dleogr Posted August 12, 2010 Posted August 12, 2010 Any modification to do this event to allow peoples to join once per day ?
Over12 Posted October 10, 2010 Posted October 10, 2010 @dleogr ; Adding delay event: #Instance Event by Bloodshed from com.l2jserver.gameserver.instancemanager import InstanceManager from com.l2jserver.gameserver.model import L2ItemInstance from com.l2jserver.gameserver.model.actor import L2Summon from com.l2jserver.gameserver.model.entity import Instance from com.l2jserver.gameserver.model.itemcontainer import PcInventory from com.l2jserver.gameserver.model.quest import State from com.l2jserver.gameserver.model.quest import QuestState from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest from com.l2jserver.gameserver.network.serverpackets import CreatureSay from com.l2jserver.gameserver.network.serverpackets import InventoryUpdate from com.l2jserver.gameserver.network.serverpackets import MagicSkillUse from com.l2jserver.gameserver.network.serverpackets import SystemMessage from com.l2jserver.gameserver.network.serverpackets import ExShowScreenMessage from com.l2jserver.gameserver.network.serverpackets import Earthquake from com.l2jserver.gameserver.network import SystemMessageId from com.l2jserver.gameserver.util import Util from com.l2jserver.util import Rnd qn = "Bloodshed" #Items E_APIGA = 14720 ADENA = 57 STONE = 9576 SCROLL = 960 #NPCs ROSE = 2009001 CHEST = 2009002 #Monsters NAGLFAR = 2009010 SENTRY1 = 2009011 SENTRY2 = 2009012 HOUND = 2009013 #Doors DOOR1 = 12240001 DOOR2 = 12240002 #Instance respawn delay, time on ms respawn_delay = 86400000 class PyObject: pass def openDoor(doorId,instanceId): for door in InstanceManager.getInstance().getInstance(instanceId).getDoors(): if door.getDoorId() == doorId: door.openMe() def closeDoor(doorId,instanceId): for door in InstanceManager.getInstance().getInstance(instanceId).getDoors(): if door.getDoorId() == doorId: door.closeMe() def checkConditions(player, new): test = self.loadGlobalQuestVar("Bloodshed") if test.isdigit() : remain = long(test) - System.currentTimeMillis() else : remain = 0 party = player.getParty() if party: player.sendPacket(SystemMessage.sendString("You may not enter with a party.")) return False if not player.getLevel() >= 78: player.sendPacket(SystemMessage.sendString("You must be level 78 or higher to enter.")) return False if not party: return True check spawn instance if remain > 0 : player.sendMessage("Bloodshed instance not ready.") return 0 return True def teleportplayer(self,player,teleto): player.setInstanceId(teleto.instanceId) player.teleToLocation(teleto.x, teleto.y, teleto.z) pet = player.getPet() if pet != None : pet.setInstanceId(teleto.instanceId) pet.teleToLocation(teleto.x, teleto.y, teleto.z) return def enterInstance(self,player,template,teleto): instanceId = 0 party = player.getParty() if party : for partyMember in party.getPartyMembers().toArray(): st = partyMember.getQuestState(qn) if not st : st = self.newQuestState(partyMember) if partyMember.getInstanceId()!=0: instanceId = partyMember.getInstanceId() else : if player.getInstanceId()!=0: instanceId = player.getInstanceId() if instanceId != 0: if not checkConditions(player,False): return 0 foundworld = False for worldid in self.world_ids: if worldid == instanceId: foundworld = True if not foundworld: player.sendPacket(SystemMessage.sendString("You have entered another zone, therefore you cannot enter this one.")) return 0 teleto.instanceId = instanceId teleportplayer(self,player,teleto) return instanceId else: if not checkConditions(player,True): return 0 instanceId = InstanceManager.getInstance().createDynamicInstance(template) if not instanceId in self.world_ids: world = PyObject() world.rewarded=[] world.instanceId = instanceId self.worlds[instanceId]=world self.world_ids.append(instanceId) print "Instance: Started " + template + " Instance: " +str(instanceId) + " created by " + str(player.getName()) teleto.instanceId = instanceId teleportplayer(self,player,teleto) return instanceId return instanceId def exitInstance(player,tele): player.setInstanceId(0) player.teleToLocation(tele.x, tele.y, tele.z) pet = player.getPet() if pet != None : pet.setInstanceId(0) pet.teleToLocation(tele.x, tele.y, tele.z) class Bloodshed(JQuest): def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) self.worlds = {} self.world_ids = [] def onTalk (self,npc,player): st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId == ROSE : #set spawn instance self.saveGlobalQuestVar("Bloodshed", str(System.currentTimeMillis()+respawn_delay)) tele = PyObject() tele.x = -238599 tele.y = 219983 tele.z = -10144 enterInstance(self, player, "Bloodshed.xml", tele) st.playSound("ItemSound.quest_middle") elif npcId == CHEST : npc.decayMe() tele = PyObject() tele.x = 82200 tele.y = 148347 tele.z = -3467 exitInstance(player,tele) st.giveItems(ADENA,2750000) st.giveItems(STONE,1) st.giveItems(SCROLL,1) st.playSound("ItemSound.quest_finish") player.sendPacket(ExShowScreenMessage("Solo Instance Event (78+): Completed", 8000)) return def onKill(self,npc,player,isPet): st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId == SENTRY1 : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me!")) st.giveItems(E_APIGA,1) openDoor(DOOR1,npc.instanceId) elif npcId == SENTRY2 : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me!")) st.giveItems(E_APIGA,1) openDoor(DOOR2,npc.instanceId) elif npcId == HOUND : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") st.giveItems(E_APIGA,2) player.sendPacket(ExShowScreenMessage("Demonic Lord Naglfar Has Appeared!", 8000)) newNpc = self.addSpawn(NAGLFAR,-242754,219982,-9985,306,False,0,False,npc.instanceId) player.sendPacket(Earthquake(240826,219982,-9985,20,10)) elif npcId == NAGLFAR : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Ugh.... Defeated.. How!?")) player.sendPacket(ExShowScreenMessage("Congratulations! You Have Defeated Demonic Lord Naglfar.", 12000)) st.playSound("ItemSound.quest_fanfare_2") st.giveItems(E_APIGA,4) newNpc = self.addSpawn(CHEST,-242754,219982,-9985,306,False,0,False,npc.instanceId) return QUEST = Bloodshed(-1, qn, "Bloodshed") QUEST.addStartNpc(ROSE) QUEST.addTalkId(ROSE) QUEST.addTalkId(CHEST) QUEST.addKillId(NAGLFAR) QUEST.addKillId(HOUND) QUEST.addKillId(SENTRY1) QUEST.addKillId(SENTRY2)
InfinityOwners Posted October 23, 2010 Posted October 23, 2010 i adapted this code to work on L2J Freya, it loads fine but, when I talk to the npc ingame, the chat box appears with incorrect init.py errors.
InfinityOwners Posted October 23, 2010 Posted October 23, 2010 Sorry for double post but here is the code adapted to Freya. Test it and let me know if there are errors (ingame) because i have one. #Instance Event by Bloodshed adapted to freya by LiquidIce import com.l2jserver.gameserver.instancemanager.InstanceManager; import com.l2jserver.gameserver.model.L2ItemInstance; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.entity.Instance; import com.l2jserver.gameserver.model.itemcontainer.PcInventory; import com.l2jserver.gameserver.model.quest.State; import com.l2jserver.gameserver.model.quest.QuestState; import com.l2jserver.gameserver.model.quest.jython.QuestJython as JQuest; import com.l2jserver.gameserver.network.serverpackets.CreatureSay; import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate; import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.network.serverpackets.ExShowScreenMessage; import com.l2jserver.gameserver.network.serverpackets.Earthquake; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.util.Util; import com.l2jserver.util.Rnd; qn = "Bloodshed" #Items E_APIGA = 14720 ADENA = 57 STONE = 9576 SCROLL = 960 #NPCs ROSE = 2009001 CHEST = 2009002 #Monsters NAGLFAR = 2009010 SENTRY1 = 2009011 SENTRY2 = 2009012 HOUND = 2009013 #Doors DOOR1 = 12240001 DOOR2 = 12240002 class PyObject: pass def openDoor(doorId,instanceId): for door in InstanceManager.getInstance().getInstance(instanceId).getDoors(): if door.getDoorId() == doorId: door.openMe() def closeDoor(doorId,instanceId): for door in InstanceManager.getInstance().getInstance(instanceId).getDoors(): if door.getDoorId() == doorId: door.closeMe() def checkConditions(player, new): party = player.getParty() if party: player.sendPacket(SystemMessage.sendString("You may not enter with a party.")) return False if not player.getLevel() >= 78: player.sendPacket(SystemMessage.sendString("You must be level 78 or higher to enter.")) return False if not party: return True return False def teleportplayer(self, player,teleto): player.setInstanceId(teleto.instanceId) player.teleto(teleto.x, teleto.y, teleto.z) pet = player.getPet() if pet != None : pet.setInstanceId(teleto.instanceId) pet.teleto(teleto.x, teleto.y, teleto.z) return def enterInstance(self,player,templateId,teleto): instanceId = 0 party = player.getParty() if party : for partyMember in party.getPartyMembers().toArray(): st = partyMember.getQuestState(qn) if not st : st = self.newQuestState(partyMember) if partyMember.getInstanceId()!=0: instanceId = partyMember.getInstanceId() else : if player.getInstanceId()!=0: instanceId = player.getInstanceId() if instanceId != 0: if not checkConditions(player,False): return 0 foundworld = False for worldid in self.world_ids: if worldid == instanceId: foundworld = True if not foundworld: player.sendPacket(SystemMessage.sendString("You have entered another zone, therefore you cannot enter this one.")) return 0 teleto.instanceId = instanceId teleportplayer(self, player,teleto) return instanceId else: if not checkConditions(player,True): return 0 instanceId = InstanceManager.getInstance().createDynamicInstance(template) if not instanceId in self.world_ids: world = PyObject() world.rewarded=[] world.instanceId = instanceId self.worlds[instanceId]=world self.world_ids.append(instanceId) print "Instance: Started " + template + " Instance: " +str(instanceId) + " created by " + str(player.getName()) teleto.instanceId = instanceId teleportplayer(self, player,teleto) return instanceId return instanceId def exitInstance(player,teleto): player.setInstanceId(0) player.teleto(teleto.x, teleto.y, teleto.z) pet = player.getPet() if pet != None : pet.setInstanceId(0) pet.teleto(teleto.x, teleto.y, teleto.z) class Bloodshed(JQuest): def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) self.worlds = {} self.world_ids = [] def onTalk (self,npc,player): st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId == ROSE : tele = PyObject() teleto.x = -238599 teleto.y = 219983 teleto.z = -10144 enterInstance(self, player, "Bloodshed.xml", teleto) st.playSound("ItemSound.quest_middle") elif npcId == CHEST : npc.decayMe() tele = PyObject() teleto.x = 82200 teleto.y = 148347 teleto.z = -3467 exitInstance(player,teleto) st.giveItems(ADENA,2750000) st.giveItems(STONE,1) st.giveItems(SCROLL,1) st.playSound("ItemSound.quest_finish") player.sendPacket(ExShowScreenMessage("Solo Instance Event (78+): Completed", 8000)) return def onKill(self,npc,player,isPet): st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId == SENTRY1 : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me!")) st.giveItems(E_APIGA,1) openDoor(DOOR1,npc.instanceId) elif npcId == SENTRY2 : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me!")) st.giveItems(E_APIGA,1) openDoor(DOOR2,npc.instanceId) elif npcId == HOUND : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") st.giveItems(E_APIGA,2) player.sendPacket(ExShowScreenMessage("Demonic Lord Naglfar Has Appeared!", 8000)) newNpc = self.addSpawn(NAGLFAR,-242754,219982,-9985,306,False,0,False,npc.instanceId) player.sendPacket(Earthquake(240826,219982,-9985,20,10)) elif npcId == NAGLFAR : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Ugh.... Defeated.. How!?")) player.sendPacket(ExShowScreenMessage("Congratulations! You have defeated Demonic Lord Naglfar.", 12000)) st.playSound("ItemSound.quest_fanfare_2") st.giveItems(E_APIGA,4) newNpc = self.addSpawn(CHEST,-242754,219982,-9985,306,False,0,False,npc.instanceId) return QUEST = Bloodshed(-1, qn, "Bloodshed") QUEST.addStartNpc(ROSE) QUEST.addTalkId(ROSE) QUEST.addTalkId(CHEST) QUEST.addKillId(NAGLFAR) QUEST.addKillId(HOUND) QUEST.addKillId(SENTRY1) QUEST.addKillId(SENTRY2)
szensavas Posted October 25, 2010 Posted October 25, 2010 Hi I'll tryd to my Interlude server... but i cant execute the sql file. like this: [Err] 1136 - Column count doesn't match value count at row 1 [Err] INSERT INTO `npc` VALUES (2009001,32630,'Rose',1,'Flower Girl',1,'LineageNPC.a_fighterguild_teacher_MDarkElf',8,20,70,'female','L2Npc',40,2444,2444,0,0,10,10,10,10,10,10,0,0,500,500,500,500,278,0,333,0,0,0,60,60,'event_clan',0,0,0,'LAST_HIT',0,0,0,'balanced','false'), (2009002,30647,'Demonic Chest',1,'Treasure of Naglfar',1,'NPC.coffer_c',12,9,70,'etc','L2Npc',40,3862,1493,11.85,2.78,40,43,30,21,20,10,0,0,1314,470,780,382,278,0,333,0,0,0,55,132,'event_clan',0,1,0,'LAST_HIT',0,0,0,'fighter','false'), (2009010,25642,'Naglfar',1,'Demonic Lord',1,'LineageMonster4.rahuu',20,64,83,'male','L2Monster',100,22120,24444,20,3.09,50,43,40,21,20,10,0,0,3032,1855,2955,1854,300,500,933,13983,0,0,80,220,'event_clan',1000,1,0,'LAST_HIT',0,0,0,'balanced','false'), (2009011,22329,'Sin',1,'Demonic Sentry',1,'LineageMonster3.Death_Blader_Raid',15,32.5,83,'male','L2Monster',40,9599,24444,56.86,3.09,40,43,30,21,20,10,0,0,2356,1220,3250,1034,278,500,333,0,0,0,60,180,'event_clan',1500,0,0,'LAST_HIT',0,0,0,'fighter','true'), (2009012,22329,'Hel',1,'Demonic Sentry',1,'LineageMonster3.Death_Blader_Raid',15,32.5,83,'male','L2Monster',40,9599,24444,56.86,3.09,40,43,30,21,20,10,0,0,2356,1220,3250,1034,278,500,333,0,0,0,60,180,'event_clan',1500,0,0,'LAST_HIT',0,0,0,'fighter','true'), (2009013,29151,'Hellhound',1,'Demonic Spawn',1,'NPC2.bereth_fake',64,48.42,83,'male','L2Monster',50,12381,20444,50,3.09,50,40,30,21,20,10,0,0,2532,1555,3555,1554,275,500,733,0,0,0,60,180,'event_clan',500,0,0,'LAST_HIT',0,0,0,'fighter','false'); [Msg] Finished - Unsuccessfully --------------------------------------------------
roy.rm Posted October 29, 2010 Posted October 29, 2010 It's small instance event (solo) Kill a few mobs to get to a boss, kill it and claim a reward. Pretty simple, just check it out if u want NPC in giran center to enter instance and exchange event coins you can get inside for some hats (adjust mob stats, rewards, npc skills etc to your liking... Credits: l2j-forum http://www.4shared.com/file/258144163/fe33b6ac/Instance_Event.html Very nice event thx for all.
promo Posted October 29, 2010 Posted October 29, 2010 Its really great example to do something special. And I do it: Thx for share! :)
Over12 Posted October 30, 2010 Posted October 30, 2010 @szensavas; has different columns for your table, Check !
darknessneo Posted November 13, 2010 Posted November 13, 2010 check spawn instance if remain > 0 : With last freya release, i have this error : SyntaxError: ('invalid syntax', ('__init__.py', 73, 10, ' check spawn instance')) I used the file with day limit. Someone can help me for fix that?
dleogr Posted November 16, 2010 Posted November 16, 2010 This add on event is not what we need... Is allow the event to running only one time per day. And is not codded well also. So here is the correct one for Freya ! Index: data/scripts/handlers/usercommandhandlers/InstanceZone.java =================================================================== --- data/scripts/handlers/usercommandhandlers/InstanceZone.java (revision 7669) +++ data/scripts/handlers/usercommandhandlers/InstanceZone.java (working copy) @@ -72,13 +72,22 @@ firstMessage = false; activeChar.sendPacket(new SystemMessage(SystemMessageId.INSTANCE_ZONE_TIME_LIMIT)); } - int hours = (int) (remainingTime / 3600); - int minutes = (int) ((remainingTime%3600) / 60); - SystemMessage sm = new SystemMessage(SystemMessageId.AVAILABLE_AFTER_S1_S2_HOURS_S3_MINUTES); - sm.addString(InstanceManager.getInstance().getInstanceIdName(instanceId)); - sm.addNumber(hours); - sm.addNumber(minutes); - activeChar.sendPacket(sm); + if (instanceId != 500000) + { + int hours = (int) (remainingTime / 3600); + int minutes = (int) ((remainingTime%3600) / 60); + SystemMessage sm = new SystemMessage(SystemMessageId.AVAILABLE_AFTER_S1_S2_HOURS_S3_MINUTES); + sm.addString(InstanceManager.getInstance().getInstanceIdName(instanceId)); + sm.addNumber(hours); + sm.addNumber(minutes); + activeChar.sendPacket(sm); + } + else + { + int hours = (int) (remainingTime / 3600); + int minutes = (int) ((remainingTime%3600) / 60); + activeChar.sendMessage("Solo Instance will be available to re-use in " + hours + " hours and " + minutes + " minutes."); + } } else InstanceManager.getInstance().deleteInstanceTime(activeChar.getObjectId(), instanceId); Index: data/scripts.cfg =================================================================== --- data/scripts.cfg (revision 7669) +++ data/scripts.cfg (working copy) @@ -207,6 +207,7 @@ village_master/orc_occupation_change_2/__init__.py # Instance Dungeons Section +instances/Bloodshed/__init__.py instances/DarkCloudMansion/DarkCloudMansion.java instances/CrystalCaverns/CrystalCaverns.java instances/Kamaloka/Kamaloka.java And here is the __init__.py #Instance Engine by Bloodshed, Fixed by Sakretsu from java.lang import System from java.sql import Connection from java.sql import PreparedStatement from java.sql import ResultSet from java.util.logging import Level from java.util.logging import Logger from com.l2jserver import L2DatabaseFactory from com.l2jserver.gameserver.instancemanager import InstanceManager from com.l2jserver.gameserver.instancemanager.InstanceManager import InstanceWorld from com.l2jserver.gameserver.model import L2ItemInstance from com.l2jserver.gameserver.model import L2Object from com.l2jserver.gameserver.model import L2World from com.l2jserver.gameserver.model.actor import L2Character from com.l2jserver.gameserver.model.actor import L2Summon from com.l2jserver.gameserver.model.entity import Instance from com.l2jserver.gameserver.model.itemcontainer import PcInventory from com.l2jserver.gameserver.model.quest import State from com.l2jserver.gameserver.model.quest import QuestState from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest from com.l2jserver.gameserver.network.serverpackets import CreatureSay from com.l2jserver.gameserver.network.serverpackets import InventoryUpdate from com.l2jserver.gameserver.network.serverpackets import MagicSkillUse from com.l2jserver.gameserver.network.serverpackets import SystemMessage from com.l2jserver.gameserver.network.serverpackets import ExShowScreenMessage from com.l2jserver.gameserver.network.serverpackets import Earthquake from com.l2jserver.gameserver.network import SystemMessageId from com.l2jserver.gameserver.util import Util from com.l2jserver.util import Rnd qn = "Bloodshed" #Items E_APIGA = 14720 ADENA = 57 STONE = 9576 SCROLL = 960 #NPCs ROSE = 40000 CHEST = 40001 #Monsters NAGLFAR = 40002 SENTRY1 = 40003 SENTRY2 = 40004 HOUND = 40005 #Timelimit TIMELIMIT = 86400000 #Instance Id INSTANCEID = 500000 #Doors DOOR1 = 12240001 DOOR2 = 12240002 class PyObject: pass def openDoor(doorId,instanceId): for door in InstanceManager.getInstance().getInstance(instanceId).getDoors(): if door.getDoorId() == doorId: door.openMe() def closeDoor(doorId,instanceId): for door in InstanceManager.getInstance().getInstance(instanceId).getDoors(): if door.getDoorId() == doorId: door.closeMe() def checkConditions(player, new): st = player.getQuestState(qn) reentertime = InstanceManager.getInstance().getInstanceTime(player.getObjectId(), INSTANCEID); party = player.getParty() if party: player.sendPacket(SystemMessage.sendString("You may not enter with a party.")) return False if not player.getLevel() >= 83: player.sendPacket(SystemMessage.sendString("You must be level 83 or higher to enter.")) return False if System.currentTimeMillis() < reentertime : InstanceManager.getInstance().getInstanceTime(player.getObjectId(), INSTANCEID) player.sendPacket(SystemMessage.sendString("Solo Instance: You may not re-enter yet.")) return False if not party: return True return False def teleportplayer(self,player,teleto): player.setInstanceId(teleto.instanceId) player.teleToLocation(teleto.x, teleto.y, teleto.z) pet = player.getPet() if pet != None : pet.setInstanceId(teleto.instanceId) pet.teleToLocation(teleto.x, teleto.y, teleto.z) return def enterInstance(self,player,template,teleto): instanceId = 0 party = player.getParty() if party : for partyMember in party.getPartyMembers().toArray(): st = partyMember.getQuestState(qn) if not st : st = self.newQuestState(partyMember) if partyMember.getInstanceId()!=0: instanceId = partyMember.getInstanceId() else : if player.getInstanceId()!=0: instanceId = player.getInstanceId() if instanceId != 0: if not checkConditions(player,False): return 0 foundworld = False for worldid in self.world_ids: if worldid == instanceId: foundworld = True if not foundworld: player.sendPacket(SystemMessage.sendString("You have entered another zone, therefore you cannot enter this one.")) return 0 teleto.instanceId = instanceId teleportplayer(self,player,teleto) return instanceId else: if not checkConditions(player,True): return 0 instanceId = InstanceManager.getInstance().createDynamicInstance(template) if not instanceId in self.world_ids: world = PyObject() world.rewarded=[] world.instanceId = instanceId world.templateId = INSTANCEID self.worlds[instanceId]=world self.world_ids.append(instanceId) print "Instance Bloodshed.xml Started: " +str(instanceId) + " created by " + str(player.getName()) st = player.getQuestState(qn) InstanceManager.getInstance().setInstanceTime(player.getObjectId(), INSTANCEID, ((System.currentTimeMillis() + TIMELIMIT))) teleto.instanceId = instanceId teleportplayer(self,player,teleto) return instanceId return instanceId def exitInstance(player,tele): player.setInstanceId(0) player.teleToLocation(tele.x, tele.y, tele.z) pet = player.getPet() if pet != None : pet.setInstanceId(0) pet.teleToLocation(tele.x, tele.y, tele.z) class Bloodshed(JQuest): def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) self.worlds = {} self.world_ids = [] def onTalk (self,npc,player): st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId == ROSE : tele = PyObject() tele.x = -238599 tele.y = 219983 tele.z = -10144 enterInstance(self, player, "Bloodshed.xml", tele) st.playSound("ItemSound.quest_middle") elif npcId == CHEST : npc.decayMe() tele = PyObject() tele.x = 83279 tele.y = 148011 tele.z = -3404 exitInstance(player,tele) st.giveItems(ADENA,2750000) st.giveItems(STONE,1) st.giveItems(SCROLL,1) st.playSound("ItemSound.quest_finish") player.sendPacket(ExShowScreenMessage("Solo Instance Event (83+): Completed", 8000)) return def onKill(self,npc,player,isPet): st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId == SENTRY1 : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me!")) st.giveItems(E_APIGA,1) openDoor(DOOR1,npc.instanceId) elif npcId == SENTRY2 : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me!")) st.giveItems(E_APIGA,1) openDoor(DOOR2,npc.instanceId) elif npcId == HOUND : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") st.giveItems(E_APIGA,2) player.sendPacket(ExShowScreenMessage("Demonic Lord Naglfar Has Appeared!", 8000)) newNpc = self.addSpawn(NAGLFAR,-242754,219982,-9985,306,False,0,False,npc.instanceId) player.sendPacket(Earthquake(240826,219982,-9985,20,10)) elif npcId == NAGLFAR : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Ugh.... Defeated.. How!?")) player.sendPacket(ExShowScreenMessage("Congratulations! You Have Defeated Demonic Lord Naglfar.", 12000)) st.playSound("ItemSound.quest_fanfare_2") st.giveItems(E_APIGA,4) newNpc = self.addSpawn(CHEST,-242754,219982,-9985,306,False,0,False,npc.instanceId) return QUEST = Bloodshed(-1, qn, "Bloodshed") QUEST.addStartNpc(ROSE) QUEST.addTalkId(ROSE) QUEST.addTalkId(CHEST) QUEST.addKillId(NAGLFAR) QUEST.addKillId(HOUND) QUEST.addKillId(SENTRY1) QUEST.addKillId(SENTRY2) Credits go to Sakretsu !
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