2for>

   <effect count="1" name="ImobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">

     <add order="0x40" stat="pDef" val="#ench1pDef"/>

     <add order="0x40" stat="mDef" val="#ench1mDef"/>

     <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

   </effect>

 </enchant2for>

</skill>to dokimasa..tpt

  • 0
Posted

<skill id="110" levels="2" name="Ultimate Defense" enchantLevels1="30" enchantLevels2="30" >

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#pDef"> 1800 3600 </table>

  <table name="#mDef"> 1350 2700 </table>

  <table name="#ench1pDef">

  3636 3672 3708 3744 3780 3816 3852 3888 3924 3960

  3996 4032 4068 4104 4140 4176 4212 4248 4284 4320

  4356 4392 4428 4464 4500 4536 4572 4608 4644 4680

  </table>

  <table name="#ench1mDef">

  2727 2754 2781 2808 2835 2862 2889 2916 2943 2970

  2997 3024 3051 3078 3105 3132 3159 3186 3213 3240

  3267 3294 3321 3348 3375 3402 3429 3456 3483 3510

  </table>

  <table name="#mpConsume"> 10 21 </table>

  <table name="#ench1time">

  30 31 32 32 33 34 35 35 36 37

  38 38 39 40 41 41 42 43 43 44

  45 46 46 47 48 49 49 50 51 52

  </table>

  <table name="#ench2reuseDelay">

  1780000 1760000 1740000 1720000 1700000 1680000 1660000 1640000 1620000 1600000

  1580000 1560000 1540000 1520000 1500000 1480000 1460000 1440000 1420000 1400000

  1380000 1360000 1340000 1320000 1300000 1280000 1260000 1240000 1220000 1200000

  </table>

  <table name="#aggro"> 204 438  </table>

  <set name="mpConsume" val="#mpConsume"/>

<set name="power" val="0.0"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="reuseDelay" val="1800000"/>

  <set name="hitTime" val="1000"/>

  <set name="skillType" val="BUFF"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <set name="aggroPoints" val="#aggro"/>

  <enchant2 name="reuseDelay" val="#ench2reuseDelay"/>

  <for>

    <effect count="1" name="ImobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">

      <add order="0x40" stat="pDef" val="#pDef"/>

      <add order="0x40" stat="mDef" val="#mDef"/>

      <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

    </effect>

  </for>

  <enchant1for>

    <effect count="1" name="ImobileBuff" time="#ench1time" val="0" stackOrder="1" stackType="pDefSpec">

      <add order="0x40" stat="pDef" val="#ench1pDef"/>

      <add order="0x40" stat="mDef" val="#ench1mDef"/>

      <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

    </effect>

  </enchant1for>

  <enchant2for>

    <effect count="1" name="ImobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">

      <add order="0x40" stat="pDef" val="#ench1pDef"/>

      <add order="0x40" stat="mDef" val="#ench1mDef"/>

      <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

    </effect>

  </enchant2for>

</skill>

 

 

 

an kai dn eimai poli sigouros dokimase na sbisis afto pou exo me kokina gramata

  • 0
Posted

<skill id="110" levels="2" name="Ultimate Defense" enchantLevels1="30" enchantLevels2="30" >

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#pDef"> 1800 3600 </table>

  <table name="#mDef"> 1350 2700 </table>

  <table name="#ench1pDef">

  3636 3672 3708 3744 3780 3816 3852 3888 3924 3960

  3996 4032 4068 4104 4140 4176 4212 4248 4284 4320

  4356 4392 4428 4464 4500 4536 4572 4608 4644 4680

  </table>

  <table name="#ench1mDef">

  2727 2754 2781 2808 2835 2862 2889 2916 2943 2970

  2997 3024 3051 3078 3105 3132 3159 3186 3213 3240

  3267 3294 3321 3348 3375 3402 3429 3456 3483 3510

  </table>

  <table name="#mpConsume"> 10 21 </table>

  <table name="#ench1time">

  30 31 32 32 33 34 35 35 36 37

  38 38 39 40 41 41 42 43 43 44

  45 46 46 47 48 49 49 50 51 52

  </table>

  <table name="#ench2reuseDelay">

  1780000 1760000 1740000 1720000 1700000 1680000 1660000 1640000 1620000 1600000

  1580000 1560000 1540000 1520000 1500000 1480000 1460000 1440000 1420000 1400000

  1380000 1360000 1340000 1320000 1300000 1280000 1260000 1240000 1220000 1200000

  </table>

  <table name="#aggro"> 204 438  </table>

  <set name="mpConsume" val="#mpConsume"/>

<set name="power" val="0.0"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="reuseDelay" val="1800000"/>

  <set name="hitTime" val="1000"/>

  <set name="skillType" val="BUFF"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <set name="aggroPoints" val="#aggro"/>

  <enchant2 name="reuseDelay" val="#ench2reuseDelay"/>

  <for>

    <effect count="1" name="ImobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">

      <add order="0x40" stat="pDef" val="#pDef"/>

      <add order="0x40" stat="mDef" val="#mDef"/>

      <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

    </effect>

  </for>

  <enchant1for>

    <effect count="1" name="ImobileBuff" time="#ench1time" val="0" stackOrder="1" stackType="pDefSpec">

      <add order="0x40" stat="pDef" val="#ench1pDef"/>

      <add order="0x40" stat="mDef" val="#ench1mDef"/>

      <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

    </effect>

  </enchant1for>

  <enchant2for>

    <effect count="1" name="ImobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">

      <add order="0x40" stat="pDef" val="#ench1pDef"/>

      <add order="0x40" stat="mDef" val="#ench1mDef"/>

      <mul order="0x30" stat="cancelVuln" val="0.9"/> <!-- value to be confirmed -->

    </effect>

  </enchant2for>

</skill>

 

 

 

an kai dn eimai poli sigouros dokimase na sbisis afto pou exo me kokina gramata

tpt..

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Inventory restock: Premium business accounts are now available.   ✔ Wallester Business EU 🇪🇺|💳 Unlimited virtual cards, physical cards, 🏦 multi-currency IBAN, ₿ crypto & stablecoin deposits. ✔ Stripe Business UK 🇬🇧|💳 Instant virtual cards (Visa/Mastercard), high-conversion checkout, multi-currency payouts, ₿ crypto payments, no-code payment links. ✔ Mercury Business US 🇺🇸|🏦 US checking & savings, 💳 unlimited virtual cards, domestic & International wires, native stablecoin settlement. ✔ Payset Business EU 🇪🇺|🏦 Multiple IBANs, UK sort code, SEPA Instant, 💳 unlimited virtual cards, multi-currency accounts. ✔ Novo Business US 🇺🇸|🏦 Business checking account, ACH payments & invoicing, 💳 virtual & physical cards, novo boost.
    • Let me see if I understand correctly, older gentlemen, when a newcomer shows up to create modern things with the help of AI, doing what you charge them to do, you point the finger and laugh. I believe that's why everything is stagnant. The product isn't for programming experts, it's for newcomers. Don't buy from you if they can do it themselves using this base. You're going to deliver a similar product, maybe even worse than this one, so why are you complaining? PowerShell, as you well know, started with it, then came new platforms and new apps, new creation models, all with different languages; I chose the simplest one for my taste. This is about being organized and knowing how to choose the right words for each situation. It's not 100%, but it already gives a good impression. Nothing is 100%, so a topic written by AI, and all the code that you charge an absurd amount for to prohibit and sell hacks, could be open source so that everyone can create new practices, new models, new information for passing packets, prohibiting the use of cheats that cause server owners to break so much. Let's remember that the Admin doesn't always shut down the server; it's the players who find problems and take advantage by buying and reselling items, and they say that the GM shuts down the server every week, but that's a lie. What they do is duplicate items with packages and sell them, but perhaps this could give some future developers a starting point to create their own protection following the model in the initial documentation. Because none of you answer a question from a newbie, you think you're superior because you have knowledge, but with AI, people like that can have the same knowledge as you, but with less practice. And if they practice a lot, 10,000 hours, they can be as good as all of you older developers in the L2J field.
    • ✨ Exclusive Offer for Marketplace Growth 🔥 Elevate your performance with a premium bonus. 💲 Top up your balance with $100 or more and receive an additional $5 credit — seamlessly added to your account. ⭐️ Designed for those who value efficiency, scale, and results. ⚡️ Effortless. Refined. Effective. 💥 Enhance your strategy today 💥
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..