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[Request]Help - Import problem


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Posted

Yes, right click on your svn link (from eclipse for example) and there should be window where you can put rev number.

  • 0
Posted

ok tnx dude :)

now lest learn how to import someting :)

 

--------------------------------------------------

now i have other problem

i try import it in my server

 

http://www.maxcheaters.com/forum/index.php?topic=121108.0

 

but i have this problem ...

what i need change from original code to work in my server

 

My code + image problem

 

Index: /trunk/l2joff-GS/java/net/l2off/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- /trunk/l2joff-GS/java/net/l2off/gameserver/model/actor/instance/L2PcInstance.java (revision 86)
+++ /trunk/l2joff-GS/java/net/l2off/gameserver/model/actor/instance/L2PcInstance.java (revision 86)
@@ -8425,4 +8425,6 @@
public boolean addSubClass(int classId, int classIndex)
{
+ L2PcInstance player = getClient().getActiveChar();
+ 
if (getTotalSubClasses() == 3 || classIndex == 0)
return false;
@@ -8430,4 +8432,8 @@
if (getSubClasses().containsKey(classIndex))
return false;
+ 
+ player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_HOLD_1);
+ player.setIsParalyzed(true);
+ player.sendMessage("You are paralized untill your subclass load.");

// Note: Never change _classIndex in any method other than setActiveClass().
@@ -8492,4 +8498,8 @@
if (Config.DEBUG)
_log.info(getName() + " was given " + getAllSkills().length + " skills for their new sub class.");
+ 
+ player.setIsParalyzed(false);
+ player.stopAbnormalEffect(L2Character.ABNORMAL_EFFECT_HOLD_1);
+ player.sendMessage("You are unparalized.");

return true;

 

95481800.jpg

 

  • 0
Posted
--- /trunk/l2joff-GS/java/net/l2off/gameserver/model/actor/instance/L2PcInstance.java (revision 86)

+++ /trunk/l2joff-GS/java/net/l2off/gameserver/model/actor/instance/L2PcInstance.java (revision 86)

 

You have to correct these patches.

 

And faster way (this is only few lines diff so..) add it manualy, diff is some kind of "map"

 

with hints where  You should put code.

  • 0
Posted

ok tnx i read guide but i have more one question

 

 

so i need import this is L2PcInstance.java

but my code need like this ?

 

 

@@ -8425,4 +8425,6 @@

public boolean addSubClass(int classId, int classIndex)

{

+ L2PcInstance player = getClient().getActiveChar();

+

if (getTotalSubClasses() == 3 || classIndex == 0)

return false;

@@ -8430,4 +8432,8 @@

if (getSubClasses().containsKey(classIndex))

return false;

+

+ player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_HOLD_1);

+ player.setIsParalyzed(true);

+ player.sendMessage("You are paralized untill your subclass load.");

 

// Note: Never change _classIndex in any method other than setActiveClass().

@@ -8492,4 +8498,8 @@

if (Config.DEBUG)

_log.info(getName() + " was given " + getAllSkills().length + " skills for their new sub class.");

+

+ player.setIsParalyzed(false);

+ player.stopAbnormalEffect(L2Character.ABNORMAL_EFFECT_HOLD_1);

+ player.sendMessage("You are unparalized.");

 

return true;

 

 

or need like this  :

 

public boolean addSubClass(int classId, int classIndex)
{
+ L2PcInstance player = getClient().getActiveChar();
+ 
if (getTotalSubClasses() == 3 || classIndex == 0)
return false;
@@ -8430,4 +8432,8 @@
if (getSubClasses().containsKey(classIndex))
return false;
+ 
+ player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_HOLD_1);
+ player.setIsParalyzed(true);
+ player.sendMessage("You are paralized untill your subclass load.");

// Note: Never change _classIndex in any method other than setActiveClass().
@@ -8492,4 +8498,8 @@
if (Config.DEBUG)
_log.info(getName() + " was given " + getAllSkills().length + " skills for their new sub class.");
+ 
+ player.setIsParalyzed(false);
+ player.stopAbnormalEffect(L2Character.ABNORMAL_EFFECT_HOLD_1);
+ player.sendMessage("You are unparalized.");

return true;

  • 0
Posted

you use interlude ?

and is realy easy to add that.

just serch for :

if (getSubClasses().containsKey(classIndex))
return false;

and add below :

player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_HOLD_1);
player.setIsParalyzed(true);
player.sendMessage("You are paralized untill your subclass load.");

 

then serch for :

_log.info(getName() + " was given " + getAllSkills().length + " skills for their new sub class.");

and add below :

player.setIsParalyzed(false);
player.stopAbnormalEffect(L2Character.ABNORMAL_EFFECT_HOLD_1);
player.sendMessage("You are unparalized.");

 

  • 0
Posted

you use interlude ?

and is realy easy to add that.

just serch for :

if (getSubClasses().containsKey(classIndex))
return false;

and add below :

player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_HOLD_1);
player.setIsParalyzed(true);
player.sendMessage("You are paralized untill your subclass load.");

 

then serch for :

_log.info(getName() + " was given " + getAllSkills().length + " skills for their new sub class.");

and add below :

player.setIsParalyzed(false);
player.stopAbnormalEffect(L2Character.ABNORMAL_EFFECT_HOLD_1);
player.sendMessage("You are unparalized.");

 

 

yes i use Interlude l2joff

btw tnx for help but i want to know how to impoert and other code from mxc

  • 0
Posted

btw tnx for help but i want to know how to impoert and other code from mxc

 

I really don't know what are You talking about.

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